I would say 5 minimum.
Theres a potion for that.
Catches_the_Sun wrote: »Why are we allowed to use Immovable without wearing any heavy armor? This doesn't make any sense to me. We can't use Scorched Earth without a Bow, can't use Executioner without a 2H weapon...why should armor abilities be any different? With so much discussion around the lack of Heavy Armor builds, you would think there would at least be some kind of restriction around the BEST incentive to wear Heavy. It's a bit strange to see every 7-light armor build in Cyrodiil popping up their Immovable skill to stay softcapped on armor.
CosmicChaos wrote: »I don't think players in Cryodiil are using that primarily for the armor buff. If you have used an armor buff skill much you should understand. Most DPS in this game is applied with magicka. Spell resist is the only thing that makes much difference in PVP. They get plenty of that from other sources to softcap it without Immovable. What they need from it is a decent CC immunity that cost stamina, a resource they don't use much anyways. >.<
I'm not agreeing or disagreeing with your original goal. Personally I don't see an issue with immovable being open to all since all the armor skills work that way. However it is strange they went that way with them.
I would say 5 minimum.
Catches_the_Sun wrote: »Why are we allowed to use Immovable without wearing any heavy armor? This doesn't make any sense to me. We can't use Scorched Earth without a Bow, can't use Executioner without a 2H weapon...why should armor abilities be any different? With so much discussion around the lack of Heavy Armor builds, you would think there would at least be some kind of restriction around the BEST incentive to wear Heavy. It's a bit strange to see every 7-light armor build in Cyrodiil popping up their Immovable skill to stay softcapped on armor.
5 or more??demonlkojipub19_ESO wrote: »Armor skills should indeed require 5 or more pieces of the armor they are derived from equipped.
AlexDougherty wrote: »5 or more??demonlkojipub19_ESO wrote: »Armor skills should indeed require 5 or more pieces of the armor they are derived from equipped.
You do realise that 5 pieces is the maximum.
Feet, Legs, Torso. Hands and Head. 5 places to equip armour. Shield is not light/medium/heavy.
AlexDougherty wrote: »5 or more??demonlkojipub19_ESO wrote: »Armor skills should indeed require 5 or more pieces of the armor they are derived from equipped.
You do realise that 5 pieces is the maximum.
Feet, Legs, Torso. Hands and Head. 5 places to equip armour. Shield is not light/medium/heavy.
stevenpotter321b14_ESO wrote: »AlexDougherty wrote: »5 or more??demonlkojipub19_ESO wrote: »Armor skills should indeed require 5 or more pieces of the armor they are derived from equipped.
You do realise that 5 pieces is the maximum.
Feet, Legs, Torso. Hands and Head. 5 places to equip armour. Shield is not light/medium/heavy.
shoulders and waist. 7 is total, if you do not count weapon/shield/ring/neck
AlexDougherty wrote: »5 or more??demonlkojipub19_ESO wrote: »Armor skills should indeed require 5 or more pieces of the armor they are derived from equipped.
You do realise that 5 pieces is the maximum.
Feet, Legs, Torso. Hands and Head. 5 places to equip armour. Shield is not light/medium/heavy.
Catches_the_Sun wrote: »CosmicChaos wrote: »I don't think players in Cryodiil are using that primarily for the armor buff. If you have used an armor buff skill much you should understand. Most DPS in this game is applied with magicka. Spell resist is the only thing that makes much difference in PVP. They get plenty of that from other sources to softcap it without Immovable. What they need from it is a decent CC immunity that cost stamina, a resource they don't use much anyways. >.<
I'm not agreeing or disagreeing with your original goal. Personally I don't see an issue with immovable being open to all since all the armor skills work that way. However it is strange they went that way with them.
First of all, I never said they're using it just for the armor buff. While they can reach softcap in spell resist through other means, pushing 500+ over the spell resist softcap through Immovable is quite a bonus. As stamina builds don't have much viability in Cyrodiil as it stands right now, anything that gives this kind of bonus without using the precious magicka resource is another great bonus as you point out.
The armor buff is just another perk they get on top of that, leading to the argument of "why wear anything but light armor" when I can pop a stamina-use skill that gives me softcap in armor, pushes me well over softcap in spell resist & gives me CC at the same time.
Just so I'm clear, I would want all of the armor active skills to have a minimum requirement of 5 pieces. I am discussing Immovable because that's the one that people use.
CosmicChaos wrote: »First of all eh? lol. Sorry I found your comment a bit funny. I felt your original post left something to be desired. While your question and post were valid you added in the last line that was a poor offering of why it is so wide spread amongst light armor users. I actually felt the line was an unnecessary addition altogether, but if it was to be part of the discussion then is should be properly stated. That's all.
AlexDougherty wrote: »5 or more??demonlkojipub19_ESO wrote: »Armor skills should indeed require 5 or more pieces of the armor they are derived from equipped.
You do realise that 5 pieces is the maximum.
Feet, Legs, Torso. Hands and Head. 5 places to equip armour. Shield is not light/medium/heavy.
AlexDougherty wrote: »5 or more??demonlkojipub19_ESO wrote: »Armor skills should indeed require 5 or more pieces of the armor they are derived from equipped.
You do realise that 5 pieces is the maximum.
Feet, Legs, Torso. Hands and Head. 5 places to equip armour. Shield is not light/medium/heavy.
^^^^ Cant be none more wrong... 7 pieces is max, Shoulders and Belt. IQ +1
CosmicChaos wrote: »I don't think players in Cryodiil are using that primarily for the armor buff. If you have used an armor buff skill much you should understand. Most DPS in this game is applied with magicka. Spell resist is the only thing that makes much difference in PVP. They get plenty of that from other sources to softcap it without Immovable. What they need from it is a decent CC immunity that cost stamina, a resource they don't use much anyways. >.<
I'm not agreeing or disagreeing with your original goal. Personally I don't see an issue with immovable being open to all since all the armor skills work that way. However it is strange they went that way with them.
AlexDougherty wrote: »5 might be a bit much, after all that means that if you equip one piece of another type of armour the ultimate goes away.
3 or 4 seems enough to me.