Recipes/Motifs

Nathma
Nathma
Soul Shriven
I'm just wondering if there are any plans to have drops for recipes & motifs have a bit more to do with player skill points/proficiency in actual crafting trees and less to do with skill in log out/log in, log out/log in, log out/log in?

Is this the intent behind crafting? Provisioning maxed out & almost all 8 traits researched on my clothing tree. Am I supposed to quit playing the game and run around opening boxes & backpacks, log in/log out, log in/log out all day to try and get VR recipes for food or a motif?

Game is 1/2 off already in stores. Craglorn is mindless anomaly farmers. PvP is just abusing one exploit/bug after another FOTMfest. Crafting is just log in/log out...

Can't I at least cook food in my trusty kettle? Can't I sew a fancy robe since I've maxed, spent skill points, and time researching traits?

Thank you for your time (if a dev. actually reads these)... I need to get back to leveling my log in/log out skill tree. Maybe I'll go to Cyrodiil and cover the whole map in sorcerer mercs. stockpiled before vendors went **poof**

=^.^=
  • Stonesthrow
    Stonesthrow
    ✭✭✭✭
    For 7 items in all 8 traits…. It would take 120 days, and ONLY if you did it 100% perfectly and with 3/3 in research skill. Since the game is not even 70 days old… I call BS.

    Unless "almost" to you means around halfway?

    6 + 12 + 24 + 48 + 96 + 192 + 384 + 768 = 1530 (minus 20% for 3/3 perk) = 1224 hours total for 1 armor type - all 8 traits. Thats almost 52 per piece… 7 pieces is roughly 360 days (divided by 3 at a time for 3/3 perk) is 120 days to do all 7 armor types if it goes perfectly.

    Besides that, sounds like you should take some time off… post is kinda snarky as I am sure it was intended to be.
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nathma wrote: »
    Crafting is just log in/log out...
    No it isn't.

    There's nobody stopping you from having fun *without* doing the mindless login/logout for hours.

    I got plenty of recipes and motifs by just playing the game ...
    ;-)
  • Arora
    Arora
    ✭✭✭
    I dont do the log out log in. most of them are getting cheap i bought 7 of them for 700g a piece thats nothing. Become Vamp or Werewolf get some income and just buy them if you dont want to do the work looking for them. I have only found one myself.
    I am not even doing cooking and i find recipes all the time. It is assumed if you play the game you will eventually find what you need.
    Arora Moon - EB- Nightblade
    Arora Moonlight- EB- Sorcerer
    - GM Souless-


    Hail Sithis - Glory to the Night Mother

  • Nathma
    Nathma
    Soul Shriven
    @Stonesthrow I enjoyed your maths. Still, 7 is almost 8. Maybe 7 is not almost 8 if you use the new common core maths, I would not know. I also run 5/2 in cloth so I don't have every single item maxed. Cloth pants are dead to me. I wore shiny metal ones to get Immovable and metal pants better protect my magick honey pot. It appears I shall regret this since sorc. will be even further dissuaded (1.2.1) from ever casting bolt escape and 7 cloth may be the only option. Also, one cannot cry 'snarky' and then call BS. I totally know what that means >:) I would also point out that a kitty face was used. Kitties are not snarky. They view all others with equal disdain =^.^=

    To others, this is an issue especially for provision recipes. The VR5 food purps are going for well over 1 million gold. The majority were farmed before the nerf. Other issues with provision drops (oats, tomatoes... OMG oats and tomatoes) have already been discussed many times over. I would also add out that the game is evolving. VR10 foods will probably be on the way soon and soft caps are going to be fiddled with. The current system for recipe/ingredient drops should be addressed before this occurs. I am an expert cook. My kettle is shiny and makes NOMZ. I should have a better option/chance/method to get recipes than log in/log out (or farm 2 million gold to pay someone with more points log in/log out skill tree).

    Motifs are purely cosmetic, but that is about all crafted gear will have going for it soon. I suppose dyes could make style less of an issue... we shall see. Still, as posted in The Road Ahead 6-4-14, "We're looking at gear that will make others envious when you’re wearing or wielding it—both in appearance and in stat boosts." The dropped gear will be a great deal fancier than crafted sets.

    Again, PvE is basically standing on an anomaly and spamming AoE (this appears to be addressed next patch). PvP is stacking DKs and spamming AoEs (also looks to be on the table for balancing soon-ish). PvP used to be stacking a ton of bat swarm (fixed), standing in caltrops (fixed), etc, etc. Besides keeping up on research, crafting shouldn't be as much of a pain in my cha-cha. Alchemy seems to be working. Enchanting is a pain to level, but it works. The crafting trees that need item drops seem to be quite flawed. OMG oats and tomatoes!!! Oats and tomatoes RAWR!

    =^.^=
  • Stonesthrow
    Stonesthrow
    ✭✭✭✭
    I like that post better!

    Provisioning and your obvious distaste for tomatoats... lol I hear ya!

    I have been religiously learning traits from early access, my mules know 99% of the stuff I still need to learn on my main to avoid having to ask when the timer is up, they just make it and throw it in the bank.

