Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

DKs get 6th nerfhammer. RIP Non-staff/non-light armor DKs. Dks lack uniqueness that other class has

monkeymystic
monkeymystic
✭✭✭✭✭
DK's now also got ANOTHER nerf with the Fiery Grip stealth nerf that has made the ability completely useless.
The ONLY class WITHOUT RANGE just got their only gap closer nerfed into useless.
You need two hands now to count all the DK abilities that are no longer worth jack after all the nerfs. GG in the effort to try to kill 1 class in your game completely.
There is nothing a DK can do that another class can't do anymore.
DK has become a class with only 80% of what the others have available to them, and with zero range abilities and no escape mechanic.


Newsflash! Most DK's use other weapons and armor than destro/resto and robes too! Many of these DK builds are already weak, just like the NBs complain about.

Update:
With the recent major buffs to Templars as well, DKs have fallen in strength even more.
Templar's Blazing Shield (with the removal of magicka regen debuff coming up) will beat any protective ability that the DK has to the ground (it will be better than dragon blood, and blazing shield even deals tons of AoE damage).
The puncturing sweep self heal also makes templars better at AoE soloing than DKs.
Templars empowered sweep makes templars superior tanks compared to DKs, because templars can keep a up to 39% damage reduction up constant, which is INSANE for tanking.
DK's with no range or unique factors as a class, have been hammered hard, then hammered a lot more, then they destroy fiery grip completely in an attempt to fix a bug, and meanwhile they buff everyone else.


This is forcing DKs to use destro/resto and a dress EVEN MORE than before to try to still be viable as a class after all these nerfs.
They don't listen and see how this just makes everything more screwed when DKs are mainly a warrior class that will be forced into robes and staves to not suck completely (doesn't this sound really familiar to the NB class before fixes?).

Now you gonna take the very last thing away too, stripping DKs from survivability which was their last "unique" class factor left after all the nerfs (others have cloak, siphon, dispels, group heals, bolt escape, range dps, mobility, summons as unique factors to mention some. DKs have none left after this. They will sit there with 5 meter range with no ability to get away, and no way to avoid instant death.)

While the other classes has unique points, the DK has some survivability left as theirs.
Now DKs will lose that as well. What is "unique" with DKs after this? Nada.
How will DKs survive if they have no mobility, escape, cloak and you take away the very last survivability too?

YOU ARE STRIPPING A WARRIOR CLASS COMPLETELY TO PIECES BECAUSE ROBES AND STAVES MAKES IT POWERFUL.

Imagine if they took range, mobility and summons away from sorcerors, and forced them to play in melee. Or if they took cloak away from Nightblades. Or heals and dispels away from Templars. There would be an outcry.

This is exactly what's happening to DK's now. They are no longer unique as a class, they don't even have range or mobility, and they are about to lose their last straw which is survivability.


If the devs would look closer, they would see what the real problem has been all along with the OP solo destro/resto build. But they don't even know.
They just hit the whole class hard with a hammer wearing a blindfold, so every other struggling non-mage build suffer too.
And you know what's funny? The solo build they try to hit is still strong because they have no idea what to nerf. They nerf everything else instead. (hint: certain armor set bonuses, resto staff abilities and other non-dk skills are causing most of this..)

RIP to the DK class for all the non-staff and non-light armor users out there.
DK's can thank the Dress wearing staff dpsers using magicka furnace and abilities like Spirit siphon to do op things and make people believe this is how "all dks do it", when its not.

NBs are pulling very high dps numbers as destro/resto after the last patch.
Does this mean you nerf the NB class? No, because most NBs use stamina builds, and most NB builds needs buffs.

Want to tank?
Roll a Sorcerer and go 1h + shield. Crit Surge will give you better survivability/self healing too, as well as all the range benefits, mobility and "escape option" with bolt, or upcoming summons improvements when you want to play around with that too.
There is simply no reason to go DK instead of Sorc anymore, because they are losing all their key factors that every class has (now had).

Survivability is the last key factor the DK class got left, and the last thing the class stands for. Every class is "unique" in some way. ZOS is taking this away from the DKs.

DKs does not have cloak or siphon regen like the Nightblade, they have no range, mobility, bolt escape or summons (buffed 1.2) like the Sorceror, and they don't have the support abilities, group heals, dispels and range spells of the Templar.

DKs will be stuck in melee range, lose their survivability, have ZERO mobility or "escape" abilities like cloak or bolt, have mediocre DPS unless they go destro/resto, have no magicka regen, and at the end of the day be the new bottom feeder while getting stomped while trying to reach 5 meter range with no way of surviving or getting away.

Think of what you do to non-staff/non-light armor specs with all these continuing nerfs and the plans to remove survivability too, to strip the class completely from everything it stands for.



