How about a no-holds-barred PvP Server/Instance

GreySix
GreySix
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So here's the scene: A server (or instance) wherein the entirety of Tamriel is a PvP battleground. Not even the big cities are safe, and NPCs are fair targets for large-scale raids (or invasions). Oh, and if you die, its back to the soul dungeon with you, where you lost everything and get to start from scratch. Think: EvE Online rules in ESO.
Edited by GreySix on June 2, 2014 1:57PM
Crotchety Old Man Guild

"Hey you, get off my lawn!"

How about a no-holds-barred PvP Server/Instance 84 votes

Yes, bring on the PvP Server/Instance!
40%
JusticiarGilvothAzaruldrowned.thought_ESOEivarSwampRaiderJade_Knightblazerb14_ESOnovusprimeb14_ESOHoltergeistPhantaxtorie1b16_ESOskynet348b16_ESOShadowWolf613jarodykeb17_ESO1GreySixkelianvansteeniseb17_ESOneuroelectub17_ESOForTheRealmWraithseer_ESOBirdUp 34 votes
Yes, but with modifications (posted)
13%
kell1744_ESOdenmj_ESOcjmarsh725b14_ESOSaltypretzelsTannakaobip.hurst1b16_ESOBarazWebBullCoUsTFrauPerchtaBigtuna 11 votes
No, I oppose any such thing (reasons posted)
46%
DCGoth_OTGTabbycatmanyrabidratsVyshanVeeroVanathitheyanceyeolLawfulEvilnerevarine1138caschotchb14_ESOdannymcgr81b14_ESOers101284b14_ESOXnemesisDolenzandreas.rudroffb16_ESOmonden1980b16_ESOLupinemwLeggitbennysbeastb16_ESO2 39 votes
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Yes, but with modifications (posted)
    It would have to be a whole lot smaller because nobody would make it past the ship out of Auridon.
  • GreySix
    GreySix
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    Yes, bring on the PvP Server/Instance!
    It would have to be a whole lot smaller because nobody would make it past the ship out of Auridon.

    Perhaps, but could not a group of higher-level players be tasked to serve as an augmentation force for city guards? Could make it a rotating duty.

    Yeah, I know ... nobody likes guard duty or fire watch. :D
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • dennissomb16_ESO
    dennissomb16_ESO
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    No, I oppose any such thing (reasons posted)
    No for the same reason I answer all these posts. I want ESO to spend all resources and money on developing the game they designed (in the case of PvP large scale warfare). Selfish, I know
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Yes, but with modifications (posted)
    GreySix wrote: »
    It would have to be a whole lot smaller because nobody would make it past the ship out of Auridon.

    Perhaps, but could not a group of higher-level players be tasked to serve as an augmentation force for city guards? Could make it a rotating duty.

    Yeah, I know ... nobody likes guard duty or fire watch. :D
    Oh are you thinking the factions are enforced or is it a FFA?
  • GreySix
    GreySix
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    Yes, bring on the PvP Server/Instance!
    GreySix wrote: »
    It would have to be a whole lot smaller because nobody would make it past the ship out of Auridon.

    Perhaps, but could not a group of higher-level players be tasked to serve as an augmentation force for city guards? Could make it a rotating duty.

    Yeah, I know ... nobody likes guard duty or fire watch. :D
    Oh are you thinking the factions are enforced or is it a FFA?

    ... along the lines of what we see in EvE.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Grayphilosophy
    Grayphilosophy
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    Yes, bring on the PvP Server/Instance!
    GreySix wrote: »

    ... along the lines of what we see in EvE.

    For those of us who have (unfortunately) never played EvE, do elaborate, this sounds interesting :)
  • Dagus
    Dagus
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    Yes, bring on the PvP Server/Instance!
    would love open world pvp, on the restriction that you can only attack someone within 3 levels of you
    maybe 6..
    it would need to be tested.
    RAWR!!!
  • Falmer
    Falmer
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    I am all for allowing players to play how they want... but seriously? It would be completely empty of players in a month.

    You would have a few bands of high ranking players running around ganking everyone they find. Eventually everyone not in those bands would stop coming. Without "prey" even those predator bands would die off too.

    While its a great concept in theory... like most 'great' concepts they fail utterly when matched up with generalized human behavior.
  • GreySix
    GreySix
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    Yes, bring on the PvP Server/Instance!
    GreySix wrote: »

    ... along the lines of what we see in EvE.

