Particularly as a tank, i'm getting sick and tired of being constantly out of stamina because someone at ZOS decided it was a good idea to put too many defensive/utility moves on the same resource bar. I already have a huge amount of stamina getting soaked up by blocking, but on top of that I have to dodge roll, break out of fear/CC, and interrupt casters all with the same resource bar, and then I have to hope I have enough stamina left over for constant taunting (because nobody thought "hey, what about an AoE taunt?"), dropping circle of protection, and using any other weapon abilities on my bar.
Stop pushing out worthless new content until you get the core issues with the game fixed. Utility effects like sprinting, sneaking, dodging, blocking, bashing, and CC break need to either be put on their own seperate resource bar from stamina/magicka, or they (and stamina based abilities) need to be drastically reduced in cost.
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank