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Star-Gazer training rooms. *Suggestion for PvE*

SG_Celerrimus
SG_Celerrimus
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So, while raiding last night I started to think of things that might be able to be added into the game to help with prepping people for things like Trials and Veteran dungeons. I began to think of the Star-Gazers and how they might be able to be worked into this.

I came up with the idea of a practice or testing arena or dungeon.

The idea is that in order to prepare the brave adventurers of Tamriel for the horrors that lurk within Trials of Craglorn and the dungeons of Tamriel, the Star-Gazers brought together mages who specialize in summoning and illusion magic and have setup arenas in the cities of Daggerfall, Davon's Watch, and Vulkhel Guard where adventurers can practice against practice bosses summoned by the Star-Gazer summoners and illusion magic specialists.

Now to get down to the functions.

The Star Gazer arena has three doors. Each door is designed for players in certain groups. The first door is for solo players, the second door is for players in groups of 4, and the third door is for players in 12 man groups.

Inside each of the rooms there are four NPCs that are standing on slightly elevated platforms in the back of a circular room. Each NPC represents a difficulty level for the bosses that can be summoned, such as Easy, Medium, normal, and challenge.

The doors are initially scaled to fit each of the group sizes, so a solo practice boss is by default easier than a 4 man group practice boss, and so on.

When talking to one of the NPCs that represents the desired challenge (which could be marked by banners above each of the NPC's individual platforms), the player(s) can select a dungeon or trial that is on a list in the chat dialogue, and if they select a dungeon the can then select veteran or normal, and from there they can select one of the bosses from the selected dungeon or trial to practice against in the room.

After selecting the desired boss, the summoners will then teleport to balconies in the top of the circular room and summon the selected boss. The players then fight a boss of the difficulty they selected from the specific NPC they talked to. The boss, however, does not drop loot, or drops loot that is lesser than the boss in the dungeon or trial drops.

In the challenge mode, however, the boss could drop loot that is on par with the loot dropped by the boss in the dungeon itself, and a special achievement could be awarded for killing the challenge boss, and or kill all the bosses on challenge mode. The challenge mode boss, however, would need to be harder to defeat than the boss in the dungeon itself.

Achievements, such as the challenge mode achievement, could be awarded for completing bosses in the practice arena that could award things like titles or dyes when the dye system is implemented.

Let me know what you think! :D
Edited by SG_Celerrimus on June 7, 2014 8:48PM
  • seneferab16_ESO
    seneferab16_ESO
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    I think it is a great idea, IF we add a little something to it:

    You can choose to either fight in the arena, or get teleported to a pocket realm. While you are in there, you may assign and unassign skillpoints and morphs freely. When you leave, you return to your normal self.

    This will allow players to try things out both solo and as a group before spending a considering amount of money respeccing after choosing less optimal skills and morphs.
    Edited by seneferab16_ESO on June 7, 2014 8:34PM
    Aerin Treerunner, pre dinner snack
  • Ser Lobo
    Ser Lobo
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    I like the arena concept, and was going to post something similar. Especially for training purposes.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • SG_Celerrimus
    SG_Celerrimus
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    I pray to the divines this gets seen and that perhaps it may get implemented.
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