And please, No AH. It would ruin so much of the player economy thats current is building quite well.
Please look at the arguments for those who wants the AH.
1. Simple
2. Can buy anything you need
3. Dont have to find a good trade guild
alphawolph wrote: »
And please, No AH. It would ruin so much of the player economy thats current is building quite well.
Please look at the arguments for those who wants the AH.
1. Simple
2. Can buy anything you need
3. Dont have to find a good trade guild
Correct me if I'm wrong. But, you state these things like they are bad, correct?
So you don't want an Ah cause you like it
1. Hard to sell things.
2. Not being able to find what you need.
3. Don't have to be in a guild full of people trying to make a buck off of you instead of being your friends.
Cause I don't get why you like those things.
alphawolph wrote: »Every game with an global auction house is subject to the "buy low, sell high".
Some players make a career out of it.
The problem is... when a player is paying 100,000 gold for a level 10 item, for his new character. Exageration, yes, but hopefully that drives the point home. With multiple markets, you can shop around for a better deal.
But this situation helps the new player. Instead of buying level 10 gear he should be selling his drops and making bank.
I apologize for not being clear... I was referring to other games like WoW, SWTOR, RIFT, etc. This game is different in many ways than those games.
No, its' a fantasy. Give me one example (besides D3) of a game that has an auction house controlled by bots and forcing everyone to pay skyrocketed prices.
I'll go download the game right now and take a look to see if you are correct.
As far as games that have issues with a global auction house, any that have a global auction house.....
But in the end this is all just moot speculation anyway. Because I can easily prove to you auction houses lead to a competitive market place that drives prices downward. Not up. Just go play any of those games I listed in my previous post and you will see that to be the case.
So you can continue to claim auction houses cause bots to inflate the market and make everyone pay higher prices. But they don't.
@Jeremy
1) No. I never said anything about them raising prices on the AH. In fact, it's the exact opposite. I think I mentioned that many times.
"Walmart isn't able to dominate the local competition here in the States because of Chinese sweat shops. If that was the case all the local stores would have to do is open up their own sweat shops to compete. But they can't. Because there are laws against that kind of activity here.
So corporations produce overseas where these laws do not exist. And this allows them to play by a different set of rules than their local competitors."
2) You basically just backed up what I said. Yes, WalMart hurts the Mom n Pop shops because they produce overseas. I don't understand why you're confused. A ware house set up in China paying a nickel an hour for hundreds of employees to farm mats and gold all day is just like the production shops WalMart uses overseas. They are adding a product for the American players (in this case gold). There is such a big market here for gold because the American dollar goes a HELLUVA lot further with them (Chinese) than it does here.
Lets say 100k ESO Gold costs you $10 bucks. That $10 is worth a lot more to them than it is to you. If their "Sweatshops" paid like an American minimum wage, they wouldn't be charging $10 for 100k gold...
If you were farming, how much gold do you acquire in an hour? What's minimum wage now, like 8 bucks? So you made yourself, 5k in that hour? Can you, if you were an American gold seller, sell that 5k for 8 bucks? No. Because the Chinese are producing much more gold at a much cheaper rate. I don't think there are any established gold selling companies in the US outside of private sellers (Like you or me trying to sell our personal gold) for this very reason. The Chinese are able to undercut ANYONE else.
Why does this matter? Because of the large influx of gold in to the economy, especially duped gold which is another topic on it's own. Because there is a HUGE market for gold sellers (It's an ungodly 1.8 billion$ industry in 2007) http://www.nytimes.com/2007/06/17/magazine/17lootfarmers-t.html?pagewanted=all&_r=0 (This is a GREAT read)
When you put in a global auction house, they will set the low prices on all your materials you use for crafting. Which is a BAD thing in a player/crafter economy. If this specific game didn't revolve around player crafter gear being better, the auction house wouldn't be as devastating.
dodgehopper_ESO wrote: »I really wish people would quit asking for this. Auction houses are not good for a community. .
