I was referring to ZOS and their lack of coming up with a permanent solution to the bot problem ...JungleBoot wrote: »Well, they are not out of sight when a node vanishes in front of you.
I was referring to ZOS and their lack of coming up with a permanent solution to the bot problem ...JungleBoot wrote: »Well, they are not out of sight when a node vanishes in front of you.
nerevarine1138 wrote: »I was referring to ZOS and their lack of coming up with a permanent solution to the bot problem ...JungleBoot wrote: »Well, they are not out of sight when a node vanishes in front of you.
Name one developer, in the history of gaming, who has come up with a permanent solution to the bot problem.
pecheckler wrote: »nerevarine1138 wrote: »I was referring to ZOS and their lack of coming up with a permanent solution to the bot problem ...JungleBoot wrote: »Well, they are not out of sight when a node vanishes in front of you.
Name one developer, in the history of gaming, who has come up with a permanent solution to the bot problem.
Nearly all of them. It's called anti-cheat software.
Do a search here, the bots moved underground in droves a few weeks ago to escape GM detection.
If you wait next to a resource node, you can occasionally see their heads pop out of the ground for a second while they harvest the node.
Out of sight, out of mind, i guess ...
pecheckler wrote: »nerevarine1138 wrote: »I was referring to ZOS and their lack of coming up with a permanent solution to the bot problem ...JungleBoot wrote: »Well, they are not out of sight when a node vanishes in front of you.
Name one developer, in the history of gaming, who has come up with a permanent solution to the bot problem.
Nearly all of them. It's called anti-cheat software.
Do a search here, the bots moved underground in droves a few weeks ago to escape GM detection.
If you wait next to a resource node, you can occasionally see their heads pop out of the ground for a second while they harvest the node.
Out of sight, out of mind, i guess ...
If this is true, then they deserve to get the nodes. LOL, how the hell do you get underground? That's kind of funny and slightly awesome. I never knew there was underground tunnels in Tamriel. Are they diggin them out like the drug guys in Mexico and San Diego?
nerevarine1138 wrote: »pecheckler wrote: »nerevarine1138 wrote: »I was referring to ZOS and their lack of coming up with a permanent solution to the bot problem ...JungleBoot wrote: »Well, they are not out of sight when a node vanishes in front of you.
Name one developer, in the history of gaming, who has come up with a permanent solution to the bot problem.
Nearly all of them. It's called anti-cheat software.
All of them? Really?
So Blizzard eliminated bots from WoW entirely? Permanently? That's fantastic news! I assume that there hasn't been a complaint thread about bots on the WoW CS forums in ever....
I suggest you do some serious research on the subject. Bots are a pervasive issue in MMOs, and developers can only react to plug the holes in their code that bot-programmers find. It's a neverending process, and unless some developer found the magic technique that made dishonest and lazy players stop cheating, that isn't changing anytime soon.
pecheckler wrote: »nerevarine1138 wrote: »pecheckler wrote: »nerevarine1138 wrote: »I was referring to ZOS and their lack of coming up with a permanent solution to the bot problem ...JungleBoot wrote: »Well, they are not out of sight when a node vanishes in front of you.
Name one developer, in the history of gaming, who has come up with a permanent solution to the bot problem.
Nearly all of them. It's called anti-cheat software.
All of them? Really?
So Blizzard eliminated bots from WoW entirely? Permanently? That's fantastic news! I assume that there hasn't been a complaint thread about bots on the WoW CS forums in ever....
I suggest you do some serious research on the subject. Bots are a pervasive issue in MMOs, and developers can only react to plug the holes in their code that bot-programmers find. It's a neverending process, and unless some developer found the magic technique that made dishonest and lazy players stop cheating, that isn't changing anytime soon.
Solution = / = bots eliminated. Solution = software mechanism in place to automatically deal with them. At the moment ESO relies on player tickets and probably analyzing log files to find bots, which are manually processes. Definition and heuristic anti-cheat software is extremely effective, and yes it is a never ending process.
redspecter23 wrote: »Solution, cross breed salughterfish and moles. Slaughtermoles 1 foot beneath the surface should take care of these underground bots fairly well. And the chomping sound heard by all those around will provide some entertainment as well.
The solution to flying bots is also obviously slaughterbirdsCliffracers.
FrauPerchta wrote: »Doesn't HarvestMap just show where someone else has harvested a node not where a node is?
In other words the map is a collection of possible nodes not where a node actually has spawned.
Then you have lag. I've gone to harvest a node, hit E and couldn't harvest it. About the time I hit E another player pops as he's standing from harvesting the node. I've been accused of being a bot a few times when I was the one at the node first that was invisible to the other player.
JungleBoot wrote: »I have spent the past few hours attempting to locate Rune nodes in Deshaan. Twice I have the seen the rune disappear as I was about to collect with no other player in site. Yes, it's an MMO. Yes, this is an unfortunate part of the game. My problem is their inability to protect the area beneath the map. Sucks not being able to collect runes except occasionally. Doesn't matter how many times I chase down a node lap. There just aren't any runes present. And it isn't because runes are rare either.
I have been using the AddOn HarvestMap. There are rune nodes in Deshaan. They are just collected soon after they appear by the mysterious demons below.
Thunderchief wrote: »They need to monitor the bank. Bots take less than a second to do their banking and then zip away again. I imagine they drop their goods into a guild bank rather than send mail to a specific account that can be tracked.
Just monitor accounts that consistently take less than 5 seconds to do banking.