xsorusb14_ESO wrote: »Actually, Stamina main problem isn't just dodge/block/sprint using Stamina..
The main problem with Stamina is the fact that Heavy/Medium Armor passives are complete *** compared to Light armor Passives.
Then factor in things like Magicka has far more ways to give back Magicka then Stamina has to give Back Stamina.
There is a reason Light Armor/Staves users can spam their abilities, Because they don't run out of their resource often because they have multiple ways to get it back.
a Stamina user not only has a higher cost, but doesn't have way to constantly get back his Resource like Magicka does..
Shaun98ca2 wrote: »xsorusb14_ESO wrote: »Actually, Stamina main problem isn't just dodge/block/sprint using Stamina..
The main problem with Stamina is the fact that Heavy/Medium Armor passives are complete *** compared to Light armor Passives.
Then factor in things like Magicka has far more ways to give back Magicka then Stamina has to give Back Stamina.
There is a reason Light Armor/Staves users can spam their abilities, Because they don't run out of their resource often because they have multiple ways to get it back.
a Stamina user not only has a higher cost, but doesn't have way to constantly get back his Resource like Magicka does..
I believe this here to be one of the biggest issues with balance between Magicka and Stamina. Sorcerer/NB and some what DK have options to "get back Magicka. This circumvents the Resource Management system they have in place.
If there ARENT any ways to "get back" Magicka/Stamina then the system works more like.
Magicka is High Damage/Burst but VERY low sustainment in damage meaning you OOM fast and stay mana starved with low DPS after initial burst.
Stamina would work very opposite more Standard Damage/Burst but being that ALL Light/Heavy Attacks scale with Stamina including Staves you have a higher Sustained DPS after you OOS.
Shaun98ca2 wrote: »xsorusb14_ESO wrote: »Actually, Stamina main problem isn't just dodge/block/sprint using Stamina..
The main problem with Stamina is the fact that Heavy/Medium Armor passives are complete *** compared to Light armor Passives.
Then factor in things like Magicka has far more ways to give back Magicka then Stamina has to give Back Stamina.
There is a reason Light Armor/Staves users can spam their abilities, Because they don't run out of their resource often because they have multiple ways to get it back.
a Stamina user not only has a higher cost, but doesn't have way to constantly get back his Resource like Magicka does..
I believe this here to be one of the biggest issues with balance between Magicka and Stamina. Sorcerer/NB and some what DK have options to "get back Magicka. This circumvents the Resource Management system they have in place.
If there ARENT any ways to "get back" Magicka/Stamina then the system works more like.
Magicka is High Damage/Burst but VERY low sustainment in damage meaning you OOM fast and stay mana starved with low DPS after initial burst.
Stamina would work very opposite more Standard Damage/Burst but being that ALL Light/Heavy Attacks scale with Stamina including Staves you have a higher Sustained DPS after you OOS.
Thats why we have this weird templar class. *omg*
Shaun98ca2 wrote: »Shaun98ca2 wrote: »xsorusb14_ESO wrote: »Actually, Stamina main problem isn't just dodge/block/sprint using Stamina..
The main problem with Stamina is the fact that Heavy/Medium Armor passives are complete *** compared to Light armor Passives.
Then factor in things like Magicka has far more ways to give back Magicka then Stamina has to give Back Stamina.
There is a reason Light Armor/Staves users can spam their abilities, Because they don't run out of their resource often because they have multiple ways to get it back.
a Stamina user not only has a higher cost, but doesn't have way to constantly get back his Resource like Magicka does..
I believe this here to be one of the biggest issues with balance between Magicka and Stamina. Sorcerer/NB and some what DK have options to "get back Magicka. This circumvents the Resource Management system they have in place.
If there ARENT any ways to "get back" Magicka/Stamina then the system works more like.
Magicka is High Damage/Burst but VERY low sustainment in damage meaning you OOM fast and stay mana starved with low DPS after initial burst.
