Blackhorne wrote: »Hey, here's another option.
You've got eight character slots, there are eight traits on each piece of equipment.
Assign each alt a trait, have them learn that trait on every piece of equipment.
Since they're each only learning one trait per piece of equipment, that's a constant 6 hours per trait and 8 pieces of equipment at a time.
You could have all traits researched on all equipment (34 pieces total) in 34 6-hour sessions for a total of 204 hours, or 8.5 days.
This doesn't even count the skill buffs to shorten and allow multiple researches per character.
My "main" is my main crafter for Clothering and Blacksmithing. No issues, have let my other characters focusing on not crafting... Since there is not much point in Alchemy and enchanting is a complete pain to level.
Regarding research times, yeh it sure takes awhile. But still my main average at least 5 traits on every piece of armor in the game and I did not invest in the full amount of extra research slots until very late sadly. If I did that earlier I would have more.
What I am saying, do not redo stuff you've already done. There is no point in doing that.
The problem with just your main crafting is that you have to relog A LOT, and keep your materials mostly in bank, which is really hard as it can barely hold mats for clothing/bs/ww, let alone adding mats from other professions.
So far I'm at 4-5 traits on most light armor, heavy armor and staves, but that means I don't have any time (and research slots) to research medium armor or BS weapons so far. I can't even make an alt that would use medium armor, because I have no traits for that, and I would have to make a plain non-set armors.
With the very limited bank space, you can attempt just about 3 professions at once.
I have Blacksmithing/Woodworking/Clothing, since they have common trait stones and racial stones. I can manage that since I'm storing most resources in the bank quite regularly, and still have about 60 free space in inventory for loot.
Now I've made an alt which was supposed to be Alchemy/Enchanting, but since my bank is already full, I must store all reagents in her own inventory, which is not possible. I had to give up enchanting to be able to store plants and a few dropped items..
I wish there was an unlimited "bank" space like in previous TES games - maybe we just have to wait till they implement player housing, and HOPE they won't let player thieves rob us blind while we're out of house It would undoubtedly be a fun thing to do, but also really, really frustrating with the amount of griefers playing online games.
I am leveling all the professions between 3 characters and have been having no issues with research or bank space. Keep what you need, sell what you don't. Its pretty easy.