So...yet ANOTHER auction house thread, this one cleverly disguised as an "exchange market". ZOS has stated, numerous times, their reasoning for NOT having an auction house or global market. What is so frakking confusing to so many of you that you think that repeating the same tired and unfounded reasoning for an auction house will convince them?
So... an auction house?
The whole point of the guild store system is to avoid the lack of interaction that a global AH creates.
TheBattleMuffin wrote: »So...yet ANOTHER auction house thread, this one cleverly disguised as an "exchange market". ZOS has stated, numerous times, their reasoning for NOT having an auction house or global market. What is so frakking confusing to so many of you that you think that repeating the same tired and unfounded reasoning for an auction house will convince them?
An exchange market prevents real world trading by fixing the exchange of items at particular values. Free trade promotes RWT. That's one reason to have it.
2nd Reason is that the current trading system is just a chore. Only way to get items you want is by randomly seeing someone selling them. Instead an exchange would permit us to find the item quickly and buy it promptly.
TheBattleMuffin wrote: »So...yet ANOTHER auction house thread, this one cleverly disguised as an "exchange market". ZOS has stated, numerous times, their reasoning for NOT having an auction house or global market. What is so frakking confusing to so many of you that you think that repeating the same tired and unfounded reasoning for an auction house will convince them?
An exchange market prevents real world trading by fixing the exchange of items at particular values. Free trade promotes RWT. That's one reason to have it.
2nd Reason is that the current trading system is just a chore. Only way to get items you want is by randomly seeing someone selling them. Instead an exchange would permit us to find the item quickly and buy it promptly.
Your first reason is specious; there is absolutely no proof of such. In fact, there is evidence that, by locking the alleged value at a certain amount, you actually encourage real world trading, because the sellers know what is most in demand and highest value. Fail.
Your second has merit, except that the speed and ease you speak of is EXACTLY what ZOS has declared they don't want in this game for trading. Why? Because there are exactly 2 megaservers, and if everyone used the same trading house, rarity would go down the toilet, they believe. Other MMOs have numerous servers, and different servers have different amounts of buyers and sellers, smaller than the total population who play the game. In this one, EVERY SINGLE PERSON in the game (tens of thousands) woud use the same trading market. Value would crash - when there are 500 daedric motifs for sale, who ISN'T going to drop the price to undersell? So your second point, made so many times by so many people, also fails.
Get some new arguments, people. These are tired and have been refuted so many times in so many places. Show some creativity at least, or give the frak up and go play something else and stop whining about an auction house that ZOS has stated will never come.
I'd like to see them try this as well. Create a barter town. What would be even cooler is if they made it cross-faction but that might be pushing their capabilities.TheBattleMuffin wrote: »If they want interaction, they could create a special zone where players can congregate when they wish to sell items.
I'd like to see them try this as well. Create a barter town. What would be even cooler is if they made it cross-faction but that might be pushing their capabilities.TheBattleMuffin wrote: »If they want interaction, they could create a special zone where players can congregate when they wish to sell items.
Fuzzylumpkins wrote: »Auction house- server wide? Of course. Wont happen. Wouldn't fit the console players experience properly and the game has been overly designed with the console in mind. Same reason we never had an in game search implemented by ZOS to help narrow searches in existing guild stores, because it doesn't fit the console experience.