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Oil POTS = godmode

Beedles
Beedles
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ok I would like to says oil pots need to be looked at

1.you can put them down on any flat surface like in a house, at a door, etc?
2. you can put mutli ones down very close to each other?
3. you can dump you at your feet on a fat surface and not get hurt?
this is making taking a keep etc almost impossible. I hope this is brought down to a more sensible level. A hand full of people are able now to hold off And farm kills on a horde of people.
What are your thoughts on this? I am kind of looking at this as an exploit.

Beedles
Edited by Beedles on June 10, 2014 12:30AM
  • Tintinabula
    Tintinabula
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    Oil pots damage can be reduced by jumping...oil pots damage can be negated by charging to someone past them..you are welcome.
  • Beretic
    Beretic
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    No its not impossible. It requires two certain skills. Purge/Barrier
  • the.dzeneralb16_ESO
    There are tons of ways around them, they are also amazing for defense and without them would make taking a castle too easy.
  • Beedles
    Beedles
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    you can purge and barrier through 3 -or more pots dumped on you ? I get hit for 1.8k most times so times three you must have lots health.
    Edited by Beedles on June 10, 2014 12:32AM
  • the.dzeneralb16_ESO
    You're being silly. It's not as if oil pots have a range of the entire keep and have no cool down. You can bait them out as well, you can have tons of heals, tons of armor buffs, etc... there are many ways around them
  • Agrippa_Invisus
    Agrippa_Invisus
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    Slot purge. Hit it after the oil pot drops. You have negated the 600 AP the enemy spent.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Beedles
    Beedles
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    You're being silly. It's not as if oil pots have a range of the entire keep and have no cool down. You can bait them out as well, you can have tons of heals, tons of armor buffs, etc... there are many ways around them

    really could you post a video showing me some of this ? I would like to learn
  • the.dzeneralb16_ESO
    Or just watch any half coordinated group of players who are on teamspeak storm a castle? We do it all the time, and we love catching scrubs off guard who just charge right in.

    Sorry, but my guess is that you (or you+ a large group) broke a wall and charged head first and got your asses handed to you.
  • Beedles
    Beedles
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    Beedles wrote: »
    You're being silly. It's not as if oil pots have a range of the entire keep and have no cool down. You can bait them out as well, you can have tons of heals, tons of armor buffs, etc... there are many ways around them

    really could you post a video showing me some of this ? I would like to learn

    also I would like to add I am not against their USE I am against what I believe is a exploiting of placement. I am well aware of how to handle or use them. But allowing a choke hold point like a door or wall that was been knocked down to be covered with them from the inside where you can hit them but they can hit you ,also from many levels like the bottom floor placement at your feet to on stairs to second floor ALL hitting the same spot where you have no choice but to run through it like in outposts where you can have many pots dumping on the same spot and all the way up the stairs.
    are you saying that this type of use is ok?
  • the.dzeneralb16_ESO
    Well that is a whole other discussion.

    As for that, that is exactly how they were meant to be used. Dropping oil randomly from the sky would...do what exactly? Waste 600 AP? No thanks.

    You can easily bait the use of oil, pull people, long range them, set up your own siege, etc... to counter their placement (obviously depending on the situation).

    Strategy is countered by a better strategy. If you want this pvp to be nothing but zergs and who has larger numbers (because without things like oil pots, any large group can easily over take a smaller group by simply charging in without a thought) then I don't know what to tell you because that would just be a very poorly designed PvP.

    While we're at this discussion, there is also a limit to how many sieges you can have at a keep, and to how close they are and in most cases its a fair amount.
  • Tintinabula
    Tintinabula
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    I mean really..you know where the oil pots are..they're not invisible...they don't instantly plop oil..they have a cooldown..and they make a BIG RED circle where they're gonna be hitting. (this reminds me of DK Standard.."but i WANT to run into the fire Mama!!")
    Edited by Tintinabula on June 10, 2014 1:06AM
  • Beedles
    Beedles
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    well you cant see them first off when they are hidden behind walls and stairs so there's that and also their meant to be used on flat ground at your feet?
    with this thinking why bother have a range at all with siege let them go anywhere hit anything maybe we could have ballista placed in houses or doorways that would be cool or make ballistic ballista that can range another keep from your keep or maybe a laser from a flying monkey?
    Could you post the Better strategy as you called it winning against the placing tons of one shot dps. a video would help rather then opinions show us this better strategy that can wipe them all and farm the as easy as they farm I am excited for you and everyone this will be great, post away.
    Edited by Beedles on June 10, 2014 1:36AM
  • Tintinabula
    Tintinabula
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    I was just informed that oil goes up above the floor so maybe I was purged when I thought I was jumping..however charge still works.(skill available to all)
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Beedles wrote: »
    ...or make ballistic ballista that can range another keep from your keep or maybe a laser from a flying monkey?
    Huh?
  • NekOnOkO
    NekOnOkO
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    Oil pots are ok as they are. Hardly harm any half-coordinated group.
  • Bitz_Maidenhell
    oil pot have a purpose in this game..if you run into them....thats your or your team leaders fault. YES they are powerful, and they should be, they are men't to be a defensive siege item.

