research queue

Yajnho
Yajnho
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this would be a great feature to add to crafting research, so when my character finishes researching a trait at 4 in the morning he just starts the next one. It would also help mitigate a small portion of the storage problem caused by crafting, in that stuff I have saved just to use for research would sit in inventory for less time.

I would not even care if the queue only went one item deep. This would still require a play to log on regularly, but there would be less lost time for normal human behavior like work and sleep.
  • Sharee
    Sharee
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    Yajnho wrote: »
    It would also help mitigate a small portion of the storage problem caused by crafting, in that stuff I have saved just to use for research would sit in inventory for less time.

    Small trick - you can research the second item (that would otherwise sit in inventory for god knows how long) on an alt instead. When the time comes to research it, the alt can provide a copy in a few seconds :)

  • Yajnho
    Yajnho
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    Nice trick, thanks. I hadn't thought of that.

    Still wouldn't hurt my feelings to have a queue though.
  • twev
    twev
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    Yajnho wrote: »
    Nice trick, thanks. I hadn't thought of that.

    Still wouldn't hurt my feelings to have a queue though.
    The game is filled with built-in time sinks.

    Adding a queue makes the time sink aspect of this subject moot, and gets you to endgame faster.
    I don't think that fits in with Zeni's grand scheme.

    But thats just my opinion.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
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