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Just Some Werewolf Bonus Ideas

Kewljag_66_ESO
Kewljag_66_ESO
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Like many i played a WW and yes they are fun but just so limited to how often you get to benefit from being a WW and have that fun, even more so in PVP, You will see a 100 vamps and maybe 1 WW. Here is a few ideas.

The main issue is currently there are no passives in human form to benefit you. I know vamp doesnt have a form to take with their ultimate but they do have alot of passives and still any ultimate they want to use.

So id like to see something for WW that is passives in both human and WW forms like maybe

resist to elements fire/shock/cold 10% / 20% resists
Werewolf Life health bonus 5%/10%/15%
Hunt Prey sneak attack damage bonus 5% / 10%

anytime ability.... uses X magika and replenishes 75% of your stamina.

WW form ability. They have 2 utility abilities i think they need 1 straight up toe to toe attack ability added. Claw Flurry Channeled 1.3 sec claw attack that hits X amount of times similiar to the DW line flurry. maybe give it a morph that leaches 25% damage as life.......

Not saying they need all these, just trying to give some ideas to make them better and that so you actually see them in PVP.
Edited by Kewljag_66_ESO on June 10, 2014 4:11PM
  • AlexDougherty
    AlexDougherty
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    Edit, that was too harsh.

    But still no, it makes Werewolf mandatory, because any non-werewolf would be at too great a disadvantage.
    Edited by AlexDougherty on June 10, 2014 4:14PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Edit, that was too harsh.

    But still no, it makes Werewolf mandatory, because any non-werewolf would be at too great a disadvantage.

    I never said remove their weakness...... Poison still does 50% more damage to them as well as 9% damage from fighters guild passive and all teh fighters guild abilities still do what they do now and destroyee WW and vamps..

    No more so of an advantage that Vamp has over human.....
    Edited by Kewljag_66_ESO on June 10, 2014 4:17PM
  • Lyall84
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    Eh, cold resistance makes sense, fire and shock not so much.

    Health bonus, i agree a little, personally i would say health regen bonus. Lore wise WW are suppose to have unnatural regeneration.

    Sneak attack damage....as of right now, WW can not sneak in WW form, so it does not make sense for them to do extra damage in human form.

    The flurry claw swipe i 100% agree, NPC WW do that, why can PC WW not?

    I think they need to just add a human form and WW form passives for both stamina and health regeneration 5%/10% or 5%/10%/15% (4 or 6 more skill points). They should also change the ultimate gain passive from 5 per 3 seconds while taking damage to a straight up 1/2 ultimate gain each time we take damage. IF we are surviving a beating by multiple people, would should be able to change more often than if we are getting a beating by just one.

    EDIT: And the fighters guild passives can effect WW with just one extra skill, so yeah, I would think that 10% or 15% extra health and stamina regeneration would be a fair compensation for those effects.
    Edited by Lyall84 on June 12, 2014 5:36AM
  • Gorylas1
    Gorylas1
    yea.. i just changed from vampire to werewolf.. and i now feel so weak.. ww need huge rework.. hp regen would be nice plus human passives.. maybe doubled while transformed
  • ForTheRealm
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    WW definitely need some rework, and I hope we will get something soon.
    I think devs are now cautions just not to make something too overpowered, like it was in the past with Vampires.
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