Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Why do MMO's have levels?

Tannakaobi
Tannakaobi
✭✭✭✭✭
If they didn't, then everyone could do what they want, as in dungeons, pvp, pve...

There could still be skill levels and gear stats...

I don't know why no one has thought of it... or at least no one with a decent budget.

Edit: also it would remove the 'end game' concept.
Edited by Tannakaobi on June 10, 2014 10:29AM
  • Vendersleigh
    Vendersleigh
    ✭✭✭
    Original SWG did not have levels and was great, until they tried to balance the skills for PvP, which they could not do so they redid the combat system (Combat Upgrade aka the dreaded CU) which failed and then led to the NGE (New Game Experience).
  • LadyDestiny
    LadyDestiny
    ✭✭✭✭✭
    Original SWG did not have levels and was great, until they tried to balance the skills for PvP, which they could not do so they redid the combat system (Combat Upgrade aka the dreaded CU) which failed and then led to the NGE (New Game Experience).
    Sure do miss that game :(
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    Original SWG did not have levels and was great, until they tried to balance the skills for PvP, which they could not do so they redid the combat system (Combat Upgrade aka the dreaded CU) which failed and then led to the NGE (New Game Experience).

    Sadly I missed out on SWG, I did play the demo but at the time the concept of killing 10 of everything was then alien to me so l didn't bother... bad decision really.

    A TES game would have been perfect for a no level game with a more standard skill system. As everyone would have the same options, so there could be no balance complaints.
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Tannakaobi wrote: »
    If they didn't, then everyone could do what they want, as in dungeons, pvp, pve...

    There could still be skill levels and gear stats...

    I don't know why no one has thought of it... or at least no one with a decent budget.

    Edit: also it would remove the 'end game' concept.

    It's been done, people complained. They said they didn't like grinding solely for gear, which you then replace when you get the next peice. Also if they include gear bonuses, mixing gear produced weird bugs, which people complained about.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Because it is the standard , and people are used to it.

    RPGs dont need lvls , what they need is progression of some sort , since like in real life , we are usually improving in something and thus that should be there in the RPG.

    I have seen it been done in many , many ways over the years , be it on PC/console games or table top.

    Still , i guess we can both agree the most used and thus familar method is with lvls and items.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Kililin
    Kililin
    ✭✭✭✭
    MMO's dont have levels.
    Its like saying why are cars red.
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭

    It's been done, people complained. They said they didn't like grinding solely for gear, which you then replace when you get the next peice. Also if they include gear bonuses, mixing gear produced weird bugs, which people complained about.

    Can you give me an example of a high budget game that has done this, that is also a fantasy based mmo?
    People will complain no matter, but so long as you have balance, interesting stories, well designed dungeons and fun PVP I think you have all you need for a successful mmo.
    Obviously you need to reward players for achievement, but I think titles, pets and bragging rights is much more interesting than levels.
  • Venithar
    Venithar
    ✭✭✭
    Ultima Online started with no levels (no idea if it still has no levels) and it was great, the only thing you had to worry about was what skills you wanted to level. EQ had levels and pretty much everyone rushed to level cap and began the whole "I'm at max level, what now" whining that still plagues MMOs today.
  • theyancey
    theyancey
    ✭✭✭✭✭
    You don't want an RPG. You want a shooter. You want Bioshock in Tamriel. Fortunately this will NEVER be the case with ES games.
  • R1ckyDaMan
    R1ckyDaMan
    ✭✭✭✭
    levels don't bother me, level restricted content does, All elder scrolls games have levels but dont really lock you out of content for been underlevelled..
  • Carnagan
    Carnagan
    ✭✭✭
    Tannakaobi wrote: »
    A TES game would have been perfect for a no level game with a more standard skill system.

    You have played an Elder Scrolls game before, right? 'Cause they aren't and have never been level-less affairs. :\
    As everyone would have the same options, so there could be no balance complaints.

    You have been on the internet before, right? Because people complain about having to pay extra for stuffed crust on their pizza. They will find balance complaints, even where none exist.
    Edited by Carnagan on June 10, 2014 11:19AM
    "You dream of the Moon and a man who is less than a man."
    Proud explorer of Tamriel since 1996
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    theyancey wrote: »
    You don't want an RPG. You want a shooter. You want Bioshock in Tamriel. Fortunately this will NEVER be the case with ES games.

