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So we already have VR14 glyphs. Does that mean you guys intend on milking Veteran Ranks even more?

Slash8915
Slash8915
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There has been a lot of negative feedback towards Veteran Ranks, and I can definitely understand why. But I just noticed that one of my glyphs is already set for VR14 gear. Just how many veteran ranks do you intend on pushing out? It would be kind of stupid to have 49 normal levels and 30 veteran levels.
  • SratPrincess
    SratPrincess
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    .
    Edited by SratPrincess on June 9, 2014 3:26AM
  • Slash8915
    Slash8915
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    Let me take one

    Edited by Slash8915 on June 7, 2014 7:07PM
  • andreas.rudroffb16_ESO
    Craglorn is Vr1-Vr15 (as you see in dungeon finder) ....

    so whats your conclusion ?
  • Slash8915
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    Edited by Slash8915 on June 7, 2014 7:09PM
  • SratPrincess
    SratPrincess
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    .
    Edited by SratPrincess on June 9, 2014 3:26AM
  • Slash8915
    Slash8915
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    Craglorn is Vr1-Vr15 (as you see in dungeon finder) ....

    so whats your conclusion ?

    I never use the dungeon finder, so I didn't know that. This is pretty disheartening.
  • Blackhorne
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    What are you proposing as an alternative? No more leveling at all? Some new ranking system?

    Most of the complaints I've seen about VR have been regarding the content (or lack thereof) and the grind (i.e, that it takes too long to gain each VR), nothing to do with the actual number of ranks.

    Finally, the number of Veteran Ranks has no relation to the number of "normal" levels. Levels 1-49 (or 50 depending on how you count) are the levels of the main and faction questlines. Veteran Ranks are the ranking system for when you've completed those (i.e, when you're a veteran.) So you could have 500 Veteran Ranks, if the content extended that far.

    What, specifically, would you not like about there being a VR14?
  • Ragekniv
    Ragekniv
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    Whatever keeps the subscription revenue flowing. All MMOs have abused this principle business model.

    Hopefully progressive game design is just around the corner! I'm a fool too because I'm still paying a subscription fee and holding out hope the Templars will be balanced and able to wear plate again someday soon.
  • Slash8915
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    Blackhorne wrote: »

    Finally, the number of Veteran Ranks has no relation to the number of "normal" levels. Levels 1-49 (or 50 depending on how you count) are the levels of the main and faction questlines. Veteran Ranks are the ranking system for when you've completed those (i.e, when you're a veteran.) So you could have 500 Veteran Ranks, if the content extended that far.

    That's stupid. So basically, levels 1-49 are just a REALLY long tutorial?
    Blackhorne wrote: »

    What, specifically, would you not like about there being a VR14?

    More levels without extra skill or attribute points, and gear that is hardly better than VR1, for starters.
    Edited by Slash8915 on June 7, 2014 7:25PM
  • crislevin
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    They way VR is constructed, there will be fewer and fewer and fewer players in higher and higher and higher VR zones.
  • Paske
    Paske
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    If they continue this way of VR leveling as it exists today, they will loose even more subs.

    Just look at all the hate fro VR leveling and VR experience.

    Yes there must be progress, but level grinding for grinding sake is not it.
  • madangrypally
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    What I propose is this. Keep the current Vet Ranks but changed how they are obtained.

    A player reaches level 50 and unlocks the Vet zones. These Vet zones are at the stage they would have been if someone has already completed all the current quest. The difficulty is the same but whats different is the quest. There are now a new storyline and it is much shorter for each zone. This storyline lets us see the factions point of view but is still tailored so we dont have DC players killing DC npcs.

    Something like this:
    I reach level 50 on a DC character and unlock VR content. I travel to Auridon and the zone is similar to how a AD would see if he would have completed all the quest. (towns saved, traitors killed, etc). Now instead of doing those quest a whole new quest chain is available that is actually tailored to the DC or to general good deeds.

    Then while they do the above, if they also added DC Vet zones (Each zone is tailored to 3 Vet levels). The original quest/storyline is already completed so they just sprinkle in some random daily quest that are designed to keep the zones peaceful. A bonus is to add a open world pvp option for players but I know that will never happen.
  • phaneub17_ESO
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    The VR system is their way of creating a flexible Tier system or item level improvements. World of Warcraft for example uses an item level budgeting system that keeps going up with harder content. That does not work in Elder Scrolls Online; items and enchants within a given level stay the same based on its quality, the only way to improve an item's stats in damage, armor, and enchant values is to raise the VR each time. It also gives you more health, stamina, and magicka per VR gained to cover the other side of things. This is the purpose for having VR instead of us just stopping at level 50.
  • Slash8915
    Slash8915
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    The VR system is their way of creating a flexible Tier system or item level improvements. World of Warcraft for example uses an item level budgeting system that keeps going up with harder content. That does not work in Elder Scrolls Online; items and enchants within a given level stay the same based on its quality, the only way to improve an item's stats in damage, armor, and enchant values is to raise the VR each time. It also gives you more health, stamina, and magicka per VR gained to cover the other side of things. This is the purpose for having VR instead of us just stopping at level 50.

