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Absolute Lack of Incentive to play PvE - Trials are an utter joke.

TheBattleMuffin
As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).

The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??

Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.

Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)

This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.

My two cents. (Yes this was part rant, part suggestion).
Edited by TheBattleMuffin on June 10, 2014 9:32AM
  • ZiRM
    ZiRM
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    I've said it many times and get flamed for it alot. What is the point of playing and subscribing to a MMORPG that has terrible loot and rewards? We need more content and not this group cluster **** they call Craglorn.
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • TheBattleMuffin
    NiRN wrote: »
    I've said it many times and get flamed for it alot. What is the point of playing and subscribing to a MMORPG that has terrible loot and rewards? We need more content and not this group cluster **** they call Craglorn.

    It really is ***. All I used Craglorn for was to grind XP quickly with the dozens of exploits that they "missed" in their "thorough testing". The quests that they were so "excited about" were completely lackluster and I simply skipped them. Craglorn was overhyped and ended up being a fail. Their "epic" trials are doable in 12 minutes by some...really? That's meant to be epic? IMHO proper endgame should be nigh impossible without maxed characters and very good groups.

  • Nox_Aeterna
    Nox_Aeterna
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    Well if im not wrong , they did announce the best gear would come from crafting in this game , which while you dislike , other enjoy , i for one prefer things this way.

    About the dif , it is again a matter of preference , if by dying i could drop items , which in turn i would lose , i would probably quit the game unless it was quite easy to require any and all said items.

    My point here is quite simple , what you consider to be flaws others consider to be good points , and changing them would just make other people go to the almost quitting or actually leaving point.

    In the end , zen must make the call of which got more supporters and thus will keep more players.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • TheBattleMuffin
    Well if im not wrong , they did announce the best gear would come from crafting in this game , which while you dislike , other enjoy , i for one prefer things this way.

    About the dif , it is again a matter of preference , if by dying i could drop items , which in turn i would lose , i would probably quit the game unless it was quite easy to require any and all said items.

    My point here is quite simple , what you consider to be flaws others consider to be good points , and changing them would just make other people go to the almost quitting or actually leaving point.

    In the end , zen must make the call of which got more supporters and thus will keep more players.

    So bassicaly you are the type of player that needs care packages and carebearing to keep playing a game.

    Explain to me, how is it intelligent in any way that an item you get from picking up enough flowers and putting them together, is stronger than an item resulting from an epic boss fight? Explain to me what planet you have to be from, for that to be considered intelligent design?

  • hk11
    hk11
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    I think you are right. The PvE needs difficulty based on mechanics, not just crazy mob stats. The PvE is way too casual for groups, and singleplayer PvE is difficult for no reason. I dunno what they are doing.
    Edited by hk11 on June 10, 2014 9:06AM
  • ZiRM
    ZiRM
    ✭✭✭✭✭
    reward < time+effort
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Uviryth
    Uviryth
    ✭✭✭✭✭
    If it makes you feel any better, PvP is evenly pointless. I mean come on you guys. You have some Mythic-people on your team. Where in gods name are the pvpskills who influence the way your characters plays extremely. And I dont mean those pathetic two skilltrees, I´m talking about longterm-things like Realm ranks who take months to complete.
    The whole game unfortunately is a waste of time after a certain point.
    Edited by Uviryth on June 10, 2014 9:15AM
  • Andy22
    Andy22
    ✭✭✭
    Welcome to the wonderful world of Themepark MMO's where we play a crappy singleplayer RPG the first 80 hours, just to reach the fabled "Endgame" gear grind.
    ZOS got the first part "right" and simply messed up the endgame gear grind part.

    U can expect that after they fix the balancing and fight mechanic stuff, they will add at least the usual gear grind we "love" so much, don't expect to see deaths with "consequences" or challenging world bosses.

    We will get more trials, more veteran dungeons and more gear to grind *yay*.
  • Gisgo
    Gisgo
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    Endgame PVE as a concept is an utter joke.

    Scripted encounters will never be fun, there is no way to make them fun.

    If you are looking for a thrill, Cyrodiil is open to everyone.
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    Uviryth wrote: »
    Oh and whats with the resetting of realms? Where are we, GuildWhores2?

    What resetting of realms? Do you even know how the campaigns work on this game?

  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Well if im not wrong , they did announce the best gear would come from crafting in this game , which while you dislike , other enjoy , i for one prefer things this way.

