"Make any kind of character you want!" as long as it uses light armor and a staff, leather and dual wields, or a shield and heavy armor.
It's no secret at this point that Magicka is more beneficial then Stamina as far as builds go.
One of the things I have noticed for some time now, is how out of balance the armor skills are, no matter what character I am building, I always end up trying to put on as much Cloth as possible.
The other night while planning out a new character in a design that was meant to max 1 thing, I noticed that light armor per slot had the best regen, best dmg improvement and the best dmg reduction compared to the other armor types.
I think that the armor skills need a major balancing, as far as passives go anyways.
passive 1: dmg
passive 2: regen
passive 3: utility
passive 4: 5 piece dmg improvement
passive 5: cost reduction
a simple guideline, with every armor type focusing on different things, stam, magicka, or health, but with the passives being BALANCED when compared to another armor type.
IE 10% attack speed on weapon basic attacks is not = to 10% crit on all spells, and reduction on cost of blocking.. rly? thats the set bonus for wearing majority heavy armor?
Just makes more sense if they were all balanced better, letting you actually build a character that was unique instead of what we have, which is light armor or bust.
hvy gets reduction in interrupt or block
medium gets a reduction in roll dodge
light gets a reduction in sprint
logical ***, not just light gets cost reduction on ALL magicka, crazy magicka regen, best magicka defense, and best magicka offense, while medium values for stam ability cost reduction, dmg improvement, and regen are far inferior nad heavy is pidgeoned into defensive builds.. seems kind of ***.
with the skills for armor types they way they are, putting on a set of armor already confines you to having to play a character a specific way, instead of allowing you to mix armor freely and make a unique character.
just my 2 cents, I've noticed this same thing in lots of other trees, but figured this was one of the most drastically limiting and out of balance things that would make a good example, thoughts?
Phantorang wrote: »I believe stamina can be just as good as magicka based builds, you just need to max stamina to get a good damage output.
Phantorang wrote: »I believe stamina can be just as good as magicka based builds, you just need to max stamina to get a good damage output.
nikolaj.lemcheb16_ESO wrote: »The softcaps and hardcaps should be based on the composition of armor your wear.
If for example heavy armor gave 300 softcap per piece worn, medium 200 and light 100 and hardcap 450, 300, 150 then it would fix some of the problems.
If your for example had 7 pieces of heavy armor on then softcap wouldn't begin to kick in before 2100 armor while if you wore 5 light and 2 heavies then the softcap would be at 1100.
Also with the increased hardcap heavy armor users can reach a level of defense the light armor user can never get to and they will overall get more out of armor enchants too.
nikolaj.lemcheb16_ESO wrote: »The softcaps and hardcaps should be based on the composition of armor your wear.
If for example heavy armor gave 300 softcap per piece worn, medium 200 and light 100 and hardcap 450, 300, 150 then it would fix some of the problems.
If your for example had 7 pieces of heavy armor on then softcap wouldn't begin to kick in before 2100 armor while if you wore 5 light and 2 heavies then the softcap would be at 1100.
Also with the increased hardcap heavy armor users can reach a level of defense the light armor user can never get to and they will overall get more out of armor enchants too.
nikolaj.lemcheb16_ESO wrote: »The softcaps and hardcaps should be based on the composition of armor your wear.
If for example heavy armor gave 300 softcap per piece worn, medium 200 and light 100 and hardcap 450, 300, 150 then it would fix some of the problems.
If your for example had 7 pieces of heavy armor on then softcap wouldn't begin to kick in before 2100 armor while if you wore 5 light and 2 heavies then the softcap would be at 1100.
Also with the increased hardcap heavy armor users can reach a level of defense the light armor user can never get to and they will overall get more out of armor enchants too.