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The Road ahead is looking good do you guys agree or not

  • Hiply
    Hiply
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    Only nerfing staffs and light armor to the dirt might keep me around.

    "My class got nerfed, so I want all the others brought down too"

    this is essentially what you are saying. Go ahead and leave, we will be better off without players with your mindset.

    No, what he said is far deeper than that. Nerf staves and light armor and there is no class you don't impact, since light armor and staves can be found on "optimal" builds for all four classes. That, gator, speaks volumes.
  • Tabbycat
    Tabbycat
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    Only nerfing staffs and light armor to the dirt might keep me around.

    "My class got nerfed, so I want all the others brought down too"

    this is essentially what you are saying. Go ahead and leave, we will be better off without players with your mindset.

    I know of two players at least who didn't sub after their free time ran out for that reason. I know of a few others who didn't buy the game at all because of changes made at the end of beta.

    It worries me that ZOS is so slow to listen to players and sometimes even listen to the wrong ones.

    Please ZOS, stop nerfing things and start buffing other things so that we actually have viable choices to make in game.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Cogo
    Cogo
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    Tabbycat wrote: »
    Only nerfing staffs and light armor to the dirt might keep me around.

    "My class got nerfed, so I want all the others brought down too"

    this is essentially what you are saying. Go ahead and leave, we will be better off without players with your mindset.

    I know of two players at least who didn't sub after their free time ran out for that reason. I know of a few others who didn't buy the game at all because of changes made at the end of beta.

    It worries me that ZOS is so slow to listen to players and sometimes even listen to the wrong ones.

    Please ZOS, stop nerfing things and start buffing other things so that we actually have viable choices to make in game.

    Buffing everything is the short term solution to keep player for a month, before everyone gets bored cause they can do everything.

    I hope Zenimax keeps up their courage to balance and keep the game hard, so players have to PLAY, and not just clicky buttons.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Guppet
    Guppet
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    Wargasmo wrote: »
    Azzuria wrote: »
    Fix the game at large -and- work on end-game. Not everyone rushes to VR12 in a week and then spends more time trolling the forums than playing. There's VR content in the pipeline. Get that working well before pumping out more AND fix the game. There are enough resources for everything.

    Oh, but first and foremost... fix my gorram Nightblade!!

    I'm sorry were you on vacation for the first month and a half that the game launched that you've only gotten to play a week and aren't closing in on VR 12 yet?

    I'd agree with you if the vast majority of players that are still active were still finishing up their primary campaign or in the early stages of VR content, but we both know that's not the case. Nearly 2 months into release, the majority of players fall into 2 categories: Those already at or very close to VR 12 and those who gave up long ago because the game was too "hard" for them and manimarco had too many adds and the Lyris quest dinosaur hit too hard when you didn't move out of his charge. The second group of players are simply waiting for their subs to run this month before they quit. The first group is where ZOS needs to focus their attention if they want to keep this game going, and no, we don't care about dumb bugged quests that mostly just require a relog or a drop and redo to complete or can be bypassed by opening guild window and teleporting to someone in the next zone to get a wayshrine.

    So no, please don't "get everything working" before sitting down and designing more content and balancing endgame class viability in trials and class balance in pvp.

    There are NOT enough resources for everything. Obviously. Res Ipsa Loquitor. If there were, everything would already be fixed. Please fix what matters to most of us and not what matters to the 24 people who still haven't finished leveling or quit because the game is terrible or they themselves are terrible at it (both complaints are legitimate to a certain degree, depending on where you stand).

    So fix classes and weapon lines first. That's our biggest gripe. And yes, @Azzuria I hope they fix your NB just as fast as they fix my "gorram" Templar. This would give me some more incentive to actually enjoy myself doing trials or pvp rather than sitting around trying to sell various warlock, sun, and dragon set pieces to players who have long since bought them while I wait for healer spots to open in the few trial groups I've established myself in.

