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Auction house is a must!

  • mndfreeze
    mndfreeze
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    niononononononononononononononono times a billion million to auction house plzkthxbye
  • Jeremy
    Jeremy
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    @Jeremy: I get your point however if players looked at these local player "shops" in the same way we do our RL shopping perhaps it would bring a feeling of being immersed in the world of ESO as we travel the lands. In UO guilds would build a house to put their vendors in one place, and we used to keep note of the vendor name where good stuff could be had - especially consumables.

    Unfortunately, perhaps in this fast paced modern world, players just want a fast click/buy option without moving outside their locality. So from my point of view regional AH's would be the solution so every player has the chance to buy/sell instead of being locked into 5 guilds.

    As a comparison to real life: just imagine having to go to town and search through dozens of different stores trying to find what you want to buy. To me that would be tedious and time-consuming. Plus I don't really like shopping anyway and prefer to buy off the internet when ever I can.

    So for me at least, having to browse through dozens of different vendors would be as immersive as having to flip through dozens of guild store pages. I just don't find this kind of activity fun. And it would distract me from the game. It wouldn't draw me into it. Maybe the note mechanic you mention would help. I'm not sure and never played UO.

    I would support factional auction houses. But I'm not crazy about regional ones because they would likely need to be consolidated later anyway.

    The reason for this is players tend to concentrate their business around a single hub so as to create and take advantage of the best market possible. As a result: one of the regionals would become heavily pronounced and the go-to place for business while the others would languish.
    Edited by Jeremy on June 5, 2014 12:41PM
  • Unsanctified
    Unsanctified
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    I'd rather they just fix the guild stores instead.
    As I was going out one day,
    My head fell off and rolled away.
    And when I saw that it was gone,
    I picked it up and put it on.

    -Cadwell
  • KaedianEQ
    KaedianEQ
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    Allyah wrote: »
    AinGeal wrote: »
    The massive amount of WTB/WTS that fills up zone chat is proof that the guild stores don't satisfy player needs.
    No, it's not. It's only proof that people want to sell and buy stuff TO EVERYONE AND WITHOUT A POSTING FEE/HOUSE TAKE and that they are using zone chat to do it.

    Edited for your pleasure.
  • Jeremy
    Jeremy
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    I'd rather they just fix the guild stores instead.

    The problem with guild stores is they are fundamentally flawed.

    Even if the interface was improved (which it desperately needs to be). They would still not provide a large enough base to create a reliable or efficient market.
  • Unsanctified
    Unsanctified
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    Jeremy wrote: »
    I'd rather they just fix the guild stores instead.

    The problem with guild stores is they are fundamentally flawed.

    Even if the interface was improved (which it desperately needs to be). They would still not provide a large enough base to create a reliable or efficient market.

    I thought dividing the market into subsections was the entire idea. It keeps the economy fresh and forces player interaction. Honestly I think things like zone shouting would go away for the most part if they'd simply fix the search utility associated with the current stores.
    As I was going out one day,
    My head fell off and rolled away.
    And when I saw that it was gone,
    I picked it up and put it on.

    -Cadwell
  • Veshal
    Veshal
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    If we had auction houses, there would be over 9000 bots using that. No auction house is doing just fine. Don't be lazy.
    Veshal of Elderblade
  • mndfreeze
    mndfreeze
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    Perhaps one day we will get player housing (as was stated on one of those long road ahead or ama's somewhere that they are looking at it, but far in the future) and we can place npc vendors outside them for a fee. Then you don't need a central AH for bots to abuse, but individual or guild based stores would be easier to access by the common player base.

    Currently isn't it if your guild owns a keep in cyrodil they can put up an NPC that is an access point to their guild store by non-guildies? I read this but my guild only had a keep for a few days and I never got a chance to actually check then.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    I'd rather they just fix the guild stores instead.

    The problem with guild stores is they are fundamentally flawed.

    Even if the interface was improved (which it desperately needs to be). They would still not provide a large enough base to create a reliable or efficient market.

    I thought dividing the market into subsections was the entire idea. It keeps the economy fresh and forces player interaction. Honestly I think things like zone shouting would go away for the most part if they'd simply fix the search utility associated with the current stores.

    It was the idea. But I would disagree that it keeps the economy fresh and forces player interaction. I think it just annoys people to the point many don't even bother with it.