    I really don't, I enjoy FPS games a lot, but what I want is a game like eso, but where I am really free to do what I want from the start. It's what I expected from a TES game, not so much no levels but freedom.
    Most of what I want is to PVP, but I do like to mix it up a little. Why is it that in all MMO's I need to complete the game before I can really enjoy the PVP?

    You are right, but kind of backwards. I've never played Bioshock so couldn't comment, but I'd like to take the combat from ESO to a FPS game. That would be awesome.

    Edited by Tannakaobi on June 10, 2014 11:27AM
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Tannakaobi wrote: »
    theyancey wrote: »
    You don't want an RPG. You want a shooter. You want Bioshock in Tamriel. Fortunately this will NEVER be the case with ES games.

    I really don't, I enjoy FPS games a lot, but what I want is a game like eso, but where I am really free to do what I want from the start. It's what I expected from a TES game, not so much no levels but freedom.
    Most of what I want is to PVP, but I do like to mix it up a little. Why is it that in all MMO's I need to complete the game before I can really enjoy the PVP?

    Because MMOs will have progression like i said , so a person who spent more time getting ready and becoming stronger , will probably crush you.

    MMOs very rarely are trully skill based alone.

    I played my share of TES games , Morrowing and foward , you could go anywere , but that did not mean enemies would not crush you in an instant if you were not strong enough.

    All that changes is the amount of freedom you have , since in ESO with the lvls and the MMO progression , all enemies in a zone will become a danger , while in the usual ES game that is not the case , you usually will only find the most dangerous enemies in certain places not a whole region.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    Carnagan wrote: »
    Tannakaobi wrote: »
    A TES game would have been perfect for a no level game with a more standard skill system.

    You have played an Elder Scrolls game before, right? 'Cause they aren't and have never been level-less affairs. :\
    As everyone would have the same options, so there could be no balance complaints.

    You have been on the internet before, right? Because people complain about having to pay extra for stuffed crust on their pizza. They will find balance complaints, even where none exist.

    er.. I think you missed my point. If you took the exact Skyrim skill system, placed it into an mmo, that would have no baring on levels. At what point did I say TES games didn't have levels? I simply said it was a system that could work without levels in an mmo.

    How could there be balance issues if everyone had the same options. If the game was based entirely on where you as a player have placed skill points? People would complain, sure. But so what? As you have pointed out they will anyway.
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    Tannakaobi wrote: »
    theyancey wrote: »
    You don't want an RPG. You want a shooter. You want Bioshock in Tamriel. Fortunately this will NEVER be the case with ES games.

    I really don't, I enjoy FPS games a lot, but what I want is a game like eso, but where I am really free to do what I want from the start. It's what I expected from a TES game, not so much no levels but freedom.
    Most of what I want is to PVP, but I do like to mix it up a little. Why is it that in all MMO's I need to complete the game before I can really enjoy the PVP?

    Because MMOs will have progression like i said , so a person who spent more time getting ready and becoming stronger , will probably crush you.

    MMOs very rarely are trully skill based alone.

    I played my share of TES games , Morrowing and foward , you could go anywere , but that did not mean enemies would not crush you in an instant if you were not strong enough.

    All that changes is the amount of freedom you have , since in ESO with the lvls and the MMO progression , all enemies in a zone will become a danger , while in the usual ES game that is not the case , you usually will only find the most dangerous enemies in certain places not a whole region.

    I don't mean freedom to go anywhere and not die, I mean freedom to play the game how I would like.

    One day I might want to PVP, the next I might want to PVE. Now obviously you can do this, but not without having your behind handed to you.

    Your right a person who spent more time getting ready and becoming stronger, will probably crush you.

    and that's why I ask why? Someone spending hours and hours killing the same boss over and over again to get that sword that only drops 0.5% of the time deserves an advantage, so long as it is only an advantage. The same applies for someone that has put hours into a profession learning.

    But why should anyone pretty much be one hit killed by someone else, simply because they have played 6 hours to your 1 hour? This is what levels do. Even more so in ESO because in there wisdom they decided to add VR.

  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    I think players would get bored too quickly if they didn't have something to work towards in an MMO.