    But even that's not gonna keep players forever. A game without content that players have not finished is a game where progression minded players have no goal... which is ergo a game that said players are soon to abandon for something new on the horizon.

    I know it's hard for some of you guys. But despite your simple, insipid little minds, I hope that if you think for a second and extrapolate into the future you'll realize that one day very soon you'll be VR 12 also. And when that day comes, you'll be facing the same issues the rest of us face. And even if you did luck out and choose OP_Class_001, the game will be pretty boring when there's no one around but DK's and the odd Sorc.



    What is it with no lifers failing to understand that some people play the game for far less time than they do.

    Do you know how long it takes to get to VR10, via the intended quests? It's about 15 days played time if you listen to the quests and hit all map areas. That's 360 hours. Now the game has been out 8 weeks, so what weekly average play time would it take to do that? 45 hours a week!

    So the assumption that players are level VR12 or have given up assumes an average play time of at least 45 hours a week, unless they exploited.

    That's not casual in any way, that's extremely hardcore. Many casuals are only just comming to the end of 1-50 and hitting the VR wall.

    Just because you play for a rediculous amount each week does not mean everyone does, some if us have lives.
  • SBR_QuorTek
    SBR_QuorTek
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    It can only get better, can we now get to punish the exploiters? and reward the people that completed everything?
  • seaef
    seaef
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    I'm here for the long haul and very happy with the game and its future developments.
    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • SlowMoNeo
    SlowMoNeo
    Soul Shriven
    I found it quite underwhelming. Yes it is awesome that they are continuing to fix bugs, but I don't really don't think it address the game's main problems, the vet lvls and the fact that there is no reason to do delves after you get the skill point.

    Delves would not be too difficult to fix. Just give each of them a special set of gear with a good special set bonus and people will run them non-stop.
    As for vet lvls, it's great that they are extending crag but it's the 10 lvls before then that are a complete pain in the rear. I would much rather had a gear race.

    I'm just really underwhelmed with the end game experience in general, and am not seeing much use to it. I really hope they do something about it because I really want to enjoy playing this game. I played every beta weekend and pre-ordered the day it came out. Unless something happens to make it more interesting, though, I'll probably have to drop it.
  • captain_awesome
    captain_awesome
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    Ow a serious thread - I thought the OP was taking the *** lol.

    The game is tanking hard. It's failing really really hard.

    The pvp system in general is good, but you can't expect players to police their own behaviour. This is why strict game systems and immediate action are needed by devs, but they are not strict and devs are certainly not taking fast definitive action.

    Look at pvp: The Cyrodil mass warfare was good for the most part except for a few HUGE issues.

    1. Night takeovers. Play with skill, coordination and lose it all to 20 4am players who take it all back in the quiet hours. A weak game system! This should have been anticipated and Cyrodil should have had OPENING HOURS. 2am -10am it should have been closed. These takeovers caused frustration. They caused people to jump campaigns to find busy campaigns for pvp or quiet campaigns for Emp title farming. It made a lot quit or not even bother with pvp. A lack of control of the game systems is to blame for this.

    2. People farming the Emperor title, getting Emp, leaving the campaign so their guild buddies can then pick up the Emp title, and repeating it for a bunch of players. This is a perfect example of a weak game system being heavily exploited - it should have been closed down fast and people should have been banned. Instead it devalued pvp and gave the impression that Zos didnt care if people exploited - which made people quit.

    3.Class balance. The vampires, the DK, the Sorceror debacle. Seriously this was so bad and so many quit over this BS it's incredible. Weak game systems (imbalance) This should have been addressed immediately, within days of launch, in fact it should not have even gone live. Balance was ridiculously bad, the worst I ever saw in a game ever. This more than anything is making your game tank hard Zos. Your entire combat system needs a complete overhaul, the armour, the stamina skills. I'd even go as far to say you need to reserve stamina for movement and blocking and create a 3rd resource for weapon skills - call it "power" or something.