    About the dif , it is again a matter of preference , if by dying i could drop items , which in turn i would lose , i would probably quit the game unless it was quite easy to require any and all said items.

    My point here is quite simple , what you consider to be flaws others consider to be good points , and changing them would just make other people go to the almost quitting or actually leaving point.

    In the end , zen must make the call of which got more supporters and thus will keep more players.

    So bassicaly you are the type of player that needs care packages and carebearing to keep playing a game.

    Explain to me, how is it intelligent in any way that an item you get from picking up enough flowers and putting them together, is stronger than an item resulting from an epic boss fight? Explain to me what planet you have to be from, for that to be considered intelligent design?

    ESO tries to be different , if i wanted to same grind for items i had in other MMOs , i would be probably be playing those even before ESO came out , which i did to a point , but usually i quit after a short while , im not that young anymore that i want to spend a whole day fighting one boss over a drop item that may or may not come.

    What i explained is what i prefer.

    If they change it , they might , and probably will lose my sub , that is their call.

    If they think most would enjoy that , i have no way to stop them :P , but i wont stay paying.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • hk11
    hk11
    ✭✭✭✭
    Gisgo wrote: »
    Endgame PVE as a concept is an utter joke.

    Scripted encounters will never be fun, there is no way to make them fun.

    If you are looking for a thrill, Cyrodiil is open to everyone.

    They can be. Take 25 people from your guild, get in vent and have some laughs while spending several hours learning and coordinating the encounters. That is what made the genre. MMOs did not become popular due to storylines.

    In the game that shall not be named, it took months to complete this process. During that time, you became close to these 25 people. The developers would then release more content for you to continue with.

    In ESO you pretty much know your class by level 30 and can only use 5 skills, so the level cap could have been 40 with a lot of endgame content and it would have been better.

    Edited by hk11 on June 10, 2014 9:19AM
  • Uviryth
    Uviryth
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    Gisgo wrote: »
    Uviryth wrote: »
    Oh and whats with the resetting of realms? Where are we, GuildWhores2?

    What resetting of realms? Do you even know how the campaigns work on this game?
    I meant resetting of leaderboards. But I guess thats not that much of a negative thing. I just dont like it. I would much rather like a permanent leaderboard and a monthly one.

  • Hodorius
    Hodorius
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    Crafters should build the best gear ingame
    BUT there should be a reason to play PvE after you got to VR12.

    What about dungeons where the bosses drop crafting mats which you need for the best items/sets?

    It would be still the crafter who builds these items and you would have a reason to do dungeons/hard encounters.
    Edited by Hodorius on June 10, 2014 9:19AM
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    hk11 wrote: »
    Gisgo wrote: »
    Endgame PVE as a concept is an utter joke.

    Scripted encounters will never be fun, there is no way to make them fun.

    If you are looking for a thrill, Cyrodiil is open to everyone.

    They can be. Take 25 people from your guild, get in vent and have some laughs while spending several hours learning and coordinating the encounters. That is what made the genre. MMOs did not become popular due to storylines.


    Man i did plenty of PVE in my gaming "career".
    Last thing i did was tanking the Coil with a WAR before the WAR buff on FFXIV (supposed to be impossible on the forums).

    No matter how difficult/challenging it is, it gets boring. Its scripted.
    Edited by Gisgo on June 10, 2014 9:22AM
  • hk11
    hk11
    ✭✭✭✭
    Gisgo wrote: »
    hk11 wrote: »
    Gisgo wrote: »
    Endgame PVE as a concept is an utter joke.

    Scripted encounters will never be fun, there is no way to make them fun.

    If you are looking for a thrill, Cyrodiil is open to everyone.

    They can be. Take 25 people from your guild, get in vent and have some laughs while spending several hours learning and coordinating the encounters. That is what made the genre. MMOs did not become popular due to storylines.


    Man i did plenty of PVE in my gaming "career".
    Last thing i did was tanking the Coil with a WAR before the WAR buff on FFXIV (supposed to be impossible on the forums).

    No matter how difficult/challenging it is, it gets boring. Its scripted.

    Everything in MMO PvE is scripted, even zone mobs are always in the same place, unless you are playing something like Darkfall or Mortal Online.
    Edited by hk11 on June 10, 2014 9:25AM
  • Gisgo
    Gisgo
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    hk11 wrote: »
    Everything in MMO PvE is scripted, even zone mobs are always in the same place, unless you are playing something like Darkfall or Mortal Online.