    For those of us who have (unfortunately) never played EvE, do elaborate, this sounds interesting :)

    Haven't played EvE either, but from what I've read they have a system that enforces security in the very few security zones available, calling down terrific wrath on raiding parties.

    It doesn't prevent such raiding parties, but it does make it incredibly dangerous for such raiding parties.

    If if you're destroyed - you're done; characters wiped and all is lost. Start all over again.

    If I'm off-base, then a former (or current) EvE player can feel free to offer correction. :)
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Bigtuna
    Bigtuna
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    Yes, but with modifications (posted)
    FFA zone would be nice, hard core death on my main does not sound so appealing
  • GreySix
    GreySix
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    Yes, bring on the PvP Server/Instance!
    Bigtuna wrote: »
    FFA zone would be nice, hard core death on my main does not sound so appealing

    High-risk, high-reward!

    IMO, true PvP should be no other way.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • FrauPerchta
    FrauPerchta
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    Yes, but with modifications (posted)
    Add in town and roaming guards that are the equivalent of a world boss. Plus the ability to loot items from anyone you kill and I'd be there.
  • Alephen
    Alephen
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    it would take longer to program then it would last. permadeath sucks because people get scared of dying. the only upside to this is being able to raid other factions NPCs. the pvp part at its best would be no better than cyrodiil. raid windhelm with all the npcs and defending PCs is not fundamentally different than raiding a keep, unless you removed siege items. if there were no seige weapons, well it would be easier to have a no seige weapon cyrodiil for the same game play.
  • Zabus
    Zabus
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    FFA would be nice, but starting all over is a definite no for me. I rather not do that painful vet grind again.

    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • KiwiKutKu
    KiwiKutKu
    Yes, bring on the PvP Server/Instance!
    System works in SWOTR

    With good design it could work
  • Saltypretzels
    Saltypretzels
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    Yes, but with modifications (posted)
    Lose everything every time you die? You would get nowhere. How about you just respawn with all your equipment at a nearby wayshrine? No need to get overly punishing. ALL of us would die like crazy in a PvP world like this.
  • kaosodin
    kaosodin
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    Yes, bring on the PvP Server/Instance!
    Full pvp please
  • kieso
    kieso
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    No, I oppose any such thing (reasons posted)
    no; waste of resources, game has enough issues and you know..mega server.
  • GreySix
    GreySix
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    Yes, bring on the PvP Server/Instance!
    Interesting. Most appear to want a PvP server, in one form or another.

    It'll be interesting to see if the developers ever choose that route.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Bigtuna
    Bigtuna
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    Yes, but with modifications (posted)
    GreySix wrote: »
    Bigtuna wrote: »
    FFA zone would be nice, hard core death on my main does not sound so appealing

    High-risk, high-reward!

    IMO, true PvP should be no other way.

    I love the concept of a Hardcore character. Only thing I wish I had added, (clearly not after edits lulz) but I think it would kill the community if it was not something that was NOT completely optional for players that wanted a unique challenge. <
    THIS IS A TERRIBLE SENTENCE.

    If hardcore characters are to be in the game it should be OPTIONAL as decreed by Bigtuna of California. That is all, you may continue reading.

    It was always fun in that other game to see how far you could get without taking a death... having that be the only option would not be fun for me I guess is what I'm trying to say. Okay done with this topic!

    ;P

    Edited by Bigtuna on June 3, 2014 3:26AM
  • Bigtuna
    Bigtuna
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    Yes, but with modifications (posted)
    Dagus wrote: »
    would love open world pvp, on the restriction that you can only attack someone within 3 levels of you
    maybe 6..
    it would need to be tested.
    Add in town and roaming guards that are the equivalent of a world boss. Plus the ability to loot items from anyone you kill and I'd be there.

    Okay I had to quote on this because one of the coolest things about Ultima Online was the housing and the looting. There were points in that game that were incredibly fun, if we could get a good housing system into ESO with world pvp zones that had critical losses like all gear, all backpack, all gold on character that would certainly spice things up quite a bit and I personally would be all in favor of. Nothing like taking a wipe on your best "OP" PK (player killer for all you narbians,) having to take a massive cool down of days to clear your murders AND replace all your super rare gear. AHHHHHHHHH the days, I can't convey the amount of pure nerdy joy I experienced in that game.

