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Quality of Life Changes Needed to Boost Playerbase

Brizz
Brizz
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Zenimax please consider some of these changes, as the players who love your game want to see more players join them in playing your great MMO.

1. Economy. Implement an auction house or a better guild store that gives players the means to get rid of the MANY materials we accumulate on our adventures.

2. Bag Space. Needs a drastic increase on cap. It's not fun for any player having to sort through our items constantly and not having the freedom to try the many crafts available simply because your bags cannot handle it. Players shouldn't have to resort to mail expliots or selfish guild banks to do this.

3. Cost to Reset Skill Points. This system is currently so punishing. Many players re-spec many times, this shouldn't be the main gold sync in the game, as we want the freedom to try new builds, skills and armors. This should be drastically reduced or cost removed.

4. Level How you Choose. This is a big one for me personally. I play the MMOs that have strong pvp, and I was very excited to see that you could level through pvp on this game. I was extremely disappointed when I found that pvp was 4-5 times slower then questing, and you also miss out on skyshards and skill points if you were to level through Cyrodiil alone.

We understand that you created a ton of quest content and that you want players to experience it. What I think you fail to understand is that players will eventually quest through the content when they are bored or want to try it out, but are resentful when forced to do so.

CHOICE is why we love Elder Scrolls. Pvp = Questing = Gathering = Crafting. How awesome would it be to level a character simply through gathering or crafting?

5. Leveling Alternate Characters. Some kind of boost while the account already has a VR12 would be less punishing and encourage players to try a new class or faction.

6. Conquest Points. We need more things to spend this currency on. Crafting materials, Potions, Food, Experience Boost to name a few ideas.

7. More Mobs and Quests in Cyrodiil. I love Cyrodiil, but it is tiring having to mount up and run for 5-10 minutes between every death. If there where more mobs and REWARDING quests that other players were doing, it would cut down on the emptiness between keeps and capture points.
Edited by Brizz on June 1, 2014 8:52PM
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  • Queripel
    Queripel
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    8. Stability The ability to log in w/out 301. Ability to play after server reset without DCs leading to 301 again.

    Most important thing for any type of quality of life is life itself. A game that won't run isn't a game.
    Edited by Queripel on June 1, 2014 8:55PM
  • Brizz
    Brizz
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    @Queripel Agreed
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
  • Anvos
    Anvos
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    1. I want to wait and see them implement their guild kiosk idea before jumping ship to we need a global auction.

    2. While I don't see this problem as much I wouldn't be opposed to allowing bag space to be increased up to 150-200 through more upgrades.

    3. No it doesn't need removed or reduced, you just need the ability to operate with a scalpel instead of a chainsaw. Allow specific skill trees to be reset, I say trees instead of specific abilities since it would seem easier to add.

    4. I agree and they say their working on it, though somebody who does a mixture of stuff should still have the skill point advantage, and maybe a couple bonus skill lines.

    5. Boost vet exp I could get behind, but regular xp I'm not so sure since if you do everything in a zone you already end up over leveled.

    6. I agree there should be more to use for these but I'd rather work from more a perspective of bonuses in cyrodil, such as allowing guilds to build improvements on keeps and they own (also might help slow things down a little so whole map can't shift hands in a day), and maybe something such factional war horses that gain buffs when used in cyrodil.

    7. I agree that cyrodil does seem a little too devoid of life, especially in the more out of the way areas where major battles shouldn't occur.
    Edited by Anvos on June 9, 2014 6:05AM
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