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~+~ How are Anomalies not nerfed yet? ~+~

  • Siliconhobbit_ESO
    Siliconhobbit_ESO
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    When the Craglorn patch dropped, I was told by guild members about the anomaly grinding.

    I ventured out with some guildmates and we stayed at one anomaly and killed the boss as it spawned every 4 minutes or so. XP from the boss was varied, as in sometimes I got XP and other times I did not. It all depended upon how many people were at the anomaly killing the boss.

    After a couple hours of this, I got rather bored and I got rather suspicious.. While I enjoyed the increased chance of epic drops from the chest, and the occasional XP I got as well, I did not like standing around doing nothing and getting an assured loot drop each time the boss died.

    On top of that, it felt like exploiting to me.

    I know...everyone is going to claim it's not an exploit. It's a game mechanic that was tested on the PTS and went live and that's that.

    Well...it STILL felt like exploiting to me and since I have no idea how Zenimax is going to approach this situation, I stopped doing it. Near guaranteed epic drops for standing around doing nothing but killing the same veteran boss that spawns every 4 minutes or so, with very little skill and next to no danger of dying at all, feels like an exploit.

    So I bowed out and I have not returned to Craglorn since then.

    I am at vet level 8 right now. I'm perfectly content to continue questing in the Vet zones, doing quests, public dungeons, dark anchors, and world bosses, and finishing UP those Vet zones one at a time until I finally make it to Craglorn via the normal progression.

    The only problem however is that all of the Vet zones are near ghost-towns now. Before Craglorn I could expect to see many many players going about their business doing the same thing I was doing in the Vet zones.

    Now, a call for help at a Dark Anchor or a world boss seems to fall upon deaf ears in the vet zones. I sometimes wonder if I am the only player IN the zone to begin with.

    I hope that whatever changes are made to Craglorn, brings the player base back to the Vet Zones. It's getting a bit lonely out here...
    Sinister Swarm
    15 Years of Gaming Excellence
  • Kayira
    Kayira
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    Everyone who lashes out to Zenimax and says they will nerf it. All the moderator said that there will be changes to it. So lets have a look at the changes before you all decide that the exp and loot will be nerfed to the ground.
    EU PC
    In Game Tag: @Silthoras

    Raid Mains: Warden and Templar Heals
    DDs: Mag Sorc and Mag Necro
  • Malmai
    Malmai
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    Here comes the nerf, selfish people are selfish why are you forcing people if they dont want to quest, where is the freedom.
  • Doctoruniverse
    Doctoruniverse
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    Well silicon before anomaly it was kardala and before craglorn it was wayrest sewer runs.

    If questing is boring to people the second time and there is no alternative then most people will just say fu*k it and leave the game.
  • Cutekhaos
    Cutekhaos
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    So I decided to see what all of the commotion was about.

    Couple of disclaimers; I am a bow/dw nightblade, V2 and was not grouped.

    I was only at this an hour, I have zerged grouped in other MMO's but this was by far the most boring; to those who did this longer kudos.

    There were about 15 people during1 to 2pm est at the two nodes out of the five that Dulfy has listed on her site. The exp was marginal at best, literally gained less than doing a quest that involved kill x monsters. So for me wasn't really a plus and any thoughts about grinding anything when right out the door with how mind numbing the process was, again if this is your bag more props to you.

    As for the loot which seemed to touch off this debate. The items were all V2 as that was my level, there was far more color variance in my experience. Total haul was 5 purples, 8 blues the rest was green and white items, 5 empty grand soul shards.

    Now as someone that went into this in crafted/quest greens, most of the purples went to upgrade gear, the rest was researched or d/e'd. Rinse and repeat with the blues and greens. Crafting wise I got mats that were not anymore useful than if I just quested. Gear was marginally better than straight questing and on par with dungeon grinding, which on my opinion is perfectly fine.

    Leave the anomaly's alone, if people want to grind them let them. It breaks up the questing and encourages community co-op. The loot isn't a huge deal unless you just need to complain about something.
    Edited by Cutekhaos on June 6, 2014 3:15AM
  • Grampa_Smurf
    Grampa_Smurf
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    I can see how players say why hasn't this been Nerfed, But not all players get full experience points out of these, most only get 1/2 and a full points every now and then. The main players that get full all the time are the toons that have a high burst damage and get in there required amount of damage to collect the points. And as op said 1.5-2 mill points per hour is just a little high, at best I got 1.3 -1.5 mil which is still great but that was working with a great group and it worked.