If ZOS are going to nerf a *class* into the dirt based on a destro/resto + 7/7 magicka furnace light armor spec, then they would need to nerf every class at the same time.

Nice job on destroying a class by nerfing the wrong parts completely when resto/destro and light armor and other OP dropped set bonuses, spirit siphon etc was the biggest issue all along.

Tunnel vision at it's best...



DPS nerfed by 30% for destro/resto specs. Stamina specs left in the dirt:


DKs do 15% less damage by the Standard nerf alone.
Then you have the ultimate nerf to crit that is reduced from 3 to 1, which all the DK dps builds depend on to work.

All the DK DPS builds depends solely on keeping standard up for the damage increase, without it the DPS is weak in comparison.

With this change the total DPS DKs do in trials is nerfed by over 30%, and even more reduced in some fights. That is a BIG nerf to their DPS, and will affect raids doing trials with dks in a large way.
Problem is that this hurts the non-staff/non-light armor DKs too, who could never come even close to those destro/resto DPS numbers!

The upcoming 1.2 and "road ahead" continues to nerf DKs more, while buffing the other classes. They are nerfing "DK survivability" to be "in line with others".
What about escape options like cloak or bolt escape?
You even factor this in?

Give DKs range spells comparable to the FOTM sorceror if you are nerfing everything else. Being locked in melee is inferior to sorc range, especially on bosses where you have to stay away to avoid death, or pvp where range > melee.
If you take survivability away too, DK players will either just quit with zero roles left to do or reroll sorc and stop at the tedious veteran grind and still quit.

1.2 patch examples are Burning Talons getting even more nerfs for DK tanks, also molten whip no longer increase fire damage with other abilities outside ardent skill line, which is another DPS nerf (this last change is understandable in terms of destro synergy).

With the 1.2 patch, and now also road ahead continuing to nerf both DPS, utility and survivability more than the recent patches, this is starting to become too much hammer on 1 class when there are better solutions than nerfing a class into pieces.


DKs can't be healers (nobody wants a DK healer..), DK tanks got nerfed, and DK DPS got nerfed hard.

Keep in mind that balancing is good, but don't nerf a class too much until it has no roles left to do, or lose all of its key points and get stomped with limited melee range, stripped of survivability, lack of mobility/escape, nerfed DPS, no magicka regen, mediocre as a stamina class, and as a warrior class that get outclassed by sorceror as a tank, dps or healer in every single way.
Edited by monkeymystic on July 16, 2014 9:42PM
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    I like how you went from bolding random paragraphs to bolding random words.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    Erock25 wrote: »
    I like how you went from bolding random paragraphs to bolding random words.
    I like how you claim to be a DK but revel in ever DK nerf.
  • Nuitar
    Nuitar
    ✭✭✭
    Oh well, instead of 2k DPS (if you weren't hitting 2k single target you were doing something wrong), you'll sit at 1400, *just* above a top tier sorc and about 50% higher than a NB will ever hit.

    /violin
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Erock25 wrote: »
    I like how you went from bolding random paragraphs to bolding random words.
    I like how you claim to be a DK but revel in ever DK nerf.

    It is fairly easy to go to my posting history and finding one instance of me reveling in today's DK nerf ..... so please do so. I'll wait.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    Erock25 wrote: »
    Erock25 wrote: »
    I like how you went from bolding random paragraphs to bolding random words.
    I like how you claim to be a DK but revel in ever DK nerf.

    It is fairly easy to go to my posting history and finding one instance of me reveling in today's DK nerf ..... so please do so. I'll wait.
    Not so easy on a phone, so you'll be waiting a long time.
  • GrimCyclone
    GrimCyclone
    ✭✭✭✭✭
    Erock25 wrote: »
    It is fairly easy to go to my posting history and finding one instance of me reveling in today's DK nerf ..... so please do so. I'll wait.

    I'm just going to believe him without looking.
    You're the enemy.

    Hey everyone!
    This guy is the enemy!
    Get 'em!

  • ZiRM
    ZiRM
    ✭✭✭✭✭
    NERF? :o
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Ragekniv
    Ragekniv
    ✭✭✭
    Did I miss the collective cry of the masses? Where was your solidarity when Zenimax embraced the precedent of ninja nerfing the Templar in response to the plague of bots? The player base should have been alarmed and demanded an immediate roll back.

    Templars were already the weakest DPS class. Templars are the only class that had their resource mechanic completely stripped away out of Beta. Adding a GCD and increasing magicka cost as a remedy is no remedy, its infuriating!

    Your ineffectual cries of delayed dismay in what you could have been part of the solution to resolving should be sobering to endure.

    Try and embrace what broken NBs and Templars have had to endure!

