How would you guys like this? Cool idea for balancing and money.

GrimCyclone
GrimCyclone
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Instead of nerfing us, I think they should buff our powers even. And so we don't totally own all the enemies, they can simply up their hp some. That way it doesn't mess with mitigation. As far as VR+ and VR++ they can simply do the hp thing and add more gold.

Personally I say f*** the bots. Aren't you tired of looting like 1 or 2 gold or even 4 or 5 per mob? How about 100 or 500? I like seeing big numbers. You guys like seeing big numbers? Disgaea kinda opened my eyes to it.

Anywho, when they nerf us, it just pisses people off. But buffing us never pisses people off. It's a win-win. Adjust upward. And just add more hp to the mobs. After all, it's not that big a deal to just whack away at their hp a bit longer right? But totally buff their defense and power. That just made it too hard.

And yeah again with the gold. I'd love for it to be easy to get gold. Sure that would just mean gold would be inflated to bigger numbers, but I'd rather have bigger numbers than smaller ones. Especially with 1.1.2's nerf to dungeon drops.

Let me know what you think? I think this would be a winner for them if they'd just do it. Oh and one more thing? I think forward camps should be learnable. Lots of people like me don't like having to horse it back so long to conflict. Plus, you get picked off by some lightning sorc at the closest gate anyway. If everyone could use camps I think it'd add to the fun and keep people engaged. The other mechanics are there so that the battles don't go on forever.

This game has so much potential with the right changes. And I don't even mind them raising the level ceiling as long as they scale it good. Levels don't have to stop at 50 or 99. Or even 100. So what if one day there's a VR2309802935 with 2308239850239hp. Math just stop working. No reason to think you have to limit yourselves. I think big numbers are cool.
  • Ser Lobo
    Ser Lobo
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    This is the issue:

    - Change one ability in a negative way to compensate for it's over use
    or
    - Change 30 abilities in a positive way to make them as usable as the first ability
    - Then change 300+ mobs to be more difficult, to make up for the new power of the players


    Then there's the other issue:

    - Make a large portion of players who are used to feeling like a demigod (due to intentionally or unintentionally using broken mechanics) weaker, and he'll hate you for it, possibly unsub, and damn sure talk bad about the game
    or
    - Make a usually smaller section of the population into demigods (by upgrading them in power)
    - Increase the power of the mobs to maintain your view of difficulty
    - *** off that large portion of players either way in the end, because now the game is still more difficult.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Sandhya
    Sandhya
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    This is the issue:

    - Change one ability in a negative way to compensate for it's over use
    or
    - Change 30 abilities in a positive way to make them as usable as the first ability
    - Then change 300+ mobs to be more difficult, to make up for the new power of the players


    Then there's the other issue:

    - Make a large portion of players who are used to feeling like a demigod (due to intentionally or unintentionally using broken mechanics) weaker, and he'll hate you for it, possibly unsub, and damn sure talk bad about the game
    or
    - Make a usually smaller section of the population into demigods (by upgrading them in power)
    - Increase the power of the mobs to maintain your view of difficulty
    - *** off that large portion of players either way in the end, because now the game is still more difficult.

    I think we can close this thread now.
  • Dagus
    Dagus
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    withhold your ropes before you lynch me for this

    but, WoW did this. it became an avalanche of "they like big numbers, make the numbers bigger" to the point where the numbers were so big they were irrelevant.

    I'd sooner use decimals than commas.


    inflation is another issue i truly dont know how to solve but the only real way to do it is to ban the bots quickly and constantly, i just am unaware of a concrete way to do so.

    I believe if Zeni had the manpower to have mods ingame 24/7, they would have done so by now. it serves them no good to allow this to continue, so i believe truly they want even more than we do to see these menaces gone.
    RAWR!!!
  • Ser Lobo
    Ser Lobo
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    Bots are generally worst at launch, when a game is considered popular (most games lose a huge chunk of their population after the first 30 days simply due to the short attention span of many gamers). The bot managers will try to grind a ton of resources early, hoping to bank a steady income to sell further into the games life for little threat.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • ArRashid
    ArRashid
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    There aren't any less bots now than there were at launch. I'd say there are even more. They've just developed and got "smarter".

    Instead of uselessly farming delve bosses for almost no profit, they now use speedhacks and move underground while farming incredible amounts of raw materials to refine for tempers (a single green temper is worth more than delve boss kill, not to mention those better ones).


    I think the smartest decision would be to temporarily disable ALL addon functionality (aka shut down all inputs and outputs that can be used for addons.. and hacks.. and bots), at least till they find out where their mistake is, and correct it.. also, being unable to use their toys on this game, the community of *** will move on to poison different new MMO..

    The best would be ofc to put those people behind bars for violating rules (I think it happened to some *** in South Korea or somewhere around that lately), but unfortunately, all the laws care about are people illegally watching a movie/series..
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