    I also disagree that fixing the search utility would get rid of the trade spam.

    People resort to trade spam because they can't find a buyer/seller for their goods due to the limited amount of players they are allowed to interact with using the guild store system. And that would still be the case even if they improved the search functions.
    Edited by Jeremy on June 5, 2014 1:18PM
  • Jeremy
    Jeremy
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    Veshal wrote: »
    If we had auction houses, there would be over 9000 bots using that. No auction house is doing just fine. Don't be lazy.

    This game has bots with or without an auction house.

    All an auction house would do as it pertains to bots is make their activities more publicized on the market boards and easier to identify and ban. So the bot argument is unpersuasive and disproved by the numerous other games that successfully use auction houses without having bots control their economies.

    And calling people lazy because they want a reliable and efficient economy is silly. That's like saying someone is being lazy because they rather have a car they can depend on instead of one that breaks down all the time and makes them walk to work.

    Edited by Jeremy on June 5, 2014 1:43PM
  • Unsanctified
    Unsanctified
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    Jeremy wrote: »
    Jeremy wrote: »
    I'd rather they just fix the guild stores instead.

    The problem with guild stores is they are fundamentally flawed.

    Even if the interface was improved (which it desperately needs to be). They would still not provide a large enough base to create a reliable or efficient market.

    I thought dividing the market into subsections was the entire idea. It keeps the economy fresh and forces player interaction. Honestly I think things like zone shouting would go away for the most part if they'd simply fix the search utility associated with the current stores.

    It was the idea. But I would disagree that it keeps the economy fresh and forces player interaction. I think it just annoys people to the point many don't even bother with it.

    I also disagree that fixing the search utility would get rid of the trade spam.

    People resort to trade spam because they can't find a buyer/seller for their goods due to the limited amount of players they are allowed to interact with using the guild store system. And that would still be the case even if they improved the search functions.

    A lot of the reason spam occurs, in my view, is because it's nigh impossible to find a specific item in the clusterf#%& that is the current system. If I could easily search for specific mats and not have to root through literally every single item on the guild store to find it, it would make things a lot easier. I constantly see people selling mats over zone chat because of this. It wouldn't alleviate all of the problem such as people selling armor and weapons over zone, but it would help a bit I think.

    I sell a lot of stuff over the guild stores, so I'm not sure people aren't bothering with them. I think they would definitely do so more often, however, if the guild stores were a little more intuitive than their current state.
    As I was going out one day,
    My head fell off and rolled away.
    And when I saw that it was gone,
    I picked it up and put it on.

    -Cadwell
  • NewBlacksmurf
    NewBlacksmurf
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    In order to allow some to experience the game because they don't want to play a true MMO the Guild Auction format gives both sides what they want.

    Maybe someone should just create one or two Mega Guilds where most who want a server based AH can shop and trade.

    Basically the guild size needs a huge increase and the resolution would be to create a guild by type vs just creating any old guild.

    Auction/Trade Guilds perhaps could have a member size of 5-10,000 members.

    Your desire is fine but realize everyone doesn't want this game to be like other MMO games which keeps this different.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Unsanctified
    Unsanctified
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    There's a 500 cap so they'd have to do something like have a single "parent" guild that controls sub-guilds. Would be a huge PITA imo.
    As I was going out one day,
    My head fell off and rolled away.
    And when I saw that it was gone,
    I picked it up and put it on.

    -Cadwell
  • martinhpb16_ESO
    martinhpb16_ESO
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    Guild stores suck. i'm selling to a really limited number of players at a time. I hate it
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
    martinhpb16_ESO
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    Veshal wrote: »
    If we had auction houses, there would be over 9000 bots using that. No auction house is doing just fine. Don't be lazy.

    pure supposition and I would say totally untrue

    At least the spelling is difficult for you.
    Hew's Bane*
  • Unsanctified
    Unsanctified
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    Guild stores suck. i'm selling to a really limited number of players at a time. I hate it

    That's why you can have five guilds-2495 potential customers.
    As I was going out one day,
    My head fell off and rolled away.
    And when I saw that it was gone,
    I picked it up and put it on.

    -Cadwell
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    I'd rather they just fix the guild stores instead.

    The problem with guild stores is they are fundamentally flawed.

    Even if the interface was improved (which it desperately needs to be). They would still not provide a large enough base to create a reliable or efficient market.