    The carrot on a stick method works. Biggest example: WoW.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • dennis.schmelzleb16_ESO
    Mortal Online.
    No levels, best crafting ever, full player controlled market, buggy as hell.

    Sadly done by a.too small team with too low budget. The idea itself is the best I have ever heard.
  • hk11
    hk11
    ✭✭✭✭
    Tannakaobi wrote: »

    It's been done, people complained. They said they didn't like grinding solely for gear, which you then replace when you get the next peice. Also if they include gear bonuses, mixing gear produced weird bugs, which people complained about.

    Can you give me an example of a high budget game that has done this, that is also a fantasy based mmo?
    People will complain no matter, but so long as you have balance, interesting stories, well designed dungeons and fun PVP I think you have all you need for a successful mmo.
    Obviously you need to reward players for achievement, but I think titles, pets and bragging rights is much more interesting than levels.

    Darkfall doesnt have levels.
  • Yasha
    Yasha
    ✭✭✭✭✭
    Tannakaobi wrote: »
    theyancey wrote: »
    You don't want an RPG. You want a shooter. You want Bioshock in Tamriel. Fortunately this will NEVER be the case with ES games.

    Why is it that in all MMO's I need to complete the game before I can really enjoy the PVP?

    Not all mmos require you to level up to really enjoy the pvp and some let you jump right in on a level playing field.

  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    Tabbycat wrote: »
    I think players would get bored too quickly if they didn't have something to work towards in an MMO.

    The carrot on a stick method works. Biggest example: WoW.

    Aye, but a number is not much of a carrot on a stick. I think things like titles, pets and other rewards would work much better.

    This would also open up possibilities. Quest's would not 'need' to be completable by everyone. There could be much more variation in difficulty in each zone too, so people may have to come back when they have better gear.

    For example you could have a set of quest's that lead up to a big battle with a super troll, which is all but impossible solo. If you complete it in a group you get the title 'Troll Masher', however if you complete it solo you get the title 'Legendary Troll Masher' and a talking donkey pet.

    That way you could stroll into town, with your title and talking donkey and everyone would know that you are the don! Much more rewarding than a number...

  • hk11
    hk11
    ✭✭✭✭
    Yasha wrote: »
    Tannakaobi wrote: »
    theyancey wrote: »
    You don't want an RPG. You want a shooter. You want Bioshock in Tamriel. Fortunately this will NEVER be the case with ES games.

    Why is it that in all MMO's I need to complete the game before I can really enjoy the PVP?

    Not all mmos require you to level up to really enjoy the pvp and some let you jump right in on a level playing field.

    GW/GW2 is an example of this. I like to level so I never jump right in, but those two offer the option.
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    The Secret World Tried to NOT have levels but it did just not CHARACTER levels. Your level was determined by your gear. Swing and a Miss.

    EverQuestNext is making the 1st TRUE attempt at being level less. They are making that game with EVERYTHING horizontal progress even the gear.

    A level less system would have proven VERY good for TESO this nothing but horizontal progress including gear. The Template is there for it, look at gear we have SO many gear types and levels that change with the quality. This would work VERY well your gear improves VISUALLY but not in stats. The type of gear you choose to where and how much could effect your character to change play styles.

    Theres Numerous abilities to learn and even more coming.
    Edited by Shaun98ca2 on June 10, 2014 12:24PM
  • Mopar63
    Mopar63
    ✭✭✭
    The ideal game, in my option would not be level but skilled based and your skills would be based on a 100% range. You start with said skill at lets say 25%. As you successfully use it there is a chance for it to increase. The chance to increase is based on your current percentage. Using 25% for an example, your character hit the amount of successful uses the game has set for advancement and you have a 75% chance to increase the skill.

    If you successfully increase the skill then you get a random boost of between 1% and 5%. Lets say you get 3% this means your skill is not hitting at 28%.

    This system would have a natural slowdown as the skill became more used without a grind for the next bump.
    True honor need not be named
  • Swordguy
    Swordguy
    ✭✭✭
    The Secret World Did it, and very well too. probably the best skill system devised for theory crafting, but in the end you have to unlock the skills through xp, so it was a grind anyhow. And sadly, its not a high-fantasy based mmo, so that leaves out 99% of mmorpg'ers (as far as i can tell), and requires a mid-high end gaming pc to experience the game in max settings, which leaves out a lot of people as well.
    Edited by Swordguy on June 10, 2014 12:38PM
    IN SOVIET RUSSIA, GUN LOADS YOU!

