Cyrus The Virus wrote: »You are the HERO in this game and the killer of kings assassins, the slayer of beasts, vampires and werewolfs. But those damn 2 imps you cannot kill...
See this is exactly what I am talking about. If that 2nd imp moves away from group why didn't you use Rune Prison then burn down 1st imp and root the melee (or burn with the 1st imp)? I watch you players all the time trying to use the exact same skill set/weapon for every encounter and when it doesn't work you complain. Learn to play.
Edit Exact same issue with templars complaining about casters who don't use Eclipse...
See this is exactly what I am talking about. If that 2nd imp moves away from group why didn't you use Rune Prison then burn down 1st imp and root the melee (or burn with the 1st imp)? I watch you players all the time trying to use the exact same skill set/weapon for every encounter and when it doesn't work you complain. Learn to play.
Edit Exact same issue with templars complaining about casters who don't use Eclipse...
Cyrus The Virus wrote: »You are the HERO in this game and the killer of kings assassins, the slayer of beasts, vampires and werewolfs. But those damn 2 imps you cannot kill...
Sadly so, which is the point of my post. But you login to ridicule and make yourself feel smart and important rather than contribute anything useful.
Congratulations on your supremeness, we all bow down to you!
The imps are indeed the worst. 2 of them immediately split making it hard to interrupt both as a melee. At VR4, normal attacks upwards of 800 and special fire that they seem to spam every second is 2000+. 1 missed interrupt (not to mention that the mobs are separated) and it's death.
Cyrus The Virus wrote: »You are the HERO in this game and the killer of kings assassins, the slayer of beasts, vampires and werewolfs. But those damn 2 imps you cannot kill...
Sadly so, which is the point of my post. But you login to ridicule and make yourself feel smart and important rather than contribute anything useful.
Congratulations on your supremeness, we all bow down to you!
I think he was saying how ironic that all was...
As in, he was not mocking you. Try re-reading his post in that new light.
Cyrus The Virus wrote: »You are the HERO in this game and the killer of kings assassins, the slayer of beasts, vampires and werewolfs. But those damn 2 imps you cannot kill...
Sadly so, which is the point of my post. But you login to ridicule and make yourself feel smart and important rather than contribute anything useful.
Congratulations on your supremeness, we all bow down to you!
I think he was saying how ironic that all was...
As in, he was not mocking you. Try re-reading his post in that new light.
Yes you are right, fair enough
I had read his post after a the slew of L2P posts and of course I read it in that light. Thanks for the different point of view!
UPDATE: I've since moved on to the VR9 area, and I'm seeing what I would expect to be "normal" levels of damage from both archers and casters. So, either that upper half of Greenshade is a bit overtuned or it's supposed to be hard because you are coming to the end of the zone quest chain. Maybe the latter is the answer here, but man I have to admin it owned me.
Spectrasoul wrote: »[Moderator Note: Edited per our rules on Flaming]
If switching skills is an issue there are addons that make to so you can swap full sets with a click of a button. However, the fact that the very idea of switching skills for particular mobs or setting up a default defensive or "anything could happen bar" says VR content is not for you. Also due to crafting every green,blue, and purple item is an upgrade because you can deconstruct and make a rare weapon/armor of your choosing.
Spectrasoul wrote: »4) Unfair AI - Yes it's hard, but it's sometimes unfairly hard. When you've got 2 casters and the melee charging attacks at the same time, how are you supposed to block or interrupt them all? One missed interrupt on a healer is almost certain death because they will just wear you down while they're back up to full HP.
gougefub17_ESO wrote: »Spectrasoul wrote: »4) Unfair AI - Yes it's hard, but it's sometimes unfairly hard. When you've got 2 casters and the melee charging attacks at the same time, how are you supposed to block or interrupt them all? One missed interrupt on a healer is almost certain death because they will just wear you down while they're back up to full HP.
Anyone else run into the two healers healing each other that are damn near unkillable.
gougefub17_ESO wrote: »Spectrasoul wrote: »4) Unfair AI - Yes it's hard, but it's sometimes unfairly hard. When you've got 2 casters and the melee charging attacks at the same time, how are you supposed to block or interrupt them all? One missed interrupt on a healer is almost certain death because they will just wear you down while they're back up to full HP.
Anyone else run into the two healers healing each other that are damn near unkillable.
VR zones (Caldwel's silver and gold) is just an extension of leveling. You get nothing special by questing or exploring there (the difficulty is not justified by adequate rewards). The purpose of these areas is to fill in xp for additional levels and let all of the players experience opposing faction stories. This is a solo content after all, I want enjoyable fun experience from story. I find it difficult to achieve by going into VR zones. Learn to play argument is silly to say the least, really. After 2 months of live game and several beta sessions I am credible to say I know how to play.
Alphashado wrote: »I am getting tired of the L2P crowd. Guess what? I know how to play and I still hate VR content in it's current state. I don't want every single experience with a trash mob to be a death defying affair.
Leave the insanely challenging content to dungeons and group objectives.
All of you L2P jerks are going to be playing a DEAD game very shortly if VR trash mobs are not toned down.
UPDATE: I've since moved on to the VR9 area, and I'm seeing what I would expect to be "normal" levels of damage from both archers and casters. So, either that upper half of Greenshade is a bit overtuned or it's supposed to be hard because you are coming to the end of the zone quest chain. Maybe the latter is the answer here, but man I have to admin it owned me.
You guys REALLY need to make a thread posting your build and asking "I have x encounter, based off my build what should I do". Because most of the time it can all be done by one or two ability swaps. I never see people using the Nightblade or Sorceror 15+ disorient, I never see templars using eclipse that makes casters kill themselves, and numerous other abilities that are very situational but make it a breeze. I really do hate saying I really do but in a lot of your guys cases it is user error just admit it.
gougefub17_ESO wrote: »Spectrasoul wrote: »4) Unfair AI - Yes it's hard, but it's sometimes unfairly hard. When you've got 2 casters and the melee charging attacks at the same time, how are you supposed to block or interrupt them all? One missed interrupt on a healer is almost certain death because they will just wear you down while they're back up to full HP.
Anyone else run into the two healers healing each other that are damn near unkillable.
Yes. I have had to go farm up my ultimate and come back to that crazy combination. They have unlimited Magicka versus my very finite pool.
You guys REALLY need to make a thread posting your build and asking "I have x encounter, based off my build what should I do". Because most of the time it can all be done by one or two ability swaps. I never see people using the Nightblade or Sorceror 15+ disorient, I never see templars using eclipse that makes casters kill themselves, and numerous other abilities that are very situational but make it a breeze. I really do hate saying I really do but in a lot of your guys cases it is user error just admit it.
NerfEverything wrote: »I don't mind difficult VR mobs. In fact, I wish they had started making things difficult around level 35.
But as a Templar, I can play perfectly, literally max DPS possible while blocking and interrupting, and still have a decent chance of dieing to mobs 3 levels below me. Before the VR buff I could make a couple mistakes and usually live. Now, even with no mistakes, it is a crapshoot.