Your tunnel vision is un-real.
Nightblade
- Assassination
- Assassin’s Blade: This ability’s visual effects are now easier to see.
- Incapacitate (Haste morph): This ability now increases heavy attack damage.Buff
- Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.Buff
- Reaper’s Mark (Mark Target morph): This ability’s weapon and spell damage buff no longer stacks with itself – the duration of the damage buff will now just refresh upon each kill.Nerf
- Shadow
- Path of Darkness: Increased the damage for this ability, and it can now be seen by all other player characters. Also fixed an issue where it was ticking more times than intended on a target. Buff
- Refreshing Path: This ability will now heal your allies, and the healing done has been slightly increased. Buff
- Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability. Buff
- Siphoning
- Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery.
- Magicka Flood: This ability now correctly increases your maximum magicka.
- Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use. Nerf
- Soul Siphon (Soul Shred morph): Edited the tooltip for this ability so it’s more consistent with all other tooltips, and fixed an issue so the upgrade tooltip now states that it does less damage than the base ability.
- Strife: Fixed an issue where the red glow from this ability would last longer than intended.
Conclusion: buffed most of the un-slot-able *** tier skills, nerfed one of the 3 skills every nightblade uses.
Your tunnel vision is un-real.
Nightblade
- Assassination
- Assassin’s Blade: This ability’s visual effects are now easier to see.
- Incapacitate (Haste morph): This ability now increases heavy attack damage.Buff
- Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.Buff
- Reaper’s Mark (Mark Target morph): This ability’s weapon and spell damage buff no longer stacks with itself – the duration of the damage buff will now just refresh upon each kill.Nerf
- Shadow
- Path of Darkness: Increased the damage for this ability, and it can now be seen by all other player characters. Also fixed an issue where it was ticking more times than intended on a target. Buff
- Refreshing Path: This ability will now heal your allies, and the healing done has been slightly increased. Buff
- Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability. Buff
- Siphoning
- Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery.
- Magicka Flood: This ability now correctly increases your maximum magicka.
- Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use. Nerf
- Soul Siphon (Soul Shred morph): Edited the tooltip for this ability so it’s more consistent with all other tooltips, and fixed an issue so the upgrade tooltip now states that it does less damage than the base ability.
- Strife: Fixed an issue where the red glow from this ability would last longer than intended.
Conclusion: buffed most of the un-slot-able *** tier skills, nerfed one of the 3 skills every nightblade uses.
they need to remove the damage reduction of the siphoning strikes, or this will be chalked up as another useless power.
Arsenic_Touch wrote: »By the way, leeching strikes was a nerf. Instead of fixing the ability to restore what it's supposed to, they change the tooltip to reflect the broken value. So it in fact got double nerfed.
they need to remove the damage reduction of the siphoning strikes, or this will be chalked up as another useless power.
Hatred871 wrote:It made melee dps useful, its pretty obvious that all developers are casters.
By the way, a nerf is a reduction in power, not a static tooltip change.
Arsenic_Touch wrote: »
By the way, a nerf is a reduction in power, not a static tooltip change.
By the way, changing a tool tip to reflect a broken value instead of fixing the higher correct value is for all intents and purposes, a nerf. They said they were fixing it because it didn't restore as much health as it was supposed to and they turned around and just changed the tool tip to reflect the lower bugged value. You're splitting hairs if you think that's just a static tool tip change and not a nerf. Keep up the great work trying to trivialize the point of this thread though, you get a gold star for effort.
By the way, Trivializing?Arsenic_Touch wrote: »At this point, it's a toss up between "No one knows" and "Oh, look a shiny"
By the way, hairs?Arsenic_Touch wrote: »By the way, leeching strikes was a nerf. Instead of fixing the ability to restore what it's supposed to, they change the tooltip to reflect the broken value. So it in fact got double nerfed.