    Do you Troll bait?

    Support Soundcloud, its' artists and listen to millions of free tracks...
    Like Mine! ---> https://soundcloud.com/swordguy/party-in-the-dui
    Or This Brilliant Track ----> https://soundcloud.com/teknolog1st/cstriker
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Mopar63 wrote: »
    The ideal game, in my option would not be level but skilled based and your skills would be based on a 100% range. You start with said skill at lets say 25%. As you successfully use it there is a chance for it to increase. The chance to increase is based on your current percentage. Using 25% for an example, your character hit the amount of successful uses the game has set for advancement and you have a 75% chance to increase the skill.

    If you successfully increase the skill then you get a random boost of between 1% and 5%. Lets say you get 3% this means your skill is not hitting at 28%.

    This system would have a natural slowdown as the skill became more used without a grind for the next bump.

    This is still a leveling system just done differently. IF you execute a level less system properly your character will get better because you yourself are better at the game. All the content will still be capable of killing you.

    Any leveling system makes it so something that used to be capable of killing you have no chance of killing you anymore simple due to stat/power increase.
  • Dayv
    Dayv
    ✭✭✭✭
    Eve online doesn't have levels. Your skill levels, cash and reputation determine what open to you. Levels and class all hark back to the original pen and paper Dungeons and Dragons.
  • Rioht
    Rioht
    ✭✭✭
    As mentioned in this thread already. Ultima online did this, and it was amazing. Literally as soon as you started you could go anywhere, and try anything. You would have to improve your skills and some basic stats (by doing certain tasks, I.e. mining for str) but it was really a very open feeling.

    That game was it for me and I played for years, and totally would still if they had a much earlier version with a stable population.
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Dayv wrote: »
    Eve online doesn't have levels. Your skill levels, cash and reputation determine what open to you. Levels and class all hark back to the original pen and paper Dungeons and Dragons.

    Original Dungeons and Dragons had levels but it didn't hinder the game. A session of D&D everybody shows up and plays together. You rarely ever out level our friends and cant play together and when I say rarely I mean it just doesn't happen.

    In D&D regardless of your level the game is tailored to your specific group.

    The leveling doesn't hinder the game, it hinders MMOs at every step and turn.

    Content is constantly out leveled making it useless. Friends don't always play at the same time so level differences always pose an issue.

    Leveling also creates more work for developers as well. Gotta get everything right for EVERY level. Each individual level needs to be looked at as well as the content.

    A level less game wouldn't have this problem as everything is working on a baseline that never changes.
  • yarnevk
    yarnevk
    ✭✭✭
    A very popular Morrowind mod hid the game leveling and focused on the skill leveling.

    ESO skilling mudcrabs based on a zone is absolutely silly, because you can go to Rift from Stonefalls and get ganked by mudcrabs. Monster levels should be based on type, in that you know a dremora will be a tough fight but mudcrabs are easy once you exceed their level.

    Most sandbox MMOs, such as Darkfall, Mortal, and Wurm do not have game levels because they go against the sandbox idea of being able to go anywhere you want.

    Instead they have extensive skill trees and you level those instead, with a very extensive grind to max out a skill. Not uncommon for some to macro cheat those like running into a wall. I am fine with someone manually grinding skills because the reward is worth the effort, but programs grinding the skills gives reward with no effort.

    You can spend your skills being a master crafter and have to hire master fighters to get your goods to market, because even a mudcrab would be a threat to a crafter, whereas the spider queen is going to be a tough fight for a group of fighters. But there are no zones, the difficult mobs are distributed amongst the easy mobs. In Wurm you in theory could master everything, but since it takes years to master any one thing that is not feasible, whereas the others have faster skilling with budget caps.

    Sadly the sandbox MMO has been relegated to the indy developers that lack the budget to put the spit and polish on them.
    Edited by yarnevk on June 10, 2014 1:07PM
  • Chryos
    Chryos
    ✭✭✭✭
    Levels provide the feeling of growth. Gotta have 'em. Or at least I do.
    If I am going to quote someone, it's going to be me.
Sign In or Register to comment.