Note this is not about the difficulty of the content but more about how linear the grind is, the fact that bar craglorn grinding and PvP the only option you got is to do a zone at a time and follow cadwell's almanac which IMO instead of giving choices on what to do when reaching vet it actually locks you on a set path.. this theme park type grind was something heavily criticised in the beta at starter levels.
While this issue is a fundamental design issue and some call for removal of veteran levels altogether I don't believe they should as they provide a valid method of progression and stop people from just reaching 50 and grabbing a set of legendaries and jumping straight into trials without little veteran experience. It shouldn't be like GW2 where gear progression doesn't matter, hell I got to endgame in that and thought is that it? The only thing people are grinding for in that are silly backpacks and weapon skins, there's little in terms of progression gear wise, even the legendary weapon is just a weapon skin... just a cool effect and turns your weapon purple no change in stats.
What I propose instead of removing VR is quite simply making veteran progression less of a theme park ride, still having veteran ranks but allowing you to experience the rest of Tamriel that's available at your own pace.
First cadwells almanac needs to be removed as a requirement for visiting other alliance areas, you should be able to go to any zone you wish at veteran. No need to grind through ten areas to join your mates, veteran should be an open ticket to tamriel.
Secondly without rebalancing the content to make these zones easier for lower VR players I feel the simple solution would be to include a cyrodill like bolster system for all veteran areas, nothing too OP but something that balances players to at least two ranks under the required VR for that zone so they won't find it as tough but they won't be as strong as someone in that level range either.
Thirdly to stop everyone just piling into to the latest adventure zone I feel this game needs some daily/weekly quests for dungeons/bosses/dolmens which makes it more worthwhile to go back and visit other areas.
And my final point while this thread isn't to do with difficulty I feel you need to make veteran dungeons more appealing to the casual audience, I don't propose nerfing them (in fact buff the current ones to VR15 and make them tough as hell) however I do feel there needs to be multiple difficulties at endgame to cater for all. A lesser mode for dungeons along side the current ones I feel would be welcomed and provide the best of both worlds allowing people to still have an alternative method to grind VR without having their butts handed to them for little reward, however the ones that still want the challenge and reward will still have that option.
I feel those four changes would make veteran more entertaining than it is now. Do you agree?