    Which leads me to another point it also promotes grouping and we know that Zenimax likes this type of play, After all why build an area made for grouping and then punish players for doing what they wanted them to do.



    Life isn't measured by the breaths we take, but by the moments that take our breath away.
  • Ohioastro
    Ohioastro
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    No-risk exercises that drop loot like candy for no work don't belong in a game like this. It's the equivalent of using a console command to give yourself god mode in a single player game. And, yes, it does impact the rest of us. A lot. Because it drains all of the players away from all of the alternatives, and it makes it actively foolish to do anything else to gear up.
  • Grampa_Smurf
    Grampa_Smurf
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    I have taken advantage of this from v4 to v12, I was one of these guys doing all quest for achieves, but that patch they did that reset all my quest ( btw is still not fixed ) was not going to start over (couldn't even if I wanted to as there is just no quest to do ). So that put me in a spot of waiting for them to fix that issue and me wanting to keep leveling. As it happened I went to look at this area and followed the zerg........now I'm V12 and leveling another player :)



    Life isn't measured by the breaths we take, but by the moments that take our breath away.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    The problem with things like this is that they're not nerfed immediately. They're allowed to go on for weeks. All these people who happen to be at that point in the game get bags and bags of goodies and then... it's nerfed.

    This, however, is hardly unique to ESO. What I would suggest is that anyone who wants bags of goodies and this apparently fast XP (one of them will be nerfed most certainly if not both) is to get out there and do it now. Tell anyone who needs to know and would otherwise throw a tanty on Monday. Everyone wins/loses equally.
  • Lunerdog
    Lunerdog
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    I tried it last night, bored me outta my wits.

    Had just turned Vet 3 and it got me about halfway to Vet 4 and an inventory full of stuff.

    What I was doing it for was to get some decent gear to maybe give me a slightly easier time of things against the trash mobs in the Vet areas as that sort of difficulty over and over and over is making me play Alts more than my Vet character.

    I wish they'd work as hard and as quickly at balancing this game and fixing quests as they do at nerfing everything.
  • Sakiri
    Sakiri
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    Solution?

    VR1-12 now has the difficulty of 1-50.

    You're welcome.

    Less soul crushing, same story/lore/exploration.
  • Mablung
    Mablung
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    Ohioastro wrote: »
    No-risk exercises that drop loot like candy for no work don't belong in a game like this. It's the equivalent of using a console command to give yourself god mode in a single player game. And, yes, it does impact the rest of us. A lot. Because it drains all of the players away from all of the alternatives, and it makes it actively foolish to do anything else to gear up.

    I agree. However, Zenimax should stop penalizing players for their poor game design. IF this zone had been tested extensively, this would have been an easy find. Had this been on a PTS available to everyone, this would have been one of the first things players reported because it is the path of least resistance when leveling.

    They have ruined veteran zones and patching the xp gain or spawn rate or however they intend to fix this is not going to drive players back to those zones. I fear it will only alienate them and cause more subs to be cancelled.
    Edited by Mablung on June 6, 2014 5:06AM
  • ExiledKhallisi
    ExiledKhallisi
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    When new skill trees emerge....I feel sorry for all the people who skipped questing for skill pts. Not to mention, why skip 95% of the game to stand around diddling in the 5% coated in exploited boss fights, form builds and laggy PvP? I just don't understand. Also, please nerf the crap out of this. ;)
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • steveb16_ESO46
    steveb16_ESO46
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    aleister wrote: »
    What?! There's a way to bypass the soul-crushing grind to get to the parts of the game I really want to play? Awesome! How do I get in on this?!
    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    Oh...

    Learn the lesson. The way to top players get theri VR ranks is to find these exploits and go for it before they're nerfed. The rest of us have to keep grinding through the VR crap.
  • psychoman88ub17_ESO
    Tosalius wrote: »
    I agree with this post, but I'm taking advantage of it because the quest grind sucks for me and I can't get groups for dungeons because I'm a Stamina build NB :(

    At first I resisted this grind as it wasn't in the "spirit of the game" to me, but I caved in. I've gone from VR2 to VR4 faster then I went from 40 to 41!!!