TazerReloaded wrote: »I agree with some previous posts, there are the following main problems with guild stores:
- Limited supply, I am in large trading guilds, but they still sell mostly garbage and not the things I need
- No price comparison, so most items are overpriced, which is bad for the buyer (and the seller because no one buys it), or under priced, which is bad for the seller, because he could have earned more gold with his affords
- Bad search function, so it is time consuming to find items, the category filter does not work correctly and the level restriction is useless as many profession items have no level, and text search is still only possible with (very slow) addons
- No competition and low demand, which makes common items too expensive and rare items too cheap (no price scale by availability)
Nazon_Katts wrote: »Whatever the solution, it must be detached from guilds, public accessible and adjust automatically.
Currently there's way too much work involved on the players' part, since keeping a healthy economy within trading guilds needs constant monitoring of buying and selling, pruning of inactive members and switching of guilds. That's an investment not many are going to make and the drop in population makes it even worse.
Trade is pretty much dead in most of my four trading guilds, probably thanks to the people in charge going MIA or not expecting/realizing the workload involved. This forces me pretty much to change guilds every now and so often, I'll end up as a guild hopper, eventually. And I dislike guild hopping.
The easiest solution remains the AH. I may not like that, but it's the lesser of two evils in the long run. Even more so, when you don't take a global, but localized approach to it. Or only allow buy orders. There's plenty of ways to implement it, actually.
But trade guilds are unresponsive, limited and detrimental to the economy and - most of all - devalue what guilds should be about in the first place.
alewis478b14_ESO wrote: »But people are just joining mega guilds for the sole purpose of having a place to buy/sell. I don't see how that is any better than having a traditional auction house.
alewis478b14_ESO wrote: »But people are just joining mega guilds for the sole purpose of having a place to buy/sell. I don't see how that is any better than having a traditional auction house.
It's better because the market won't be controlled by one or two players, and those of us who dont join "mega guilds" still do fine.
You missed my point. Potential cause does not = certain cause. His statement was assumptive. The only thing that we can know for certain from people posting WTB/WTS in zone chat is that people are wanting to buy and sell stuff and using zone chat to do it. It could be because of the guild system but it could just as easily be a lot of people who don't want to be in a guild.
Then why aren't they using guild store? Why would they spend time on a chat if this guild store does satisfy their needs?
Is it maybe because they can do it better via chat?
You are correct. That could be another reason why some people don't use the guild stores. But read my above response to Razzak. It would still be assumptive to say that that is the only possible reason why people use zone instead of guild stores.
Edited for your pleasure.
methjester wrote: »I've been wanting an auction house this whole time and I've come to realize something. If players want something Zeni just isn't going to add it. If (when) this game goes down in flames, the total lack of a viable economy is going to be a part of it.
You missed my point. Potential cause does not = certain cause. His statement was assumptive. The only thing that we can know for certain from people posting WTB/WTS in zone chat is that people are wanting to buy and sell stuff and using zone chat to do it. It could be because of the guild system but it could just as easily be a lot of people who don't want to be in a guild.
Then why aren't they using guild store? Why would they spend time on a chat if this guild store does satisfy their needs?
Is it maybe because they can do it better via chat?
You missed my point. Potential cause does not = certain cause. His statement was assumptive. The only thing that we can know for certain from people posting WTB/WTS in zone chat is that people are wanting to buy and sell stuff and using zone chat to do it. It could be because of the guild system but it could just as easily be a lot of people who don't want to be in a guild.
Then why aren't they using guild store? Why would they spend time on a chat if this guild store does satisfy their needs?
Is it maybe because they can do it better via chat?
1. It could be the guild system
2. It could be that the guild stores sell too slowly (they sell quicker by using zone chat)
3. It could be that they want to sell to a wider customer base (relates to reason
4. It could be that they don't want to be in a quild.
5. It could be that they want to be loyal to one guild (camaraderie)
All point to the current system as being ineffective.
@Blackwidow
Here's another for the list.
No way to preview gear on your character before actually equipping it.
