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Craglorn anomaly farming is breaking the game & economy

Valn
Valn
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1. People hate levelling in veteran zones and xp farming is the only other way to get to V12 and enjoy Craglorn. What is it? 38k xp a kill?
2. Each time you kill anomaly you get a chest. I now have a full inventory of purple gear. I think you get a purple item roughly every 2 minutes, sometimes less
3. I can now deconstruct these items, level up my skills quicker (not much point after level 40 in crafting skills), sell the purple materials for cheaper
4. Hirelings now USELESS
5. Zone chat is filled with LFG FARM LFG ANOMALY LFG XP FARMING
6. Nobody wants to actually do the craglorn dungeons and trials and quests because everyone is farming

I myself have done some farming because I find the veteran zones really slow to level and i dont feel like im progressing my character. I just think that farming these is very immersion breaking for some people if they come across huge groups of people farming a boss over and over, and it may be difficult for those people to find groups to do other activities in Craglorn. Now the area just seems like a grinding area.

And with each of those 50+ people getting a purple item every 2 minutes and eventually having a full inventory at the end of their farming session, it's not really going to do much good for the in game economy. Thank god there isn't a global auction house.

I think they should increase the xp given in quests. if they remove the farming a lot of people are going to leave the game. but right now it's not doing much good.
  • crislevin
    crislevin
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    They also need to fix grouping mechanism and make the quest content soloable.

    Craglorn is a hot mess at the moment.
  • iuki
    iuki
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    Pretty much...I am willing to bet the majority of those players are simply doing it to be on equal footing with other VR12s in PvP. It can't be for end game PvE b/c other than 15 minute trials, there ain't nothing else.

    Personally, I don't care what others do; if they want to farm anoms and skip the horrible quest grind then more power to em I say. One super positive aspect of the anom grind is....for the first time ever in PvE people are actually playing together instead of having to solo quest for 100s of hours and not seeing anyone for hours on end. Taking that away is a bad idea at this point.

    As to economy...what economy? Besides, all you gain now is meaningless every time they up the VR cap every month or so thus making what ever gear you got now worthless. In the end it's all rather pointless and a complete waste of time if you ask me.
    Edited by iuki on June 8, 2014 12:28PM
  • the.dzeneralb16_ESO
    iuki wrote: »
    Pretty much...I am willing to bet the majority of those players are simply doing it to be on equal footing with other VR12s in PvP. It can't be for end game PvE b/c other than 15 minute trials, there ain't nothing else.

    Personally, I don't care what others do; if they want to farm anoms and skip the horrible quest grind then more power to em I say. One super positive aspect of the anom grind is....for the first time ever in PvE people are actually playing together instead of having to solo quest for 100s of hours and not seeing anyone for hours on end.

    As to economy...what economy? Besides, all you gain now is meaningless every time they up the VR cap every month or so thus making what ever gear you got now worthless. In the end it's all rather pointless and a complete waste of time if you ask me.

    +1
  • wrlifeboil
    wrlifeboil
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    At VR10, you get ~75k xp if the kills are done in the correct order. Most of the groups are like mindless mobs and don't bother.

    Sometimes I wonder if they really are out for xp or do they just want to prolong the chest farming by forcing the group to earn less xp. Their motto must be: why earn 5 million xp from 67 anomalies when you can f*** it up by making the group do 134 passes and spend twice the amount of time to get the same amount of xp.
  • crislevin
    crislevin
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    wrlifeboil wrote: »
    At VR10, you get ~75k xp if the kills are done in the correct order. Most of the groups are like mindless mobs and don't bother.

    Sometimes I wonder if they really are out for xp or do they just want to prolong the chest farming by forcing the group to earn less xp. Their motto must be: why earn 5 million xp from 67 anomalies when you can f*** it up by making the group do 134 passes and spend twice the amount of time to get the same amount of xp.
    people log in at different time, start at different sites, one group's "correct order" maybe all wrong for somebody else.

    Its a hot mess, as I said.
  • Darthryan
    Darthryan
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    can i do this at vr3?
  • Valn
    Valn
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    mriguy1981 wrote: »
    can i do this at vr3?

    yes
  • david271749
    david271749
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    gg
  • wrlifeboil
    wrlifeboil
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    iuki wrote: »
    Pretty much...I am willing to bet the majority of those players are simply doing it to be on equal footing with other VR12s in PvP. It can't be for end game PvE b/c other than 15 minute trials, there ain't nothing else.

    Personally, I don't care what others do; if they want to farm anoms and skip the horrible quest grind then more power to em I say. One super positive aspect of the anom grind is....for the first time ever in PvE people are actually playing together instead of having to solo quest for 100s of hours and not seeing anyone for hours on end. Taking that away is a bad idea at this point.

    As to economy...what economy? Besides, all you gain now is meaningless every time they up the VR cap every month or so thus making what ever gear you got now worthless. In the end it's all rather pointless and a complete waste of time if you ask me.

