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Players are no longer inviting templar damage dealers

  • Islyn
    Islyn
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    pecheckler wrote: »
    I blame the biting jabs 2 second animation/cooldown issue. When's it going to be fixed?

    what is your average dps? Because we run two Templars DPS both run 600 dps Per sec on average

    Hmm, according to CLS, I have 1k plus per sec. w/ just a bow, (volley fire opener, bombard and short shots) NB.

    So your templar should be marching all over those numbers.
    Edited by Islyn on June 2, 2014 1:21PM
    Member of the Old Guard - Closed Betas 2013
  • williamburr2001b14_ESO
    Spawn wrote: »
    As for Templar if you think outside the box you can easily sustain 700-800 dps, i know a few guilds using siphon Templars sitting around 1.1k, honestly templar dps is the one thing i haven't theory crafted to much but from my quick looks i have a few idea of builds that would hit 800-1k mark.

    But yeah simple fact is you have to think out side the box to maximize your dps in pve and with our trial times using so many dk/sorc its really turned people away from the other classes.

    If anything has become clear, it's that "thinking" and "theorycrafting" is no measure whatsoever as to how skills will actually play out. Musing on builds will not boost dps. Building viable builds is a matter of moving around skills, playtesting them, and adjusting. There are thousands of people currently doing this.

    So while it's all well and good to say that a couple minutes of brain work will solve any class balance problems, there are hundreds of people coming at the problem pragmatically, working at it, and they're posting the results here. The results are...not good.

    The proof of the pudding is in the eating, as they say, not in the expectation.

  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Spawn wrote: »

    As for Templar if you think outside the box you can easily sustain 700-800 dps, i know a few guilds using siphon Templars sitting around 1.1k, honestly templar dps is the one thing i haven't theory crafted to much but from my quick looks i have a few idea of builds that would hit 800-1k mark.

    But yeah simple fact is you have to think out side the box to maximize your dps in pve and with our trial times using so many dk/sorc its really turned people away from the other classes.

    please feel free to share your ideas as i have a hard time sustaining 600 dps

    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Natjur
    Natjur
    ✭✭✭✭✭
    In trails, you need 1 tank, 1 healer and 10 dps.

    Since Sorc and DK having insane DPS and DK make the best tanks, DK can fill 11 of the 12 spots in a trail run. Sorcs can fill 10 slots, Templars 1, NB none.

    I know every DK and Sorc are going to scream if the dev's 'touch' their build
    Just asking for it to be re-looked at
    Edited by Natjur on June 2, 2014 9:03PM
  • ZDavis_ESQ
    Just going to point out here...

    When The Old Republic landed, there was crying, screaming, and hysteria of the worst sort as people reached level cap and started endgame. "The Marauder/Sentinel is too weak to be competitive!" they screamed. "Nobody wants Marauders or Sentinels on their PvP teams!" I read. Within six months of release, though, given a few fixes and balance tweaks... Sentinels and Marauders became, and have for the most part remained, at the pinnacle of the pure-DPS hierarchy.

    When Guild Wars 2 landed, o how the Warriors hated life in s/tPvP and World versus World, and even PvE. "We can't DPS outside of LoLdred Blades few seconds of burst!" was screamed from the top of the highest hills. "Pft... why would we want a Warrior that can't kill anything outside of a StunDred Blades build? It's telegraphed, can be dodged, and such." "Warriors don't bring enough utility for our WvWvW roaming crew. They're just meatbags with one trick everyone sees coming." And again... tweaks were made. Balance was had (of a sort), new meta environments emerged, and then... one day... all the crying seemed to evaporate as, lo and behold, Warriors suddenly emerged as the PvE Gods (and later, seemingly invincible titans in WvWvW with more disengages than a Thief drenched in Crisco).

    The point is... when a game is new, and a given meta environment has yet to solidify, and people are still figuring out the mechanics, nobody really earnestly knows what is and isn't God-mode yet. Sure, some things are glaringly apparent, and I'm not posting this to suggest that there aren't imbalances and issues. Instead, I just wish my fellows would exercise some patience. Craglorn's trials aren't closing tomorrow; we'll all have a go at them at some point. I know it's hard to be competitive when you seem to have drawn the sort straw, but the balance pendulum inevitably swings full-circle. I just hope it starts to move at better than the glacial clip at which it seems to be going presently.