    I thought dividing the market into subsections was the entire idea. It keeps the economy fresh and forces player interaction. Honestly I think things like zone shouting would go away for the most part if they'd simply fix the search utility associated with the current stores.

    It was the idea. But I would disagree that it keeps the economy fresh and forces player interaction. I think it just annoys people to the point many don't even bother with it.

    I also disagree that fixing the search utility would get rid of the trade spam.

    People resort to trade spam because they can't find a buyer/seller for their goods due to the limited amount of players they are allowed to interact with using the guild store system. And that would still be the case even if they improved the search functions.

    A lot of the reason spam occurs, in my view, is because it's nigh impossible to find a specific item in the clusterf#%& that is the current system. If I could easily search for specific mats and not have to root through literally every single item on the guild store to find it, it would make things a lot easier. I constantly see people selling mats over zone chat because of this. It wouldn't alleviate all of the problem such as people selling armor and weapons over zone, but it would help a bit I think.

    I sell a lot of stuff over the guild stores, so I'm not sure people aren't bothering with them. I think they would definitely do so more often, however, if the guild stores were a little more intuitive than their current state.

    It would probably help a bit. I can't disagree with you about that.

    But as long as these guild stores remain fragmented and isolated from the vast majority of the player base - I think you will continue to see active trade spam. Because their market size is just too small and unpredictable to provide for a healthy market players can depend on to buy/sell their goods.
  • Jeremy
    Jeremy
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    In order to allow some to experience the game because they don't want to play a true MMO the Guild Auction format gives both sides what they want.

    Maybe someone should just create one or two Mega Guilds where most who want a server based AH can shop and trade.

    Basically the guild size needs a huge increase and the resolution would be to create a guild by type vs just creating any old guild.

    Auction/Trade Guilds perhaps could have a member size of 5-10,000 members.

    Your desire is fine but realize everyone doesn't want this game to be like other MMO games which keeps this different.

    I don't think it's so much about wanting Elder Scrolls to be like other MMORPGs. It's more about just wanting to be able to reliably market your goods.

    If the guild stores allowed me to do this I wouldn't have a problem with them.

    Edited by Jeremy on June 5, 2014 1:58PM
  • tylarthb16_ESO
    tylarthb16_ESO
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    They really need to do this very soon. The trading in this game is the worse of any big mmo for the past 10yrs. This should be one of the games current priorities.
  • Jeremy
    Jeremy
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    Guild stores suck. i'm selling to a really limited number of players at a time. I hate it

    That's why you can have five guilds-2495 potential customers.

    That's not enough. Especially considering many of them could be inactive or not even playing the game anymore. Or simply not interested in what you are trying to sell or buy.
    Edited by Jeremy on June 5, 2014 2:01PM
  • Unsanctified
    Unsanctified
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    Jeremy wrote: »
    It would probably help a bit. I can't disagree with you about that.

    But as long as these guild stores remain fragmented and isolated from the vast majority of the player base - I think you will continue to see active trade spam. Because their market size is just too small and unpredictable to provide for a healthy market players can depend on to buy/sell their goods.

    A fair point, though maybe an ignorable or separate-chat-tab "trade chat" would be a good step in the right direction as well.
    As I was going out one day,
    My head fell off and rolled away.
    And when I saw that it was gone,
    I picked it up and put it on.

    -Cadwell
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    It would probably help a bit. I can't disagree with you about that.

    But as long as these guild stores remain fragmented and isolated from the vast majority of the player base - I think you will continue to see active trade spam. Because their market size is just too small and unpredictable to provide for a healthy market players can depend on to buy/sell their goods.

    A fair point, though maybe an ignorable or separate-chat-tab "trade chat" would be a good step in the right direction as well.

    That would be a good way to clean up the spam in zone chat I agree. But I hate trade spam economies. Always have. I couldn't stand them on Diablo 2 or Path of Exile. So I would prefer this game not go in that direction.

    When I sit down to play a game, the last thing I want to do is read spam for hours trying to find a good deal on some virtual item I want to buy. I just don't enjoy that kind of thing at all.
    Edited by Jeremy on June 5, 2014 2:11PM
  • alphawolph
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    Jeremy wrote: »
    It would probably help a bit. I can't disagree with you about that.

