Did I miss the collective cry of the masses? Where was your solidarity when Zenimax embraced the precedent of ninja nerfing the Templar in response to the plague of bots? The player base should have been alarmed and demanded an immediate roll back.
Templars were already the weakest DPS class. Templars are the only class that had their resource mechanic completely stripped away out of Beta. Adding a GCD and increasing magicka cost as a remedy is no remedy, its infuriating!
Your ineffectual cries of delayed dismay in what you could have been part of the solution to resolving should be sobering to endure.
Try and embrace what broken NBs and Templars have had to endure!
Sorcs and DKs, take solace in knowing that you were able to face roll through VR and participate in VR end game content while others suffered the indignity of class imbalance.
OP Sorcs and DKs, your time has come!
Are you a polithician?
Or maybe you are too proud of your textwall that you are copypasting it in every thread quoting different people?
Or....
You are a ZOS CS bot used to send automatic replies to tickets turned into a forum user by daedric magic...
Frenzypanda wrote: »To be fair, I do agree with monkey that the nerf is overboard. If you nerf the banner to 25% it seemed fair. But ZOS shaving 15% off is over doing it. Magma armor is ok since tanks pop it for repositioning or letting healers have some breathing space. If the other classes feels that their classes are underpowered, they should call for buff instead of nerfing other classes.
Trials like Aetherian Archives are very dps intensive. This change might cause random groups to have a harder time killing the mage. Not whining, just my 2 cents. Deal is done anyway.
monkeymystic wrote: »The real issue here is what road zenimax is going with constant nerfing of 1 class, and nerfing other abilities like "Inhale" on the way when those never were strong to begin with.
They have begun to strip the class into pieces lately, and if it continues they will end up making the class mediocre in all roles while they buff the other classes in the opposite direction.
Balance is good, but its important to not continue breaking a class completely piece by piece until there are no roles left to fill for that class.
And all the while sorcs still get to spam bolt escape through legions of enemies in AvA.
Really? In all honesty I thought Magma Armor/Banner were going to be the first to go. Strong percentage based mitigation abilities (especially ones with strong multiple effects) are usually always the the first to go either by magnitude or duration.
Welcome to being a templar
Phantorang wrote: »Im all for boosting instead of nerfing, but thats not realistic, and who wants to play a game where you can solo 12 man content? Boring, but I guess some DKs and Sorcs thinks thats how its supposed to be.
Having the "existence" of trials and completion of trials hinging on 1 class being "Awesome" is a poor game design to start with anyway. One class should not be the sole reason trials are going fast. If that is the case then good that they are balancing that out a bit.
What's a shame is that they are really fumbling in the dark. There are some issues with the DK class being too good, but there are more concerns that other classes are poorly designed.
One of these poor designs is that all classes uses spells that depends on magica. You find stamina use on weapons and fighter's guild abilities, other than that it's all about magica. Where's the diversity? You have 3 main attributes in the game yet only 1 can be considered even viable to use while the other is a "meh" one.
The major problem in this game is that the "play as you want" boils down to "exploit as you want". DKs crying for nerfs to their class is at its best cute. They've grown too complacence and think themselves the centre of the game, that which all things should evolve around. This post is a clear evidence on that part, as the OP clearly think that trials should depend on a DK DPS for speed. Well lets hope that they'll manage to balance things outs. Though this being Zenimax, I have serious doubts about it.
And do notice , im a solo player , still i believe closed group dungeons... should be for groups. While all classes should be able to solo the normal veteran content.
monkeymystic wrote: »Frenzypanda wrote: »To be fair, I do agree with monkey that the nerf is overboard. If you nerf the banner to 25% it seemed fair. But ZOS shaving 15% off is over doing it. Magma armor is ok since tanks pop it for repositioning or letting healers have some breathing space. If the other classes feels that their classes are underpowered, they should call for buff instead of nerfing other classes.
Trials like Aetherian Archives are very dps intensive. This change might cause random groups to have a harder time killing the mage. Not whining, just my 2 cents. Deal is done anyway.
Finally someone who understands my concern related to Trials and these nerfs.
I was starting to believe nobody on these forums actually have finished a 12 man trial or done it with a proper raid.
Another point is how it will be possible to break the current best time with this huge nerf.
Phantorang wrote: »Im all for boosting instead of nerfing, but thats not realistic, and who wants to play a game where you can solo 12 man content? Boring, but I guess some DKs and Sorcs thinks thats how its supposed to be.
monkeymystic wrote: »Really? In all honesty I thought Magma Armor/Banner were going to be the first to go. Strong percentage based mitigation abilities (especially ones with strong multiple effects) are usually always the the first to go either by magnitude or duration.
So you're saying they should nerf the NB AoE ultimate that gives 60% damage mitigation then? Which they just buffed more?
kirnmalidus wrote: »
Nox_Aeterna wrote: »
Yes and no at the same time.
DK were and probably still are , strong like hell.
And this is what many in this thread dont seem to understand.
The reason it will get nerf after nerf and no buffs , is because it is already the top dog , what zen is doing is making it reach the top point it wants all classes to get.
This means nerf to the DKs and buffs to the templars.
Just buffing the templars till they were on the DKs lvl , would mean all classes in this game can do absurd stuff solo.
And do notice , im a solo player , still i believe closed group dungeons... should be for groups. While all classes should be able to solo the normal veteran content.
Phantorang wrote: »An ultimate gain NERF isnt exclusive for DKs, this touches all the classes equally, so to make the impression that DKs are more dependent on ultimate for DPS than any other class is pretty lame.
That has to be just the beginning of a series of DK/(Sorcs too) Nerfs we are gonna see in the couple of next patches. With DPS at least 100% more than for example the Templar, equals another 40-50% reduced DPS for the DK, or the Templar gets 100% more.
Im all for boosting instead of nerfing, but thats not realistic, and who wants to play a game where you can solo 12 man content? Boring, but I guess some DKs and Sorcs thinks thats how its supposed to be.
kirnmalidus wrote: »