    They do appear to have nerfed the crap out of higher end epic recipes, but motifs drop at a decent enough rate for the lower 9, and have started to flood the market at 11 through 14. Prices rarely over 35k for Deadric and even those can be negotiated down or trades work. Imperial 10 is still not being advertised too much.

    A level 35 Purple food recipe went for 25k gold last night in zone. Granted it's not the VR5 one, but still nice to know that THEY exist.

    I like all the professions as is and if drops from crag are cooler looking, so be it. No game I have ever played has had this much variety for a single character when it comes to making your own stuff. For example, you can easily support yourself in game by making and vendoring food, drink, armor and weapons with just junky matts you find laying around or farm matts in the wilds.

    Cleaned out food and drink mules a couple days ago and with 3/3 in both to make extras, cleared over 30k gold just from using up most of my level 1 - 45 matts. Granted a "create ###" option would be nice, my poor R key, it only took a couple hours and I watched a movie while I did it. :)

    Cleaned out my smithing mule, same thing. You can always give the stuff to a friend to make and sell then give you the gold if it helps them level their professions. Its not a lot of Inspiration, but it helps.

    And any way you look at it, if you are not an uber VR12 end game raid raid raid must get best time raid raid junkie... then crafted gear sets are just fine for playing the game.

  • Food4Thought
    Food4Thought
    ✭✭✭
    I like that post better!

    Provisioning and your obvious distaste for tomatoats... lol I hear ya!

    I have been religiously learning traits from early access, my mules know 99% of the stuff I still need to learn on my main to avoid having to ask when the timer is up, they just make it and throw it in the bank.

    They do appear to have nerfed the crap out of higher end epic recipes, but motifs drop at a decent enough rate for the lower 9, and have started to flood the market at 11 through 14. Prices rarely over 35k for Deadric and even those can be negotiated down or trades work. Imperial 10 is still not being advertised too much.

    A level 35 Purple food recipe went for 25k gold last night in zone. Granted it's not the VR5 one, but still nice to know that THEY exist.

    I like all the professions as is and if drops from crag are cooler looking, so be it. No game I have ever played has had this much variety for a single character when it comes to making your own stuff. For example, you can easily support yourself in game by making and vendoring food, drink, armor and weapons with just junky matts you find laying around or farm matts in the wilds.

    Cleaned out food and drink mules a couple days ago and with 3/3 in both to make extras, cleared over 30k gold just from using up most of my level 1 - 45 matts. Granted a "create ###" option would be nice, my poor R key, it only took a couple hours and I watched a movie while I did it. :)

    Cleaned out my smithing mule, same thing. You can always give the stuff to a friend to make and sell then give you the gold if it helps them level their professions. Its not a lot of Inspiration, but it helps.

    And any way you look at it, if you are not an uber VR12 end game raid raid raid must get best time raid raid junkie... then crafted gear sets are just fine for playing the game.

    I actually saw a person in zone chat yesterday willing to trade primal for imperial. I actually sold my last imperial a month ago for 2k thinking I just made a huge deal. But sometimes a lack of inventory space can make you do wierd things and make bad calls.
  • Food4Thought
    Food4Thought
    ✭✭✭
    My main is indeed a master crafter (craft across all crafting lines). I tell you the numbers get hairy initially but as you get more experience, get more skill points through quests and skyshards, it does get easier.

    But with that said, having to learn 272 traits is quite a feat. I am only at 164 myself currently and none of them is at 8/8. I got a few pushing 7/8 but right now it just seems to take too long learning that final one and I do have a limited inventory to contend with. Sometimes you just got to push out the shortest training times instead of focusing on the 8/8. But give me a couple more months and I might actually be there on a few items.
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    For 7 items in all 8 traits…. It would take 120 days, and ONLY if you did it 100% perfectly and with 3/3 in research skill. Since the game is not even 70 days old… I call BS.

    Unless "almost" to you means around halfway?

    6 + 12 + 24 + 48 + 96 + 192 + 384 + 768 = 1530 (minus 20% for 3/3 perk) = 1224 hours total for 1 armor type - all 8 traits. Thats almost 52 per piece… 7 pieces is roughly 360 days (divided by 3 at a time for 3/3 perk) is 120 days to do all 7 armor types if it goes perfectly.

    Besides that, sounds like you should take some time off… post is kinda snarky as I am sure it was intended to be.

    It takes no fewer than 153 days to complete the research of all 8 traits on all 7 items, be they Heavy Armor, Medium Armor or Light Armor. Using the 3/3 perk, a player needs a minimum of 51 days to complete the 8 trait research on a single item. Three items can be completed in that 51 days. Another 51 days is needed for the next three items. A final 51 days is needed for that seventh item which makes for a total of 153 days for a full set. Two other items can be added to that third run with that single item, leaving five items or two more runs in order to craft all Blacksmithing armor and weapons or all Clothing (light and medium). That makes for a grand total of 255 days at a minimum to research all 8 traits for every item. In all likelihood, it will be mid to late December before people complete all of this research. I expect we'll see more passives like a 30% time reduction and the option to research four items at once.
    Edited by LonePirate on June 9, 2014 2:14PM
Sign In or Register to comment.