Because they have high-damage dealing class skills other than vanilla light/heavy attack?tino.antoninieb17_ESO wrote: »If our inability to make decent damage in melee range is due to poor weapon skills why then DK's are able to do it ?
I agree on the need of balancing the classes. At first I liked the concept. But in the end it would cripple the idea of what is exclusive class-skill and what is universal weapon-class skill that is available to all. Making a statement that Dual-wielding NB should do more damage with it than DK, makes Dual-wield somewhat a class-skill. It would also make thousands of people arguing like "Why my NB has to be Dual-Wielder and not One-hander (or vice versa)? Why my Sorc bow damage was nerfed?" etc. etc. etc.captain_awesome wrote: »For balancing purposes I would suggest these skills have different effects on a "per class" basis.
Veteran Rank 12 Night Blade here. Close to max gear for Dual Wield NB bow (PVP V12 Dominion Bow, Hundings rage set , Nights silence set, Night mother set , epic/legendary etc. At least 54% weapon critical for bow and dw. I know this class inside out (in this stamina department at least).
When I chose this class I wanted to Dual wield/bow and I've stuck to it because that's how I see NB's intended to play and how I want to play it. I've always tried to push it to the maximum efficiency even when I know that ill never beat a casters DPS. Done everything in this game except for fourth boss AA trial and the entire Hel Ra.This will be a long post. If anyone is interested in what the Maximum effectiveness of a Dual wield/BOW DPS NB can achieve in a group dungeon or trials compared to other classes then read on.
Heres a small class breakdown of what I've seen in the game regarding PVE in the trials and dungeons in Craglorn.
Sorcerer- Designed to be used as casters can wear light armor and be competitive by achieving dps only second to fire destro dk and OP banner. Their class serves a purpose.
Dragonknight- Designed to be tanky/some dps but completely OP at the moment with best mitagation sustain and DPS by far. No need to say more, although I rather ESO not nerf them and just balances classes to their level. Their class obviously serves a purpose and in trials (almost necessary.)
Templar- Designed to be healers/tanky. Don't know too much about temp skills but they do their job well in PVE trials from what I've seen. Their class serves a purpose as well.
Nightblades- Designed to be Dual wield/bow users with high single target sustained damage. Does not compare to the Single target damage of sorc's caster sustainable dps as a NB bow user or DW user. This class serves no purpose if you play as dual wield/bow in groups because other classes can DPS better. If I wanted to play a caster DPS I would have rolled a sorc. Even though I can match or out DPS really casual Sorcs and Dks, for the amount of time, effort, and theory crafting that I put into my Nightblade, I honestly think I should be doing way more especially since NB was designed to be played like this.
Reason why NB Stamina builds will never beat sorc casters or any caster's DPS even when pushed to the maximum with gear and skill selection.
Bow DPS- You can only use bows to maximum effectiveness if you are at max range while damaging enemy because you want that bow passive that gives you damage bonus when at max range. Even at max range, the DPS is still lower than sorcs because magicka abilities do a crap ton more damage per cast. The problem with these trials is alot of the times the enemies would be in your face and thats when your DPS takes a hit. If you weapon swap, thats already a huge decrease in DPS on the target because weapon swap although it has gotten better, is still not instantaneous like it should be and really the delay is not worth it to weapon swap when getting an enemy down RIGHT NOW is crucial for the survivability of the group. A class like sorcs on the other hand, do the same sustainable damage no matter what range they are and that DPS is better than what NBs can achieve with bow at max range.
Dual Wield DPS- Dual wield single target DPS is really not great for hard dungeons especially when you factor in the number of bosses or enemies that have to be downed from RANGE. I use dual wield for my AOE skills like steel tornado/ power extraction. Also for craglorn, if your running as DPS in your group and you dont have decent AOE spammable spell, you might as well just consider yourself a complete burden and waste of a party slot because all trash requires high AOE Damage.
Siphoning Strikes- I hate and love this skill. IMO this is one of the best NB abilities in the game as it allows you to have very high sustain on magicka and stamina and this is especially important for stamina based builds because you need to spam stamina abilities as well as do things like dodge roll and cc break. I hate this skill because it requires a sacrifice of 22% of my weapon damage and spell power in order for it to be used. Why is the damage nerf so high? Especially since NB's in general are already lacking in the DPS department compared to other classes. But I must use it for long Boss fights because 0 stamina= crap DPS.
Haste- On paper, this skill sounds like one of the best abilities weapon users could have in the game and is one of the reasons that drew me into choosing NBs because I like to attack as fast as possible in RPGs. But to achieve maximum DPS in this game you have to use basic attacks while animation canceling with weapon skills like venom arrow to shoot 2 arrows in a second. I don't even know even if they fixed this skill that it would give me any noticeable increase because of the way DPS is achieved in this game by animation canceling. So even after this skill is fixed this skill might be completely useless. Sorcs on the other hand get a skill like Surge that gives them something like +90 weapon damage for 30 seconds allowing them to achieve the highest weapon damage possible in the game for Single Target stamina abilities as well. So please explain to me why Sorcerers that are already the best casters can also achieve the highest possible weapon damage for single target( don't count power extraction) when NB's must be hit with a -22% weapon damage toggle in order to do any real sustainable dps with Stamina abilities.