    Sorcs and DKs, take solace in knowing that you were able to face roll through VR and participate in VR end game content while others suffered the indignity of class imbalance.

    OP Sorcs and DKs, your time has come!
  • vicNBitis
    vicNBitis
    ✭✭✭
    Where are zenimax headed with all these continued DK nerfs?

    In the right direction for a change. Long overdue. Hopefully it's not too little too late.
  • kieso
    kieso
    ✭✭✭✭✭
    Erock25 wrote: »
    It is fairly easy to go to my posting history and finding one instance of me reveling in today's DK nerf ..... so please do so. I'll wait.

    I'm just going to believe him without looking.
    You're the enemy.

    Hey everyone!
    This guy is the enemy!
    Get 'em!

    Rawr! /manpile
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Erock25 wrote: »
    I like how you went from bolding random paragraphs to bolding random words.
    [Moderator Note: Edited per our rules on Flaming]

    Oh wow ... he comes back in later with the edits and adds the bold text. Interesting. There was only 3 bold words when I got to the message.
    Edited by ZOS_UlyssesW on June 2, 2014 8:09PM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • shad0w18
    shad0w18
    ✭✭

    With this change the total DPS DKs do in trials is nerfed by over 30%, and even more reduced in some fights. That is a BIG nerf to their DPS.

    lol NBs took a bigger nerfbat rolling a NB so no sympathy :disagree:
    Edited by shad0w18 on June 2, 2014 6:51PM
    Shadowstalk, Dominion-US VR6
    Vamp DW/Bow Stamina Build
    NA Auriel's Bow Veteran-1
  • monkeymystic
    monkeymystic
    ✭✭✭✭✭
    [Moderator Note: Edited per our rules on Flaming]

    I simply stated the fact that the DK dps build that all dks use (because its the build that makes dk dps good) is nerfed really hard in endgame PVE and PVP.

    Atleast I had something constructive to inform, as this affects all PvE raids doing trials in a big way with the huge nerf to damage.

    It's weird that they haven't banned you yet for all your rude and childish personal attacks in your posts, which violates the rules and helps nothing.
    Edited by ZOS_UlyssesW on June 2, 2014 8:09PM
  • Akhratos
    Akhratos
    ✭✭✭✭
    Ragekniv wrote: »
    Did I miss the collective cry of the masses? Where was your solidarity when Zenimax embraced the precedent of ninja nerfing the Templar in response to the plague of bots? The player base should have been alarmed and demanded an immediate roll back.

    Templars were already the weakest DPS class. Templars are the only class that had their resource mechanic completely stripped away out of Beta. Adding a GCD and increasing magicka cost as a remedy is no remedy, its infuriating!

    Your ineffectual cries of delayed dismay in what you could have been part of the solution to resolving should be sobering to endure.

    Try and embrace what broken NBs and Templars have had to endure!

    Sorcs and DKs, take solace in knowing that you were able to face roll through VR and participate in VR end game content while others suffered the indignity of class imbalance.

    OP Sorcs and DKs, your time has come!

    Are you a polithician?

    Or maybe you are too proud of your textwall that you are copypasting it in every thread quoting different people?


    Or....
    You are a ZOS CS bot used to send automatic replies to tickets turned into a forum user by daedric magic...
  • Mithlob
    Mithlob
    ✭✭
    I was waiting for this, Monkeymystic is hilarious and so very sad.
  • aleister
    aleister
    ✭✭✭✭
    Welcome to being a templar
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Mithlob wrote: »
    I was waiting for this, Monkeymystic is hilarious and so very sad.

    Hop on over to TamrielFoundry and get some laughs from him there as well posting as ESOWillFerrell
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Iseke
    Iseke
    Soul Shriven
    So, people first complain about DKs being able to solo trials, now someone (or more) complain about them getting nerfed.

    Damn, don't look at ZOS for doing it wrong, make up your own mind.
    HWS
  • Jaxom
    Jaxom
    ✭✭✭✭
    Looks like DK's will need to actually aim with their nose now while rolling their face on the keyboard to put out 1k+ dps. I'm starting to enjoy monkey's posts. Not all posts can look like this.

    I think this change comes to no surprise though I'm surprised the way they did it. I don't think that changing ultimate gains from crit was the way to fix it but who am I.
  • Drasn
    Drasn
    ✭✭✭✭
    DKs do 15% less damage by the Standard nerf alone.
    Then you have the ultimate nerf to crit that is reduced from 3 to 1, which all the DK dps builds depend on to work.


    All the DK DPS builds depends solely on keeping standard up for the damage increase, without it the DPS is weak in comparison.

    With this change the total DPS DKs do in trials is nerfed by over 30%, and even more reduced in some fights. That is a BIG nerf to their DPS, and will affect raids doing trials with dks in a large way.

