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Bolt escape nerf more than patch note stated (practically 100% increase instead of stated 50%)

crislevin
crislevin
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If you have spell cost reduction, it doesn't count when calculating the 50% cost increase when you cast BE within 4 second time frame.

e.g., The tooltip stated cost is 260, including jewel/equipment/race cost reduction, after initial cast, the cost becomes 450 for 4 seconds, instead of 390.

EDIT, this is on top of stopping 4 sec magicka regen, which amounts to another 150 magicka.

So, in total, the cost increased from 260 to 540. This is more than 100% increase.

For a sorc to BE out of any melee range, two BE in a roll requires him/her to reserve 800 magicka at all time.

work as intended?
Edited by crislevin on June 10, 2014 12:13PM
  • GrimCyclone
    GrimCyclone
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    I'm glad. I can extract more rage and complete my powers with all these sorcerors up in arms. Feed me your anger. I grow stronger!

    *surges with red lightning around a dark aura*
  • Arsenic_Touch
    Arsenic_Touch
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    Actually, I think there are quite a few skills that the cost reduction jewelry doesn't work for. Either a tooltip error or an actual bug in the value. Things that haven't been fixed yet but are noticeable on this because of the increase in magicka cost.
    Edited by Arsenic_Touch on June 9, 2014 2:34PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • crislevin
    crislevin
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    I'm glad. I can extract more rage and complete my powers with all these sorcerors up in arms. Feed me your anger. I grow stronger!

    *surges with red lightning around a dark aura*

    lol, im not angry, rather, im just curious. anybody know the answer?
  • crislevin
    crislevin
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    so the patch note should be
    "if you cast within 4 second, cost increase by 50% while remove effects of cost reduction equipment".

    Just be precise in patch note, shall we?
  • htoncic
    htoncic
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    So stuff works differently from what is advertised. Is anyone surprised at this point?
  • FunkyBudda
    FunkyBudda
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    htoncic wrote: »
    So stuff works differently from what is advertised. Is anyone surprised at this point?

    Nope, and I wouldn't be surprised if the "buffs" they will bestow on NBs be *** in certain ways, LOL.
  • Huckdabuck
    Huckdabuck
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    I'm glad. I can extract more rage and complete my powers with all these sorcerors up in arms. Feed me your anger. I grow stronger!

    *surges with red lightning around a dark aura*

    Fail Troll?
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Fairydragon3
    Fairydragon3
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    I'm glad. I can extract more rage and complete my powers with all these sorcerors up in arms. Feed me your anger. I grow stronger!

    *surges with red lightning around a dark aura*


    Something something something Darkside, something something Complete!
  • Vis
    Vis
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    crislevin wrote: »
    If you have spell cost reduction, it doesn't count when calculating the 50% cost increase when you cast BE within 4 second time frame.

    e.g., if the base cost is 300 magicka, jewel cost reduction makes it 260, after initial cast, the cost becomes 450 for 4 seconds, instead of 390.

    work as intended?

    On top of that, the Regen Nerf is STILL present with each bolt. So the tooltip should read:

    +70% magicka cost and -50% magicka regen.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Vis
    Vis
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    Slow clap to ZOS for living up to their: NO CDs promise.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • crislevin
    crislevin
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    Vis wrote: »
    crislevin wrote: »
    If you have spell cost reduction, it doesn't count when calculating the 50% cost increase when you cast BE within 4 second time frame.

    e.g., if the base cost is 300 magicka, jewel cost reduction makes it 260, after initial cast, the cost becomes 450 for 4 seconds, instead of 390.

    work as intended?

    On top of that, the Regen Nerf is STILL present with each bolt. So the tooltip should read:

    +70% magicka cost and -50% magicka regen.

    I don't know how hard it is for them to provide honest tooltips, its like they work on patch 1.1.2 and 1.1.3 separated, and both based on 1.1.1 or something.
  • Yelgis
    Yelgis
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    A 4 second window of cost increase and a 4 second mana regeneration penalty aren't cooldowns. You can still use the ability as many times as your resource allows, which is the entire design of the game.

    Those penalties to the skill are simply a means to balance a skills usage in line with the games promise of no cooldowns. It isn't a cooldown as you can still spam it till you tap out, they just reduced the number of times that is possible.
  • TheBull
    TheBull
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    crislevin wrote: »
    If you have spell cost reduction, it doesn't count when calculating the 50% cost increase when you cast BE within 4 second time frame.

    e.g., if the base cost is 300 magicka, jewel cost reduction makes it 260, after initial cast, the cost becomes 450 for 4 seconds, instead of 390.

    work as intended?