    i would say join an good guild or stop rushing into a tower when the wall falls. puggin'n it will get you dead in mass scale combat.
    Bitz Maidenhell -Officer/Commander
    Tactical Symbiosis [TSym]
    twitch.tv/bitz_maidenhell
  • dennis.schmelzleb16_ESO
    Standard sentence in ts "wait for the random noobs to rush in, then follow after the oil got poured"
  • Bitz_Maidenhell
    Standard sentence in ts "wait for the random noobs to rush in, then follow after the oil got poured"

    and you sir are...... correct
    Bitz Maidenhell -Officer/Commander
    Tactical Symbiosis [TSym]
    twitch.tv/bitz_maidenhell
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Standard sentence in ts "wait for the random noobs to rush in, then follow after the oil got poured"
    ...followed by, "Oh **** there's more than one oil!"
  • Yasha
    Yasha
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    Being able to stand in your own oil while killing the enemy is strange.

    Its all well and good to talk about things like this being "necessary" for small groups to take on zergs, but it is just kind of silly when five or six players in a tower/bridge gate can take out an army with such cheesy tactics.

    Small groups should be able to take on larger groups with skilful tactics, but I have seen some oil pot spam that while is fun in a childish way, is more akin to abusing a broken game mechanic than a display of skill.

  • Beedles
    Beedles
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    Yasha wrote: »
    Being able to stand in your own oil while killing the enemy is strange.

    Its all well and good to talk about things like this being "necessary" for small groups to take on zergs, but it is just kind of silly when five or six players in a tower/bridge gate can take out an army with such cheesy tactics.

    Small groups should be able to take on larger groups with skilful tactics, but I have seen some oil pot spam that while is fun in a childish way, is more akin to abusing a broken game mechanic than a display of skill.

    someone gets it ! finally someone with common since thank you Sir.
  • Yasha
    Yasha
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    Beedles wrote: »
    Yasha wrote: »
    Being able to stand in your own oil while killing the enemy is strange.

    Its all well and good to talk about things like this being "necessary" for small groups to take on zergs, but it is just kind of silly when five or six players in a tower/bridge gate can take out an army with such cheesy tactics.

    Small groups should be able to take on larger groups with skilful tactics, but I have seen some oil pot spam that while is fun in a childish way, is more akin to abusing a broken game mechanic than a display of skill.

    someone gets it ! finally someone with common since thank you Sir.

    I have seen this kind of thing since just after launch, but I am not sure if everyone understands the issue.

    Also those abusing the cheese are likely more hard core players who don't want to see any changes because they can gloat about taking on half a server with just their small group; kind of like the logic that it was ok for a DK vampire to be able to take out whole zergs.
  • Dudis
    Dudis
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    I know what we could do, lets cap it at 6 targets!

    -,-
  • the.dzeneralb16_ESO
    Yasha wrote: »
    Being able to stand in your own oil while killing the enemy is strange.

    Its all well and good to talk about things like this being "necessary" for small groups to take on zergs, but it is just kind of silly when five or six players in a tower/bridge gate can take out an army with such cheesy tactics.

    Small groups should be able to take on larger groups with skilful tactics, but I have seen some oil pot spam that while is fun in a childish way, is more akin to abusing a broken game mechanic than a display of skill.

    5 or 6 players can take a zerg in a tower when that zerg is a bunch of brainless people charging in a tower. Sorry but if a well organized group can put proper traps/sieges in place, plan their attack, while the other group yells "LEROY!!!!" and runs in, then the 'Leroy' group should get their asses handed to them.

    For example we were holding upstairs against a large zerg (maybe around 20 of us vs maybe 70+ of them). A small group of them rushed in (I'm going to guess the 'randoms') and they died while the larger group waited (for us to use oils) then they charged up and decimated us.

    Just a small example, but there are tons of ways around oil pots that are fair. We once had tons of oil pots at a postern door that they couldn't break, so what did they do? sieged at both ends. Took them a few mins to break the other door down but then we were, for lack of a better term, screwed.

    There are so many examples, but it all comes down to: Who has the better plan/strategy/idea. This is war. You scout, you plan, you coordinate, and you strike. I'm strongly against the idea of nerfing anything 'counter zerg' because that will be boring and be a numbers game.

    If you want to be able to charge into the enemy like a brainless grunt then I don't know what to tell you because that's boring.
  • Nijjion
    Nijjion
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    Keeps are already very easily taken, if people are good enough to defend with them and invaders are stupid enough to die to them it seems perfectly balanced (coming from someone from both sides of the situation). There are ways to counter them/get passed them.
    Edited by Nijjion on June 10, 2014 1:51PM
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Animus0724
    Animus0724
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    [Moderator Note: Edited per our rules on Flaming]

    Wow you must really goooood at this game....please do go on about how pro you are.