    It is an inexpensive way of 'tiering' gear, no doubt about that. No need to design new gear sets. Just use the old ones, bump up the stats a bit, and change the level requirement to equip.
  • hamon
    hamon
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    anomaly grinding should be the least attractive way to get from v1-v12.

    the fact that it currently is can only mean that the other options are utter failures in terms of making folk want to do them.

    This is the problem and it can't be made any more clear to devs than this.

    if someone would rather do a boring repetative task for days on end than play the content I had created I would know I had utterly failed in my task to create a fun experience.
    with that knowledge any dev worth their wages should immediately be spurred into finding out where they failed.

    Again thats been layed out in detail all over the forums.
      [*] vet mobs are too punishing
      [*] the rewards for doing vet quests are to meagre (especially in view of the mob difficulty)
      [*] being forced into using LA and staffs
      [*] the utter lack of any proper story in vet mode apart from the pityfull cadwells quest.
      [*] general burn out from the same quest chain formula players have been doing from 1-50



      but it seems this message isn't having any resonance at zenimax HQ .. A situation that imo will ultimately lead to the demise of this game.

      The solution isn't nerf anomalys into the ground to force players to do something else (stick) that isnt how you keep paying customers happy.
      It's by fixing the other options and making them much more attractive (carrot)
      Edited by hamon on June 8, 2014 1:15PM
    • Habbal
      Habbal
      I agree with you, Craglorn totally ruined the game. I've defended ESO agaisnt everything, and now I'm here disappointed. The farming breaks the immersion, and it isn't a challenge at all. Those anomalies should be re-designed for 24 ppl at least, because it should be challenging, and the XP should be decreased significantly, while the re-pop increased to once in an hour. Veteran zone quest should be more rewarding, getting green items isn't motivating. Those anomalies and burial sites could be also in Vet zones, maybe we'd see less people in Craglorn...
      I really would like to get any response on this serious issue from Zenimax, because I'm afraid it's killing the game...
    • Tankqull
      Tankqull
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      Habbal wrote: »
      I agree with you, Craglorn totally ruined the game. I've defended ESO agaisnt everything, and now I'm here disappointed. The farming breaks the immersion, and it isn't a challenge at all. Those anomalies should be re-designed for 24 ppl at least, because it should be challenging, and the XP should be decreased significantly, while the re-pop increased to once in an hour. Veteran zone quest should be more rewarding, getting green items isn't motivating. Those anomalies and burial sites could be also in Vet zones, maybe we'd see less people in Craglorn...
      I really would like to get any response on this serious issue from Zenimax, because I'm afraid it's killing the game...

      what immersion in VR? it is broken by having to do the story line of my archenemys with all the insults towards my realm within the story line that was inteded to actually build up immersion from 1-50.
      and it is a hell of a challnge to outdamg the 24 other people trying to grind your anomaly as well...
      Edited by Tankqull on June 8, 2014 6:35PM
      spelling and grammar errors are free to be abused

      Sallington wrote: »
      Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


    • Bromburak
      Bromburak
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      Habbal wrote: »
      I agree with you, Craglorn totally ruined the game. I've defended ESO agaisnt everything, and now I'm here disappointed. The farming breaks the immersion, and it isn't a challenge at all.

      That is bull ***!

      Many of the complaining guys don't want Vet content, don't like to play in other alliance zones, don't want challenges and apparently no options like farming.

      There is nothing they like and there never will be anything that will make them happy!

      Whatever the game offers they come here and QQ. All day mimimi, its ridiculous!

      Edited by Bromburak on June 8, 2014 6:47PM
    • crislevin
      crislevin
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      Habbal wrote: »
      I agree with you, Craglorn totally ruined the game. I've defended ESO agaisnt everything, and now I'm here disappointed. The farming breaks the immersion, and it isn't a challenge at all. Those anomalies should be re-designed for 24 ppl at least, because it should be challenging, and the XP should be decreased significantly, while the re-pop increased to once in an hour. Veteran zone quest should be more rewarding, getting green items isn't motivating. Those anomalies and burial sites could be also in Vet zones, maybe we'd see less people in Craglorn...
      I really would like to get any response on this serious issue from Zenimax, because I'm afraid it's killing the game...

      If you dont already know somebody, its hard to find 3 man to group, 24, lol, basically making it inaccessible for most people.

      I agree Craglorn is a mess, but making it 24 man group zone is not the solution.
    • Bahz
      Bahz
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      Fix the game first, we are getting 100xp a kill for "normal" content.
    • Habbal
      Habbal
      I just want the ridiculous farming to end, and told some ideas how to fix it. I didn't say the whole Craglorn should be 24 men content, but anomalies.
    • Bromburak
      Bromburak
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      Habbal wrote: »
      I just want the ridiculous farming to end, and told some ideas how to fix it. I didn't say the whole Craglorn should be 24 men content, but anomalies.

      So you seriously think we don't find a way how to deal with PvE challenges having less players and in some cases solo?

      In a previous post you said it will kill the immersion, well don't join us and continue with your more cozy play style, how about that?