Stamina would work very opposite more Standard Damage/Burst but being that ALL Light/Heavy Attacks scale with Stamina including Staves you have a higher Sustained DPS after you OOS.
Thats why we have this weird templar class. *omg*
WHAT???
Amsel_McKay wrote: »Shaun98ca2 wrote: »Shaun98ca2 wrote: »xsorusb14_ESO wrote: »Actually, Stamina main problem isn't just dodge/block/sprint using Stamina..
The main problem with Stamina is the fact that Heavy/Medium Armor passives are complete *** compared to Light armor Passives.
Then factor in things like Magicka has far more ways to give back Magicka then Stamina has to give Back Stamina.
There is a reason Light Armor/Staves users can spam their abilities, Because they don't run out of their resource often because they have multiple ways to get it back.
a Stamina user not only has a higher cost, but doesn't have way to constantly get back his Resource like Magicka does..
I believe this here to be one of the biggest issues with balance between Magicka and Stamina. Sorcerer/NB and some what DK have options to "get back Magicka. This circumvents the Resource Management system they have in place.
If there ARENT any ways to "get back" Magicka/Stamina then the system works more like.
Magicka is High Damage/Burst but VERY low sustainment in damage meaning you OOM fast and stay mana starved with low DPS after initial burst.
Stamina would work very opposite more Standard Damage/Burst but being that ALL Light/Heavy Attacks scale with Stamina including Staves you have a higher Sustained DPS after you OOS.
Thats why we have this weird templar class. *omg*
WHAT???
I think hes talking about the templars class identity? I mean when you look at the default char during char builder the templar is in heavy armor and 2HD weapon, but when you play it you can only be effective as a light/mana build. The templars heals are almost unusable in heavy/2HD (like a traditional pally), they are not even like a traditional cleric class in EQ because you need the passives of light to be effective as a healer.
xsorusb14_ESO wrote: »Actually, Stamina main problem isn't just dodge/block/sprint using Stamina..
The main problem with Stamina is the fact that Heavy/Medium Armor passives are complete *** compared to Light armor Passives.
Then factor in things like Magicka has far more ways to give back Magicka then Stamina has to give Back Stamina.
There is a reason Light Armor/Staves users can spam their abilities, Because they don't run out of their resource often because they have multiple ways to get it back.
a Stamina user not only has a higher cost, but doesn't have way to constantly get back his Resource like Magicka does..
Shaun98ca2 wrote: »Amsel_McKay wrote: »Shaun98ca2 wrote: »Shaun98ca2 wrote: »xsorusb14_ESO wrote: »Actually, Stamina main problem isn't just dodge/block/sprint using Stamina..
The main problem with Stamina is the fact that Heavy/Medium Armor passives are complete *** compared to Light armor Passives.
Then factor in things like Magicka has far more ways to give back Magicka then Stamina has to give Back Stamina.
There is a reason Light Armor/Staves users can spam their abilities, Because they don't run out of their resource often because they have multiple ways to get it back.
a Stamina user not only has a higher cost, but doesn't have way to constantly get back his Resource like Magicka does..
I believe this here to be one of the biggest issues with balance between Magicka and Stamina. Sorcerer/NB and some what DK have options to "get back Magicka. This circumvents the Resource Management system they have in place.
If there ARENT any ways to "get back" Magicka/Stamina then the system works more like.
Magicka is High Damage/Burst but VERY low sustainment in damage meaning you OOM fast and stay mana starved with low DPS after initial burst.
Stamina would work very opposite more Standard Damage/Burst but being that ALL Light/Heavy Attacks scale with Stamina including Staves you have a higher Sustained DPS after you OOS.
Thats why we have this weird templar class. *omg*
WHAT???
