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The difficulty level of some VR mobs just doesn't make much sense.

Bler
Bler
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Specifically skeevers. I don't feel like they should cause a heavy armor, dual wielding BAMF much trouble. Their slam attack does like 280 dmg per hit which I find a bit annoying.
Edited by Bler on June 3, 2014 9:19PM
My Character:

Priso: VR12 High Elf Sorcerer. Guildmaster of the Blood Knights of Sithis.

My Guild:

The Blood Knights of Sithis is a 170+ man Vamp PVP guild that does it's PVPing in Wabbajack. PM me in-game or on the forums for an invite! All vamps are welcome!
  • Commonpain
    Commonpain
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    I knew it, Mehrunes Dagon's newest experiment are Rats on Veteran Steroids... Sooner or later... they will devour all nirn...

    All hail Lord Dagon!

    (please spare my life, lord dagon. it was the guy above who unraveled thy evil plan)
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    I call kill a boss (public dung ones) easier than a group of 5 mobs.
  • Bler
    Bler
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    I think that the level of mobs should be determined by what kind of mob they are; not by which zone they inhabit.
    Edited by Bler on June 4, 2014 9:23PM
    My Character:

    Priso: VR12 High Elf Sorcerer. Guildmaster of the Blood Knights of Sithis.

    My Guild:

    The Blood Knights of Sithis is a 170+ man Vamp PVP guild that does it's PVPing in Wabbajack. PM me in-game or on the forums for an invite! All vamps are welcome!
  • Lunerdog
    Lunerdog
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    Bler wrote: »
    I think that the level of mobs should be determined by what kind of mob they are; not by which zone they inhabit.



    Your right you know :)

    Bit silly when poxy rat takes two Crystal Blasts and a Mages Wrath before I can put it in a sandwiche.
  • TerrorScream
    TerrorScream
    Soul Shriven
    ive died like twice to mudcrabs accidentally light attacking one nearby when there was a group of 3, little buggers murdered my sorc
  • Crescent
    Crescent
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    VR9 Malabal Tor mobs autoattacks for 310 damage, blocked uppercut still deals about 470 damage.

    Average VR10 person's HP is at 2k. 300/2k health= 15% HP lost per autoattack every 2 seconds. 3 mobs = 45% hp lost to autoattacks every 2 seconds.

    These values are for softcapped armor and spell resistance btw.
  • Humanophage
    Humanophage
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    Bler wrote: »
    I think that the level of mobs should be determined by what kind of mob they are; not by which zone they inhabit.
    I thoroughly agree with the sentiment, but it's too late to fix.

    Why can't a dangerous level 50 monster inhabit the starting location? Why must all monsters in a location fit within a certain level range? Many games eschewed such rigidity, and it worked well for them. For example, in Gothic I-II you simply had to flee from tough monsters at low levels. In Ultima Online, an ogre would be about equally strong in any part of the world.

    The way it stands, there is no feeling of progression except by comparing yourself to other players. Well, at least there is no level scaling.
  • hamon
    hamon
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    it just highlights the hasty arbitrary buffing of mobs in a lazy fashion.

    they failed utterly to realise that folk would find it insulting to be forced to die or struggle to kill a pack of rats or mudcrabs. where as if you take on a huge monster you expect the fight to be hard.

    same with boss mobs versus trash mobs. you expect a hard fight with a lich or something but its frustrating when any farmer with a pitchfork can almost kill you..

    hence why the simple buffing of an entire zones mobs is both lazy and stupid.
  • Worstluck
    Worstluck
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    Mobs are still borked. Humanoid and skeleton VR mobs just spam special attacks, and do a lot more dps than many players and usually have more hp than most players.

    I took my epic and legendary, op-caster spec VR12 Nightblade to finish off some quests last night in The Rift (VR10 for me). Well, I should say that at first I tried to the quests with a 2h and a bow, as 2h is 44 level and bow is at 49 (both legendary covenant weapons) and I'm trying to level them. I had a very simple escort quest, to escort some scout to a sacrifice. This quest was not possible as melee or a bow. It just wasn't. Three skeletons spawn when you get to the quest area, all spamming 350 quick strikes every second, with 800 uppercuts every 4 seconds. It's nuts.

