Be great to see a 64 bit client.
A lot easier said then compiled from what I have read.
Whole lot of 64 bit systems out there with 4+ gigs of ram.
I wonder if this client is even large address aware in 32 bit?
Be great to see a 64 bit client.
A lot easier said then compiled from what I have read.
Whole lot of 64 bit systems out there with 4+ gigs of ram.
I wonder if this client is even large address aware in 32 bit?
Yes, it is. LAA programs can use 3GB on a 32-bit system, and 4GB on a 64-bit system.
Be great to see a 64 bit client.
A lot easier said then compiled from what I have read.
Whole lot of 64 bit systems out there with 4+ gigs of ram.
I wonder if this client is even large address aware in 32 bit?
Yes, it is. LAA programs can use 3GB on a 32-bit system, and 4GB on a 64-bit system.
Thank you. That will save me time trying to look it up and modifying the client.
I'll have to stick the task manager open on monitor #4 and see how memory usage goes.
Be nice to see loading screen go away due to textures and areas being cached in my 24 GB. (not the fastest ddr3 but a decent amount)
(edit to fix a typo)
danno816_ESO wrote: »Correct me if I'm wrong, but even with a 64 bit client, all those people (myself included) who have 8+ gigs of RAM still would not be able to use all this RAM since the game must be programmed with a limit on how much memory to use.
Chances are the game would still be programmed to use no more than 2 gigs since the programmers have to account for those who have a 64 bit system but only have the minimum requirements which is 2 gigs.
The only way to make it improve the actual game experience (loading and keeping more stuff in RAM) would be to make a separate 64 bit client and up the system requirements for it. This I do not see happening.
According to steam survey about 73% of systems are 64 bit these days. I agree it would be nice for developers to cater a bit more to the next generation of gaming (which at this point became available 10+ years ago) but programming 2 different clients would be a nightmare.
danno816_ESO wrote: »Correct me if I'm wrong, but even with a 64 bit client, all those people (myself included) who have 8+ gigs of RAM still would not be able to use all this RAM since the game must be programmed with a limit on how much memory to use.
Chances are the game would still be programmed to use no more than 2 gigs since the programmers have to account for those who have a 64 bit system but only have the minimum requirements which is 2 gigs.
The only way to make it improve the actual game experience (loading and keeping more stuff in RAM) would be to make a separate 64 bit client and up the system requirements for it. This I do not see happening.
According to steam survey about 73% of systems are 64 bit these days. I agree it would be nice for developers to cater a bit more to the next generation of gaming (which at this point became available 10+ years ago) but programming 2 different clients would be a nightmare.
A non-LAA 32-bit program can only use 2GB of RAM, whether it's on a 32 or 64-bit OS. A LAA 32-bit program can use 3GB on a 32-bit OS, and 4GB on a 64-bit OS. No 32-bit application, no matter how it's programmed, can ever use over 4GB of RAM no matter what kind of system you're on or how much RAM you have. To go over the 4GB limit the application has to be 64-bit.
And making a 64-bit client isn't as tough as you think. There is some work involved but it doesn't involve making a whole new client, just some changes in places. WOW has had a 64-bit client for several years now, and it just requires 2 files to be changed (the .exe and one other one).