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VR5+ areas are empty now because of Craglorn

Electus
Electus
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I know this has been discussed in many threads before, this is just my way of telling ZOS that I may end up quitting because of this and to give them my personal twist on why it bothers me.

I am a solo player and its nearly impossible to do a world boss or dolmens in VR5+ areas because everyone is in Craglorn.

Also because I play alone I don't see much in my future, I am VR7 now and almost done with the 3 factions quest lines, which I love! Great idea :).
But being forced into a grouping area (Craglorn) after doing all 3 factions is not really an option for me.

The reason I am a solo player is not really intentional, I have a 3 year old daughter that I want to be able to play with and talk to whenever she needs me to, when she says "Daddy, stop playing" I HAVE to stop right then and there and I can't be sitting in a group and say "Hey guys I need to take a 30 minute break to talk/play with my daughter". So grouping is only an option on Saturday and Sunday mornings.
Please no one say "Go play a single player game then!". Even though I play solo I love ESO and I love MMO's.

Unfortunately I only have a few ideas on how to fix this problem, maybe people have come up with better ideas already in the other threads and ZOS is considering them.

Some ideas:
1) Repeatable solo dungeons that offer good exp/loot
2) Have a pve version of Cyrodiil for pve'ers like me who just want to enjoy the quests in the zone.
3) Daily PVE quests
4) The ability to wipe out all quests in a zone and start over again. Some of the quests you thought of are really fun and engaging, I would love to redo some of them without creating another character.
5) Make Craglorn VR10+ only, you can't even get to it until you hit 10. <-- I know this is a bad idea but it was just a thought.

Hopefully ZOS reads this and is thinking of ways to keep solo players like me in the game.
  • ZiRM
    ZiRM
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    Yes, they are VERY empty. Why grind quests when you can grind Anoms from VR1-12 in Craglorn? ZOS screwed up again.
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Gisgo
    Gisgo
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    You can run anomalies (grouped or not, doesnt really matter) and get to VR12.

    Im not saying its fun, but it will let you to get to VR12 and afk every time you need, your group wont wipe because you arent there.
    Edited by Gisgo on June 4, 2014 1:44PM
  • Sihnfahl
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    Quests aren't a problem in V5+ areas. It's the grouped stuff.

    Aside from Achieves, there's no reason to do Cadwell's Gold when you can leap into Craglorn at V1 and get carried to 12. And get superior equipment.
  • Electus
    Electus
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    Gisgo wrote: »
    You can run anomalies (grouped or not, doesnt really matter) and get to VR12.

    Im not saying its fun, but it let you to get to VR12 and afk every time you need, your group wont wipe because you arent there.

    Good to know! Thank you!
  • Endolith
    Endolith
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    I'm glad there is some option, at least, to avoid the VR tedium of playing through other factions. I have no intention of doing that on any character.
  • Sihnfahl
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    No? Not even for the skill points you can get finishing the quests?
  • Covyn
    Covyn
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    On a side note, the newbie zones are once again starting to flood with all the VR12's that are bleeding out their eyes from boredom with the "Endgame" and now rolling alts.
    Gyxx (VR1) Templar
    Quidd (VR5) Nightblade
    Kadzien (15) Sorc
    Covyn (VR12) DragonKnight (now spends his days crafting)
  • Gisgo
    Gisgo
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    Bah... i have 48 points left.
  • Mephos
    Mephos
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    best thing is the reward if you do vet1-10 areas. ITS FREAKING AWESOME! can´t wait to trash it directly -.-

    actually the craglorn grind is a GOOD thing. you might see the downside that your quest are has less people but just imagne you want to do a 2nd character. you would need to do all the quests again (omg, I want to kill myself).

    but now you have the option to grind 1-50 and then V1-12 (craglorn).
    Edited by Mephos on June 4, 2014 1:56PM
  • Endolith
    Endolith
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    Sihnfahl wrote: »
    No? Not even for the skill points you can get finishing the quests?

    No. And if the only way to be successful is to slog through the horrid implementation of VR levels in this game, then I'll just find something else to play once each of my alts (one in each faction) gets to that point. If they ever fix it, maybe I'll come back. Honestly, not having enough video games is the opposite of my problem, and I'm not going to grind through such poorly conceived content just to reach and end point.
  • nerevarine1138
    nerevarine1138
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    I haven't had any problems leveling through other factions in VR, including getting people to do anchors/world bosses. I did a VR7 anchor yesterday, and it took all of 2 minutes to get a group assembled.
    ----
    Murray?
  • Pewpie
    Pewpie
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    Adding the anomalies respawn grind is such a complete joke for game design it is just the devs saying "We *** up, vet levels suck, use this and get past it in the most boring way that can be thought up for a game".