I think hes talking about the templars class identity? I mean when you look at the default char during char builder the templar is in heavy armor and 2HD weapon, but when you play it you can only be effective as a light/mana build. The templars heals are almost unusable in heavy/2HD (like a traditional pally), they are not even like a traditional cleric class in EQ because you need the passives of light to be effective as a healer.
I play a Heavy Armor Templar with a 2HD Sword. Im perfectly viable having no issues leveling. As for my healing spells they work just fine, but I wont be able to be a main healer unless I'm using a Restro Staff.
But with my 2HD im a VERY strong support character if I want to be and borderline Main Healer, its just easer with Restro Staff as it should be since Restro Staff give back Magicka as it should plus it increases my healing as well.
People saw the Templar class and expected to be main healers without using a Restro Staff. That like looking at the DK and thinking GOOD now i don't have to use S&B to be a tank.
A Templar CAN Main Heal without a Restro Staff, but its going to be a well coordinated group not a run of the mil pug, and why bother when Restro Staff simply makes it easier and you CAN Weapon Swap to a DPS build that still have has a heal on the hotbar.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
The issue isn't really an imbalance between Magicka and Stamina. The real issue is that very few weapon skills can match the output of the class skills. You can completely max out Stamina to the hard cap and most weapon skills still won't be as effective as class skills.
Buff weapon skills to the point that they can compete with class skills, and you'll see more Stamina based builds.
ruze84b14_ESO wrote: »Shaun98ca2 wrote: »Amsel_McKay wrote: »Shaun98ca2 wrote: »Shaun98ca2 wrote: »xsorusb14_ESO wrote: »Actually, Stamina main problem isn't just dodge/block/sprint using Stamina..
The main problem with Stamina is the fact that Heavy/Medium Armor passives are complete *** compared to Light armor Passives.
Then factor in things like Magicka has far more ways to give back Magicka then Stamina has to give Back Stamina.
There is a reason Light Armor/Staves users can spam their abilities, Because they don't run out of their resource often because they have multiple ways to get it back.
a Stamina user not only has a higher cost, but doesn't have way to constantly get back his Resource like Magicka does..
I believe this here to be one of the biggest issues with balance between Magicka and Stamina. Sorcerer/NB and some what DK have options to "get back Magicka. This circumvents the Resource Management system they have in place.
If there ARENT any ways to "get back" Magicka/Stamina then the system works more like.
Magicka is High Damage/Burst but VERY low sustainment in damage meaning you OOM fast and stay mana starved with low DPS after initial burst.
Stamina would work very opposite more Standard Damage/Burst but being that ALL Light/Heavy Attacks scale with Stamina including Staves you have a higher Sustained DPS after you OOS.
Thats why we have this weird templar class. *omg*
WHAT???
I think hes talking about the templars class identity? I mean when you look at the default char during char builder the templar is in heavy armor and 2HD weapon, but when you play it you can only be effective as a light/mana build. The templars heals are almost unusable in heavy/2HD (like a traditional pally), they are not even like a traditional cleric class in EQ because you need the passives of light to be effective as a healer.
I play a Heavy Armor Templar with a 2HD Sword. Im perfectly viable having no issues leveling. As for my healing spells they work just fine, but I wont be able to be a main healer unless I'm using a Restro Staff.
But with my 2HD im a VERY strong support character if I want to be and borderline Main Healer, its just easer with Restro Staff as it should be since Restro Staff give back Magicka as it should plus it increases my healing as well.
People saw the Templar class and expected to be main healers without using a Restro Staff. That like looking at the DK and thinking GOOD now i don't have to use S&B to be a tank.
A Templar CAN Main Heal without a Restro Staff, but its going to be a well coordinated group not a run of the mil pug, and why bother when Restro Staff simply makes it easier and you CAN Weapon Swap to a DPS build that still have has a heal on the hotbar.
The problem isn't that nightblades and templars can't work. In fact, we can work really well once you learn how to play the class. That's not to be insulting, either. I was having such a hard time with my NB at 40ish, and almost quit him when I hit VR1. Then I began really grinding through the harder mobs, and upped my game and now have no issues.