    To top it off, there are 3-4 waves of this, with the last wave containing a 20,000 hitpoint bone colossus, that also summons three adds of it's own. The amount of damage this quest puts out is just nuts. After repeated deaths, I said fine, I'll just put on my op light armor, equip my destro/resto staves and finish the quest. I finished the quest with 0 magicka and stamina, and about 1100 hp...just barely.

    After all this, spending probably an hour doing this thing, I am thinking, 'wow, the quest reward must be great!''. 151 gold. Yep. 151 gold for this. I spent 500+ in repair costs easy. I don't think there is any way a green/blue geared vr9-10 would be able to do this quest by themselves. My character is pretty strong and I could barely do it.

    It's really no wonder why veteran zones are mostly ghost towns during non-primetime hours. It's also no wonder why my alt has not budged from VR3 since the Craglorn patch hit.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Striken7
    Striken7
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    Worstluck wrote: »
    I had a very simple escort quest, to escort some scout to a sacrifice. This quest was not possible as melee or a bow. It just wasn't. Three skeletons spawn when you get to the quest area, all spamming 350 quick strikes every second, with 800 uppercuts every 4 seconds. It's nuts.

    To top it off, there are 3-4 waves of this, with the last wave containing a 20,000 hitpoint bone colossus, that also summons three adds of it's own. The amount of damage this quest puts out is just nuts.

    It's certainly possible. I went back to the Rift in a similar fashion as you, but using 1H+S and Bow. I died a couple times doing these quests (I found two identical ones at different locations) but completed them in short fashion. As an example of VR content difficulty, I don't think this is the best example. It's clearly meant to be a difficult encounter activated as part of a quest.

    This thread seems to be more about the random trash mobs that are illogically difficult. A pack of skeevers being as difficult as a group of skeletons or soldiers, and more dangerous than a solo dungeon boss. I agree this seems out of wack and I wish there was more variety in difficulty levels.

  • Nidwin
    Nidwin
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    @Worstluck‌
    I'll never forget those 2 Quests in Rift on my Templar. Same kind of quests in two different spots.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • Nikkae
    Nikkae
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    I have V2 AD Templar currently in the main city hub (I forget the name but starts with an M) in the Ebonhart Pact V2 zone and you are right it is a ghost town. The additional storyline in EP is nice and keeps me interested but I don't feel as tho I am getting any more powerful the more I play. Most of the time I feel like a noob who just started out instead of someone who just saved the world from Molag Bal. I am constantly dying from mobs that come in pairs and won't even think about taking on 3 at time! I have even tried mixing up my skill set and try new things but always seems too inadequate. Guess I'll just play an alt until they do some more improvements to the VR zones...
  • Cendyen
    Cendyen
    I feel exactly the same way. My Templar is VR6 and got stuffed as soon as the Craglorn patch came out. Dead in it's tracks, as mobs do wayyyy too much damage. Softcapped Armor. Sure my health is a little on the low side, but still, Up until this point, it was always enough I'm still kicking about 1600ish, since my skills are so magicka heavy, and my stam gets eaten away with blocking/rolling.