      Its a player choice how to level and how to have fun.
      Edited by Bromburak on June 9, 2014 2:08PM
    • MrBeatDown
      MrBeatDown
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      I guarantee you over 90% of the people crying about anom nerfs are the same exact ones that do not have more than 1 achievement unlocked for any of the vet dungeons. They give you several vet dungeons with HUGE XP BOOST ON ACHIEVMENT. Plus you get to earn full purple sets that are closer to your level and more useful than the garbage you farm in the Anoms. L2P NOOBS! GET GOOD! LEARN DUNGEONS! MAKE FRIENDS! PREPARE FOR TRIALS.

      They should raise the Level Cap in Craglorn to V10 and be done with it. No more crying about how hard the Craglorn content is for the v-2 that still don't know how to play.

      I enjoy questing in craglorn and it would be much easier to find people for DAILY QUEST if I didn't have to watch the LF ANOM GROUP/LF BURIAL GROUP noobs were gone and not in my craglorn chat channel.

      THey have plenty of ways to POWER LEVEL but are un aware and don't know how to play, because of craglorn being open to any vet player. It created a new way to exploit xp and not enjoy the current content.
    • Bigtuna
      Bigtuna
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      Valn wrote: »
      1. People hate levelling in veteran zones and xp farming is the only other way to get to V12 and enjoy Craglorn. What is it? 38k xp a kill?
      2. Each time you kill anomaly you get a chest. I now have a full inventory of purple gear. I think you get a purple item roughly every 2 minutes, sometimes less
      3. I can now deconstruct these items, level up my skills quicker (not much point after level 40 in crafting skills), sell the purple materials for cheaper
      4. Hirelings now USELESS
      5. Zone chat is filled with LFG FARM LFG ANOMALY LFG XP FARMING
      6. Nobody wants to actually do the craglorn dungeons and trials and quests because everyone is farming

      I myself have done some farming because I find the veteran zones really slow to level and i dont feel like im progressing my character. I just think that farming these is very immersion breaking for some people if they come across huge groups of people farming a boss over and over, and it may be difficult for those people to find groups to do other activities in Craglorn. Now the area just seems like a grinding area.

      And with each of those 50+ people getting a purple item every 2 minutes and eventually having a full inventory at the end of their farming session, it's not really going to do much good for the in game economy. Thank god there isn't a global auction house.

      I think they should increase the xp given in quests. if they remove the farming a lot of people are going to leave the game. but right now it's not doing much good.

      A few reasons why I like what is going on in Craglorn...

      First off I am there because it is the fastest and most efficient way to get to level cap and I want to be at level cap so I can compete in PvP. I play this game and other MMORPGs in addition to other online games for PvP. Being level capped makes it so I am at least near a level playing field in terms of fighting other players. More PvP, such as arenas, dueling system and tournaments will keep me around. If it does not happen I will eventually leave this very fun game for something else that has the level of PvP that I am interested in. PvP four times, I think I've made my point there.

      Second, the grinding groups are fun. This is the first time I have actually engaged with the community in game and it has been great getting to play with some of you online. The Craglorn grinds gave me two things. One, more community involvement, i.e.- group play that requires a team effort and place for people to gather and group up in order to accomplish in game tasks. Which by the way, I will mention point out was the original purpose of the zone, four man group content. So, we have 12 man groups to speed things along some. Deal with it. If that is immersion killing for you I'm sorry. When I am in a group with 11 of my new buddies waxing bosses and having a good time because my xp bar is moving I am feeling pretty immersed in the game. So give it a whirl.

      I am burned out from questing. IMHO the VR system as a whole and being pushed to the other factions for more questing as a reward for "finishing the game" or that part of the main story or whatever seems to me to be some dumb crap that a dude in a suit cooked up because he saw some VERY attractive numbers. Just seems like a cop out to me. Oh, you want more content? Go play through the same stuff in different zones. I.e.- not engaging after 50 levels of doing it already, too time consuming, didn't feel like I was advancing and wtfh!(!&)@_)*)@!&(??? THERE ARE VR 12 IN PvP ALREADY!?
      I think you get my jest

      For me PvE content is going to be a grind, might as well make it fun, rewarding and repeatable like Craglorn currently is. That was on of the things that made WoW fun, good dungeons, that provided and moderate to difficult challenge, which scaled as the game progressed from normal dungeons that took team work, to heroic dungeons that took the work of a well equipped team, to small raids that took a moderate level of organization and tactics, to large raids that took an increasingly more elaborate battle plan and equipment load out to progress through. Game still going, and making money. Activision stock doing okay. Might want to try that tactic, or something similar. Just saying.

      So to end all this I think the main point I want to make in case any dev reads what people are saying here is please keep what is good that we like about Craglorn and forward that part of the discussion as much as what people are saying is bad.

      Thanks.
    • Phantax
      Phantax
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      What game economy? You mean the fragmented excuse we currently have for guild banks/shops?
      An economy would revolve around a global (or faction global) auction house. Then this game would have a truly dynamic economy that other MMOs would be envious of !

      ;)
      High Elf Sorcerer VR12 - Destro / Resto Staff
      I'm a werewolf. If you vamps don't like it.... Bite me !
      We're not retreating... we're advancing in a different direction !
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