    Seriously... its such a fast way to level and get purple gear, that even hardcore quest people that play for story only are standing there mass killing re-spawns...
  • McUsher
    McUsher
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    Electus wrote: »
    The reason I am a solo player is not really intentional, I have a 3 year old daughter that I want to be able to play with and talk to whenever she needs me to, when she says "Daddy, stop playing" I HAVE to stop right then and there and I can't be sitting in a group and say "Hey guys I need to take a 30 minute break to talk/play with my daughter".

    That's why me and my wife don't play during daytime. Well we do, but then only in the cities, and our 3 year old daughter is allowed to play the game for 10 minutes :) (She loves riding on the horse and jumping over cliffs)

    To beeing able to do group content, my wife and me boot our computers right after she went to bed :) that's 4 hours to midnight... Works for us, no idea, if this is an option for u too...

    Are you still old school or yet unprogressive?
  • Menelaos
    Menelaos
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    Hi,

    yes I experienced the same thing: The emptiness of the Veteran areas. It's a matter of cause and effect really and for various reasons people are understandably migrating to Craglorn and make the Veteran areas a thing like "Achievement Country".

    For Immersive Reasons people feel weird helping the enemies of your faction. In my personal view this is the chief reason why it currently provides no fun at all to be there. Craglorn on the other hand is a fresh story start without any lousy time travelling explanations about why the characters are there.

    For reasons of character progression (if you really want to call it that) Craglorn makes a huge difference, too. VR progression in terms of accumulating XP is lightyears away from Alliance territories and that's what makes it count for most if not all PVP folks; and rightly so in their own point of view, which is essentially that: Another point of view with just another legitimate approach to the game and its mechnics.

    For reasons of itemization and crafting progression Craglorn too makes a huge difference, because since the nerf of Matron's Clutch (amongst others) the accumulation rate of craftable materials AND the rate at which desireable blue/purple items for equipping a character in Craglorn far, far, far supercedes any place (I know of) in Alliance territories. This is the chief reasons for any crafter or trader to really be in Craglorn and nowhere else. Again, another approach to the game that may not be to everybody's liking; but also again a legitimate one

    What remains for Alliance territories are people doing their questing (including skillpoint quests of course), doing their achievements, finding skyshards and generally sucking up the fantastic scenery the game provides in those various regions. This of course is all fine and there are folks who do so with all their heart just as there are other folks doing the things I mentioned above.

    The general question should be, how the game will progress in the future. Will Craglorn stay "Raid Country" in which the content will eventually scale with VR progression, while other regions will players advance in regular character levels like 51-60? Will VRs in the future only rise with raid content? If yes, to what effect? What would be the goal of VR advancement compared to level advancement?

    Or will everything from here be a progression in VR only? In which case I would ask why there was this distinction between character level and VR in the first place.

    After all, Craglorn may well be the first crossroads offering players the basis for a choice of gameplay they want to pursue: VR advancement or level advancement; or, with enough time, both.
    ...und Gallileo dreht sich doch!
  • Opioid
    Opioid
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    What they should have done is gated Craglorn to VR10+ players.

    The problem with that idea though, is that the VR1-10 grind takes way too long so they'd end up with a huge amount of whining and complaining about it.

    Kind of a damned if you do, damned if you don't situation here.
  • JessieColt
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    Opioid wrote: »
    What they should have done is gated Craglorn to VR10+ players.

    The problem with that idea though, is that the VR1-10 grind takes way too long so they'd end up with a huge amount of whining and complaining about it.

    Kind of a damned if you do, damned if you don't situation here.

    I don't think gating Craglorn is a good idea. There are a lot of players who have alts in each of the 3 alliances, and doing VR content in those zones becomes a grind for them because they are already doing, or have already done, those quests.

    Offering the ability to rank V's without having to pretend to be a part of the other Alliances is a good thing.

    I am leveling up my main, currently V6, but I have 2 low level alts (for a total of 3, one in each alliance) and I do not think I would ever be able to level the other 2 through the opposing Alliances. It would feel like a grindrfest to me as well if I had to do that.

    Knowing that Craglorn is available as soon as I hit V1 with those lowbies means I am more inclined to level them up now than I was before Craglorn was released.
  • WebBull
    WebBull
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    Fix the Anomolies and v5-10 will return.
  • Kathleen.Flynn02b14_ESO
    I made it to VR10 before Craglorn by questing because I'm here for the pve and quests. I wouldn't want to grind that much. That would be as unbearable to me as questing apparently is to many players.

    They should have made it easier to grind in veteran zones and made Craglorn VR10+ only.
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