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Is multiboxing allowed in ESO?

Bigtuna
Bigtuna
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I didn't do a whole lot of poking around but I was curious if there is an official policy from ZOS about this topic. There does not seem to be an obvious thread that points to an easily attained answer...

Please let me know if there is an FAQ or a thread in another part of the forum that gives a concise answer to this question. Thanks!
  • Loco_Mofo
    Loco_Mofo
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    No exploits allowed mr
  • Bigtuna
    Bigtuna
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    So is it considered an exploit in this game? Because many MMOs do not consider it an exploit and some even condone it i.e. EVE Online.

    Can you point to a section in the TOS that specifically outlaws it in the game? Or a staff post perhaps? I would just like to get an official answer from ZOS...
  • tordr86b16_ESO
    tordr86b16_ESO
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    it's really hard to multibox in eso due to there is no /follow command. so it does not matter if it's allowed or not, because it's not worth it. :)
    Edited by tordr86b16_ESO on June 11, 2014 4:00AM
  • methjester
    methjester
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    Why would you want to give them three accounts and what would it accomplish?
  • aleister
    aleister
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    As long as you're running two independently-controlled instances of the game, I don't see how it would be a violation of the TOS, but with /follow, I don't see how you could do it.

    However, if you are using any sort of keyboard/mouse multiplexing that allows to you to simultaneously send the same commands to multiple characters, then that would, I think, be a pretty clear cut violation of the "without human input" section of the TOS.
  • Thunderchief
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    aleister wrote: »
    However, if you are using any sort of keyboard/mouse multiplexing that allows to you to simultaneously send the same commands to multiple characters, then that would, I think, be a pretty clear cut violation of the "without human input" section of the TOS.

    I thought keyboard and mouse are devices that allow human input :D
  • Bigtuna
    Bigtuna
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    Ya.... I mean I can easily write a simple macro that will send commands from my I/O devices (not necessarily keyboard and mouse) to multiple instances of the game. If I strategically set up my bars on those multiple accounts I can get them to do what I want most of the time, even more most of the time with key bindings in game and existing addons. Enter C# and viola. Multiboxing, no /follow command required. Question is, will I be banned for doing so?
    Edited by Bigtuna on June 11, 2014 4:20AM
  • Drasn
    Drasn
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    Bigtuna wrote: »
    Ya.... I mean I can easily write a simple macro that will send commands from my I/O devices (not necessarily keyboard and mouse) to multiple instances of the game. If I strategically set up my bars on those multiple accounts I can get them to do what I want most of the time, even more most of the time with key bindings in game and existing addons. Enter C# and viola. Multiboxing, no /follow command required. Question is, will I be banned for doing so?

    It really depends on how you are controlling the multiple instances... if you are using a third party or self coded macro to do it, then its most likely going to be against ToS. I/O signal splitting hardware, probably not.
  • aleister
    aleister
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    The thing about the TOS is that it is somewhat vague about what is and isn't allowed, so it's up to Zenimax to determine what constitutes a violation.
  • LordEcks
    LordEcks
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    It really depends on how you are controlling the multiple instances... if you are using a third party or self coded macro to do it, then its most likely going to be against ToS. I/O signal splitting hardware, probably not.

    This.

    Software companies tend to be leery if you say your doing anything software related to enhance/modify your game.

    HW level splitting they really cant say anything about. It would be like getting banned for having a mouse with more than 3 buttons on it.

    Edited by LordEcks on June 11, 2014 5:15AM
  • GambitJ79b14_ESO
    Obviously I don't speak for ZOS but my understanding is that it's the automation that's not allowed. For example, if any game events are handled for you or it can be played without you being there then it's a violation. General multi-boxing does not violate this because you are still controlling all commands and instances. Sending a key press event to multiple processes is the shady argument as some people try and say that is automation, but it's also arguable that the OS event handler does this anyway - it just depends on how the program ties into it... to distinguish whether it has to have focus or not. A Key-press detected by multiple processes/instances is not a violation.
    But hopefully to put a finer line or point to what is a violation - The core process of playing or interacting in a game is by: 1- Detecting an event or situation, then 2- responding to it. Anything that handles doing either of those things for you is a violation. The exceptions to that are defined by what's been programmed into the games API (Add-ons).
    But I'm curious if ZOS would make an official stand.
  • Bigtuna
    Bigtuna
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    Obviously I don't speak for ZOS but my understanding is that it's the automation that's not allowed. For example, if any game events are handled for you or it can be played without you being there then it's a violation. General multi-boxing does not violate this because you are still controlling all commands and instances. Sending a key press event to multiple processes is the shady argument as some people try and say that is automation, but it's also arguable that the OS event handler does this anyway - it just depends on how the program ties into it... to distinguish whether it has to have focus or not. A Key-press detected by multiple processes/instances is not a violation.
    But hopefully to put a finer line or point to what is a violation - The core process of playing or interacting in a game is by: 1- Detecting an event or situation, then 2- responding to it. Anything that handles doing either of those things for you is a violation. The exceptions to that are defined by what's been programmed into the games API (Add-ons).
    But I'm curious if ZOS would make an official stand.

    Thank your for taking the time to write this. It seems like what you have outlined should be "fair" in terms of the sending commands to multiple processes piece. That is exactly what I would be doing. Getting 2-3 toons together to act as a unit and set up macros to send commands to each one independent of the other. It's a lot of finger aerobics but it can be fun to try to take on things that require a group with your own personal group so to speak.

    I would like to see an official response from ZOS as well. Everything I have seen seems pretty vague. Might be one to take over to the legal department. ;P
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