No, the problem happens when one of us goes and plays a sorcerer or dragonknight alt. There is so much ease and power there, it'll make you sick at how hard you have to work when you play.
Don't get me wrong, I enjoy Nightblade's difficulty. And if you make me stronger, I'll start breaking the game because it'll become very easy.
If you nerf sorcerers and dragonknights more, though, you'll *** off even more players who will not be able to adapt to the more difficult (or normal, if you now consider they are equal to templars and nightblades) content.
A veteran rank sorcerer forced to fight a 2 minute bout with a three-mob group would probably quit.
Honestly, I don't even want to play sorcerers and dragonknights. I know the nerf is coming. And I don't want to start off in god-mode and be all screwed up afterwards.
Shaun98ca2 wrote: »ruze84b14_ESO wrote: »Shaun98ca2 wrote: »Amsel_McKay wrote: »Shaun98ca2 wrote: »Shaun98ca2 wrote: »xsorusb14_ESO wrote: »Actually, Stamina main problem isn't just dodge/block/sprint using Stamina..
The main problem with Stamina is the fact that Heavy/Medium Armor passives are complete *** compared to Light armor Passives.
Then factor in things like Magicka has far more ways to give back Magicka then Stamina has to give Back Stamina.
There is a reason Light Armor/Staves users can spam their abilities, Because they don't run out of their resource often because they have multiple ways to get it back.
a Stamina user not only has a higher cost, but doesn't have way to constantly get back his Resource like Magicka does..
I believe this here to be one of the biggest issues with balance between Magicka and Stamina. Sorcerer/NB and some what DK have options to "get back Magicka. This circumvents the Resource Management system they have in place.
If there ARENT any ways to "get back" Magicka/Stamina then the system works more like.
Magicka is High Damage/Burst but VERY low sustainment in damage meaning you OOM fast and stay mana starved with low DPS after initial burst.
Stamina would work very opposite more Standard Damage/Burst but being that ALL Light/Heavy Attacks scale with Stamina including Staves you have a higher Sustained DPS after you OOS.
Thats why we have this weird templar class. *omg*
WHAT???
I think hes talking about the templars class identity? I mean when you look at the default char during char builder the templar is in heavy armor and 2HD weapon, but when you play it you can only be effective as a light/mana build. The templars heals are almost unusable in heavy/2HD (like a traditional pally), they are not even like a traditional cleric class in EQ because you need the passives of light to be effective as a healer.
I play a Heavy Armor Templar with a 2HD Sword. Im perfectly viable having no issues leveling. As for my healing spells they work just fine, but I wont be able to be a main healer unless I'm using a Restro Staff.
But with my 2HD im a VERY strong support character if I want to be and borderline Main Healer, its just easer with Restro Staff as it should be since Restro Staff give back Magicka as it should plus it increases my healing as well.
People saw the Templar class and expected to be main healers without using a Restro Staff. That like looking at the DK and thinking GOOD now i don't have to use S&B to be a tank.
A Templar CAN Main Heal without a Restro Staff, but its going to be a well coordinated group not a run of the mil pug, and why bother when Restro Staff simply makes it easier and you CAN Weapon Swap to a DPS build that still have has a heal on the hotbar.
The problem isn't that nightblades and templars can't work. In fact, we can work really well once you learn how to play the class. That's not to be insulting, either. I was having such a hard time with my NB at 40ish, and almost quit him when I hit VR1. Then I began really grinding through the harder mobs, and upped my game and now have no issues.
No, the problem happens when one of us goes and plays a sorcerer or dragonknight alt. There is so much ease and power there, it'll make you sick at how hard you have to work when you play.
Don't get me wrong, I enjoy Nightblade's difficulty. And if you make me stronger, I'll start breaking the game because it'll become very easy.