    Anything more than 1-2 mobs is virtually suicide. To get anything done, it's praying that you can run into a group, focus one down before you die, run or respawn and hope you can get back there before a respawn, rinse and repeat until you get to your objective. Spend several hundred (or thousand) gold in repairs, just to get your 151g reward, and maybe a piece of gear to deconstruct or sell for 50g
  • Daragon
    Daragon
    Have to admit that I agree with most posters on this thread. VR12 DK here, which is supposedly one of the most powerful classes atm. I have 2 yellow swords, yellow chest all other stuff is purple, fair enough I wear medium/light armour and use destro/ dw normally. I decided to try level my 1h+s, vamp and resto staff skills (1h+s is 43, resto 49, Vamp rank 6) and was wearing heavy armour (purples+blues) but was doing some quests in the Rift last night fighting some goblins, could take 2 mobs ok but if there were 3 at a time....well I used up about 10 soul gems until deciding just to go back to dw/ destro and drop banner on them as often as possible. It was insane. That knife throw hits for 475 if blocked almost 900 if unblocked and one of the mobs just spammed it until I was dead in one fight. The problem was that if I wasn't dealing with the shaman mob first his cast hits at least as hard, so you spend 90% of the time blocking which means you do bugger all dps, which means they will eventually wear you down. So unless you drop ultimates on every 3 mob pull you die. Even with my dw+destro staff build I was barely surviving some 3 mob pulls. Yet the chieftain fight - supposedly the big uber goblin - I killed taking less than 10% of my health in about 10 secs of fighting. Seriously? If I was one of those goblins with that knife throw ability (or a shaman), I'd go kill the chieftain and take his place, would take me all of 3 seconds too.
    These VR mobs are ridiculous, wasn't so bad vr1-8 but vr9+ is just insane and made me give up on finishing the Rift story line... again. Maybe I'll do it at some point but at this rate think I might wait until Vr14 is introduced and every fight isn't a 50/50 chance of dying if you dont pop pots and use your ultimates.
    And yeah the quest rewards are ridiculous for the amount of effort and damage you take for these quests, hence repair bills.
    And on that note when I get some special quest reward "Sithis Dagger" as an example I don't want some poxy green dagger, this is meant to be a legendary dagger, one of the 2 daggers of Sithis and its some stupid green item? That's not even worth breaking down and a merchant will give you like 49 gold for? C'mon ZOS if you gonna put story lines like that in with those sort of quests then make the boss/ quest harder but the reward should be as awesome as the legends say.
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Again . Just soloed the Dungeon Group Boss in Crows Wood but cant kill 4 mobs in same area. Something wrong here right
  • Bler
    Bler
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    Glad to see I'm not the only one who feels this way. While I understand that VR zones are supposed to be a challenge, and I wholeheartedly welcome that fact, the zones need to be made challenging in a well thought-out and logical manner. Buffing every mob in VR zones just to make them more challenging isn't well thought-out or logical; it's just kind of lazy.
    Edited by Bler on June 5, 2014 11:09PM
    My Character:

    Priso: VR12 High Elf Sorcerer. Guildmaster of the Blood Knights of Sithis.

    My Guild:

    The Blood Knights of Sithis is a 170+ man Vamp PVP guild that does it's PVPing in Wabbajack. PM me in-game or on the forums for an invite! All vamps are welcome!
  • Erinshaw
    Erinshaw
    I am starting to feel better---I thought it was just me
  • Runoff
    Runoff
    As a mainly solo player I agree with everything said. VR6+ Mobs in packs need serious Dps Nurf. 800-1000 Heavy attacks isn't on. Spoiled the progress of the game for me where previously I had done nearly every quest ingame when levelling up. Instead took shortcut and moved to craglorn.
    When/If VR zones get toned down/fixed ill go back and continue where I left off as I enjoy questing when its a fair game v Npcs.
  • subecsanur
    subecsanur
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    Worstluck wrote: »
    Mobs are still borked. Humanoid and skeleton VR mobs just spam special attacks, and do a lot more dps than many players and usually have more hp than most players.

    I took my epic and legendary, op-caster spec VR12 Nightblade to finish off some quests last night in The Rift (VR10 for me). Well, I should say that at first I tried to the quests with a 2h and a bow, as 2h is 44 level and bow is at 49 (both legendary covenant weapons) and I'm trying to level them. I had a very simple escort quest, to escort some scout to a sacrifice. This quest was not possible as melee or a bow. It just wasn't. Three skeletons spawn when you get to the quest area, all spamming 350 quick strikes every second, with 800 uppercuts every 4 seconds. It's nuts.

    To top it off, there are 3-4 waves of this, with the last wave containing a 20,000 hitpoint bone colossus, that also summons three adds of it's own. The amount of damage this quest puts out is just nuts. After repeated deaths, I said fine, I'll just put on my op light armor, equip my destro/resto staves and finish the quest. I finished the quest with 0 magicka and stamina, and about 1100 hp...just barely.