1. The guild system doesn't point to the guild system being ineffective.You missed my point. Potential cause does not = certain cause. His statement was assumptive. The only thing that we can know for certain from people posting WTB/WTS in zone chat is that people are wanting to buy and sell stuff and using zone chat to do it. It could be because of the guild system but it could just as easily be a lot of people who don't want to be in a guild.
Then why aren't they using guild store? Why would they spend time on a chat if this guild store does satisfy their needs?
Is it maybe because they can do it better via chat?
1. It could be the guild system
2. It could be that the guild stores sell too slowly (they sell quicker by using zone chat)
3. It could be that they want to sell to a wider customer base (relates to reason 2)
4. It could be that they don't want to be in a quild.
5. It could be that they want to be loyal to one guild (camaraderie)
All point to the current system as being ineffective.
1. The guild system doesn't point to the guild system being ineffective.You missed my point. Potential cause does not = certain cause. His statement was assumptive. The only thing that we can know for certain from people posting WTB/WTS in zone chat is that people are wanting to buy and sell stuff and using zone chat to do it. It could be because of the guild system but it could just as easily be a lot of people who don't want to be in a guild.
Then why aren't they using guild store? Why would they spend time on a chat if this guild store does satisfy their needs?
Is it maybe because they can do it better via chat?
1. It could be the guild system
2. It could be that the guild stores sell too slowly (they sell quicker by using zone chat)
3. It could be that they want to sell to a wider customer base (relates to reason 2)
4. It could be that they don't want to be in a quild.
5. It could be that they want to be loyal to one guild (camaraderie)
All point to the current system as being ineffective.
2. This one could be true but it is certainly not the only factor in why people would be using zone chat to buy/sell.
3. Same as 2 and I'd say this is a pretty weak point in the guild system being ineffective. This seems more like people just using extra resources because they are available to them.
4. Not wanting to be in a guild doesn't point to the guild system being ineffective.
5. Only wanting to be in one guild doesn't point to the guild system being ineffective.
Only 2 and 3 could point to the guild system being ineffective (and what anyone considers ineffective is incredibly subjective). In my opinion, the system is effective if it works. People can buy/sell in their guilds if they choose or they can go into zone chat and buy/sell there. Or they can do both. Seems like it is working.
Yes, I realize you meant guild system but that doesn't mean your response was any less logical. (Mainly due to lack of explanation on what you meant and partly due to the fact that some of your answers don't really apply to why the guild system is ineffective. Explanation below.)1. The guild system doesn't point to the guild system being ineffective.You missed my point. Potential cause does not = certain cause. His statement was assumptive. The only thing that we can know for certain from people posting WTB/WTS in zone chat is that people are wanting to buy and sell stuff and using zone chat to do it. It could be because of the guild system but it could just as easily be a lot of people who don't want to be in a guild.
Then why aren't they using guild store? Why would they spend time on a chat if this guild store does satisfy their needs?
Is it maybe because they can do it better via chat?
1. It could be the guild system
2. It could be that the guild stores sell too slowly (they sell quicker by using zone chat)
3. It could be that they want to sell to a wider customer base (relates to reason 2)
4. It could be that they don't want to be in a quild.
5. It could be that they want to be loyal to one guild (camaraderie)
All point to the current system as being ineffective.
2. This one could be true but it is certainly not the only factor in why people would be using zone chat to buy/sell.
3. Same as 2 and I'd say this is a pretty weak point in the guild system being ineffective. This seems more like people just using extra resources because they are available to them.
4. Not wanting to be in a guild doesn't point to the guild system being ineffective.
5. Only wanting to be in one guild doesn't point to the guild system being ineffective.
Only 2 and 3 could point to the guild system being ineffective (and what anyone considers ineffective is incredibly subjective). In my opinion, the system is effective if it works. People can buy/sell in their guilds if they choose or they can go into zone chat and buy/sell there. Or they can do both. Seems like it is working.
You do realize when I say 'guild system' I'm referring to the guild store system. So for 1 this would comprise of all the faults. So, poor and ineffective filters, no search field (by name or partial name), only two ways to sort the list, can only buy complete stacks, etc.