    But you see, the only thing wrong with that is...

    VR gear doesn't get stronger at the same rate the mobs do. Atleast with the VR1-10 zones. The difference between VR1 and VR10 gear is pretty minimal. While the mobs become significantly stronger.
  • crislevin
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    Slash8915 wrote: »
    The VR system is their way of creating a flexible Tier system or item level improvements. World of Warcraft for example uses an item level budgeting system that keeps going up with harder content. That does not work in Elder Scrolls Online; items and enchants within a given level stay the same based on its quality, the only way to improve an item's stats in damage, armor, and enchant values is to raise the VR each time. It also gives you more health, stamina, and magicka per VR gained to cover the other side of things. This is the purpose for having VR instead of us just stopping at level 50.

    But you see, the only thing wrong with that is...

    VR gear doesn't get stronger at the same rate the mobs do. Atleast with the VR1-10 zones. The difference between VR1 and VR10 gear is pretty minimal. While the mobs become significantly stronger.

    V12 zone too, not that mob get that much stronger individually, but they practically double or triple in numbers.

    In V1-V10 zones, you deal with up to 3 monsters in a group, in V12 zone (craglorn), its 6 in a group. W/o grouping, the zone is practically inaccessible except for really well quipped and well skilled players.
    Edited by crislevin on June 7, 2014 7:59PM
  • bloodenragedb14_ESO
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    i like vr levels, perhaps not the grind in the zones, i think they need to add daily quests to every zone to break the monotony, not just in cyrodiil. im not a big fan of having to go to cyrodiil for daily quests. i want to pve without risk of pvp
  • Lord_Hev
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    Sigh... Is horizontal progression so much to ask for? Instead of lol VR20 grind? I mean really. Enough is enough.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Fuzzylumpkins
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    This, in fact, had already been discussed to death months ago. Vrs are the "new" big content dump every 6-8 weeks that were meant to keep players interested. you can also log in and look around the map at zones that are to suddenly be opened every few months for this to take place.

    Reading up ahead of time could have saved us and you from this thread.
  • Birfreben_Kinghelred
    Slash8915 wrote: »
    The VR system is their way of creating a flexible Tier system or item level improvements. World of Warcraft for example uses an item level budgeting system that keeps going up with harder content. That does not work in Elder Scrolls Online; items and enchants within a given level stay the same based on its quality, the only way to improve an item's stats in damage, armor, and enchant values is to raise the VR each time. It also gives you more health, stamina, and magicka per VR gained to cover the other side of things. This is the purpose for having VR instead of us just stopping at level 50.

    But you see, the only thing wrong with that is...

    VR gear doesn't get stronger at the same rate the mobs do. Atleast with the VR1-10 zones. The difference between VR1 and VR10 gear is pretty minimal. While the mobs become significantly stronger.

    Yeah, I totally agree, I don't know why they'd make the highest levels and gear difficult to obtain. What possible purpose could there be for this? It really is just bad game design.
  • RangerChad
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    They already have VR20 planned.
  • Sakiri
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    The only new level cap increases they are adding is veteran ranks. Get used to it.

    Now if only they werent grindy garbage...
  • RangerChad
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    I actually really prefer the way of leveling in this game vs other MMOs which took me about a year to reach level cap. Or like 8months to a year.
  • SFBryan18
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    At VR50, you will become an Expert Rank 1 or ER1. At ER50, you will become a Master Rank 1 or MR1. Then Idol, Champion, Hero, Legend, Immortal, God... And so on. If anyone ever saw the Guitar Hero episode of South Park, right at the end when they finally reach the top score they earn the final rank. That's pretty much the rank you'll get in any game when you reach that level, not to mention you'll also look like the Warcraft guy that got pwned by Cartman and the Sword of a Thousand Truths. :D
  • Anastasia
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    This, in fact, had already been discussed to death months ago. Vrs are the "new" big content dump every 6-8 weeks that were meant to keep players interested. you can also log in and look around the map at zones that are to suddenly be opened every few months for this to take place.

    Reading up ahead of time could have saved us and you from this thread.


    Fuzzylumpkins - your point is right on.

    Don't be surprised if you get hammered though, for explaining this as I did in another thread. Basically Zeni has HUGE NEON BLINKING SIGNAGE THAT SAID, AND STILL SAYS:
    50+ and 50++ content is for GROUPING UP.