    I'll continue to hold out hope for competitive Templar balance across all three roles. Heck, I waited years for my Engineer to finally benefit from using his high-end weapons to their fullest. The MMO-Gods can't possibly make me wait another eighteen or more months for the class I love to be functionally competitive, right? Right??!? Guys??!?!?

  • williamburr2001b14_ESO
    ZDavis_ESQ wrote: »
    Just going to point out here...

    When The Old Republic landed, there was crying, screaming, and hysteria of the worst sort as people reached level cap and started endgame. "The Marauder/Sentinel is too weak to be competitive!" they screamed. "Nobody wants Marauders or Sentinels on their PvP teams!" I read. Within six months of release, though, given a few fixes and balance tweaks... Sentinels and Marauders became, and have for the most part remained, at the pinnacle of the pure-DPS hierarchy.

    When Guild Wars 2 landed, o how the Warriors hated life in s/tPvP and World versus World, and even PvE. "We can't DPS outside of LoLdred Blades few seconds of burst!" was screamed from the top of the highest hills. "Pft... why would we want a Warrior that can't kill anything outside of a StunDred Blades build? It's telegraphed, can be dodged, and such." "Warriors don't bring enough utility for our WvWvW roaming crew. They're just meatbags with one trick everyone sees coming." And again... tweaks were made. Balance was had (of a sort), new meta environments emerged, and then... one day... all the crying seemed to evaporate as, lo and behold, Warriors suddenly emerged as the PvE Gods (and later, seemingly invincible titans in WvWvW with more disengages than a Thief drenched in Crisco).

    The point is... when a game is new, and a given meta environment has yet to solidify, and people are still figuring out the mechanics, nobody really earnestly knows what is and isn't God-mode yet. Sure, some things are glaringly apparent, and I'm not posting this to suggest that there aren't imbalances and issues. Instead, I just wish my fellows would exercise some patience. Craglorn's trials aren't closing tomorrow; we'll all have a go at them at some point. I know it's hard to be competitive when you seem to have drawn the sort straw, but the balance pendulum inevitably swings full-circle. I just hope it starts to move at better than the glacial clip at which it seems to be going presently.

    I'll continue to hold out hope for competitive Templar balance across all three roles. Heck, I waited years for my Engineer to finally benefit from using his high-end weapons to their fullest. The MMO-Gods can't possibly make me wait another eighteen or more months for the class I love to be functionally competitive, right? Right??!? Guys??!?!?

    Um, look at where those games are now. They're terrible, and universally acknowledged as terrible. They started off okay, but went free-to-play within months because of problems, and now are on par with the old Facebook Zinga games, akin to Farmville and Mafia Wars.

    This isn't Warcraft. There aren't years to fix obvious problems, the cycle is much quicker now. There's just problems, which are obvious, and developer response. The devs seem to be more invested in the console launch, and in tweaking their own particular toons (which are NIGHTBLADE, NIGHTBLADE, DRAGONKNIGHT, SORCEROR, UP YOURS TEMPLARS) according to the their latest promotional video.

    We get weird content expansions, which are absolutely exploitable, and no actual balance, which is the meat of the game. I mean, bots are still flying and teleporting, and the devs are introducing new zones (to exploit). FIX YOUR STUFF. I mean holy god, I can't stress this enough. I mean look at Craglorn. 90% of players use it to exploit xp gain and set loot farm, and that's considered normal. The only people who want to use it as intended are bored V12s who don't need loot, don't need xp, and probably can't solo the quest content they abandoned, prob around VR7.

    This is broken, very very broken. I want it to survive very badly, but paving over the problems or pretending they don't exist is not the way to go. That's fiddling while Rome is burning.
  • RekkaAtsuma
    RekkaAtsuma
    Soul Shriven
    I main Temp, my way, with my own custom and rather pathetically weak build, and that's "pathetically weak" in PVE Questing before VRs, oh and I'm smart enough to not even bother with Group Dungeons, PVP or Craglorn using this, so what? I find my own groups and do my own things, my way.
    I don't care what others think, I'm here for ES, a game title known for making games that let you be "you" in their world!

    Like all ES games, yes you can play how you wish, but like most all RPGs in existence, MMOs espeically: if you play with your own/original/custom build, you'll suck, just like I do.

