I feel exactly the same way. My Templar is VR6 and got stuffed as soon as the Craglorn patch came out. Dead in it's tracks, as mobs do wayyyy too much damage. Softcapped Armor. Sure my health is a little on the low side, but still, Up until this point, it was always enough I'm still kicking about 1600ish, since my skills are so magicka heavy, and my stam gets eaten away with blocking/rolling.
I feel exactly the same way. My Templar is VR6 and got stuffed as soon as the Craglorn patch came out. Dead in it's tracks, as mobs do wayyyy too much damage. Softcapped Armor. Sure my health is a little on the low side, but still, Up until this point, it was always enough I'm still kicking about 1600ish, since my skills are so magicka heavy, and my stam gets eaten away with blocking/rolling.
There was an actual change that caused this. Mobs, technically, aren't doing more damage but your armor is mitigating less.
Armor mitigation is based on a linear scale that goes down from the hard cap. Before the patch that caused these issues, the armor hard cap didn't change from VR1-VR10. Now, the hard cap raises with each level, so you need more armor at higher VR levels than you had previously to mitigate the same % of damage.
Chalk it up as another stealth nerf.
VR zones are completely empty outside of Craglorn...how do you expect to find someone to group with? You could beg for help in Craglorn but that's pretty obnoxious.
VR zones are completely empty outside of Craglorn...how do you expect to find someone to group with? You could beg for help in Craglorn but that's pretty obnoxious.
The VR7 zone I am in has little Zone chat and I rarely see anyone else. See few players in towns. It is getting harder every level to complete the group world bosses/dolmans because the population seems sparse.
Or maybe I am just imagining things.
nfadel1_ESO wrote: »I honestly haven't really had much desire to play with my V2 simply because of the excessive difficulty of trying to complete the quests. Agreed that the quest rewards are not what they should be and until this gets resolved I don't see why I should waste my time pulling my hair out. I have tried grouping with several new people and added them as friends but most of them hardly get on anymore. It is very frustrating also when trying to complete a quest and the one friend you did make last week is no longer on the quest you are currently doing so they cannot help you.
Humanophage wrote: »I thoroughly agree with the sentiment, but it's too late to fix.I think that the level of mobs should be determined by what kind of mob they are; not by which zone they inhabit.
Why can't a dangerous level 50 monster inhabit the starting location? Why must all monsters in a location fit within a certain level range? Many games eschewed such rigidity, and it worked well for them. For example, in Gothic I-II you simply had to flee from tough monsters at low levels. In Ultima Online, an ogre would be about equally strong in any part of the world.
The way it stands, there is no feeling of progression except by comparing yourself to other players. Well, at least there is no level scaling.
kevjon74_ESO wrote: »nfadel1_ESO wrote: »I honestly haven't really had much desire to play with my V2 simply because of the excessive difficulty of trying to complete the quests. Agreed that the quest rewards are not what they should be and until this gets resolved I don't see why I should waste my time pulling my hair out. I have tried grouping with several new people and added them as friends but most of them hardly get on anymore. It is very frustrating also when trying to complete a quest and the one friend you did make last week is no longer on the quest you are currently doing so they cannot help you.
Exactly this. I stopped playing a few days ago even though I still have time left on my subscription. I keep checking the forums to see if anything is going to be done to tweak the difficulty of VR mobs, since as it stands it just isn't fun to play anymore. Not going to bother leveling a play style I don't want to play, as all play styles were supposed to be valid.
eobethb14_ESO wrote: »kevjon74_ESO wrote: »nfadel1_ESO wrote: »I honestly haven't really had much desire to play with my V2 simply because of the excessive difficulty of trying to complete the quests. Agreed that the quest rewards are not what they should be and until this gets resolved I don't see why I should waste my time pulling my hair out. I have tried grouping with several new people and added them as friends but most of them hardly get on anymore. It is very frustrating also when trying to complete a quest and the one friend you did make last week is no longer on the quest you are currently doing so they cannot help you.
Exactly this. I stopped playing a few days ago even though I still have time left on my subscription. I keep checking the forums to see if anything is going to be done to tweak the difficulty of VR mobs, since as it stands it just isn't fun to play anymore. Not going to bother leveling a play style I don't want to play, as all play styles were supposed to be valid.
This is the same experience for me and my BF. I had connection issues after the Craglorn patch and he is experiencing the "VR content is stupid hard".
We found ourselves logging in less and less. Even though supposedly my connection issues are fixed. The game issues are not.
We do not mind an occasional difficult pull, or a quest mob that needs a little strategy, but when almost any pull is death. When mobs come in packs that seem to be able to non-stop special attack you from all angles, it just stops being fun.
Yes, the characters feel like they get weaker every level, what exacly are we fighting for in VR content, just to get through it all? VR contents just makes no sense.
If Craglorn had been opened as an alternative leveling area to VR...maybe that could have saved it, but for us....it is sadly game over.
VR9 Malabal Tor mobs autoattacks for 310 damage, blocked uppercut still deals about 470 damage.
Average VR10 person's HP is at 2k. 300/2k health= 15% HP lost per autoattack every 2 seconds. 3 mobs = 45% hp lost to autoattacks every 2 seconds.
These values are for softcapped armor and spell resistance btw.
born2beagator wrote: »Wow, surprised the l2p jerks haven't derailed this thread. A certain loser who I will not name sure made a butt of himself on the "pve is boring thread"
I agree with everything said
Glad to see I'm not the only one who feels this way. While I understand that VR zones are supposed to be a challenge, and I wholeheartedly welcome that fact, the zones need to be made challenging in a well thought-out and logical manner. Buffing every mob in VR zones just to make them more challenging isn't well thought-out or logical; it's just kind of lazy.