    But as long as these guild stores remain fragmented and isolated from the vast majority of the player base - I think you will continue to see active trade spam. Because their market size is just too small and unpredictable to provide for a healthy market players can depend on to buy/sell their goods.

    A fair point, though maybe an ignorable or separate-chat-tab "trade chat" would be a good step in the right direction as well.

    Please, please, put in a trade channel. Then i could ignore it, and, finely turn zone back on.

  • dolmen
    dolmen
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    I think this may be a good idea. Why?

    Often while dealing with RL duties, I log into ESO to pass some of the "down" time between duties.

    So I Bank Farm. I get a handful of Motif drops as I do. I have all the Motif's that I need or want. So I've been putting the extras into our Guild Bank. I'm not inclined to stand around trying to sell them via Zone Chat.

    However, I've stopped doing that since my Guild Mates are selling the same in the Guild Store. I don't want to undercut them.

    If there were an Auction House, I still could dump off these extra Motifs, for some gold, without the hassle of Zone Chat selling or the being rude to my Guild Mates by giving them away via the Guild Bank.

    And yes, I know, I could sell the extras via the Guild Store. I just don't think that Motif's are all that "special" or that I should profit from them via my Guild Mates. That's a personal position/opinion though, neither here nor there.
    The Sidekick Order
  • c1r3gamerb16_ESO
    May I ask a question of those who are currently a member of a trading guild?

    a) Is your guild active enough to keep your guild store viable and fresh?

    b) Is it easy to keep yourself stocked from your current guild store?

    c) If you are in multiple trading guilds how many still have a full active membership.

    d) Does your trading guild offer normal guild activities and if so do you support them?
  • KaedianEQ
    KaedianEQ
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    Jeremy wrote: »
    Guild stores suck. i'm selling to a really limited number of players at a time. I hate it

    That's why you can have five guilds-2495 potential customers.

    That's not enough. Especially considering many of them could be inactive or not even playing the game anymore. Or simply not interested in what you are trying to sell or buy.

    Quoted for the truth of truth.
    If I'm selling The Unholy Staff of World Devouring ... I don't want a limit on the number of ACTIVE PLAYERS that could possibly buy it.

  • c1r3gamerb16_ESO
    dolmen wrote: »
    If there were an Auction House, I still could dump off these extra Motifs, for some gold, without the hassle of Zone Chat selling or the being rude to my Guild Mates by giving them away via the Guild Bank.

    And yes, I know, I could sell the extras via the Guild Store. I just don't think that Motif's are all that "special" or that I should profit from them via my Guild Mates. That's a personal position/opinion though, neither here nor there.

    I agree with you as I am also of the opinion when in a guild we support our guild mates not profit from them.

    However ESO guilds seem to be made from an entirely different mould to the traditional MMO/MMORPG guilds primarily due to the restriction on trade. So what used to be a guild of friends and companions now resemble a supermarket.

    I am currently in a small guild and we craft for each other for free but we all know that as we progress through the game we may have to join a "trading" guild in order to get mats etc. So instead of a public auction house we are forced into a members only shop :)
  • SteveRuimy
    I'm not against or for AH but I'd love a "SEARCH ITEM USING NAME" options instead of downloading an Addon to do it or just scan every pages of a guild store like an idiot.
    Light You Up
    Member of Alacrity
    World rank #1 Trials timers
  • NewBlacksmurf
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    May I ask a question of those who are currently a member of a trading guild?

    a) Is your guild active enough to keep your guild store viable and fresh?

    b) Is it easy to keep yourself stocked from your current guild store?

    c) If you are in multiple trading guilds how many still have a full active membership.

    d) Does your trading guild offer normal guild activities and if so do you support them?


    *To address all questions above the answers are NO.
    -Now please understand this game doesn't limit any character to what and how well they can craft. The need for AH in other MMO's are a direct result of the limitations of character crafting. ie: Only having one or two main crafting lines.

    In this game it doesn't exist so, from regular PvE I've been able to reach level 15 in all crafting categories just from doing quests and group dungeons (one time each) at level 37. I have over $45,000 gold and that is after 3 repecs.

    Why do people feel that they must rely on others for crafting in this game?
    Why do people feel that a massive AH will resolve any issues today?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • psufan5
    psufan5
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    Go to Tera and copy their broker system.

    Done.

    Surgical Incision
    Former Emperor
    USPS4
This discussion has been closed.