    And currently ESO is an incomplete release* (Thieves Guild & Dark Brotherhood are not part of the initial buy/install) and has bugs and imbalances everywhere, that said, I'm willing to give them time, to fix these problems (and add tg/db later on).

    * Just on that note, and this last part is my opinion:
    I heard tale that the XBOX1 and PS4 versions got a 6-month delay, I dunno how accurate that intel was, but this should've happened for the PC release, but they really wanted that 4/4/14 release date so there's complaints all around... Now if they had gone for 5/5/15, they'd have had a much better reception.
    Edited by RekkaAtsuma on June 7, 2014 6:09AM
    ~Unity is Strength~
    ~~Sqawk~~
  • Therium104
    Therium104
    ✭✭✭
    Therium104 wrote: »
    Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...

    How about you use your brain and accept the fact balance does not mean your class is the best at everything.

    Pathetic.

    Yes Templar's can heal. No suprise there! How about you use your brain?

    Templars can Heal. But! They cant Heal + perform another function at the same time.

    DK can Tank + dps + aoe CC + self heal at the same time.

    Accept the fact that your class out performs all the other classes at everything and ask for some class balance.

    Pathetic... -see what I did there?

    You proved my point. You have no idea what you are talking about and it is pathetic. Self heals are not the same as healing others. Templars are better healers and should not have comparable dps. See what I did there? I used logic. Try it sometime.

    Also, the game needs group parsers. Operating in this environment with a lack of information just causes confusion and contributes to the 100s of stupid posts for balance on the forums.
  • Phantorang
    Phantorang
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    Islyn wrote: »
    pecheckler wrote: »
    I blame the biting jabs 2 second animation/cooldown issue. When's it going to be fixed?

    what is your average dps? Because we run two Templars DPS both run 600 dps Per sec on average

    Hmm, according to CLS, I have 1k plus per sec. w/ just a bow, (volley fire opener, bombard and short shots) NB.

    So your templar should be marching all over those numbers.

    Well, please show us.
    Therium104 wrote: »
    Therium104 wrote: »
    Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...

    How about you use your brain and accept the fact balance does not mean your class is the best at everything.

    Pathetic.

    Yes Templar's can heal. No suprise there! How about you use your brain?

    Templars can Heal. But! They cant Heal + perform another function at the same time.

    DK can Tank + dps + aoe CC + self heal at the same time.

    Accept the fact that your class out performs all the other classes at everything and ask for some class balance.

    Pathetic... -see what I did there?

    You proved my point. You have no idea what you are talking about and it is pathetic. Self heals are not the same as healing others. Templars are better healers and should not have comparable dps. See what I did there? I used logic. Try it sometime.

    Also, the game needs group parsers. Operating in this environment with a lack of information just causes confusion and contributes to the 100s of stupid posts for balance on the forums.

    And FYI, Templar dont have self heals, so because DKs DO HAVE self heals, they need even more nerfing.

    So according to that logic, Sorcerers DPS should be just as bad, because they got Pets?

    And According to that logic, because Nightblade got sneak and assassination abilities, their DPS should be reduced?

    DKs got better CCs, self heals and other stuff, so nerf their DPS


    See what I did, Thats logic for you! How about you accept the fact that DKs need a POWER NERF, and its no way to stop it, just read the dev letter from June 4th, there are MORE NERFs coming for DKs :D

    Edited by Phantorang on June 8, 2014 3:44AM
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Shaggygaming
    Shaggygaming
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    My templar does 750-1050 a second. People really use biting jabs after cold harbour?

    Please share your build. I would love to see how any Templar are pulling 750+ DPS.
    Edited by Shaggygaming on June 9, 2014 12:25PM
  • Cogo
    Cogo
    ✭✭✭✭✭
    Yeah, I bet a lot of templar healers never gets invited to groups.

    Oh wait....they are by far the best healing class, decent tank class and the problem is they are not the best damage class? Eh?

    Some groups even dont take a healer unless its a templar (For some stupid reason)

    I am pretty sure that as a DK, which needs to get fixed (some call it nerfed), on my best day, with the best skills, I dont know a DK healer would be half as effective as a templar healer.