    4. No ranked minigames, no ranked duels, no ranked arena. Pvp'ers deserve more, this is the 21st century. Sieges are not enough.

    5. PVP - for the sake of pvp I believe once you have leveled a char to 12 you should be able to create a "Cyrodil only" level 12 character to play in pvp areas only, when the level cap goes up you need to level your main and the pvp chars auto level with him. So you dont have to grind through the story again. Dont get me wrong, its a beautiful story and world you created but "I" and I think I can safely say "WE" dont wanna do it for the other 3 classes so we can have pvp fun.

    6. Power leveling. It's WEAK. You made this amazing story but allow scrubs. Yes I'm calling YOU SCRUBS guys, the ones who power leveled. Zos you should have added diminishing returns on mobs and bosses. after 2nd-3rd kill on something like anomalies of darkshade cavern mobs or whatever they get no xp for 6 hours from those mobs. Problem solved. Add this to point 5 the pvp'ers would have no right to whinge and qq.

    And while I think the anomally BS is cheating, with the current BS balance can you really blame the NB's and Templars for looking for an easier less agonising way forward?

    Fix the game or lose it ZOS. Thats the bottom line!
    Edited by captain_awesome on June 11, 2014 6:57AM
    Dominion FTW.
  • Wifeaggro13
    Wifeaggro13
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    Makkir wrote: »
    Wargasmo wrote: »
    down all the rot gut get a spot in the showcase showdown we call trials.

    Endgame IS mmo gaming. We don't drink alcohol, we drink DKP. We don't eat lobster, we eat world first progression. We don't have molten chocolate upside down cake for desert, we have organized pvp. But mostly.. we just don't drink because drunk people stand in the fire. And get kicked out of the raid.


    Sounds like you're playing the wrong game. Try WildStar or World of WarCraft if your idea of end game is Raiding.

    your insane enjoy the niche that ESO will become. Come on do you think 1 million poeple will subscribe for cyrodil lol
  • silent88b14_ESO
    silent88b14_ESO
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    It would help if Cyrodiil were viable for sub-Vet players. I mean, what sane person would want to go through that dreary VR grind by choice?

    If I want to view the story from the other alliances I'd rather roll a new alt and see it right.
    Behold the great Oak. Just a little nut who stood his ground.
  • NerfEverything
    NerfEverything
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    Custos91 wrote: »
    I am curious, are people ignoring the existence of templars already?

    There are only 3 classes according to the devs. Templar is not one of them. Just check out the dev videos. They won't even play templar. Not sure how they expect their players to. I guess it makes their job easier if all the templars quit they won't have to fix the class.
  • Cogo
    Cogo
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    I really like how Zenimax is planning ahead, revising as they go along and taking players comments in consideration.

    I also like how they dont rush things. They try to make it as good as possible before they release it.

    I cant wait for the 2 new guilds, thieves guild and the other, but makes perfect sense they push that ahead to fix other things first.

    They do focus quite a bit on high end game. That's good.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • captain_awesome
    captain_awesome
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    kaosodin wrote: »
    NordJitsu wrote: »
    No, I don't agree.

    ZOS seems to have no idea how to balance their game and there's literally nothing in the near future that I'm excited about.


    Here is a example of the kind of statements that make no sence.

    So iif they didnt get it perfect out the gate, than you quit and trash the game.

    Sorry thinking, in 60 days. Then you can spaz

    We can't be far off your 60 days now?
    Can he spaz when 60 days pass and they did't fix a damn thing by then?
    Dominion FTW.
  • Worstluck
    Worstluck
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    If you are looking forward to a new veteran dungeon, more trials, more Craglorn, and fluff like dyes and guild tabards, then yes, the road ahead would look great. For me, someone who would like more options at end game than trials or pvp, or more traditional Elder Scrolls things to be added to the game like Thieves Guild, or even more class diversity, then no, the road ahead does not look good.
    Edited by Worstluck on June 15, 2014 5:47AM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
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