    Group Up early. Group Up often. Don't group up, get yer azz handed to ya. Grouping Up is the way to go. GROUP UP. If you CHOOSE to solo it, you are welcome to try - you may be successful in some of it. But it was in general created with an eye toward GROUPING. Maybe not necessarily full on groups, but duoing, trios etc.

    Whether or not the mechanics available for GROUPING UP actually work well and are user friendly is another discussion.

    If you got to endgame already, whether some might tell you that you zoomed up too fast or you say its your preferred playstyle to get to endcap early - realize that there isn't AS MUCH POPULATION there YET. Presumably Zeni had this planned - the difficulty of mobs, the lesser mitigation of armor and resists etc, since they EXPECTED YOU TO GROUP UP.

    Basic design creation/original vision just is not going to get deleted, erased, recreated because some part of our player population did not realize how difficult the content would be later...and wants something to be adjusted or provided that will make it be more 'equitable' for everyone.

    The equitable part of this is to be achieved by player expertise since they have practiced during allllll those levels and quests they did for 50 levels prior to Vet Content, and benefit from alllllll those build decisions and changes they did prior to Vet Content and, you got it, GROUPING UP, HELPING A FELLA OUT, GIVING A GIRL A HAND, BANDING TOGETHER TO TAKE OUT THE BADDIES.

    Most of the info needed to understand the devs of Zeni before, and during launch interviews and promotional information pretty clearly explained "it was going to get a little harder" in Vet Content, and going to the other two factions to fight was described by them as 'opening up the map'.

    They literally mentioned in interviews that it was a "PLUS"...the players would/could go to the other faction territories, thereby having more content and getting a taste of what went on in the other factions as they fought against the same evil on the PvE side of things. These devs thought players being able to access the other two factions was a 'good' thing, additional fun. It was described that very way.

    As the game goes forward, I've no doubt they will continue to adjust mob difficulty, hp etc. Whether they do it fast enough for those who did not read publicly provided information on the advertisements, retail box back graphs, and many fan sites is beyond me.

    Edited by Anastasia on June 8, 2014 2:54AM
  • andersan
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    @Anastasia‌

    Every point you make regarding grouping up is nullified due to the terrible phasing for quests and you're just grasping at straws to guess at what the devs were thinking. Try again.
  • JosephChip
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    Err, so what... you just thought they were going to stop adding levels? Why?
    I just... ugh.
  • Anastasia
    Anastasia
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    andersan wrote: »
    @Anastasia‌

    Every point you make regarding grouping up is nullified due to the terrible phasing for quests and you're just grasping at straws to guess at what the devs were thinking. Try again.


    I am sorry you have experienced the issues surrounding grouping. Please know that not all people are having those problems. I definitely hope the devs address it. That does not nullify my noting that much of the 'type' of questing play, the 'theme' of the Vet Content and the original vision and design of creating mobs in Vet Content weighted for GROUPS was not known before launch of TESO. Its obvious if those mobs are made 'easier' they will not be at a good scale for GROUPS. All of the advance publicity and buzz about the game made the points I mentioned in my earlier post abundantly clear.

    I guess I'm just frustrated by some, not all, but some players apparently buying this product with little to no foreknowledge of what the game was supposed to be about...what is it people utilize to make their buying decisions for an MMO?

    And if in fact its so unimportant to find out what a game is - its main play mechanics and what the experience will be ie, mainly quest-centric, or primarily social-oriented, or linear leveling with sparkly pathing...then the way they find it when they get in game should not come as a surprise, nor should they demand entire swaths of original game design to be completely deleted or changed to their personal suggestions.

    Pretty sure by now Zeni has heard loud and clear that some people have problems grouping. Whether they think its 'problems' as opposed to a 'different' design for allowing grouping is another story.



    Edited by Anastasia on June 8, 2014 9:18AM
  • Sleepydan
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    Lord_Hev wrote: »
    Sigh... Is horizontal progression so much to ask for? Instead of lol VR20 grind? I mean really. Enough is enough.

    If the elder scrolls version of an mmo can't figure Horizontal progression out, no one can and I'm done with mmo's.
  • GrimlockSaves
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    Veteran Ranks was a stupid stupid stupid idea. Just stupid. Increasing the level cap every other month... What? Are you serious??

    If there is no end-game content and just level increase after increase, this is going to continue to be a game that is JUST about grinding. Achievements and rewards exist to motivate. ADD THAT INSTEAD OF JUST STUPID LEVEL CAP INCREASES. Man, let me at least think I'm not just chasing a carrot on a stick.
  • Mykah
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    I'm fine with vr14 as long as it comes out next January and not a day sooner.
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