Pretty much...I am willing to bet the majority of those players are simply doing it to be on equal footing with other VR12s in PvP. It can't be for end game PvE b/c other than 15 minute trials, there ain't nothing else.
Personally, I don't care what others do; if they want to farm anoms and skip the horrible quest grind then more power to em I say. One super positive aspect of the anom grind is....for the first time ever in PvE people are actually playing together instead of having to solo quest for 100s of hours and not seeing anyone for hours on end.
As to economy...what economy? Besides, all you gain now is meaningless every time they up the VR cap every month or so thus making what ever gear you got now worthless. In the end it's all rather pointless and a complete waste of time if you ask me.
people log in at different time, start at different sites, one group's "correct order" maybe all wrong for somebody else.wrlifeboil wrote: »At VR10, you get ~75k xp if the kills are done in the correct order. Most of the groups are like mindless mobs and don't bother.
Sometimes I wonder if they really are out for xp or do they just want to prolong the chest farming by forcing the group to earn less xp. Their motto must be: why earn 5 million xp from 67 anomalies when you can f*** it up by making the group do 134 passes and spend twice the amount of time to get the same amount of xp.
Pretty much...I am willing to bet the majority of those players are simply doing it to be on equal footing with other VR12s in PvP. It can't be for end game PvE b/c other than 15 minute trials, there ain't nothing else.
Personally, I don't care what others do; if they want to farm anoms and skip the horrible quest grind then more power to em I say. One super positive aspect of the anom grind is....for the first time ever in PvE people are actually playing together instead of having to solo quest for 100s of hours and not seeing anyone for hours on end. Taking that away is a bad idea at this point.
As to economy...what economy? Besides, all you gain now is meaningless every time they up the VR cap every month or so thus making what ever gear you got now worthless. In the end it's all rather pointless and a complete waste of time if you ask me.
I agree with you, Craglorn totally ruined the game. I've defended ESO agaisnt everything, and now I'm here disappointed. The farming breaks the immersion, and it isn't a challenge at all. Those anomalies should be re-designed for 24 ppl at least, because it should be challenging, and the XP should be decreased significantly, while the re-pop increased to once in an hour. Veteran zone quest should be more rewarding, getting green items isn't motivating. Those anomalies and burial sites could be also in Vet zones, maybe we'd see less people in Craglorn...
I really would like to get any response on this serious issue from Zenimax, because I'm afraid it's killing the game...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I agree with you, Craglorn totally ruined the game. I've defended ESO agaisnt everything, and now I'm here disappointed. The farming breaks the immersion, and it isn't a challenge at all.
I agree with you, Craglorn totally ruined the game. I've defended ESO agaisnt everything, and now I'm here disappointed. The farming breaks the immersion, and it isn't a challenge at all. Those anomalies should be re-designed for 24 ppl at least, because it should be challenging, and the XP should be decreased significantly, while the re-pop increased to once in an hour. Veteran zone quest should be more rewarding, getting green items isn't motivating. Those anomalies and burial sites could be also in Vet zones, maybe we'd see less people in Craglorn...
I really would like to get any response on this serious issue from Zenimax, because I'm afraid it's killing the game...
I just want the ridiculous farming to end, and told some ideas how to fix it. I didn't say the whole Craglorn should be 24 men content, but anomalies.
1. People hate levelling in veteran zones and xp farming is the only other way to get to V12 and enjoy Craglorn. What is it? 38k xp a kill?
2. Each time you kill anomaly you get a chest. I now have a full inventory of purple gear. I think you get a purple item roughly every 2 minutes, sometimes less
3. I can now deconstruct these items, level up my skills quicker (not much point after level 40 in crafting skills), sell the purple materials for cheaper
4. Hirelings now USELESS
5. Zone chat is filled with LFG FARM LFG ANOMALY LFG XP FARMING
6. Nobody wants to actually do the craglorn dungeons and trials and quests because everyone is farming
I myself have done some farming because I find the veteran zones really slow to level and i dont feel like im progressing my character. I just think that farming these is very immersion breaking for some people if they come across huge groups of people farming a boss over and over, and it may be difficult for those people to find groups to do other activities in Craglorn. Now the area just seems like a grinding area.
And with each of those 50+ people getting a purple item every 2 minutes and eventually having a full inventory at the end of their farming session, it's not really going to do much good for the in game economy. Thank god there isn't a global auction house.
I think they should increase the xp given in quests. if they remove the farming a lot of people are going to leave the game. but right now it's not doing much good.