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Other games that overcame troubled launches & went on to be successful? What can ESO devs learn?

  • Rev Rielle
    Rev Rielle
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    I'm sure they will.

    Just as importantly; the players also have to learn what the game is and isn't. When they stop trying to turn it into something it will never be and just accept it for what it is all will be better off.
    If you can be anything, be kind.
  • aleister
    aleister
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    Rev Rielle wrote: »
    I'm sure they will.

    Just as importantly; the players also have to learn what the game is and isn't. When they stop trying to turn it into something it will never be and just accept it for what it is all will be better off.

    "Trying to turn it into something it will never be" isn't the same as suggesting improvement. All MMOs evolve and (hopefully) improve - ESO should as well. But otherwise, you are correct - the game is what it is and likely will not significantly change at least until the console version is out.
  • Thunderchief
    Thunderchief
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    Lynnessa wrote: »
    You know, I'm not convinced that ESO is doing as badly as some folks seem to think. The only evidence I've seen to support that conclusion is purely anecdotal and subjective.

    I quit three guilds because 75% of the 500 members in each guild had not logged on in over a week. Over 1000 people for every 1500 that bought the game probably no longer play, at least in this is the case in my experience.

    1. Make some immediate changes that will keep people from wanting to leave.
    2. Make plans for changes that will make people who left want to come back.
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