    And of course the DK tanks got hit hard with the magma nerf too, because someone exploited magma together with Spirit Siphon as destro/resto caster....


    DKs can't be healers (nobody wants a DK healer..), DK tanks got nerfed, and DK DPS got nerfed hard.

    Where are zenimax headed with all these continued DK nerfs?

    Until there are no roles viable as a DK left?

    Good thing DK can still out dps Templars, Nightblades, and most likely even Sorcs. Fear not, you will still be invited to the all DK trial runs.
  • Saltypretzels
    Saltypretzels
    ✭✭✭✭
    it was needed so stop crying
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    vicNBitis wrote: »
    Where are zenimax headed with all these continued DK nerfs?

    In the right direction for a change. Long overdue. Hopefully it's not too little too late.

    I will have to agree with this, DK were really really far ahead , so if zens plan is not to have everyone solo all the closed group content in the game , like the trials , it makes sense they will nerf the DKs instead of buffing Templars...

    Can you still solo a pack of mobs without a problem? Then be glad , it is more than they left most VR templars 2 weeks ago.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • seneferab16_ESO
    seneferab16_ESO
    ✭✭✭
    ...wait a second. Wasn't he the guy who claimed again and again and again that he played a Templar, not a DK?

    ...did you lie to us @monkeymystic...?

    :o
    Aerin Treerunner, pre dinner snack
  • monkeymystic
    monkeymystic
    ✭✭✭✭✭
    Just keep in mind that DKs that don't run around with destro/resto, doesn't have the DPS people talk about.

    These nerfs hit hard on dks using other weapon types as well.

    And like I said, DKs are terrible healers because the class lacks the utility for it, so they are left with tank or dps. Now they are getting nerfs left and right (like the Inhale nerf nobody understands?) to both tank and dps roles.

    I'm simply saying don't continue to nerf this too far until DKs end up where NBs have been before the NB fixes. That is not balancing, that is breaking a class into pieces.

    Lastly, trying to throw personal attacks against me does not make you sound like a better or more mature person.

    Edited by monkeymystic on June 2, 2014 7:15PM
  • monkeymystic
    monkeymystic
    ✭✭✭✭✭
    ...wait a second. Wasn't he the guy who claimed again and again and again that he played a Templar, not a DK?

    ...did you lie to us @monkeymystic...?

    :o

    I play both, my main is a VR 12 Templar, and I also have a VR 4 dk alt. Also got a low VR sorc.

    I am doing Trials for best time however, and if 1 class in our raid get a 30% dmg nerf, then this is my concern too.
    Edited by monkeymystic on June 2, 2014 7:17PM
  • kasain
    kasain
    ✭✭✭
    Cheers, anyone want a bud? Tbis buds for the fallen, fallen dks. Ow they can rise up start anew as a sor, or be gimp lime temple budda or nightwing, robin wanta be Batman.
  • ErykGrimm
    ErykGrimm
    ✭✭✭


    I can agree that dragon knights were (and likely still are) ahead of the other classes, but as the team that addresses balance issues and class issues works on nerfs for one class or another much needed work hours are cut from fixing classes with broken skills. I for one would rather see nerfs and balancing done after all the classes are working as intende. Every nerf on an individual class is one less fix that could have been applied to a broken skill. Vindictive individuals crying for the nerfs of other classes dont realise that nerfing one class will not fix a broken class. You are effectively shooting yourself in the foot by demanding attention away from fixing your class. Class dismissed.
  • Frenzypanda
    Frenzypanda
    ✭✭
    To be fair, I do agree with monkey that the nerf is overboard. If you nerf the banner to 25% it seemed fair. But ZOS shaving 15% off is over doing it. Magma armor is ok since tanks pop it for repositioning or letting healers have some breathing space. If the other classes feels that their classes are underpowered, they should call for buff instead of nerfing other classes.

    Trials like Aetherian Archives are very dps intensive. This change might cause random groups to have a harder time killing the mage. Not whining, just my 2 cents. Deal is done anyway.
  • monkeymystic
    monkeymystic
    ✭✭✭✭✭
    The real issue here is what road zenimax is going with constant nerfing of 1 class, and nerfing other abilities like "Inhale" on the way when those never were strong to begin with.
    They have begun to strip the class into pieces lately, and if it continues they will end up making the class mediocre in all roles while they buff the other classes in the opposite direction.

    Balance is good, but its important to not continue breaking a class completely piece by piece until there are no roles left to fill for that class.
    Edited by monkeymystic on June 2, 2014 7:25PM
  • monkeymystic
    monkeymystic
    ✭✭✭✭✭
    edit double post
    Edited by monkeymystic on June 2, 2014 7:23PM
Sign In or Register to comment.