    There is a bit to much cry wolf going on.
    Edited by Cogo on June 9, 2014 5:53AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • sigsergv
    sigsergv
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    Best healer class is currently Sorcerer with resto staff.
  • Bromburak
    Bromburak
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    Players are no longer inviting templar damage dealers

    It doesnt matter, look for a guild or start one with people that like to play as a team or solo. But do your self a favor and don't make your self dependent of any random group no matter what class ...

    Have fun.
  • ArRashid
    ArRashid
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    How 'bout someone finally told us what you think is "OP" DK build? I'd really love to know.. Since I see DKs have just 2 single target abilities, of which one can only be applied every ~9 seconds to deal any damage, and the second one has about 350dmg/cast, and both are melee range.

    Also, like I said in another thread - no amount of DK nerfs will make the other classes any less broken. When they have to resort to grinding in Craglorn in a huge group because they can't solo VR quests, you know I'm right. I don't build my DK to be OP, I build her to survive, hence my whole second bar is filled with buffs that I use before harder fights to survive VR packs. Sure, I clear the mobs faster than stealthy NB who can only afford stealth killing one by one, since my whole character is based on AoEs. I do not exploit any bug, so my dps isn't quite "average" by your criteria.

    Sure, I can do 1400+ AoE dps in public dungs. ~750 against a pack of 3 outside (flag ain't worth dropping outside boss fights - mobs have too low HP, and boss fights are usually single target, so it's potential is majorly wasted) when I have someone ELSE to tank (or at least throw in Volcanic Runes under me and heal me) and I don't have to self-preserve, which cuts dps in half or even less.
    My single target dps sucks hard as I'm unable to pull more than 280 dps with my build (as I can only use 3 abilities on boss - weapon attacks, Molten Whip and Blockade of Fire). That low dps is caused by me using the other bar for buffs and skilling up abilities and weapons instead of having a designated single target bar, so Molten Whip's bonus gets wasted, as the only thing benefiting from it is itself. Other abilities scale with weapon power instead..
    Edited by ArRashid on June 9, 2014 10:42AM
  • Shaggygaming
    Shaggygaming
    ✭✭✭
    Cogo wrote: »
    Yeah, I bet a lot of templar healers never gets invited to groups.

    Oh wait....they are by far the best healing class, decent tank class and the problem is they are not the best damage class? Eh?

    Some groups even dont take a healer unless its a templar (For some stupid reason)

    You have no idea what you're talking about. Templars are not the best healers. Sorc and NB are better healers because they can sustain as much DPS while healing as a Templar can only DPSing.
  • jcfreakyob14_ESO
    I'm a bit tired of people claiming they do 800+ DPS on a Templar without providing a screenshot, video, or at least a build/rotation. I have only been able to pull 600 as a maximum (Backlash/Vampire Bane/Dark Flare skills in a rotation with Light Attacks; 50% Spell Crit, 2 Gold Glyph + Spell Dmg rings) and find it daunting and skeptical that there are Templars breaking 800-900 DPS. I want to be wrong. I truly do, and if I can be put in my place by someone showing or telling me how they are reaching those numbers, I will do my best to emulate it or admit I'm just not that good.

    But I keep seeing people say "Think outside the box" or "My guildmate is pulling X DPS as a Templar" and those comments are not only not helping they're disingenuous. I would truly relish the help or advice from a Templar pulling those numbers in showing how and what they are doing to produce those results. I hope my post comes off more as a plea for help than challenging, b/c at this point I'm really tired of pushing and not getting past the ceiling.
  • Deluged
    Deluged
    ✭✭
    What is needed is a paradigm shift from the current way we see MMO's and what developer's "think" the players want in a game.
    We've lost that lovin feeling. It use to be about entering a world on our PC's that was the closest genre yet to the success of the "suspension of dis-belief".