PVP(off topic)- Small rant on PVP:
In a huge open enviroment like Cyrodill, really there is nothing comparable to the ability Bolt Escape. This ability might not be that powerful in a small enclosed area but we are in a huuuuge area where you can blink 20 miles away in a second to escape from danger and regenerate all your resources to reengage and destroy your enemy in an instant and rinse repeat especially with the burst potential of sorcs. Sorcs argue that they are squishy light armor so they need this but from what I've seen veteran 12 light armor sorcs with 3k+ hp are just as tanky as anyone else and they have bolt escape...Compared to NBs that have a 2.9 second invisibility and even if you spammed it, is not really comparable to instantly moving 20 miles away with the speed of bolt escape. IMO they need to buff path of darkness to give us at least 50% movespeed and NOT ONLY ON THE EFFING TINY PATH but ALWAYS for like 10-20 seconds. One of the biggest annoyances in Cyrodill is that it feels like a walking simulator even if you have a fast horse the area is so big and you can't always teleport to keeps. I'm not sure why only sorcs are able to have this huge advantage compared to other classes to just generally enjoy the gameplay of cyrodill much more. Especially if you roll with a group of sorcs and you have like 1 or 2 members that aren't sorcs, you cant catch up to them and you feel like you are dragging them down because you can be as fast as them.
TLDR- At the current state of the game NB DW/BOWbuilds ( the way NB's were designed to be played IMO) will never be competitive compared to casters because:
-Bow does Crap DPS at close range, DW does crap DPS at any range, and no DPS when you have to run around. Caster do the same sustainable DPS with 1 hotbar at ANY range.
-Magicka abilities do way more damage then stamina
-Our best resource sustain ability siphoning strikes reduces our weapon damage by 22%.
-Haste even when fixed may not do anything at all. To do to highest DPS in this game you need to achieve it by animation canceling.
-Sorc's achieve way higher weapon damage then NBs with Surge.
-Critical strike passive and others not working (not entirely sure)
- Mark Target 75% armor reduction isnt a big deal because mobs don't have that much armor and it doesnt give you a big increase.
Offtopic
- PVPing is much less enjoyable do to huge landscape unless you are a high level sorc with bolt escape. Running with a group of sorcs you feel like you are a slug compared to them and if you can't travel together efficiently as a group you feel like a burden.
I've spent alot of time on this game to get to V12 and have close to max gear but one thing I'm not going to do in this game is to re-roll a sorc or DK or play a caster NB with resto staff. If the next patch does not buff NB stamina DPS builds to the level of a Sorc, DK or caster I'm unsubscribing.
You are asking DW to get buffed, not NB.
none of our skills go off of stamina.
>_>
I dont get you people. First you screaming about any comments from Zenimax.
Not only do they comment, but gives you point by point list what is getting fixed/changed and even WHY.
Then they add that there are issues they are still looking at. My guess is balance as a whole. Long term thinking.
You do NOT get this service from many MMOs. Not this well, fast, and open to suggestions. Even ASKING certain players about their experience, so they can add that to the list to fix?
And btw, even with a "broken" class, some sort of skilled player would find a way to be useful anyway.
Stop complaining when they are serving you with the answers. And ANYONE who played ANY MMO from start knows that its mostly FAR worse then this. And in most cases you do not get a pip from the DEVS, other then "they are working on it, the end".
You have your answer. The patch will come. Then, when something still dont work AS INTENDED, do a feedback and Zenimax has proven again and again that they take this into consideration and by YOUR input might make a small change.
You do not get anywhere close to this personal communication, openmindness towards players and their work to decide if the fix is good enough and will working, to putting this into words for the community manager to communiate with us.....VERY FAST.
I would would go so far to please ask anyone who replies to their communication with us, when they are so detailed, in any other manner then very polite. I want to keep this service. Not loose it.
ur tu gud bro,ken u teech me hao 2 nightblade?njowoweb17_ESO wrote: »Dudes my Nightblades MELEE stamina builds are melting bodies...i believe many of you just dont know how to play...try play with siphoning strikes,haste,power extra,momentum and spam brawler for groups or even carve as 2 hander...tell me which class has siph strikes like skill??siph strikes is too hard for u to process with ?put it off use shallow soul for a decent healing..i believe veil of blades is a very strong ulti if not the best especially with ulti point return skills such as carve and siph skills..
