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Stop nerfing

Kos
Kos
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I wonder what other players would think about it, but from what I can tell people are really upset about nerfs. How about having a rule - buffs only, instead of nerfing ability perceived as too strong, buff other classes' abilities to make it more balanced.
Edited by Kos on June 9, 2014 6:55AM
  • ZiRM
    ZiRM
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    Got NERF? I think they have only begun OP.
    Want to become Vampire? 5k @ZiRM in game.
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  • Sallakat
    Sallakat
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    People are always upset about nerfs in every MMO game IF it's targeted to their class :P
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  • wllstrt75b14_ESO
    wllstrt75b14_ESO
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    Some of the nerfs are warranted especially when folks are soloing bosses designed to not be soloed I guess they could just boost all chars up and then boost up mob difficulty.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Some of the nerfs are warranted especially when folks are soloing bosses designed to not be soloed I guess they could just boost all chars up and then boost up mob difficulty.
    Because it makes sense to fix on OP class by fiddling with all the others?

    A very short-term view which thankfully few MMO developers succumb to.

    Edited by fromtesonlineb16_ESO on June 9, 2014 7:29AM
  • ElSlayer
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    Kos wrote: »
    How about having a rule - buffs only, instead of nerfing ability perceived as too strong, buff other classes' abilities to make it more balanced.
    What if one ability is OP while other 5 abilities on the same average level? They should do x5 more work now?

    The less changes - the better. Less likely that some bug or imba combination of abilities will show up.

    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • Estin
    Estin
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    Its nerf or nothing!
  • PBpsy
    PBpsy
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    Some of the nerfs are warranted especially when folks are soloing bosses designed to not be soloed I guess they could just boost all chars up and then boost up mob difficulty.

    No bosses or areas were designed for groups. They just made a stupid new area with higher trash mob density and some mostly lame bosses with lame mechanics. Now they will just nerf us until we will not be able to do crap in that area unless in a group. When they finish almost everybody will hate playing their characters so they will not want to group. The nerfing will be complete and stuff will be awesome.
    Edited by PBpsy on June 9, 2014 7:48AM
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  • Hears_Bright_Colors
    It's a brand new MMO. Did you really believe the build you put together in month 1 or 2 wasn't going to get altered? Nerf or buff, there are plenty of skill points to adapt and move on.
  • Kos
    Kos
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    Yes I thought people are so upset about nerfs that it's better to buff others instead. What if each class had some OP skill so what? Balance will never be achieved. Ever. It's impossible. Unless everyone has the same set of available skills
    including racial skills. I used to play Wow - which by the way I quit due to constant changes to my class, I was fed up with reading patch notes and trying to adjust - and now I only come back to see forums once in a while and guess what people are still moaning about game being broken and nerfs etc. How many years has it been?
  • WebBull
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    No one likes nerfs but while they may be hurting player moral, I do think they are improving the game.
  • NerfEverything
    NerfEverything
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    If they are trying to balance the classes by nerfing...things are going to get very very bad.

    VR12 Templars do 300dps. Imagine the amount of nerfs required to bring Sorcs and DKs down to that level.
  • Fuzzylumpkins
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    Constrain of nerfs within months of a games release is simply the producers admitting how massively they screwed up. If I spent any amount of time creating something to change it instantly after sharing it with the clients I would feel like I was pretty awful at creation, synergy and forethought.

    With that said, for once I do not feel the slightest bit empathetic for these devs. It is like their entire job has been to poorly execute everything then be rushed under the gun to change it.
  • Ragekniv
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    Zenimax is going to balance through the negative of nerfing, it wasn't our choice.

    NBs and Templars have been broken since Beta. Sorcs and DKs were the OP FOTM for three months too long and are still OP compared to the other two classes!

    Next round of nerfs please!
  • Fuzzylumpkins
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    Sallakat wrote: »
    People are always upset about nerfs in every MMO game IF it's targeted to their class :P

    In a long string of MMOs dating back 21 years, class nerfs did not take place until the year after release and most times longer. In this case it is not just class nerfs but the whole game. The devs are just beating the crap out of every aspect and classes. It is so amusing because of how fast it has happened. My head was spinning when it took 9 MOTHER LOVING months (nov 2013 when the bank dupe was posted about in beta) for the dupe bug to be corrected and that was a month after live but holy crap crag is released weeks ago and had 3 massive nerfs since release. #

    There is zero longevity for a product that you cant trust to work or function from week to week. Not even willing to act like I care anymore but devs should put the brakes releasing content or leave well enough alone to find out long term effects.

    The easiest thing to do is get flies to come to the light, the hard thing to do is keep their attention. Zeni, you are succeeding at losing their attention.

  • frwinters_ESO
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    I say keep nerfing. Make every ability do 1 point of damage. Then we will all be equal.
  • NerfEverything
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    Completely agree with @Fuzzylumpkins. Zen does not have the capability of running an MMORPG. It has been painfully obvious since beta, and it has only gotten worse.
  • Evergnar
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    I think this is the guy in charge of nerfs
    https://youtube.com/watch?v=osUrU1_yl7E
  • galiumb16_ESO
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    I have no issues with nerfs. Well thought out changes to class balance, made over time with many small changes to achieve the overall balance required.

    I have issues with knee-jerk reactions based on player QQ. Every game there is always a lot of players that just move from one ability to the next crying for nerfs. Please ignore these people, they will always be crying about something, that is what they do.