    Lol noones gonna keep you out of a group in dungeons for that, if they do they r not worth your time.
  • ShADoW0s
    ShADoW0s
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    Trust ZOS to stop the only few ways of grinding exp.
  • countesscrownub18_ESO
    Notice how if its a Nerf post ESO is all over it. But they still do not fix the ongoing problems.
  • Maximis_ESO
    Maximis_ESO
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    Emperor wrote: »
    I'm not usually one to ask for nerfs, but this is kind of ridiculous.

    People can grind 2 anomolies at once with a group of ~12 people and get ~1.5-2 MILLION experience per hour. People are going from V1 to V12 in 1-2 days. This is absurd. On top of that epic (purple) items are flooding the market for veteran ranks. I don't think this really needs to be adjusted though because if the anomolies are nerfed there won't be so many people grinding them which will mean less epic items will flood the market.

    I understand that people complained about the quest grind and that they wanted a different way to level, but that doesn't mean give us a way to get all 12 veteran rank levels in 1-2 days! There is absolutely no "wow factor" for people that are V12 anymore. V12 used to mean that you saw everything ESO has to offer. V12 used to mean that you had a lot of experience with the game and were most likely a skilled player. V12 used to mean you were a nerd. Now V12 just means you spent 1-2 days grinding anomalies.

    I'm not saying nerf anomalies so hard that they are pointless to do or grind for the people that want to level that way, but nerf it enough to bring it down to a normal level compared to all the other ways of leveling (dungeons, quests, and PvP).

    Discuss.

    EDIT:
    To those that think there is no difference between V1 and V12....
    There is a HUGE difference. The armor has more defence, the weapons have more damage, the potions are more effective, the list goes on and on. Look up the numbers if you don't believe me.

    The thing that bugs me is the I have no option to level through VR besides questing and after my faction. I was done. I didn't want to quest through the other factions. My faction pride is gone because right now I'm part of the DC. I can't level in PVP because the xp is terrible and even though they double player kill xp it still is terrible. So my only other option is to grind the anomalies.

  • cisadanepajsuxrwb17_ESO
    DAMMIT PEEPUL! This thing is supposed to be a public secret! Dont alert the cops when ur thieving!
  • Kwas
    Kwas
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    Very much doubt nuking the XP for anomalies (which is probably what's going to happen) will bring people back to their respective VR zones. I know I don't plan to go there.

    V7 now, will probably end up somewhere near V10 depending on how hungover I'll be Sat/Sun.

    I'll probably move to the "next big thing" to get 12 and then rush through the main quests to get points / shards.

    Nerfing the XP won't change the fact that a fair number of people simply don't want to "help" their respective "enemy" factions. Especially when there's no reward for doing it.
  • Phantax
    Phantax
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    Quick everybody, get levelling before they screw this up too.
    Yet again exploiters prosper and the rest of us get the finger !

    :(
    Edited by Phantax on June 6, 2014 9:23AM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Anastasia
    Anastasia
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    Emperor wrote: »
    I'm not usually one to ask for nerfs, but this is kind of ridiculous.

    People can grind 2 anomolies at once with a group of ~12 people and get ~1.5-2 MILLION experience per hour. People are going from V1 to V12 in 1-2 days. This is absurd. On top of that epic (purple) items are flooding the market for veteran ranks. I don't think this really needs to be adjusted though because if the anomolies are nerfed there won't be so many people grinding them which will mean less epic items will flood the market.

    I understand that people complained about the quest grind and that they wanted a different way to level, but that doesn't mean give us a way to get all 12 veteran rank levels in 1-2 days! There is absolutely no "wow factor" for people that are V12 anymore. V12 used to mean that you saw everything ESO has to offer. V12 used to mean that you had a lot of experience with the game and were most likely a skilled player. V12 used to mean you were a nerd. Now V12 just means you spent 1-2 days grinding anomalies.

    I'm not saying nerf anomalies so hard that they are pointless to do or grind for the people that want to level that way, but nerf it enough to bring it down to a normal level compared to all the other ways of leveling (dungeons, quests, and PvP).

    Discuss.

    EDIT:
    To those that think there is no difference between V1 and V12....
    There is a HUGE difference. The armor has more defence, the weapons have more damage, the potions are more effective, the list goes on and on. Look up the numbers if you don't believe me.

