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It is really annoying when people trigger events while you are still listening to the npc.

  • Innocente
    Innocente
    ✭✭✭✭
    SWTOR, which uses the same base engine, has this issue 100% solved. Folks can individually skip conversations if they want. To the point of being done altogether. The folks that are still in the conversation are still in it.

    Just another poorly implemented and buggy set of mechanics from the amateur developers of ESO.
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