    We cared about different aspects of gaming back then. I was going to go into a long drawn out diatribe on what's wrong with MMO's today, but I'll spare you that.
    Now the focus is more on numbers, and the 3 letters I've really come to dis-like in reference to MMO's. It's the ever present, D P S. ...Yuck!! How elitist has this made us all? Like someone said earlier, people care about numbers not the player. Each new MMO that comes out, I loose a bit more of my love for the genre.
    In ESO I feel its coming to a head. Their 4 class choice with the cop-out phrase:
    But, you can take any class to start with and make them any other class you want.
    I hate this way of Class distinction. There is no love for the character you're building, only numbers, numbers, numbers. How boring we're making our beloved hobby. Its not working. More "true" classes, and much less "hybrid" ones,
    It has the feeling of being watered down. Like paint. Red, blue, yellow, green, orange, brown, black, white. In there original condition are very bright, distinct and you know what the colour is without even a thought.
    Take the same paint. Put it in a cauldron and mix up completely. You know what colour you always get? A dull, lifeless browny-grey mess, of indistinct colours.

    We've thrown the baby out with the bath water trying to make our MMO's better.
    I just think that all the focus and energy is put into class balance and gear progression. Not opposed to either of those. But they need to be in the right place in a game. Totally not the forefront to the exclusion of everything else.

    ESO is very convoluted and carries too much baggage for its own good.
    The class system is sub-standard. If nothing else, it makes the boredom factor arrive much too quickly for a new game.

    PvP. sigh...........Why do we keep trying to have 2 distinct play styles in one game?
    Make a PvP mmo. Make a PvE mmo. you will have a crisp, distinct, fun gaming experience with two different games than just the one.
    It doesn't work. PvP and PvE can't co-habit the way its done now.

    Ask yourself why you want both in one game. You know from past experience it ends up being the bane of a game success.(all except DAoC)

    Imagine the solid, focused time developers could have if they were only working on the one play style for the whole game.

    So all that you read here, there and everywhere are about the numbers, and DPS..yuck.

    I want to loose the surely bonds of gravity and enjoy some suspension of disbelief in my gaming time. I don't want a calculator and add on's to tell me how woeful my character is.

    Lets resurrect FUN. And end DPS obsessedness.

    To the Power!!!
    Truth? It's a person..
    Truth? It will set you free.
    Truth? only trumped by Love.
  • Therium104
    Therium104
    ✭✭✭
    Phantorang wrote: »
    Islyn wrote: »
    pecheckler wrote: »
    I blame the biting jabs 2 second animation/cooldown issue. When's it going to be fixed?

    what is your average dps? Because we run two Templars DPS both run 600 dps Per sec on average

    Hmm, according to CLS, I have 1k plus per sec. w/ just a bow, (volley fire opener, bombard and short shots) NB.

    So your templar should be marching all over those numbers.

    Well, please show us.
    Therium104 wrote: »
    Therium104 wrote: »
    Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...

    How about you use your brain and accept the fact balance does not mean your class is the best at everything.

    Pathetic.

    Yes Templar's can heal. No suprise there! How about you use your brain?

    Templars can Heal. But! They cant Heal + perform another function at the same time.

    DK can Tank + dps + aoe CC + self heal at the same time.

    Accept the fact that your class out performs all the other classes at everything and ask for some class balance.

    Pathetic... -see what I did there?

    You proved my point. You have no idea what you are talking about and it is pathetic. Self heals are not the same as healing others. Templars are better healers and should not have comparable dps. See what I did there? I used logic. Try it sometime.

    Also, the game needs group parsers. Operating in this environment with a lack of information just causes confusion and contributes to the 100s of stupid posts for balance on the forums.

    And FYI, Templar dont have self heals, so because DKs DO HAVE self heals, they need even more nerfing.

    So according to that logic, Sorcerers DPS should be just as bad, because they got Pets?

    And According to that logic, because Nightblade got sneak and assassination abilities, their DPS should be reduced?

    DKs got better CCs, self heals and other stuff, so nerf their DPS


    See what I did, Thats logic for you! How about you accept the fact that DKs need a POWER NERF, and its no way to stop it, just read the dev letter from June 4th, there are MORE NERFs coming for DKs :D

    Holy moly man. The whole issue went right over your head. Yes, we know you have issues. The point is balance is not your little world of easy mode. Nor do illogical decisions have merit because you are confused.

    Lol......
  • Therium104
    Therium104
    ✭✭✭
    Phantorang wrote: »
    Islyn wrote: »
    pecheckler wrote: »
    I blame the biting jabs 2 second animation/cooldown issue. When's it going to be fixed?

    what is your average dps? Because we run two Templars DPS both run 600 dps Per sec on average

    Hmm, according to CLS, I have 1k plus per sec. w/ just a bow, (volley fire opener, bombard and short shots) NB.