    The thing that bugs me is the I have no option to level through VR besides questing and after my faction. I was done. I didn't want to quest through the other factions. My faction pride is gone because right now I'm part of the DC. I can't level in PVP because the xp is terrible and even though they double player kill xp it still is terrible. So my only other option is to grind the anomalies.

    **I didn't want to quest through the other factions.**

    The V-R content, how it was to be implemented and questing through the other factions territory was completely, totally, clearly described, annotated, publicized and advertised far in advance of the games release/launch.

    Anyone buying this game could easily have been informed that was the path they would be directed onto after they got into Vet + content. Asking for bug fixes, grouping up issues, class balance, experience and loot reward adjustments - those are possible changes.

    Saying we as individuals have decided for whatever reason that we 'don't like' a feature that was a fact, was in place and known to be a feature way before the product went to market is not feasible to just up and 'change'. Comeon.
    Edited by Anastasia on June 6, 2014 9:59AM
  • McDoogs
    McDoogs
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    Kayira wrote: »
    Everyone who lashes out to Zenimax and says they will nerf it. All the moderator said that there will be changes to it. So lets have a look at the changes before you all decide that the exp and loot will be nerfed to the ground.

    That's because pretty much every change they've made to this point can be considered a 'nerf to the ground'. Look at Kardala, it's not worth doing at all now.
    Edited by McDoogs on June 6, 2014 10:08AM
  • SilverWF
    SilverWF
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    Emperor wrote: »
    I'm not usually one to ask for nerfs, but this is kind of ridiculous.

    People can grind 2 anomolies at once with a group of ~12 people and get ~1.5-2 MILLION experience per hour. People are going from V1 to V12 in 1-2 days. This is absurd. On top of that epic (purple) items are flooding the market for veteran ranks. I don't think this really needs to be adjusted though because if the anomolies are nerfed there won't be so many people grinding them which will mean less epic items will flood the market.

    I understand that people complained about the quest grind and that they wanted a different way to level, but that doesn't mean give us a way to get all 12 veteran rank levels in 1-2 days! There is absolutely no "wow factor" for people that are V12 anymore. V12 used to mean that you saw everything ESO has to offer. V12 used to mean that you had a lot of experience with the game and were most likely a skilled player. V12 used to mean you were a nerd. Now V12 just means you spent 1-2 days grinding anomalies.

    I'm not saying nerf anomalies so hard that they are pointless to do or grind for the people that want to level that way, but nerf it enough to bring it down to a normal level compared to all the other ways of leveling (dungeons, quests, and PvP).

    Discuss.

    EDIT:
    To those that think there is no difference between V1 and V12....
    There is a HUGE difference. The armor has more defence, the weapons have more damage, the potions are more effective, the list goes on and on. Look up the numbers if you don't believe me.

    Greed and envy I feel here
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • SilverWF
    SilverWF
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
    So, I have my weekend to raise my lvl
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Emperor wrote: »
    Discuss.
    You're upset VR12 no longer has much e-peen value, I get that.

    Anything of substance to your complaint though?

  • Kililin
    Kililin
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    I think it is funny watching what ZOS is doing.
    They introduce a thing lots of people obviously like, after some early adopters (that are long VR12 + twinks) and "play the game as its meant to be"-people begin to complain they decide to nerf it.

    Outcome: another bunch of people totally pissed of. and probably quitting.

  • steveb16_ESO46
    steveb16_ESO46
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    The problem I have each time this happens is that the exploits are not some obscure thing you could not possibly anticipate. That's fine - it can be hard to spot issues.

    But these aren't the case. They are out in the open and plainly obvious. And they are usually another variant of the previous exploit.

    The end result is that people in a position to exploit get a few weeks free run at speed levelling to cap.

  • davidetombab16_ESO
    davidetombab16_ESO
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    veteran levels in eso are extremely boring ,every trick to avoiding them is a good idea
    Edited by davidetombab16_ESO on June 6, 2014 10:49AM
  • wrlifeboil
    wrlifeboil
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    The only part of it that HAS to be nerfed is the loot. It's definitely insane. They're not "EPIC" if everyone can get them that easily.

    As for the xp, I can at least understand wanting to grind an alt. However, as someone who is playing almost entirely for questing, I've never understood wanting to grind to max level. What are these non-questing people going to do when they're VR12? Do the repetitive borefest known as Cyrodiil?

    Yep, it's about that time for the VR12s to start suggesting 'fixes' to make it more difficult for the players following.
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