    After all this, spending probably an hour doing this thing, I am thinking, 'wow, the quest reward must be great!''. 151 gold. Yep. 151 gold for this. I spent 500+ in repair costs easy. I don't think there is any way a green/blue geared vr9-10 would be able to do this quest by themselves. My character is pretty strong and I could barely do it.

    It's really no wonder why veteran zones are mostly ghost towns during non-primetime hours. It's also no wonder why my alt has not budged from VR3 since the Craglorn patch hit.

    Did they make this quest harder again, your right it was somewhat hard after 1.1.2 and not only that they chain cc and everyone of them lands, so our high resists does squat to them.

    And yes this is for 1 person quests, with such a nice green crap (if any) reward and gold.
  • midnight_tea
    midnight_tea
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    Huh... VR12 destro+resto+bow sorc here, who solo'ed (and gained my rank predominantly via questing and exploring, not grinding) majority of the content, at least up until Craglorn was added (I hit VR10 and completed the zone a day before or after).

    Since I'm a completionist I completed practically every zone and 90-95% of this was all on my own (discounting world bosses or dolmens). Did I die and repair often? Holy cow, yes. But not as often to make me quit.

    And I wasn't even using much of a high dps build, nor the light armor... I mean seriously, if I can do it - a complete MMO newbie - then others should as well, with a bit of determination and ingenuity :/

    The only thing I will agree with though is that some mobs definitely feel overpowered - some, not all. Some are easy as a pie, only to suddenly everybody starts throwing everything on me + the kitchen sink.
  • Bhakura
    Bhakura
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    Worstluck wrote: »
    Mobs are still borked. Humanoid and skeleton VR mobs just spam special attacks, and do a lot more dps than many players and usually have more hp than most players.

    I took my epic and legendary, op-caster spec VR12 Nightblade to finish off some quests last night in The Rift (VR10 for me). Well, I should say that at first I tried to the quests with a 2h and a bow, as 2h is 44 level and bow is at 49 (both legendary covenant weapons) and I'm trying to level them. I had a very simple escort quest, to escort some scout to a sacrifice. This quest was not possible as melee or a bow. It just wasn't. Three skeletons spawn when you get to the quest area, all spamming 350 quick strikes every second, with 800 uppercuts every 4 seconds. It's nuts.

    To top it off, there are 3-4 waves of this, with the last wave containing a 20,000 hitpoint bone colossus, that also summons three adds of it's own. The amount of damage this quest puts out is just nuts. After repeated deaths, I said fine, I'll just put on my op light armor, equip my destro/resto staves and finish the quest. I finished the quest with 0 magicka and stamina, and about 1100 hp...just barely.

    After all this, spending probably an hour doing this thing, I am thinking, 'wow, the quest reward must be great!''. 151 gold. Yep. 151 gold for this. I spent 500+ in repair costs easy. I don't think there is any way a green/blue geared vr9-10 would be able to do this quest by themselves. My character is pretty strong and I could barely do it.

    It's really no wonder why veteran zones are mostly ghost towns during non-primetime hours. It's also no wonder why my alt has not budged from VR3 since the Craglorn patch hit.

    Am i only one playing this as an MMO instead of singleplayer? Yall are so bashing on difficulty and all i see are solo fights ... if its to hard to solo for you, get help?
    I know that quest done it too, died couple of times. But thats on me, if i teamed up for it it wouldve been alot easier.
    If you cant stand getting beat while soloing ... DONT SOLO
    Really not getting this state of mind in this game, yall wanted a multiplayer ES game, out comes ESO ... and no one is multiplaying and complaining how hard it is to solo.
    Please explain.

  • Shiroro
    Shiroro
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    VR zones are completely empty outside of Craglorn...how do you expect to find someone to group with? You could beg for help in Craglorn but that's pretty obnoxious.
  • devincutlerb14_ESO
    Bler wrote: »
    I think that the level of mobs should be determined by what kind of mob they are; not by which zone they inhabit.

