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Opinion : Do you think we should have a market for selling/trading items implemented.

TheBattleMuffin
Grand-Exchange style market. A place where we can sell items at a market price so we don't have to waste time selling them via player trade - This would be an addition to free trade.

This could also let ZOS create a price table for items, which would go up or down in terms of the supply/demand situation at any given moment. This would allow people to trade quickly at a market price, and would also provide a realistic picture of the economical value of an item which would prevent people from ripping others off. A guide more or less.

Thoughts?

  • seanolan
    seanolan
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    So...yet ANOTHER auction house thread, this one cleverly disguised as an "exchange market". ZOS has stated, numerous times, their reasoning for NOT having an auction house or global market. What is so frakking confusing to so many of you that you think that repeating the same tired and unfounded reasoning for an auction house will convince them?
  • nerevarine1138
    nerevarine1138
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    So... an auction house?

    The whole point of the guild store system is to avoid the lack of interaction that a global AH creates.
    ----
    Murray?
  • TheBattleMuffin
    seanolan wrote: »
    So...yet ANOTHER auction house thread, this one cleverly disguised as an "exchange market". ZOS has stated, numerous times, their reasoning for NOT having an auction house or global market. What is so frakking confusing to so many of you that you think that repeating the same tired and unfounded reasoning for an auction house will convince them?

    An exchange market prevents real world trading by fixing the exchange of items at particular values. Free trade promotes RWT. That's one reason to have it.

    2nd Reason is that the current trading system is just a chore. Only way to get items you want is by randomly seeing someone selling them. Instead an exchange would permit us to find the item quickly and buy it promptly.
    Edited by TheBattleMuffin on June 10, 2014 1:57PM
  • TheBattleMuffin
    Nyswar wrote: »
    So... an auction house?

    The whole point of the guild store system is to avoid the lack of interaction that a global AH creates.

    Guild stores are garbage. Full of noobs selling items for ridiculously low or high prices. Given up on trading guilds.

    If they want interaction, they could create a special zone where players can congregate when they wish to sell items.
    Edited by TheBattleMuffin on June 10, 2014 1:58PM
  • Nephys
    Nephys
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    @TheBattleMuffin While I dislike your phraseology, what you say is spot on. And as for this supposed 'interaction', I disagree completely that the current system encourages any, unless you count spamming in /zone.
    ZoS Ambassadors please do not bother responding to me because I have you on ignore. Your input is neither valued or welcomed.
  • seanolan
    seanolan
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    seanolan wrote: »
    So...yet ANOTHER auction house thread, this one cleverly disguised as an "exchange market". ZOS has stated, numerous times, their reasoning for NOT having an auction house or global market. What is so frakking confusing to so many of you that you think that repeating the same tired and unfounded reasoning for an auction house will convince them?

    An exchange market prevents real world trading by fixing the exchange of items at particular values. Free trade promotes RWT. That's one reason to have it.

    2nd Reason is that the current trading system is just a chore. Only way to get items you want is by randomly seeing someone selling them. Instead an exchange would permit us to find the item quickly and buy it promptly.

    Your first reason is specious; there is absolutely no proof of such. In fact, there is evidence that, by locking the alleged value at a certain amount, you actually encourage real world trading, because the sellers know what is most in demand and highest value. Fail.

    Your second has merit, except that the speed and ease you speak of is EXACTLY what ZOS has declared they don't want in this game for trading. Why? Because there are exactly 2 megaservers, and if everyone used the same trading house, rarity would go down the toilet, they believe. Other MMOs have numerous servers, and different servers have different amounts of buyers and sellers, smaller than the total population who play the game. In this one, EVERY SINGLE PERSON in the game (tens of thousands) woud use the same trading market. Value would crash - when there are 500 daedric motifs for sale, who ISN'T going to drop the price to undersell? So your second point, made so many times by so many people, also fails.