    So your templar should be marching all over those numbers.

    Well, please show us.
    Therium104 wrote: »
    Therium104 wrote: »
    Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...

    How about you use your brain and accept the fact balance does not mean your class is the best at everything.

    Pathetic.

    Yes Templar's can heal. No suprise there! How about you use your brain?

    Templars can Heal. But! They cant Heal + perform another function at the same time.

    DK can Tank + dps + aoe CC + self heal at the same time.

    Accept the fact that your class out performs all the other classes at everything and ask for some class balance.

    Pathetic... -see what I did there?

    You proved my point. You have no idea what you are talking about and it is pathetic. Self heals are not the same as healing others. Templars are better healers and should not have comparable dps. See what I did there? I used logic. Try it sometime.

    Also, the game needs group parsers. Operating in this environment with a lack of information just causes confusion and contributes to the 100s of stupid posts for balance on the forums.

    And FYI, Templar dont have self heals, so because DKs DO HAVE self heals, they need even more nerfing.

    So according to that logic, Sorcerers DPS should be just as bad, because they got Pets?

    And According to that logic, because Nightblade got sneak and assassination abilities, their DPS should be reduced?

    DKs got better CCs, self heals and other stuff, so nerf their DPS


    See what I did, Thats logic for you! How about you accept the fact that DKs need a POWER NERF, and its no way to stop it, just read the dev letter from June 4th, there are MORE NERFs coming for DKs :D

    Good thing I bought Wildstar. You complainers can have this game. :wink:

    Probably the most pathetic community of whiners in the history of any MMO.
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    Therium104 wrote: »
    Good thing I bought Wildstar. You complainers can have this game. :wink:

    Probably the most pathetic community of whiners in the history of any MMO.

    Can you hook me up with a guest pass? I can't take this game anymore
  • ArRashid
    ArRashid
    ✭✭✭✭
    Therium104 wrote: »
    Phantorang wrote: »
    Islyn wrote: »
    pecheckler wrote: »
    I blame the biting jabs 2 second animation/cooldown issue. When's it going to be fixed?

    what is your average dps? Because we run two Templars DPS both run 600 dps Per sec on average

    Hmm, according to CLS, I have 1k plus per sec. w/ just a bow, (volley fire opener, bombard and short shots) NB.

    So your templar should be marching all over those numbers.

    Well, please show us.
    Therium104 wrote: »
    Therium104 wrote: »
    Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...

    How about you use your brain and accept the fact balance does not mean your class is the best at everything.

    Pathetic.

    Yes Templar's can heal. No suprise there! How about you use your brain?

    Templars can Heal. But! They cant Heal + perform another function at the same time.

    DK can Tank + dps + aoe CC + self heal at the same time.

    Accept the fact that your class out performs all the other classes at everything and ask for some class balance.

    Pathetic... -see what I did there?

    You proved my point. You have no idea what you are talking about and it is pathetic. Self heals are not the same as healing others. Templars are better healers and should not have comparable dps. See what I did there? I used logic. Try it sometime.

    Also, the game needs group parsers. Operating in this environment with a lack of information just causes confusion and contributes to the 100s of stupid posts for balance on the forums.

    And FYI, Templar dont have self heals, so because DKs DO HAVE self heals, they need even more nerfing.

    So according to that logic, Sorcerers DPS should be just as bad, because they got Pets?

    And According to that logic, because Nightblade got sneak and assassination abilities, their DPS should be reduced?

    DKs got better CCs, self heals and other stuff, so nerf their DPS


    See what I did, Thats logic for you! How about you accept the fact that DKs need a POWER NERF, and its no way to stop it, just read the dev letter from June 4th, there are MORE NERFs coming for DKs :D

    Good thing I bought Wildstar. You complainers can have this game. :wink:

    Probably the most pathetic community of whiners in the history of any MMO.

    A wise person once said that nothing ruins your fun of playing the game more than seeing it's official forums :D

    All I can see here are DK haters who refuse to acknowledge their class needs buffs to survive, yet they rather demand the "working" class(es) to be nerfed to the same level of "I can't do this ***, screw it!"
  • Cogo
    Cogo
    ✭✭✭✭✭
    Adonikam wrote: »
    Cogo wrote: »
    Yeah, I bet a lot of templar healers never gets invited to groups.