    The issue is not nerfs, the issue is a lot of the second paragraph and few from the first.
  • Vandril
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    Sallakat wrote: »
    People are always upset about nerfs in every MMO game IF it's targeted to their class :P

    In a long string of MMOs dating back 21 years, class nerfs did not take place until the year after release and most times longer.

    What? No. The rest of your post may have merit, but this is just factually wrong. World of Warcraft (Patch 1.3.0 - 7 March 2005 - a nerf to Warlock fear costs - this was 3 months and a week or so after release), Star Wars: The Old Republic, Final Fantasy XI, Final Fantasy XIV and XIV:ARR, Neverwinter Online, TERA, Aion - the list goes on. All of these games have had nerfs to particular abilities of particular classes within a few months of release, most of them had their first nerfs within a single month of release.

    I threw World of Warcraft in there as an example of a more classic MMO, since most of the ones I named are of the newer variety.
    Edited by Vandril on June 9, 2014 7:41PM
  • Syzmicke
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    Theres only so many nurfs they can do before they hit the point that the game becomes to frustrating and to hard and when that happens less people will just stop playing.

  • FunkyBudda
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    Kos wrote: »
    I wonder what other players would think about it, but from what I can tell people are really upset about nerfs. How about having a rule - buffs only, instead of nerfing ability perceived as too strong, buff other classes' abilities to make it more balanced.

    nah it's a bit late for that. The vicious cycle of nerfs will continue because I am all about paybacks. You got one my toon's skills nerfed, I will try my hardest to make sure you get back in return :)

    Game on, ***.
    Edited by FunkyBudda on June 9, 2014 7:49PM
  • Kos
    Kos
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    I have issues with knee-jerk reactions based on player QQ. Every game there is always a lot of players that just move from one ability to the next crying for nerfs. Please ignore these people, they will always be crying about something, that is what they do.

    This is a good point. Zenimax should have a panel of experts playing all classes (paid if needed) and those should be the ones they would listen to not the crowds.

    Also, the changes should be minuscule and gradual.
  • Ragnar_Lodbrok
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    Kos wrote: »
    I wonder what other players would think about it, but from what I can tell people are really upset about nerfs. How about having a rule - buffs only, instead of nerfing ability perceived as too strong, buff other classes' abilities to make it more balanced.

    That would be a common sense approach, buff the weak classes, adjust mobs accordingly. But, the company is ran by a bunch of trainables.
    Edited by Ragnar_Lodbrok on June 9, 2014 8:23PM
  • NerfEverything
    NerfEverything
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    Kos wrote: »
    This is a good point. Zenimax should have a panel of experts playing all classes (paid if needed) and those should be the ones they would listen to not the crowds.

    Also, the changes should be minuscule and gradual.

    If you watch the dev videos, they won't even run a templar. Guess that explains why the most broken class gets ignored.
  • ArRashid
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    I wouldn't mind nerfs if they actually solved ANYTHING. The way ZOS is nerfing, I don't see absolutely no point in those short-sighted decisions and overnerfing.

    Rather than buffing the weapon power coefficient for stamina abilities from 1.9 to some 1.5-1.6 (which is about 20% increase in damage), they just plainly nerf half abilities using spell power (of which most were DK's)

    Rather than reworking/buffing classes like Templar (lack of solid single target dmg, although being good tank and "THE" choice for healing), or Nightblade (absolute lack of AoE, BAD scaling of abilities (melee abilities scaling with magicka and spellpower make medium armor NB's SUCK as they can't afford more than 3 spells mostly) + ~100 bugs = no place in group for anything, unless you want to be tank or healer), they just nerf the "working" classes that are "rude enough" not to need a group to do VR quests (how can they!!!)

    Also, some nerfs are just... whoa..

    Standard of Might
    - if I'm not mistaken, it already only affects 6 targets only, out of it's big radius.. but they just HAD TO cut it's damage AND as if it wasn't enough, cut even percentages from 30/30% to 20/20%
    - not really that OP, as players can walk/roll out of it and most bosses run from it too.. and for it's big ultimate cost it's not worth using on non-elite mobs because they die within 6 seconds..

    Dark Talons
    - instead of "just" removing/nerfing SYNERGY to make it "less OP", they instead cut it's radius and laid down so many conditionals to that CC that it takes 2 seconds to perform, so lagged out by calculations.. and half the time it just "forgets" to root anyway and let mob drag the talon with them..
    - I'm not saying Shattering Prison or Bombard are better than Talons.... oh, wait, they are. They just lack the synergy opportunity (that doesn't work while soloing anyway, since we can't activate our own synergy)..

    Elemental Drain
    Overnerfed to oblivion. Because some A-hole was abusing it with DoTs, they've:
    - made it NOT proc from DoTs
    - made it return 20 magicka instead of 100
    because... obviously one nerf was not enough, they had to nerf it beyond absurdity. Now seriously NOONE uses it anymore... instead EVERYONE is forced to use Spell Symmetry to be able to sustain damage (because 38 magicka/s regen soft cap with abilities costing 220-360 magicka seemed "wise" for some reason to a dude that was mighty high), putting additional strain on healers who have to compensate this life tapping..

    ...




    I for once think that for now, they should focus on buffing templar/nightblade and fixing bugs, rather than continue blindly nerfing DK (and casters as a whole).
    - for example Absorb Shields. Currently they aren't worth a beggar's pooped pants.. as they are getting depleted BEFORE ARMOR, RESISTS AND BLOCK. Then you go from 100% hp + 600 HP bubble + block to 75% HP in a single attack that just plainly eats the whole bubble and still hurt you..
    Edited by ArRashid on June 9, 2014 8:52PM
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