    ARE YOU SEROIUS??? Base cost is 300?!?!? NB stealth base is 463. GG you guys better shut up before you get nerfed more.
  • crislevin
    crislevin
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    TheBull wrote: »
    crislevin wrote: »
    If you have spell cost reduction, it doesn't count when calculating the 50% cost increase when you cast BE within 4 second time frame.

    e.g., if the base cost is 300 magicka, jewel cost reduction makes it 260, after initial cast, the cost becomes 450 for 4 seconds, instead of 390.

    work as intended?

    ARE YOU SEROIUS??? Base cost is 300?!?!? NB stealth base is 463. GG you guys better shut up before you get nerfed more.

    What NB stealth? never heard about it.
  • FunkyBudda
    FunkyBudda
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    TheBull wrote: »
    crislevin wrote: »
    If you have spell cost reduction, it doesn't count when calculating the 50% cost increase when you cast BE within 4 second time frame.

    e.g., if the base cost is 300 magicka, jewel cost reduction makes it 260, after initial cast, the cost becomes 450 for 4 seconds, instead of 390.

    work as intended?

    ARE YOU SEROIUS??? Base cost is 300?!?!? NB stealth base is 463. GG you guys better shut up before you get nerfed more.

    Shadow Cloak should come with no damage increase or debuff removal and come with a -50% magicka regen for 4 seconds. Then that's fair and balance.

    Cant wait to see that happen, because you know Zenimax will give in once you cry and whine loud enough.

  • crislevin
    crislevin
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    TheBull wrote: »
    crislevin wrote: »
    If you have spell cost reduction, it doesn't count when calculating the 50% cost increase when you cast BE within 4 second time frame.

    e.g., if the base cost is 300 magicka, jewel cost reduction makes it 260, after initial cast, the cost becomes 450 for 4 seconds, instead of 390.

    work as intended?

    ARE YOU SEROIUS??? Base cost is 300?!?!? NB stealth base is 463. GG you guys better shut up before you get nerfed more.

    you actually have to take my quick number seriously? sure, if you want, the stated base cost w/o any reduction is 392, near 400, happy now? and remember Sorcs have a lot of expensive spells to cast in a battle.
    Edited by crislevin on June 9, 2014 5:04PM
  • SilverWF
    SilverWF
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    crislevin wrote: »
    work as intended?
    Sure not, this is stupid!
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Ragekniv
    Ragekniv
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    Why not add a GCD and make the skill cost more magicka!

    It was Zenimax's failed response to the ninja nerf of Biting Jabs, you might get a kick out it!
  • NerfEverything
    NerfEverything
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    If you are softcapped in magika, you can still spam this skill 5 times without using pots.
  • crislevin
    crislevin
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    If you are softcapped in magika, you can still spam this skill 5 times without using pots.

    right, with FULL magicka pool.

    Which sorc in the battle field has that?
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    I used to argue against nerfing anything over actually fixing the imbalances, but since the community has screamed for weekly nerfs to non staff using non light armor wearing dk's, and ZOS does so, Im not defending anyone anymore.
  • GaldorP
    GaldorP
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    Has the cost really increased from 260 to 450?


    Keep in mind that absolute amounts of cost reduction are subtracted first before any percentage bonus is applied (at least that's how it works for Stamina skills)

    For example: Two rings that reduce the cost of Stamina abilities by 19 will only reduce the cost of Venom Arrow IV on a VR12 character by 30 (and not 38).

    Without the rings: 252 [basic cost] * 0.8 [percentage based cost reduction from passives] = 202 [final cost; rounded]

    With both rings equipped: ( 252 [basic cost] - 38 [absolute cost reduction] ) * 0.8 [percentage based cost reduction from passives] = 172

    The two rings together, which are supposed to reduce the Stamina cost by 19 each, only reduced the final cost by 30 (and not 38 as you would expect).



    Fictional example:

    Imagine a magic skill with...

    ( 392 [basic cost] - 40 [absolute reduction] ) * 0.74 [percentage based cost reduction] = 260

    Now that skill suddenly has its basic cost increased by 50%:

    ( 588 [basic cost] - 40 [absolute reduction] ) * 0.74 [percentage based cost reduction] = 406

    The final cost to use the skill increased by 56.2% and not 50%.