    Oh wait....they are by far the best healing class, decent tank class and the problem is they are not the best damage class? Eh?

    Some groups even dont take a healer unless its a templar (For some stupid reason)

    You have no idea what you're talking about. Templars are not the best healers. Sorc and NB are better healers because they can sustain as much DPS while healing as a Templar can only DPSing.

    Can some templar healer answer here please.
    And unless I was unclear, I talked about HEALING, not damaging.

    In my experience, those templars who focus their build on pure healing, is outstanding in healing groups/instances.

    If I am wrong, please correct me.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Nidwin
    Nidwin
    ✭✭✭
    Cogo wrote: »
    Adonikam wrote: »
    Cogo wrote: »
    Yeah, I bet a lot of templar healers never gets invited to groups.

    Oh wait....they are by far the best healing class, decent tank class and the problem is they are not the best damage class? Eh?

    Some groups even dont take a healer unless its a templar (For some stupid reason)

    You have no idea what you're talking about. Templars are not the best healers. Sorc and NB are better healers because they can sustain as much DPS while healing as a Templar can only DPSing.

    Can some templar healer answer here please.
    And unless I was unclear, I talked about HEALING, not damaging.

    In my experience, those templars who focus their build on pure healing, is outstanding in healing groups/instances.

    If I am wrong, please correct me.

    We, Templars, are the best healers and there's nada that gets even close to what we can do. Only "hic" is Magicka management but that's something you need to work on that takes time.

    There's a freaking reason why healing Templars get all the aggro on them during Boss and Anchors fights when surrounded by PUG dps *** with everyone wiping at the end.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • Nidwin
    Nidwin
    ✭✭✭
    I'm a bit tired of people claiming they do 800+ DPS on a Templar without providing a screenshot, video, or at least a build/rotation. I have only been able to pull 600 as a maximum (Backlash/Vampire Bane/Dark Flare skills in a rotation with Light Attacks; 50% Spell Crit, 2 Gold Glyph + Spell Dmg rings) and find it daunting and skeptical that there are Templars breaking 800-900 DPS. I want to be wrong. I truly do, and if I can be put in my place by someone showing or telling me how they are reaching those numbers, I will do my best to emulate it or admit I'm just not that good.

    But I keep seeing people say "Think outside the box" or "My guildmate is pulling X DPS as a Templar" and those comments are not only not helping they're disingenuous. I would truly relish the help or advice from a Templar pulling those numbers in showing how and what they are doing to produce those results. I hope my post comes off more as a plea for help than challenging, b/c at this point I'm really tired of pushing and not getting past the ceiling.

    May be they're talking about aoe dps, all the little numbers together otherwise we aren't playing the same game, they and us.

    Single target (PVE) I'm around 250-300 dps max sustained over an entire fight. It can be a bit higher if I'm lucky with some nice procs and critts but that's certainly not the "norm"

    I'll <3 to see those 800+ Templar dpsers against Elites and Quest/Dungeon Bosses solo.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • jcfreakyob14_ESO
    @Nidwin‌

    Yeah, I should have specified I meant Single Target DPS of 800+. Soloing I can achieve over 1k DPS using Blazing Shards, Sun Shield and Pulsar in 5+ Mob packs. On Trial bosses though, I hover around 550 - 600, and have only broken 600 once. I'm the standard 7 Light Armor Restoration Staff build as a caster but cannot break over 600. If Backlash and its Morphs weren't capped or triggered when the cap was reached I know that would be a big help to our DPS. I still really want someone with more experience and/or knowledge to jump in here and help by showing we can break into the higher DPS brackets.
  • Pmarsico9
    Pmarsico9
    ✭✭✭✭
    Balance is a lie. However, you don't have to be a genius to understand that the Draconic Power tree for Dragon Knights is absurdly good as a tanking tree. Far better than any other class skill line.

    I put a post up about some thoughts I have about what needs fixed:

    http://forums.elderscrollsonline.com/discussion/109251/balance-thoughts?new=1
  • Cogo
    Cogo
    ✭✭✭✭✭
    Pmarsico9 wrote: »
    Balance is a lie. However, you don't have to be a genius to understand that the Draconic Power tree for Dragon Knights is absurdly good as a tanking tree. Far better than any other class skill line.