For two, they can sell quicker because they are reaching a larger customer base. They are also able to sell the quantity the customer needs. Can you imagine the following;
Person A - WTS stack of iron for 300g
Person B - I'll buy 50
Person A - Sorry you have to buy the who stack or no deal
I can tell you how the conversation would go next.
Person B - WTF? No deal
*Buys from the other person who will sell half the stack*
3 being true is a reason for 2 to be true.
Guild stores only work for you if you are in a guild. Not being in a guild = not having access to a guild store = the guild store being ineffective to YOU.
By being in just one guild, you are not in 4 more. You only have access to one guild store and it will only deal with 499 other people.
With a trading house system;
1 depends on the programs to actually let it have proper filters and search function.
WRT 2 and 3, a trading house will present what you are selling to everyone (so wider than zone) and you will be able to sell as per the quantity needed by the customers. This all adds up to a quicker sell.
With 4 you don't have to be in a guild to benefit off of a trading house
With 5, guilds can be about camaraderie as they should be. So whether or not they choose to be in one or five, it has no bearing on market access.
dodgehopper_ESO wrote: »I really wish people would quit asking for this. Auction houses are not good for a community. The system they've created is good for different circles of friends all banding together and working with one another. Could they add a few more Guilds? Maybe. Could they expand the #'s allowable to 1000 Probably. I really don't want to ever see them do what you guys are asking, as much as I don't want to see people hopping around on Pink Bunny mounts.
To be honest, if I had my way, the only way you could buy or sell is if you set up a stand in a Marketplace. I don't care if you pay a hireling to manage it for you, I'd much rather something like this than a guild store. Exchanges make things too easy to acquire. I would much rather friends/guilds band together to get what they need, and that is a big disagreement I have with a lot of MMO's. Please No.
Ready to start counting?Alphashado wrote: »I can't help but wonder how many people truly understand what they are asking for.
Of course you can. Have regional AHs and limit the items and total participants to break it up.Alphashado wrote: »This isn't wow or your average MMO where the auction houses can be isolated to individual servers. This is one single gigantic server broken down into phases.
Alphashado wrote: »A million people all using the same auction house is terrible. Everything would be worthless to the average joe. Wanna know who would love to see it though? Gold farmers. They could then sell all of their hacked goods in gigantic bulks and make a ton of gold. Gold that you no longer have by the way because that yellow temper you have that used to sell for 2k now sells for 2 gold.
Everyone can participate in an AH. Especially in a matured economy that already shows mudflation, it's a whole lot easier for new players to gain gold that way, as an AH will automatically adjust prices, while quest rewards and mob drops have to be manually altered by the developers.Alphashado wrote: »But no worries, because you can get all the gold you want from the gold sellers that are exploiting a million player auction house like Donald trump because they are the only ones able to sell a thousand stacks of jute per day.
Nazon_Katts wrote: »Ready to start counting?Alphashado wrote: »I can't help but wonder how many people truly understand what they are asking for.Of course you can. Have regional AHs and limit the items and total participants to break it up.Alphashado wrote: »This isn't wow or your average MMO where the auction houses can be isolated to individual servers. This is one single gigantic server broken down into phases.Alphashado wrote: »A million people all using the same auction house is terrible. Everything would be worthless to the average joe. Wanna know who would love to see it though? Gold farmers. They could then sell all of their hacked goods in gigantic bulks and make a ton of gold. Gold that you no longer have by the way because that yellow temper you have that used to sell for 2k now sells for 2 gold.
How will they make tons of gold, if their farmed mats sell for 2 gold? By your definiton, this would actually hurt gold farmers. Not to forget that a million people not only up the supply, but raise the demand as well. So that's not going to happen, at least not for raw mats nor tempers.Everyone can participate in an AH. Especially in a matured economy that already shows mudflation, it's a whole lot easier for new players to gain gold that way, as an AH will automatically adjust prices, while quest rewards and mob drops have to be manually altered by the developers.Alphashado wrote: »But no worries, because you can get all the gold you want from the gold sellers that are exploiting a million player auction house like Donald trump because they are the only ones able to sell a thousand stacks of jute per day.