Sure do miss that gameVendersleigh wrote: »Original SWG did not have levels and was great, until they tried to balance the skills for PvP, which they could not do so they redid the combat system (Combat Upgrade aka the dreaded CU) which failed and then led to the NGE (New Game Experience).
Vendersleigh wrote: »Original SWG did not have levels and was great, until they tried to balance the skills for PvP, which they could not do so they redid the combat system (Combat Upgrade aka the dreaded CU) which failed and then led to the NGE (New Game Experience).
Tannakaobi wrote: »If they didn't, then everyone could do what they want, as in dungeons, pvp, pve...
There could still be skill levels and gear stats...
I don't know why no one has thought of it... or at least no one with a decent budget.
Edit: also it would remove the 'end game' concept.
AlexDougherty wrote: »
It's been done, people complained. They said they didn't like grinding solely for gear, which you then replace when you get the next peice. Also if they include gear bonuses, mixing gear produced weird bugs, which people complained about.
Tannakaobi wrote: »A TES game would have been perfect for a no level game with a more standard skill system.
As everyone would have the same options, so there could be no balance complaints.
You don't want an RPG. You want a shooter. You want Bioshock in Tamriel. Fortunately this will NEVER be the case with ES games.
Tannakaobi wrote: »You don't want an RPG. You want a shooter. You want Bioshock in Tamriel. Fortunately this will NEVER be the case with ES games.
I really don't, I enjoy FPS games a lot, but what I want is a game like eso, but where I am really free to do what I want from the start. It's what I expected from a TES game, not so much no levels but freedom.
Most of what I want is to PVP, but I do like to mix it up a little. Why is it that in all MMO's I need to complete the game before I can really enjoy the PVP?
Tannakaobi wrote: »A TES game would have been perfect for a no level game with a more standard skill system.
You have played an Elder Scrolls game before, right? 'Cause they aren't and have never been level-less affairs.As everyone would have the same options, so there could be no balance complaints.
You have been on the internet before, right? Because people complain about having to pay extra for stuffed crust on their pizza. They will find balance complaints, even where none exist.
Nox_Aeterna wrote: »Tannakaobi wrote: »You don't want an RPG. You want a shooter. You want Bioshock in Tamriel. Fortunately this will NEVER be the case with ES games.
I really don't, I enjoy FPS games a lot, but what I want is a game like eso, but where I am really free to do what I want from the start. It's what I expected from a TES game, not so much no levels but freedom.
Most of what I want is to PVP, but I do like to mix it up a little. Why is it that in all MMO's I need to complete the game before I can really enjoy the PVP?
Because MMOs will have progression like i said , so a person who spent more time getting ready and becoming stronger , will probably crush you.
MMOs very rarely are trully skill based alone.
I played my share of TES games , Morrowing and foward , you could go anywere , but that did not mean enemies would not crush you in an instant if you were not strong enough.
All that changes is the amount of freedom you have , since in ESO with the lvls and the MMO progression , all enemies in a zone will become a danger , while in the usual ES game that is not the case , you usually will only find the most dangerous enemies in certain places not a whole region.
Tannakaobi wrote: »AlexDougherty wrote: »
It's been done, people complained. They said they didn't like grinding solely for gear, which you then replace when you get the next peice. Also if they include gear bonuses, mixing gear produced weird bugs, which people complained about.
Can you give me an example of a high budget game that has done this, that is also a fantasy based mmo?
People will complain no matter, but so long as you have balance, interesting stories, well designed dungeons and fun PVP I think you have all you need for a successful mmo.
Obviously you need to reward players for achievement, but I think titles, pets and bragging rights is much more interesting than levels.
Tannakaobi wrote: »
I think players would get bored too quickly if they didn't have something to work towards in an MMO.
The carrot on a stick method works. Biggest example: WoW.
Tannakaobi wrote: »
Not all mmos require you to level up to really enjoy the pvp and some let you jump right in on a level playing field.
The ideal game, in my option would not be level but skilled based and your skills would be based on a 100% range. You start with said skill at lets say 25%. As you successfully use it there is a chance for it to increase. The chance to increase is based on your current percentage. Using 25% for an example, your character hit the amount of successful uses the game has set for advancement and you have a 75% chance to increase the skill.
If you successfully increase the skill then you get a random boost of between 1% and 5%. Lets say you get 3% this means your skill is not hitting at 28%.
This system would have a natural slowdown as the skill became more used without a grind for the next bump.
Eve online doesn't have levels. Your skill levels, cash and reputation determine what open to you. Levels and class all hark back to the original pen and paper Dungeons and Dragons.