If you nerf sorcerers and dragonknights more, though, you'll *** off even more players who will not be able to adapt to the more difficult (or normal, if you now consider they are equal to templars and nightblades) content.
A veteran rank sorcerer forced to fight a 2 minute bout with a three-mob group would probably quit.
Honestly, I don't even want to play sorcerers and dragonknights. I know the nerf is coming. And I don't want to start off in god-mode and be all screwed up afterwards.
It is TRULY unfortunate that most them will probably rage and quit but at the same time I hope it a lot of those people that DONT want VR to be "easier" from the whole stop dumbing down the game thread LOL.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
mar1ano1987nrb18_ESO wrote: »Mi opinion in how to improve stamina builds without destroying Magicka users its this: Give stamina recovery a HUGEEE boost.
Right now If im correct Stats recoverys go in overcharge at :
Magicka and stamina : 80
Health: 50
So ..make Stamina overcharge at 160. Give medium armor a boost in his stamina recovery. This way, medium armor becomes the "light armor" for stamina users.
But what about heavy armor users? well ...heavy armor could use a buff in other things, like making Inmobable restricted to 5 pieces of heavy armor and reducing his cost in 50%. Changing the health regeneration passive for stamina, etc.
I would say each time you level up in veteran mode you should gain stats in stamina/magicka/health why..... because all mobs get powerful and some boss (in solo quest)become really powerful but not you so it's a joke...a [snip] joke.
xsorusb14_ESO wrote: »Actually, Stamina main problem isn't just dodge/block/sprint using Stamina..
The main problem with Stamina is the fact that Heavy/Medium Armor passives are complete *** compared to Light armor Passives.
Then factor in things like Magicka has far more ways to give back Magicka then Stamina has to give Back Stamina.
There is a reason Light Armor/Staves users can spam their abilities, Because they don't run out of their resource often because they have multiple ways to get it back.
a Stamina user not only has a higher cost, but doesn't have way to constantly get back his Resource like Magicka does..
They are adding ult gains to heavy armor, at least that's what the dev's said in a Q&A like a week or two ago.
The devs were asked something about why anyone would wear full heavy, as you can hit the armor softcap with just a few pieces. The answer was that heavy armor passives were getting redone in the near future, to let heavy armor wearers use ultimates more often.
mar1ano1987nrb18_ESO wrote: »
They are adding ult gains to heavy armor, at least that's what the dev's said in a Q&A like a week or two ago.
The devs were asked something about why anyone would wear full heavy, as you can hit the armor softcap with just a few pieces. The answer was that heavy armor passives were getting redone in the near future, to let heavy armor wearers use ultimates more often.
Well its good to hear that they are planning on rebuild the heavy armor, altought I dont think that ultimate gain will be the best solution. Ultimate spamm its already happening even with light armor, if you can spam it even more fast with heavy armor, it would be crazy ...especialy in pvp.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I'm not sure if this was mentioned or not.
Why not just give more stamina for every point used, just like health for an example.
1 point = 15-20 stamina
And also raise the stamina soft cap.
Wouldn't that solve the stamina problem?
mar1ano1987nrb18_ESO wrote: »
They are adding ult gains to heavy armor, at least that's what the dev's said in a Q&A like a week or two ago.
The devs were asked something about why anyone would wear full heavy, as you can hit the armor softcap with just a few pieces. The answer was that heavy armor passives were getting redone in the near future, to let heavy armor wearers use ultimates more often.
Well its good to hear that they are planning on rebuild the heavy armor, altought I dont think that ultimate gain will be the best solution. Ultimate spamm its already happening even with light armor, if you can spam it even more fast with heavy armor, it would be crazy ...especialy in pvp.
I'm not sure if this was mentioned or not.
Why not just give more stamina for every point used, just like health for an example.
1 point = 15-20 stamina
And also raise the stamina soft cap.
Wouldn't that solve the stamina problem?