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Can someone dumb up some insight about mods for the lay person.

Khazaad
Khazaad
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Can mod mismanagement result in game failure. Or is the mods failure the extent of problems that arise?

Failure might be severe so I'll clarify why I'm asking. Basically I've been peppered with variety of little nuisance problems such as abilities becoming unresponsive, key strokes being ignored etc. recently and since I already know Minion is having function problems, I was wondering if broken bits of improperly installed, reinstalled mods could cause this. l

Let's assume that minion wasn't utilized . They're a little sensitive over there about it and it doesn't really change what I'm asking.

What's the worst thing mod conflict could result in. Let's have fun and assume they were designed to compete with each other and and.



  • METALPUNKS
    METALPUNKS
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    The stuff you speak of happens without mods all the time.
  • Sharee
    Sharee
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    If you want to be sure play without mods for a while and see if the problems go away. But what you mention is usually caused by lag.
  • Censorious
    Censorious
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    Are you talking about addons or client modifications (hacks)? - those are two very different things.
    The client is designed to accommodate addons. That's a built-in feature. Changes to the client software are not generally authorised and you do that entirely at your own risk.

    Anyway, yeah, that stuff happens all the time. Any other addons or hacks you put in can cause their own problems.
    'Clever' sigs get old real fast - just like this one.
  • Khazaad
    Khazaad
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    @Censorious‌ Game mods never anything else.

    @Sharee‌ Never anything catastrophic, more a recent series of events that kicked curiosity into gear. The unresponsive buttons were perplexing. I wondered...

    Can a mod that affects hotbar or keybinds affect button inputs? If mods are fundamentally disallowed from applying inputs. What are the rules about inhibiting inputs from bring recognized from the start?

    Bare with my rough attempt to wrap my head around the proceed.

    @METALPUNKS‌ Sure, no doubt.

  • zgrssd
    zgrssd
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    First of all there is a large difference between Mods and Addons. It's like comparing a hungry T-Rex to a trained housedog.
    Addons have very tight limits of what they can do and they usually have a hard time interferign with anything. They are also inherently allowed by Zenimax (because they had work to make them possible)

    That being said, exterminatus Group Leader recently had a problem with blocking the ESC key in certain situations, thus denying access to the menu.
    It was detected by the Addon developers. His first update was to disable the addons code (so people with Autoupdate would not have troubles) and figure out what went wrong. After it was fixed a second update with corrected and re-enabeled code was released.

    Most of the problems you described are happening for everyone
    But when in doubt, you are installing Addons on "your own risk". You should always turn them all off before reporting input or UI related bugs. Chances are something might have interefered there, but so far that did not happen to me.
    Edited by zgrssd on June 2, 2014 9:46AM
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  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Addons are really just scripts written in the lua scripting language that use the api (a bunch of functions that the devs make available to addon authors) to do various tasks and display various ui elements. There isn't much an addon can do to really mess up your game, some of the worst things (which aren't permanent, simply disable the addon or uninstall it in Minion) are to overwrite common key bindings you may be used to or to change the appearance or placement of windows that have the information you're looking for. As for Minion, all it really does is extract the addon files, basically a few text files, into the right folder and rewrite them when they're updated automatically so you don't have to root around in the directory yourself. That's all there is to it, there's no mods allowed in ESO, which is what can really mess up your client's code if they're done wrong (mods are changes to the base code in the client). Hope that helps.
  • Khazaad
    Khazaad
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    @cjmarsh725b14_ESO‌ I was about half way there in my brain. That's great, thanks.
  • Khazaad
    Khazaad
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    zgrssd wrote: »
    First of all there is a large difference between Mods and Addons. It's like comparing a hungry T-Rex to a trained housedog.
    Addons have very tight limits of what they can do and they usually have a hard time interferign with anything. They are also inherently allowed by Zenimax (because they had work to make them possible)

    That being said, exterminatus Group Leader recently had a problem with blocking the ESC key in certain situations, thus denying access to the menu.
    It was detected by the Addon developers. His first update was to disable the addons code (so people with Autoupdate would not have troubles) and figure out what went wrong. After it was fixed a second update with corrected and re-enabeled code was released.

    Most of the problems you described are happening for everyone
    But when in doubt, you are installing Addons on "your own risk". You should always turn them all off before reporting input or UI related bugs. Chances are something might have interefered there, but so far that did not happen to me.

    Mod/addon, tomato/Volkswagen. I got it. ;)

    I'm a heavy Android enthusiast who couldn't imagine not having a rooted device and preferably an unlocked bootloader. I totally understand risk and like most people here, would endure far greater consequences to utilize the functions made available to us. @zgrssd‌


  • Sasky
    Sasky
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    Buggy/badly coded addons can mess up all sorts of stuff. A mistake in a chat mod can completely disable all chat messages. The ESC bug mentioned above. Also, some addons will run code every frame update, which can really kill your fps. The paid devs for ESO have (some rather severe) bugs in their code; addons from hobbyist coders will also have bugs in them.

    Addons can even crash the game: (http://www.esoui.com/forums/showthread.php?t=1032). However, most of these are in the basic part of the code and happen every time, so they're easy to catch and don't make it to released addons.
    Sasky (Zaniira, Daggerfall Covenant)
    Addons: AutoInvite, CyrHUD, Others
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