[idea]{crafting system refinement}(feedback please) Endgame crafting nerf and how it should be done!

alexj4596b14_ESO
alexj4596b14_ESO
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http://elderscrollsonline.com/en/news/post/2014/06/04/the-road-ahead--june-4th?ref=rss


"Itemization – we’ll add gear that’s harder to acquire but more worthwhile. We're looking at gear that will make others envious when you’re wearing or wielding it—both in appearance and in stat boosts. To do this, we’ll adjust soft caps so that they don't kick in quite as quickly. We have to be very careful about how much we adjust numbers, because the greater the variance, the more people can hurt their intended builds." The Road Ahead

Proof Post forums.elderscrollsonline.com/discussion/104070/proof-dropped-gear-crafted-by-huge-difference/p1

Another Post which is related too the same topic
http://forums.elderscrollsonline.com/discussion/104070/proof-dropped-gear-crafted-by-huge-difference/p1

I'm a crafter one of biggest reasons I played the game was because gear is going too be craft able and be slightly better then droped gear when did this change?!?!

I love the this system don't change it!! It's better off too make 1 time use schematics drop so the CRAFTERS can craft them!! DONT CHANGE IT!!


Another thing would be too let crafters create sets! So say a knowledge books, like motiefs they would let us make completely customizable set bounces! Please don't change what you have created! Also these "schematics" would only drop for chest that appear after the death of the boss

Refined Idea
Allow crafters too mix and match set bounces by learning "schematics" or lost "techniques" that would let them craft many different set bounces. These "techniques" would drop at the end of raids after the last boss is dead and could only be looted from the chest the spawned when he died. This would allow crafters too be viable in endgame content, help the economy boom, and it would be something that bots wouldn't be able too directly get the hands on without running the raids themselves.

Example: Add the 3 peace set bounce Willows Path and the 5 Peace Set bounce of Magnus Gift on all the same amour peaces. This would allow of much better customization and go along with ESO's "Play the way you want" Slogan which they sold the game by and must uphold. None of these sets would be grouped together like the current ones we get from drops or crafting stations. It would enable the crafters too add 1 3 piece, 1 4 piece, 1 5 piece bounce too amour, weapons, clothing, leather that they are crafting.

Reducing Overpower Amour Sets
All sets would be assigned tiers, you would not be able too combined two 5 piece bounces on the same amour set. So you would not be able too make Orgnum's Scales 5 piece a 3 piece bounce, Willows Path 3 piece a 4 Piece set bounce and Torgs Pact 3 piece as a 5 piece on the same amour piece. Please give feed back if you think this would keep things in balance.


Appearance Techniques
No one like too walk into the bank and see someone wearing the exact set of amour you are! Everyone wants too look unique, wants too have something that is their vary own.These "schematics" would allow you too add unique things too your toons amour/weapons. So say you had a Bosmer shield and wanted too add some bones sticking out of it. This "technique" would allow you too craft the shield with some bones sticking out of it(like sharp ones).

Now these "schematics" would drop more often and don't always have too drop in a raid, they could drop ONLY in Vet areas,vet dungeons, and Public Dungeons. This would keep the bots from selling the "schematics". But these "schematics" would be one time use only, you would only have the resources too craft the "schematic one time. This would create constantly be helping the economy along.


Crafting Sets as Quest Rewards
Now so everyone likes a challenge. Lets say there was a quest that will let you craft a certain set bounce or style because you were able too "complete" the quest. Now these quests would be HARD they would be designed for solo play, like a series of bosses that only spawn at certain times and are designed too be a challenge. These "bosses" or enemies you would be fighting would be harder then World Bosses but designed for solo only. It would be made so only you could go and fight. If you were able too complete the quest you would be rewarded with being able too craft a certain set bounce or style.
Edited by alexj4596b14_ESO on June 6, 2014 8:43PM
  • Synfaer
    Synfaer
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    [Moderator Note: Edited per our rules on Spamming]
    Edited by ZOS_SilviaS on June 5, 2014 12:40AM
  • jamesgiordaneb17_ESO
    [Moderator Note: Edited per our rules on Spamming]
    Edited by ZOS_SilviaS on June 5, 2014 12:45AM
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