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Redo Ultimates

doublestickjock7_ESO
doublestickjock7_ESO
Soul Shriven
Building ultimate takes a long time, too long for my tastes in fact. It makes high cost ultimates like Werewolf completely useless and linear with PvE fights. In PvP, ultimates are only used once and forgotten about the rest of the time. These ultimates don't compliment a build, they are a clunky add-on rather than a reliable ability within a build. I want to go over 2 components of this system, the ultimate costs and the rate of ultimate generation.

I say we need something a bit more active to make ultimates more noticeable more often within ESO. Let us make these ultimates based on a timed cooldown instead and reduce said cooldown through set bonuses and ultimate generation.
Every point of an ultimate would be a unit of time, in plain perspective 1 ultimate = 1 second, and everytime an ultimate is used the cooldown is reset. Irregardless of combat, you gain 1 ultimate every second until the ultimate is ready again.

For certain builds, abilities, and even just regular attacks with weapons have either no generation or a large unbalanced amount of ultimate gain. Healing springs comes to mind pre-combat for most bosses within AA or HRC. I am sick of having intangible theories on the best ways to generate ultimate, I want light and heavy attacks to generate ultimate. I want abilities to be building ultimate reliably. Heck, even have traits in heavy armor to generate ultimate on hits taken while tanking.

I want ultimates to literally be *ULTIMATE* and feel a larger part of your character overall than once in a blue moon.
  • Maverick827
    Maverick827
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    Zenimax doesn't want to put cooldowns on abilities, except for the times they do and don't tell anyone about it.
  • trulywickedzcub18_ESO
    trulywickedzcub18_ESO
    Soul Shriven
    This thread says everything already I agree that ult. generation is too low for most classes and roles. In trials one must stop and spam heals for a lengthy period of time just so one can use his or her ult 1 time during the boss fight (Except if you are a crit build dk..But no hate intended) Im in favor of buffing classes ult wise and skill wise and if the content becomes too easy then buff the bosses/trash as well. Certain abilities needed a nerf I agree. I play a dps sorc pve and pvp the nerf to BE was acceptable we all knew in our heart of hearts it was coming. I used force siphon to generate mass ult and drop several Atronochs on a boss which was awesome and felt epic but i knew that also wouldnt last. A little off subject i apologize. Ult generation as it is right now is in a very sorry state and as op stated is mostly a forgotten slot, In a game where you can slot only 5 abilities per bar and the 6th being an ultimate a player should be able to rely on all 6 slots.
  • Birfreben_Kinghelred
    I think ultimate's should work of the "finesse" system I heard about pre-release. Buff the generation significantly, but have players lose all ultimate upon leaving combat. Make the buffs to generation skill based, example, if hit 0.6 of a second after blocking receive 3x the Utlimate of a blocked attack, if hit 1 second after blocking 2x, etc. Make it enough of a buff that you'd almost always get 150 ultimate in an 1v1 scenario.
  • Singular
    Singular
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    bothnutz wrote: »
    I think ultimate's should work of the "finesse" system I heard about pre-release. Buff the generation significantly, but have players lose all ultimate upon leaving combat. Make the buffs to generation skill based, example, if hit 0.6 of a second after blocking receive 3x the Utlimate of a blocked attack, if hit 1 second after blocking 2x, etc. Make it enough of a buff that you'd almost always get 150 ultimate in an 1v1 scenario.

    No! Yuk!
    War, give me war, give me war.
  • Takeda_Shingen
    I want ultimates to literally be *ULTIMATE* and feel a larger part of your character overall than once in a blue moon.

    Agree and loved especially the expression of the Blue Moon!!!!
    " Su'um ahrk morah. What will you burn? What will you spare?"
  • Birfreben_Kinghelred
    Singular wrote: »
    bothnutz wrote: »
    I think ultimate's should work of the "finesse" system I heard about pre-release. Buff the generation significantly, but have players lose all ultimate upon leaving combat. Make the buffs to generation skill based, example, if hit 0.6 of a second after blocking receive 3x the Utlimate of a blocked attack, if hit 1 second after blocking 2x, etc. Make it enough of a buff that you'd almost always get 150 ultimate in an 1v1 scenario.

    No! Yuk!
    I know, a system that's not exploitable with a healing staff is a really radical change. I can understand why you and the other MMO cheese-lords wouldn't enjoy it.

  • frankuguzzb16_ESO
    i want ''race'' ultimate back.
  • Dayv
    Dayv
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    I'd put a normal skill in my ultimate slot if I could most of the time.
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