    Get some new arguments, people. These are tired and have been refuted so many times in so many places. Show some creativity at least, or give the frak up and go play something else and stop whining about an auction house that ZOS has stated will never come.
  • TheBattleMuffin
    seanolan wrote: »
    seanolan wrote: »
    So...yet ANOTHER auction house thread, this one cleverly disguised as an "exchange market". ZOS has stated, numerous times, their reasoning for NOT having an auction house or global market. What is so frakking confusing to so many of you that you think that repeating the same tired and unfounded reasoning for an auction house will convince them?

    An exchange market prevents real world trading by fixing the exchange of items at particular values. Free trade promotes RWT. That's one reason to have it.

    2nd Reason is that the current trading system is just a chore. Only way to get items you want is by randomly seeing someone selling them. Instead an exchange would permit us to find the item quickly and buy it promptly.

    Your first reason is specious; there is absolutely no proof of such. In fact, there is evidence that, by locking the alleged value at a certain amount, you actually encourage real world trading, because the sellers know what is most in demand and highest value. Fail.

    Your second has merit, except that the speed and ease you speak of is EXACTLY what ZOS has declared they don't want in this game for trading. Why? Because there are exactly 2 megaservers, and if everyone used the same trading house, rarity would go down the toilet, they believe. Other MMOs have numerous servers, and different servers have different amounts of buyers and sellers, smaller than the total population who play the game. In this one, EVERY SINGLE PERSON in the game (tens of thousands) woud use the same trading market. Value would crash - when there are 500 daedric motifs for sale, who ISN'T going to drop the price to undersell? So your second point, made so many times by so many people, also fails.

    Get some new arguments, people. These are tired and have been refuted so many times in so many places. Show some creativity at least, or give the frak up and go play something else and stop whining about an auction house that ZOS has stated will never come.

    If you would have spent some time to understand what I wrote instead of writing up this garbage you wouldn't seem like an idiot now.

    An exchange prevents real-world-trading because it PREVENTS THE COMPLETION OF THE TRANSACTION IF THE BUYING PARTY HAS NOT SUPPLIED THE MARKET PRICE.

    RWT means : PAYING IRL MONEY, THEN GETTING THE ITEM FOR FREE INGAME.

    And for your 2nd mindbogglingly stupid argument, how can a seller undercut the market price IF THE MARKET PRICE IS LOCKED ACCORDING TO CURRENT SUPPLY AND DEMAND CONDITIONS. Do you have no idea how a stock exchange works? Its the same concept applied to a game.

    Get out of your basement and study some economics you ogre.
  • nerevarine1138
    nerevarine1138
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    Contrary to popular belief, overusing the caps-lock key doesn't actually make your argument stronger.

    The AH debate horse has been beaten to death. Let it rest in peace, please. ZO made a specific design choice, and they've already stated that they have plans to continue down that path with more guild store features.
    ----
    Murray?
  • Fuzzylumpkins
    Fuzzylumpkins
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    Auction house- server wide? Of course. Wont happen. Wouldn't fit the console players experience properly and the game has been overly designed with the console in mind. Same reason we never had an in game search implemented by ZOS to help narrow searches in existing guild stores, because it doesn't fit the console experience.
  • Evergnar
    Evergnar
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    If they want interaction, they could create a special zone where players can congregate when they wish to sell items.
    I'd like to see them try this as well. Create a barter town. What would be even cooler is if they made it cross-faction but that might be pushing their capabilities.
  • Davlor
    Davlor
    Evergnar wrote: »
    If they want interaction, they could create a special zone where players can congregate when they wish to sell items.
    I'd like to see them try this as well. Create a barter town. What would be even cooler is if they made it cross-faction but that might be pushing their capabilities.

    I like this idea too, but it needs to be done without all the trade discussion going through zone chat.
  • TheBattleMuffin
    Auction house- server wide? Of course. Wont happen. Wouldn't fit the console players experience properly and the game has been overly designed with the console in mind. Same reason we never had an in game search implemented by ZOS to help narrow searches in existing guild stores, because it doesn't fit the console experience.

    Which is most likely the real reason behind their "novelty" decision making. They are *** the PC crowd for the console crowd...what a surprise... The funny part is that I bet the majority of console players have been scared off by the incesant delays in the launch of this game on console. It was supposed to come out 2 months ago =D
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