    I put a post up about some thoughts I have about what needs fixed:

    http://forums.elderscrollsonline.com/discussion/109251/balance-thoughts?new=1

    And whats wrong with that?

    DKs are getting balanced if you havent noticed. They are not done yet.

    There is a DK who done a very cool healing build. I am sure he does alright as a healer, but other classes would do "better".

    People seam to forget the TINY detail that ESO is not just about character skills....its about PLAYER skills ;-)
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Pmarsico9
    Pmarsico9
    ✭✭✭✭
    Cogo wrote: »
    Pmarsico9 wrote: »
    Balance is a lie. However, you don't have to be a genius to understand that the Draconic Power tree for Dragon Knights is absurdly good as a tanking tree. Far better than any other class skill line.

    I put a post up about some thoughts I have about what needs fixed:

    http://forums.elderscrollsonline.com/discussion/109251/balance-thoughts?new=1

    And whats wrong with that?

    DKs are getting balanced if you havent noticed. They are not done yet.

    There is a DK who done a very cool healing build. I am sure he does alright as a healer, but other classes would do "better".

    People seam to forget the TINY detail that ESO is not just about character skills....its about PLAYER skills ;-)

    Except that the discrepancies are too large. It's not about Player Skills. There's no 11 minute Craglorn clears with 3 Templars and 3 Nightblades are there?

    How many are using bows, dual wielding, or wearing heavy or even medium armor? There's issues here. Not unforeseen issues but there's definitely issues.
  • Cogo
    Cogo
    ✭✭✭✭✭
    I wear heavy armor, 2 medium for stamina regen. Tank built only.

    Lvl 47 though. I have promised to come back here and post my experience when I have done Graglorn a bit.

    And we have a really good nightblade in our guild. Vet 8 I think. Bow as prime. He does ok in graglorn in groups he sais.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    I made it to page 2 of this thread before I felt the need to have to post and smack somebody in the friggun mouth for their utter stupidity and ignorance towards their own fellow players.

    1) I'm smacking the sad sack P's.O.S that keep saying "This is why DPS meters and add ons ruins games!". NO, YOU STFU RIGHT NOW, NO! Information is the biggest and strongest tool in anyone's hands in any plane of existence, real life or virtual reality, when you know something, you have a massive leg up over everyone who doesn't and in no world does that not hold true. Here in the realm of MMO Gaming, Information is God, and with us knowing how much a skill does and hits for let's us know if a skill is too strong or too weak and if it needs to be tweaked. Now go leave the game and play DnD with- Oh wait, that game also tells you what the numbers are and what stuff does, and also needs player feedback to make it a better game. WHO WOULDA THOUGHT.

    2) Templars need help. If I see one more god damned DK or Sorc say "But Templars are better healers!" I am going to drive to your house and smack you in the face with a yak's *** you stupid sack of horseshit. You, he who says "L2Play Nub LOL!" needs to learn to *** play your god damn self if you seriously think a Templar is going to out heal anyone in this game, let alone out DPS you no matter what they're wearing or swinging. You go to Hell with that attitude, because it just plain isn't fun or fair for the other team to be overpowered while we're struggling just to look cool let alone be cool.

    3) *** buff stamina god damn it, have you seen this ***? It's *** ***, ***. In a New York City accent ***, that a Destruction and Restoration Staff can do so much with such ease but a bow, dual wielding, or a 2H has to sit there like a fool and struggle to maintain any semblance of what these tools are actually meant to be used for because you done sprinted or rolled or blocked your way to a mob but now you can't swing on them because you used up your resource in doing so.

    4) Fix armors too damn it. Leave Light Armor alone. Shocking, I know. Why? Because all you gotta do is simply buff medium and light. For freaking starts, make Heavy armor do what it's supposed to do, like actually mitigate damage an crap, that way people in Light Armor stop getting a massive leg up on people so easily with one simple skill. Also, instead of weapon ability damage, just add raw weapon damage per piece of heavy armor worn, and not by that B.S .5% crap either, do it in full numbers, 1/2 points per piece. For Medium Armor, so literally what Light does with the penetration part. I meant crit is nice, keep that, but add in the Armor Pen part too, it'd help loads, trust me.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
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