We have slightly reduced the rate at which you can get items from chests for completing Magical Anomalies in Craglorn.
Magical Anomaly crystals no longer grant experience or Veteran Points. The boss creatures that spawn at the end of Magical Anomaly encounters are unchanged.
nikolaj.lemcheb16_ESO wrote: »Erhm if you read todays patch notes then anomalities no longer give any veteran points.....
Instead they have increased the rewards from daily quests and you can still freely farm dungeons.
Guess people will still farm them for the item rewards.
right, crystal xp is gone, boss still gives.cuttlefish70 wrote: »ooo .. my bad... its 1/2 gone..
50% xp gone AND considering getting xp on the boss was not always guaranteed a lot of people will now get nothing !
Most people will still farm this instead of going through the hell of the VR7+ zones for barely any xp.
So the zones will still be empty and people who want to play and reach max level for AvA will do the mind-numbing grind for twice as long because it's still faster than doing quests they don't want to do any more. And I found it more fun than questing in the difficult and barren VR 7+ zones, if you can believe that, when I got into a good farming group.
Sounds like a lose/lose situation.
Some of those people who would have been grinding will also just decide to unsub.
I really don't understand the logic of this. Could someone explain, please?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Some of those people who would have been grinding will also just decide to unsub.
I really don't understand the logic of this. Could someone explain, please?
Some of those people who would have been grinding will also just decide to unsub.
I really don't understand the logic of this. Could someone explain, please?
Thats your logic, and we must explain? You a funny guy.
We have slightly reduced the rate at which you can get items from chests for completing Magical Anomalies in Craglorn.
Magical Anomaly crystals no longer grant experience or Veteran Points. The boss creatures that spawn at the end of Magical Anomaly encounters are unchanged.
At least on paper.
wrlifeboil wrote: »We have slightly reduced the rate at which you can get items from chests for completing Magical Anomalies in Craglorn.
Magical Anomaly crystals no longer grant experience or Veteran Points. The boss creatures that spawn at the end of Magical Anomaly encounters are unchanged.
At least on paper.
It seems like they putting in a cooldown on looting chests or a respawn timer. It just depends on how long the cooldown or respawn is. If the cd/respawn is as long as a run to an anomaly, that cuts the loot dropped over time in half. If it is as long as two runs, it cuts it by two thirds. You'll have to find out the duration of the cd. That should help slow down the price crash in purple mats.
The bonux xp from the crystal probably won't have that much effect on the mindless groups who didn't respect the kill order (hint: you kill the elemental add before you destroy the red crystal for the bonus xp). Some of them actually thought that getting the 2x xp was a random occurence. No joke.
S1L3NTKiLLaH wrote: »wrlifeboil wrote: »We have slightly reduced the rate at which you can get items from chests for completing Magical Anomalies in Craglorn.
Magical Anomaly crystals no longer grant experience or Veteran Points. The boss creatures that spawn at the end of Magical Anomaly encounters are unchanged.
At least on paper.
It seems like they putting in a cooldown on looting chests or a respawn timer. It just depends on how long the cooldown or respawn is. If the cd/respawn is as long as a run to an anomaly, that cuts the loot dropped over time in half. If it is as long as two runs, it cuts it by two thirds. You'll have to find out the duration of the cd. That should help slow down the price crash in purple mats.
The bonux xp from the crystal probably won't have that much effect on the mindless groups who didn't respect the kill order (hint: you kill the elemental add before you destroy the red crystal for the bonus xp). Some of them actually thought that getting the 2x xp was a random occurence. No joke.
"seems like"
"or"
"probably"
where are you getting all this "reliable" info from? I would love to see it.
wrlifeboil wrote: »S1L3NTKiLLaH wrote: »wrlifeboil wrote: »We have slightly reduced the rate at which you can get items from chests for completing Magical Anomalies in Craglorn.
Magical Anomaly crystals no longer grant experience or Veteran Points. The boss creatures that spawn at the end of Magical Anomaly encounters are unchanged.
At least on paper.
It seems like they putting in a cooldown on looting chests or a respawn timer. It just depends on how long the cooldown or respawn is. If the cd/respawn is as long as a run to an anomaly, that cuts the loot dropped over time in half. If it is as long as two runs, it cuts it by two thirds. You'll have to find out the duration of the cd. That should help slow down the price crash in purple mats.
The bonux xp from the crystal probably won't have that much effect on the mindless groups who didn't respect the kill order (hint: you kill the elemental add before you destroy the red crystal for the bonus xp). Some of them actually thought that getting the 2x xp was a random occurence. No joke.
"seems like"
"or"
"probably"
where are you getting all this "reliable" info from? I would love to see it.
All we have to go on are the official patch notes.
Do you have a better source?
S1L3NTKiLLaH wrote: »wrlifeboil wrote: »S1L3NTKiLLaH wrote: »wrlifeboil wrote: »We have slightly reduced the rate at which you can get items from chests for completing Magical Anomalies in Craglorn.
Magical Anomaly crystals no longer grant experience or Veteran Points. The boss creatures that spawn at the end of Magical Anomaly encounters are unchanged.
At least on paper.
It seems like they putting in a cooldown on looting chests or a respawn timer. It just depends on how long the cooldown or respawn is. If the cd/respawn is as long as a run to an anomaly, that cuts the loot dropped over time in half. If it is as long as two runs, it cuts it by two thirds. You'll have to find out the duration of the cd. That should help slow down the price crash in purple mats.
The bonux xp from the crystal probably won't have that much effect on the mindless groups who didn't respect the kill order (hint: you kill the elemental add before you destroy the red crystal for the bonus xp). Some of them actually thought that getting the 2x xp was a random occurence. No joke.
"seems like"
"or"
"probably"
where are you getting all this "reliable" info from? I would love to see it.
All we have to go on are the official patch notes.
Do you have a better source?
No but making assumptions based on incomplete information is asinine.