    Edited by ZOS_ShannonM on June 10, 2014 10:23PM
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • kewl
    kewl
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    I think the consensus is; learn how to mitigate/avoid hot pot damage or end up in a Pepsi commercial.

    jacksonFire1_1444233a.jpg
  • Yasha
    Yasha
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    Yasha wrote: »
    Being able to stand in your own oil while killing the enemy is strange.

    Its all well and good to talk about things like this being "necessary" for small groups to take on zergs, but it is just kind of silly when five or six players in a tower/bridge gate can take out an army with such cheesy tactics.

    Small groups should be able to take on larger groups with skilful tactics, but I have seen some oil pot spam that while is fun in a childish way, is more akin to abusing a broken game mechanic than a display of skill.

    5 or 6 players can take a zerg in a tower when that zerg is a bunch of brainless people charging in a tower. Sorry but if a well organized group can put proper traps/sieges in place, plan their attack, while the other group yells "LEROY!!!!" and runs in, then the 'Leroy' group should get their asses handed to them.

    For example we were holding upstairs against a large zerg (maybe around 20 of us vs maybe 70+ of them). A small group of them rushed in (I'm going to guess the 'randoms') and they died while the larger group waited (for us to use oils) then they charged up and decimated us.

    Just a small example, but there are tons of ways around oil pots that are fair. We once had tons of oil pots at a postern door that they couldn't break, so what did they do? sieged at both ends. Took them a few mins to break the other door down but then we were, for lack of a better term, screwed.

    There are so many examples, but it all comes down to: Who has the better plan/strategy/idea. This is war. You scout, you plan, you coordinate, and you strike. I'm strongly against the idea of nerfing anything 'counter zerg' because that will be boring and be a numbers game.

    If you want to be able to charge into the enemy like a brainless grunt then I don't know what to tell you because that's boring.

    What you describe about 20 people taking on a larger group in a keep seems completely normal- that is not cheese.

    However, there are structures in the game that you cannot siege from both ends- for example you can just sit in camp towers and bridge towers with oil pots out and stand in your own oil with oil also coming from above creating a constant sea of death that no one can enter without dying.

    This would not be an issue if either there was friendly fire for oil or if oil had to be poured from a high point to a low point. Oil could still be used as a powerful defensive weapon but without the cheese element.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I think it would be good they changed oil to require them to be placed further apart from each other. And being able to be placed on the floor to attack the floor its placed on is too awkward. Not saying there should be friendly or self-damaging effects, tho it would help, but it would be better if they could only be used to attack areas below them.
  • the.dzeneralb16_ESO
    Yasha wrote: »
    Yasha wrote: »
    Being able to stand in your own oil while killing the enemy is strange.

    Its all well and good to talk about things like this being "necessary" for small groups to take on zergs, but it is just kind of silly when five or six players in a tower/bridge gate can take out an army with such cheesy tactics.

    Small groups should be able to take on larger groups with skilful tactics, but I have seen some oil pot spam that while is fun in a childish way, is more akin to abusing a broken game mechanic than a display of skill.

    5 or 6 players can take a zerg in a tower when that zerg is a bunch of brainless people charging in a tower. Sorry but if a well organized group can put proper traps/sieges in place, plan their attack, while the other group yells "LEROY!!!!" and runs in, then the 'Leroy' group should get their asses handed to them.

    For example we were holding upstairs against a large zerg (maybe around 20 of us vs maybe 70+ of them). A small group of them rushed in (I'm going to guess the 'randoms') and they died while the larger group waited (for us to use oils) then they charged up and decimated us.

    Just a small example, but there are tons of ways around oil pots that are fair. We once had tons of oil pots at a postern door that they couldn't break, so what did they do? sieged at both ends. Took them a few mins to break the other door down but then we were, for lack of a better term, screwed.

    There are so many examples, but it all comes down to: Who has the better plan/strategy/idea. This is war. You scout, you plan, you coordinate, and you strike. I'm strongly against the idea of nerfing anything 'counter zerg' because that will be boring and be a numbers game.

    If you want to be able to charge into the enemy like a brainless grunt then I don't know what to tell you because that's boring.

    What you describe about 20 people taking on a larger group in a keep seems completely normal- that is not cheese.

    However, there are structures in the game that you cannot siege from both ends- for example you can just sit in camp towers and bridge towers with oil pots out and stand in your own oil with oil also coming from above creating a constant sea of death that no one can enter without dying.

    This would not be an issue if either there was friendly fire for oil or if oil had to be poured from a high point to a low point. Oil could still be used as a powerful defensive weapon but without the cheese element.

    Well your strategy has to change depending on the area. Off the top of my head for the bridges, you can actually flank people on bridges by stealthing and jumping on the pillars mid way to gank them from behind with a large/small group for example. All structures have more than one entry point, or a method of breaking in with proper teamwork. I don't really want to discuss all the ways because we like to keep our strategies private so that they cant be used against us ;). But we have yet to find something that we can't bypass with a better strategy.

    Now, I'm not against change, if you can think of a way to keep oil pots great 'counter zerg' or think of another way to not have 'zerging' the only viable thing (because the more counter zerg items you take away the more viable it is), I'm all ears.
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