    Anyhow, if you devs are listening I think it's worth tossing around the cube farm and taking a look at one of the originals that made online gaming and MMORPGs great. There are some leftover fan servers that host some of the better builds.

    *EDIT*
    The roaming (world boss strength, I thought that was an important piece,) guards and in town guards in the zones where open PvP is allowed is such a great idea as well because that led to the guild wars system where guilds could assault and/or take over towns around the zone. It worked well both ways, become a murderer if you outright PK in the zone, guild on guild PKings were allowed as long as guilds were at war. But the at war ability killed it IMHO. Should have been if you are in a guild you can get waxed by another guild... but I can see plenty of issues there as well. Ugh, another edit... It was cool to be able to declare your guild as Order or Chaos and that involved you in the overall war. That is more or less already built into the game with the three factions we currently have but I think one good idea might be to have zones other than Cyrodiil that are more open for PvP based on something akin to a murder count and certain town restrictions (has to be some serious penalty for murder right?) but also have the faction and/or guild war alignment aspect to make PvP available on a broader more random spectrum without serious penalties other than losing the contents of your character. Losing at least one piece of random gear off your toon plus pack contents and gold on character would have to be the BARE minimum penalty in the zones otherwise it's just boring Cyrodiil.


    This is totally doable in this game. There is plenty of undeveloped map and in the scale of the game you could dedicate a handful of contiguous zones to outright PvP madness and guild wars.

    I know there is a lot to parse out here... sorry for the blabbering.
    Edited by Bigtuna on June 3, 2014 3:35AM
  • AinGeal
    AinGeal
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    GreySix wrote: »
    GreySix wrote: »

    ... along the lines of what we see in EvE.

    For those of us who have (unfortunately) never played EvE, do elaborate, this sounds interesting :)

    Haven't played EvE either, but from what I've read they have a system that enforces security in the very few security zones available, calling down terrific wrath on raiding parties.

    It doesn't prevent such raiding parties, but it does make it incredibly dangerous for such raiding parties.

    If if you're destroyed - you're done; characters wiped and all is lost. Start all over again.

    If I'm off-base, then a former (or current) EvE player can feel free to offer correction. :)

    After you make a character in EVE, you begin the tutorial (which is not required but STRONGLY recommended for new players). EVE has a steep learning curve.

    Anyone can blow you up at any time when you are undocked but there are consequences depending on the situation. In the beginner system, CCP will actually step in if new players are being ganked or tricked. In starter system the security level of the system is 1 so if someone blew you up without reason, CONCORD will warp in and blow them up. However, that is where tricking comes in. They'll trick new players. They'll be like, "here I'll help you out" and jettison some ammo into space. The new player says "thanx" and takes the ammo. Guess what? You technically just stole which won't bring in CONCORD but it allows them to blow you up for taking their ammo without CONCORD coming in.

    With EVE it is very isk driven. Wealth and power is what it's about and the two go hand in hand. Killing is about isk destroyed vs isk lost. Everything has an isk value in EVE. Isk being the in-game currency. When you get blown up, some but not all of what you have equipped on the ship will get destroyed (how much is random). Same with what you have in your inventory. The ship wreck itself can be looted and salvaged. So you getting blown up by anther player means you lose your stuff and they can get some of it. However, even if CONCORD steps in and the isk they manage to loot off of your wreck isn't enough to cover the cost of what they lost to CONCORD doesn't mean they lost the fight. So long as the value of what you had is greater than the value of what they had and they blew you up before CONCORD shows up, they win.

    The game is also about consequence and weighing your action against the consequence of that action. It's cost vs reward. If the reward is greater than the cost, go for it but if the cost is greater than the reward, don't.

    Costs and rewards are also subjective. If they use a 100M isk ship to blow up your 60M isk ship and then die to CONCORD, they may have suffered a greater loss but if that loss means putting a clear message across, then that can be seen as a win. The game, because everything is player build and driven (sand box game), the game is also very political.
  • nudel
    nudel
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    No, I oppose any such thing (reasons posted)
    I like to be able to choose when I PVP or not. I like having it roped off in one very large zone because I know that I'm entering a dangerous battlefield when I join it. I adventure differently because of it. Sometimes I just want to gather ingredients or read a lorebook or you know actually complete my quests to lvl in PVE. Being killed by a VR12 as a lvl 15 trying to complete quests in my own faction's zone will make me quit the game. I have already done so in other games. I like PVP when I know that's what I'm getting into. FFA everywhere would not give me that choice.