    If the cost from Bolt Escape increased from 260 to 450, however, then I don't understand the formula :O
  • FunkyBudda
    FunkyBudda
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    If the cost from Bolt Escape increased from 260 to 450, however, then I don't understand the formula :O

    I don't think Zenimax understand the formula either...
  • sagitter
    sagitter
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    Nice finally i can kill a sorc maybe that don't run away from me like 95% of times.
  • sagitter
    sagitter
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    FunkyBudda wrote: »
    TheBull wrote: »
    crislevin wrote: »
    If you have spell cost reduction, it doesn't count when calculating the 50% cost increase when you cast BE within 4 second time frame.

    e.g., if the base cost is 300 magicka, jewel cost reduction makes it 260, after initial cast, the cost becomes 450 for 4 seconds, instead of 390.

    work as intended?

    ARE YOU SEROIUS??? Base cost is 300?!?!? NB stealth base is 463. GG you guys better shut up before you get nerfed more.

    Shadow Cloak should come with no damage increase or debuff removal and come with a -50% magicka regen for 4 seconds. Then that's fair and balance.

    Cant wait to see that happen, because you know Zenimax will give in once you cry and whine loud enough.

    Shadow cloak works bad. If u just spam any damage the cloaker user pops up. and if u are immobilized u can t run away. With bolt escape u can run away even if u are CCed!!!!!
  • Maverick827
    Maverick827
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    As it stands, Zenimax is walking on a tightrope with these nerfs. First they start to notice a slight misbalance on the right, so they lean left. Unforunately, they overcompensated, so they lean right to try to stabilize. Too much again! Now they're just too far gone and they can't find a center of balance no matter how hard they try.

    The trick to walking a tightrope is patience. Maybe if everyone didn't complain so much about DKs and tear the community apart, but instead engaged in a rational, measured discussion, we wouldn't be in this mess right now. But no, everyone needed a DK nerf now, no matter how it was done and if it even addressed the actual problems at hand. So they leaned left and hastily nerfed DKs, now they're leaning right and hastily nerfing Sorcorers. Soon they'll be wobbling and then not too long after they'll be falling.

    And maybe that's a good thing. Maybe they need to fall, get back up, and start from scratch. Maybe then we'll have some semblance of balance. Until then, though, enjoy your nerfs.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Well they nerfed your emergency escape, now it is time to nerf templars emergency heal! Make it 450 magicka too!!! Oh wait... Well lets hope they don't Add the 70% increase on the second cast to it....
  • NerfEverything
    NerfEverything
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    I'm sure they could always add a 1.5 second GLOBAL COOLDOWN like they did to templars. Would that make all you sorcs happy?
  • crislevin
    crislevin
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    Has the cost really increased from 260 to 450?


    Keep in mind that absolute amounts of cost reduction are subtracted first before any percentage bonus is applied (at least that's how it works for Stamina skills)

    For example: Two rings that reduce the cost of Stamina abilities by 19 will only reduce the cost of Venom Arrow IV on a VR12 character by 30 (and not 38).

    Without the rings: 252 [basic cost] * 0.8 [percentage based cost reduction from passives] = 202 [final cost; rounded]

    With both rings equipped: ( 252 [basic cost] - 38 [absolute cost reduction] ) * 0.8 [percentage based cost reduction from passives] = 172

    The two rings together, which are supposed to reduce the Stamina cost by 19 each, only reduced the final cost by 30 (and not 38 as you would expect).



    Fictional example:

    Imagine a magic skill with...

    ( 392 [basic cost] - 40 [absolute reduction] ) * 0.74 [percentage based cost reduction] = 260

    Now that skill suddenly has its basic cost increased by 50%:

    ( 588 [basic cost] - 40 [absolute reduction] ) * 0.74 [percentage based cost reduction] = 406

    The final cost to use the skill increased by 56.2% and not 50%.

    If the cost from Bolt Escape increased from 260 to 450, however, then I don't understand the formula :O

    it is hard to get my head around this, my first cast cost 246, then it increased to 426. I really have no clue how they did the calculation.

    I guess 50% means differently for them.
  • Reykice
    Reykice
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    It may be a bug... report it as a bug after the patch see what they say...
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