    I COMPLETELY agree with you here. Level 50 Mudcrabs....really? I am fine with everything popping up to VR in VR runs, but mudcrabs and skeevers should remain at VR1 throughout VR content.

    Wolves and bears should remains wolves and bears. Even daedra....I'd like to see some daedra types be reserved for higher levels and others (like scamps and banes) reserved for lower levels.
  • AshTal
    AshTal
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    The big issue with VET monsters is it's really hard to be a lv or 2 above the zone, With the lv 1 - 50 game if I see groups of mobs all in 3 or 5's I leave the area come back later with VET content I can't really do that. Also I think one of the big factors of VET content is gear, it seems to have been set against a VET with all purple gear at their VET level where as the original content seems to be set against standard geared player of the same level as the Mob.
  • Magdalina
    Magdalina
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    If these are nerfed mobs then I'm a train...or a frog, rather, judging by how easily I get killed>.< I'm vet 5 sorcerer dps with the favoured resto/destro staff setup, and a few levels ago I used to think a challenge like that is cool, but it gets tiring. 3 mobs now are plain suicide if I don't see them first and carefully arrange my abilities specially for this one group. If a 4th or more pull in from somewhere, might as well stop fighting if I don't have an ulti ready(and yes, it fills up fast for me, but not THAT fast to spam it on every group of 3 I encounter).
    A single harvester oneshots me. Literally. I have 1400 health, she hits for 1500+ plus and has almost 6k health, I'll inevitably miss a hit sooner or later and die before she does. Even if I use an ulti. I seriously cannot solo harvesters any more. Ugh.
    Mind you, the harvester twins in Banished Cells vet dungeon(boss. BOSS harvesters) did NOT oneshot me, they barely did half of my health a hit. Why is TRASH doing more damage than a dungeon BOSS?
  • Censorious
    Censorious
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    I agree wholeheartedly with this thread.

    The difficulty of the trash mobs is so high it makes the bosses look stupid.

    There's no sense of progression - the same mobs are everywhere, just boosted in level.

    'Clever' sigs get old real fast - just like this one.
  • Nidwin
    Nidwin
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    The movie's name is actually
    "The Revenge of the Trash Mobs."

    It's the sequel of the previous movie
    "Pwned those freaking Trash Mobs hard. I roxxor hard."
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • hamon
    hamon
    ✭✭✭✭✭
    currently the game goes like this

    1-50 = getting better. getting better. getting stronger. yay i killed molag bal and i,m a master wizard or fighters guild victor !!

    V1-V12= [snip] i just got eated by skeevers. everything kills me.. need a 20k respec. need to level weapons i didnt want to use.. i,m a gimp


    if ZOS done see this as a big problem with subscriber retention the road ahead is going nowhere
    [edited for profanity bypass]
    Edited by ZOS_Icy on March 8, 2026 11:40AM
  • Weberda
    Weberda
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    I agree with a previous post that the best way is to find some help. But at VR4+ the zones are really empty. I literally walked across half a zone last night and never ran across another player. The most common thing on chat is a call for help on dolmens or world bosses (which is better than motif selling I guess). I think farming in Craglorn is really hurting PvE.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Lunerdog
    Lunerdog
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    hamon wrote: »
    currently the game goes like this

    1-50 = getting better. getting better. getting stronger. yay i killed molag bal and i,m a master wizard or fighters guild victor !!

    V1-V12= [snip] i just got eated by skeevers. everything kills me.. need a 20k respec. need to level weapons i didnt want to use.. i,m a gimp


    if ZOS done see this as a big problem with subscriber retention the road ahead is going nowhere



    Exactly this, you got to level 50 and finished the main quest, you became powerful enough to beat a god and slice that sucker in two, yay.

    Then you get to vet areas and it's all gone, your as weak as a kitten and get practically zero reward for anything you do regardless of how much you struggle to do it.

    It sucks, much.
    [edited to remove quote]
    Edited by ZOS_Icy on March 8, 2026 11:42AM
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