    Not sure you are agreeing with me or not :#
  • TheBattleMuffin
    In Runescape they used free-roaming scripts. Mobs would always be on the move in the dungeons and locations. It wouldn't be the same 2-3-2-3-5 combos we see here. Mobs would move around individually and congregate, sometimes attack each other (in the dungeon called godwars). In bossfights, there would be no OP healers. The tank would take the brunt of the main boss's attacks and there would be mobs roaming and attacking different players in the squad at random, so all players would be responsible for keeping themselves alive and attacking the boss at the same time.
  • RazzPitazz
    RazzPitazz
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    Low risk low reward.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • TheBattleMuffin
    Low risk low reward.
    Which is what's killing this game. If you lose the hardcore MMO crowd the game dies. The casuals always leave after a year or even less.
  • Tr1cksh0t
    Tr1cksh0t
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    Runescape
    lol
  • AreoHotah
    AreoHotah
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    Blame it on the casuals.
    Edited by AreoHotah on June 10, 2014 10:04AM
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Gisgo
    Gisgo
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    Id rather blame it on hardcore PVErs.
    They get what they ask and never like it.
  • Magdalina
    Magdalina
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    ✭✭✭
    This is a matter of opinion. I'm not saying yours is wrong, because it's a matter of personal preference, therefore it cannot be wrong, but some people don't want to spend a month getting close to those 25 people to beat that magic boss for that one magic reward that may or may not drop=x
    I don't really have much experience with MMOs, but clearly ESO is trying to be different, to focus on storylines and questing instead of months-long gear grinding. You don't like it. I for one do, so do many others.
  • steveb16_ESO46
    steveb16_ESO46
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    So bassicaly you are the type of player that needs care packages and carebearing to keep playing a game.

    It's none of your business how he plays and enjoys the game so lay off the name calling.
  • Qumulous
    Qumulous
    ✭✭✭
    After being vr12 after a week the game become stale. PVP is noting more than complete and utter 2 button zerg LAAAAAGGGGG fest. Trials are lame. So many items need fixing that aren't on the priority list. The gamers are paying the price for the learning curve Zenimax need to know about MMO's. Maybe i'll return in 6 months to a year. But for now this game is still in BETA and isn't worth the money I paid, overall value is a complete rip off.
  • Rologue
    Rologue
    ✭✭✭
    As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).

    The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??

    Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.

    Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)

    This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.

    My two cents. (Yes this was part rant, part suggestion).

    As a 12 year vet runescape player, I can call BS on your post. First of all for about 7 years rNetscape has done nothing but hold your hand. Risk? What risk? When you die, yes, all but 3 of your most valuable items drop, but you omit the fact that you have 20 mins to go pick them up.
    Also, at one time runescape had all but a few items craftable. Those few items that were not we're mostly cosmetic because people didn't want to risk losing it (at this time you only had about a minutes time before they appeared for anyone to take, and like 3 mins before they disappeared. This was before the 20 mins safe time).
    the only real agreement u might have is death in PvP, where all your items are able to be looted by your killer, which is why nobody took anything of real value to PvP with.
    You want runescape? Go play runescape. I want ESO, not runescape.
    Guildmaster of Decimation Elite
    "Take all that you can, and give nothing back!"
  • LadyDestiny
    LadyDestiny
    ✭✭✭✭✭
    You know I have taken my time grinding to end game. Now sitting at VR6, I never wanted to rush through content, or skip through and just grind xp over and over like some have done. I still have a lot to do and am in no hurry to get there. That being said, I totally agree with loot and rewards being totally suck. I mean some of these quests and main quests even, world and dungeon bosses, group content that only drop a piece of green gear. Makes all your hard work seem pointless. Most of the stuff I get is wrong class, under level and only useful to decon, or vender trash. I got stacks of the green tempers now, but really need more blue and purple ones. Was really surprised that some rewards were not a little better along the way. I mean, I never see any purple rewards. Whats up with that?
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Low risk low reward.
    Which is what's killing this game. If you lose the hardcore MMO crowd the game dies.
    The hardcore always grossly over-estimate their importance.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    I got stacks of the green tempers now, but really need more blue and purple ones. Was really surprised that some rewards were not a little better along the way. I mean, I never see any purple rewards. Whats up with that?
    Because the hardcores would whine about 'casuals' getting good gear "handed to them on a silver platter".
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