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OMG - Fix Werewolves already!!!

Talrenos
Talrenos
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Seriously? The last thing you (ZOS) fixed with WW did not actually need fixing! WW suck. Really bad. Like major suck on a rusty nail suck.

Only a few seconds of WW form? (NPC's stay in it, why do the rules apply only to us but not the rest of the game.

Devour only once? I kill lots of mobs while WW yet only seem to get to devour a single time. There is no second helping, and I lose it again.

WW Ultimate vanishes when full! Often I note I have a full WW Ultimate, so I am ready to use it, but when I go to mash the button to trigger it, its FRIGGIN EMPTY and I have to start over.

Theres more, but really, why cannot I STAY in WW form if I want to? Utilize devour as a health regen rather than what it is now. This is complete b-s.
  • Qumulous
    Qumulous
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    WW and Vamps are novelties IMO they have negative affects and use way to much Ultimate to OP. Can burn 5 regular ultimate to one WW ultimate.
  • Singular
    Singular
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    I feel for you. Everything I read about WW is that they suck. I can't imagine why anyone would implement them thusly - unless they are trying to tell you "go back to Twilight you undesireable wolf-children!"

    I hope they make them better for you. Not that I'd ever play one, but still, I want WW to be cool. A temptation. Like "wow, that's so ugly, but so powerful!"

    Yeah, I'd never play one.
    War, give me war, give me war.
  • Phinix1
    Phinix1
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    I'm not familiar with wolf as I play vamp, however it seems one simple way to fix this would be to make the form last for say 10 seconds AFTER you kill a certain number of enemies with it.

    That way if you just want to sit around in wolf form looking cool for RP purposes (like that guy Dances with Elves in Reapers March who must be a GM or something), you can. You only lose the form after you have slain say, 10 enemies with it. Or something like that (needs tweaking).

    As for the ultimate thing, it needs to be fixed for everyone. This happens to me as well regardless what ultimate I have slotted. It seems to be related to certain cell transitions, like if I enter a dungeon or quest instance, poof, its all gone.
    Edited by Phinix1 on June 9, 2014 10:28AM
  • fougerec99b16_ESO
    fougerec99b16_ESO
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    Maybe it has to do with the fact that this isn't Werewolf: The MMO or Vampire: The MMO. Neither of these are meant to be mainstays, but novelties. Other things some people can do some of the time.
  • Robocles
    Robocles
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    Maybe it has to do with the fact that this isn't Werewolf: The MMO or Vampire: The MMO. Neither of these are meant to be mainstays, but novelties. Other things some people can do some of the time.

    I'd just be happy if the passives stayed working when you zoned... anywhere. It's funny, you log in, they aren't there... you die and res... they are back... you wayshrine back to town to sell.. they are gone again.

    And, you are right, they are meant to be somewhat of a novelty. But, they are something TES fans have been accustomed to for a long time.
  • tordr86b16_ESO
    tordr86b16_ESO
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    They are at the bottom of the list to fix.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    I admit to only one good thing about WW..

    It can do more Damage than ANY other ultimate... usually 5k+ if you have high Crit and stam...

    with right gear you can have the cost between 300-400 too..

    done like that is about the only way that entire line makes sense atm..... which really is kind of sad...
    I play every class in every situation. I love them all.
  • Kulrig
    Kulrig
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    The main thing keeping me from wanting to go after WW is the fact that's it's not permanent. The idea that I have to charge up a resource that automatically drains to empty after a few minutes in order to enter a temporary form just screams "meh".

    If it was permanent, like the ability was a toggle that took up the ultimate slot and granted its own bar, I'd be all over that. No need to become a super strong death machine, I just want to stay in form as long as I want.
  • ItsMeToo
    ItsMeToo
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    Yes the werewolf should be fixed, so that they don't have any more babies. While you're at it, fix those darn cats too. They multiply like rabbits.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    WWs are not strong, the form is actually weaker than a good designed build with good gear.

    So it should just be a toggle. Not even worth sacrificing an ultimate on it in my opinion.
  • GaldorP
    GaldorP
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    I made a few suggestions how to make werewolves somewhat (or a bit more) viable here:

    http://forums.elderscrollsonline.com/discussion/108275/my-thoughts-as-a-vr12-player
    (it's a long post, part 3 is about werewolves)

    At the moment, the werewolf transformation "allows" players only to do less damage and be much more vulnerable than in their normal form.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    WWs are not strong, the form is actually weaker than a good designed build with good gear.

    So it should just be a toggle. Not even worth sacrificing an ultimate on it in my opinion.

    My NB can do 1k DPS on single target very easily if all light attacks after a heavy attack crit. base damage of each hit when they crit is about 256, and you can usually get 2-3 light attacks per second with the Medium Armor speed bonus.

    since light attacks can be launched around 50% faster if tapped rapidly after a heavy on a few weapon types (2handed is most noteable)....

    you are right tho, A good build can still do better, tho its a lot more complex to do so, there is usually better surveability outside of WW form.

    I play every class in every situation. I love them all.
  • Talrenos
    Talrenos
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    That's the other thing that irks me about WW.... Not one mention about whats going to be fixed, when it will be fixed, or what changes they might make. Just nothing from ZOS about it.
  • NobleX35
    NobleX35
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    Here's my discussion thread for ideas about how to fix werewolves

    http://forums.elderscrollsonline.com/discussion/105651/werewolf-overhaul-thread#latest
    "Only the dead have seen the end of war."
  • Obscure
    Obscure
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    They'll add more skills to WW in time. It was actually brought up in an AuA not long ago and I think the exact words were along the lines of "we'll be adding more skills to the Werewolf skill line" and "we're aware the Werewolf skill line is under performing". I'd look it up but just don't feel like sifting through Reddit at the moment.

    Suffice it to say if Werewolf had 5 skills, one of which being a self heal akin to Dragonknights Dragons Blood that restored health based on missing health value, and a movement speed buff akin to Rapid Maneuver, we'd be talking some cool options. Couple that with a damage limiter while in Werewolf form like 30% reduced incoming damage, and make the Ultimate a toggle (basically a complete overhaul at that point) in which all of 5 skills used while in the form use Ultimate, and while in the form Ultimate drains at something like 10 ultimate every second. With that level of redesign it'd basically be a completely different skill line, but I just don't see it being worth anyone's time without some pretty heavy rework. It's just way to far behind for simple tweaks.

    That being said they also need to address the vulnerabilities of both the Vampire and the Werewolf, as when WW is fixed there'll be absolutely no reason not to be one or the other. Unless they add some special "Acolyte of Stendar" or "Chosen of Meridia" skill line that can only be taken if you choose neither Vampire or Werewolf, there's not many if any reason not to be one of them. Think some of those folks @ZOS didn't pass that course in game design concerning content incentives and disincentives.
  • TheBull
    TheBull
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    Bump for justice. Atleast let me break CC. I would put points back into it and play it if I could.
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