    I am interested in the justice system PVP that has been hinted at. In that sense, I would support open world PVP b/c it would be between player guards (chosen faction) and criminals (you commit the elicit deed and now you have to watch your back). I would like that b/c again I'm choosing to PVP by committing a crime or joining the guards/accepting bounty (however that works).
  • denmj_ESO
    denmj_ESO
    Yes, but with modifications (posted)
    I could get behind this but I think there needs to be a small limit. Like say the island are safe zones. But only them. In town killing is frowned on and you rack up criminal points if you kill someone in a town.

    Once your get so many criminal points you would be KOS for the guards in any town.
    Over time your points would decrease.

    Also there would need to be a lock point where you could say lock your character skill and level wise. Maybe every 10 levels you would lock. You would lose any items or gold on death but you would come back at that level when killed.

    Guild members would be allies everyone else enemies.

    Keeps would have a full range of crafting stations. And more keeps would be placed in all the zones and controlling that keep would give you an area of some safety.

    Mercs could be hired to do patrols around keeps.

    Keep placement would need to make sense but would need to be areas to explore or level up to give them desirability.
  • Leggit
    Leggit
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    No, I oppose any such thing (reasons posted)
    its a stupid idea.
  • Baraz
    Baraz
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    Yes, but with modifications (posted)
    Of course, some "accommodations" (other changes) would be needed to adapt it. For example, having to carry tons of stuff in your backpacks, because the bank is so limited, does not make sense in a full-loot game. :P

    Some of your gear could be partly protected from theft for example.
  • Tannakaobi
    Tannakaobi
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    Yes, but with modifications (posted)
    I say yes, but forget going back to the soul dungeon, instead it's game over. Re-roll. Not even able to use the same name. Turn Cyrodiil into a massive graveyard, each death having a gravestone and all. Have all the loot on the dead bodies, to spice things up a little.
  • Ysne58
    Ysne58
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    I don't like playing hardcore myself -- but if this is can be done, I would surely want those of my friends who do like hardcore to be able to play it.

    Whatever consequences apply would need to be prominently displayed so that people know what they are getting into.
  • GreySix
    GreySix
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    Yes, bring on the PvP Server/Instance!
    Leggit wrote: »
    its a stupid idea.

    Well, who can argue with that?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • novusprimeb14_ESO
    Yes, bring on the PvP Server/Instance!
    Eve Fun ,
    Isk = risk point simple.

    While it dose have a high sec security feature it doesn't stop any one From killing peeps, flying around in your 3 bill isk battle ship, 14.99 a plex us, prices may varies worth 400 m to 700mill, 500 m average ,* in game currency not sure on current plex prices currently on a 20 ban for shooting newbies on the undock. lol in point 1 space, So worth it.
    Any way ships cost money, That said sometimes you just want to prove a point and Like the guy above said, if I whelp a 60m isk ship to prove it with a Clear message, Such as I know you haul plex all over high sec around 100 of them, so I kill you they might drop they might not,
    well Have a nice day. Especial if I know you only have one and I have say 15 or 20.

    im safe right.

    No not relay. I would suggest you view the you tube,. Relay my Corp Dose this all the time, You tube suicide ganks. Burn jita any one ?

    Eso wouldn't function on this model, I kill you you don't lose ***,. why bother,
    I'm a Fan of open pvp but I relay don't think the players in this game could hack it. Let alone there no rewards it in,

    All tho it be fun to perma camp corpses over and over till there stuff decays, or they lose it all. But once Again *see above.

    Wandering Mobs Good idea,

    Ysne58 ✭✭✭✭
    I say yes, but forget going back to the soul dungeon, instead it's game over. Re-roll. Not even able to use the same name. Bit harsh Even for me.

    Turn Cyrodiil into a massive graveyard, each death having a gravestone and all. Have all the loot on the dead bodies, to spice things up a little Good idea Like shadow bane or uo. Uo did have a hard core sever tho.

    They prob have to rework the loot system since you can basically get any set in the game with little or no work. And a very slight investment into time,
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