In addition bound armor from bosses.
We have had 4-5 complete tanking sets drop in all the runs I have done. NONE of them dropped for me. We have had 2-3 complete healing sets drop, NEVER for the healer. I (the tank) ALWAYS gets the DPS set - I'm further along with my Worm Cult's Rainment set than our primary DPS is, and I'm the tank.
Give us 2 minutes to trade bound pickups. No more is needed.
People are losing the willpower to run dungeons in my guild. We laughed for a while at how ridiculous the RNG is, now 2 months later it feels like it is actively trolling us. Games added a grace period to (or completely moved away from) bound drops for a reason - it's frustrates groups of players.
JoseDelgadoCub17_ESO wrote: »No the game constantly levels this isn't WoW where you do the raids and are completely geared for 5 months then you just do the raids because their is nothing else to do
I am in full support for a grace period to trade with your group members.In addition bound armor from bosses.
We have had 4-5 complete tanking sets drop in all the runs I have done. NONE of them dropped for me. We have had 2-3 complete healing sets drop, NEVER for the healer. I (the tank) ALWAYS gets the DPS set - I'm further along with my Worm Cult's Rainment set than our primary DPS is, and I'm the tank.
Give us 2 minutes to trade bound pickups. No more is needed.
People are losing the willpower to run dungeons in my guild. We laughed for a while at how ridiculous the RNG is, now 2 months later it feels like it is actively trolling us. Games added a grace period to (or completely moved away from) bound drops for a reason - it's frustrates groups of players.
Yep,same happened to our group. Healer has dps/tank gear,i have tank/healer,tank has all the dps gear,medium + light. It's pretty clear that it is designed that way to make us farm the hell out of the vet dungeons.
Pretty bad.Also,the game is not rewarding at all when it comes to loot drops.Last bosses rarely drop good items,you never get a blue drop anymore,not that you would use it.Overall itemization in the game is horrible.
I reached VR12 with my NB a few days ago.Have all my gear epic/legendary...Did 350 dps on a single target boss with my Bow spec last night.I've simply lost the will to play.
Lava_Croft wrote: »How does reaching for example VR13 instantly make your VR12 gear worthless?
Lava_Croft wrote: »How does reaching for example VR13 instantly make your VR12 gear worthless?
deathpandax_ESO wrote: »JoseDelgadoCub17_ESO wrote: »No the game constantly levels this isn't WoW where you do the raids and are completely geared for 5 months then you just do the raids because their is nothing else to do
Your not really thinking about the problem here. When they raise the level cap, there is going to be left over VR12 Trials that nobody is going to run anymore. That is wasted content, development time, and money. So eventually they are going to have to make Trials and Trial gear scale with your level.
Judging from your comment, I am going to assume you've never done Trials before. That's fine, but realize getting a complete trial set takes a very long time. People are not going to re-farm their hard earned gear after level cap raises, especially considering that the gear really isn't that great.
Lastly, why all the hate about WoW? There is a reason that game has lasted over a decade, and end-game itemization is definitely one of them. If gear I took months to get became obsolete really quickly, then I would feel pretty inclined to quit that game.
Reduced the debuff to armor and spell resist for the Wise Mage Item Set Bonus
Lava_Croft wrote: »How does reaching for example VR13 instantly make your VR12 gear worthless?
TotterTates wrote: »I'm just going to throw my frustration in here as well...
I ran WS 150+ times back when I was VR8-10 waiting for the release of Craglorn.
As a DK tank using a 5 Heavy /2 Light armor setup, I ended up with 6 full sets of worm cult and 9 full sets of savior. Guess how many Ebon pieces dropped for me... ding ding ding, if you guessed 1 piece, you are correct!! (bonus points if you said shoulders)Lava_Croft wrote: »How does reaching for example VR13 instantly make your VR12 gear worthless?
I wouldn't say instantly useless, but I wouldn't want to sit at VR 13 for a month with VR 12 gear.
Absolutely agree! And thank you for making such a detailed post about it.
I have already brought up the level increase problems and how it forces players to ignore any gear that isn't the highest available VR level at the time.
I definately like the idea of the items scaling with your character. However I might suggest something different.
Players are constantly complaining about how crafting is falling to the wayside in usefulness. One solution, to both the level cap increase and crafter effectiveness would be to introduce material that could be used to upgrade an items level. This would provide crafter's with a profitable service to upgrade players items to their desired level. Additional it would allow players to actually use items they find along the way during their lvl0-VRmax and continue to use their favorite gear as the VR levels increase.
This would make the lvl0-vrmax grind much more interesting for players and actually make you consider, "is this an item I could utilize for my endgame?". Where's currently any item, even the highest quality items that are anything less than the current max VR are useless for anything other than deconstructing.
VR15 already has been shown in developer videos.frwinters_ESO wrote: »Frequent raise caps? They did this once. How is that frequent? Next update we already know is just vr12 as they said it
Well in this game you don't do the raids at all, you buy warlock and willows and are done completely because that is the best gear in the game. According to your logicc, having no hard-to-obtain, worthy gear is better then having some.JoseDelgadoCub17_ESO wrote: »No the game constantly levels this isn't WoW where you do the raids and are completely geared for 5 months then you just do the raids because their is nothing else to do
To be pedantic, you're referring to loot which was 'rolled' on and the grace period was to recover from "sorry, I shouldn't have rolled on that".Games added a grace period to (or completely moved away from) bound drops for a reason - it's frustrates groups of players.
I don't see the problem with the game being difficult, certain gear being rare and hard to get. If you want easy, go play hello kitty. Hard and challenging, and ever increasing difficulty and need to obtain better and rarer gear is what keeps people playing, does it not? I don't want them to stop, its why I pay 14.95 a month, so they continually add more and more content frequently rather than have an annual expansion for 40 hours of content.