There is so many builds to go with other weapon styles too...i havnt play other classes yet but i think NB'S are just fine for me..not to mention that i oneshot people with invis/stealth damage skills(magicka builds)
njowoweb17_ESO wrote: »Dudes my Nightblades MELEE stamina builds are melting bodies...i believe many of you just dont know how to play...try play with siphoning strikes,haste,power extra,momentum and spam brawler for groups or even carve as 2 hander...tell me which class has siph strikes like skill??siph strikes is too hard for u to process with ?put it off use shallow soul for a decent healing..i believe veil of blades is a very strong ulti if not the best especially with ulti point return skills such as carve and siph skills..
There is so many builds to go with other weapon styles too...i havnt play other classes yet but i think NB'S are just fine for me..not to mention that i oneshot people with invis/stealth damage skills(magicka builds)
njowoweb17_ESO wrote: »Dudes my Nightblades MELEE stamina builds are melting bodies...i believe many of you just dont know how to play...try play with siphoning strikes,haste,power extra,momentum and spam brawler for groups or even carve as 2 hander...tell me which class has siph strikes like skill??siph strikes is too hard for u to process with ?put it off use shallow soul for a decent healing..i believe veil of blades is a very strong ulti if not the best especially with ulti point return skills such as carve and siph skills..
There is so many builds to go with other weapon styles too...i havnt play other classes yet but i think NB'S are just fine for me..not to mention that i oneshot people with invis/stealth damage skills(magicka builds)
njowoweb17_ESO wrote: »Dudes my Nightblades MELEE stamina builds are melting bodies...i believe many of you just dont know how to play...try play with siphoning strikes,haste,power extra,momentum and spam brawler for groups or even carve as 2 hander...tell me which class has siph strikes like skill??siph strikes is too hard for u to process with ?put it off use shallow soul for a decent healing..i believe veil of blades is a very strong ulti if not the best especially with ulti point return skills such as carve and siph skills..
There is so many builds to go with other weapon styles too...i havnt play other classes yet but i think NB'S are just fine for me..not to mention that i oneshot people with invis/stealth damage skills(magicka builds)
Just to make it more visible.Please. Lower level NB players stop confusing ZOS this only sends them mixed signals. Obviously you have not reached end game content
xsorusb14_ESO wrote: »Like other people have stated, Nightblades aren't weak..They have a few bugged abilities (same with other classes, but then again thanks to the crappy tooltips in this game, you never know what is actually bugged and what is not)
What is weak are Stamina Builds, which most Nightblades end up going...
The only good Stamina Build was the Bash Build, the rest are complete crap compared to Magicka Builds.
Until ZoS improves Stamina Builds, most NB's will complain they're weak.
LOL, are you high?
come midnight tonight, expect ESO to be quite empty
If they made NB do the most SINGLE TARGET DPS in game then NB would be worth taking in groups for bosses etc. That's what we want. We want people to think "Ahhh we need a NB for that boss or this boss, and for this part of the dungeon." When a Sorc can become Gandalf and bang his/her staff on the floor in spam mode like 7-8 times and kill 7-8 mobs which deals a good 15% damage a staff bash, what are we NB supposed to do...?
xsorusb14_ESO wrote: »
Yes...Because giving 1 class the most single target dps in the game, that also has access to an instant cast incombat stealth with no cooldown is certainly not a recipe for disaster.
xsorusb14_ESO wrote: »If they made NB do the most SINGLE TARGET DPS in game then NB would be worth taking in groups for bosses etc. That's what we want. We want people to think "Ahhh we need a NB for that boss or this boss, and for this part of the dungeon." When a Sorc can become Gandalf and bang his/her staff on the floor in spam mode like 7-8 times and kill 7-8 mobs which deals a good 15% damage a staff bash, what are we NB supposed to do...?
Yes...Because giving 1 class the most single target dps in the game, that also has access to an instant cast incombat stealth with no cooldown is certainly not a recipe for disaster.
lindsie85b16_ESO wrote: »xsorusb14_ESO wrote: »
Yes...Because giving 1 class the most single target dps in the game, that also has access to an instant cast incombat stealth with no cooldown is certainly not a recipe for disaster.
As opposed to the current highest single target dps that can just teleport away with no cooldown isnt?
There's a difference between being good at PvE and being good at PvP dude, just because someones good at knowing what mobs, do what skills, when, doesnt make them UBER-AMAZE-***. I'll be the first to admit I struggle with some stuff as a NB in PvE Vet content, quite alot of it tbh. 3 mobs can be a handful and most likely I'll die if I mess up one skill rotation or a skill doesn't crit when I need it to. PvP on the other hand is a completely different kettle of fish. So to the guys out there that are crying about lowbie NB players Shhhh!! and stop having ago at players who have a specific way they prefer to play when currently their play style is gimped as it is currently with some in your face DPS skills etc.
clikcb16_ESO wrote: »ZOS_JessicaFolsom wrote: »Incoming Fixes & Improvements
We have ongoing efforts to improve the Nightblade class, and fix some of the outstanding issues. Below is an early look at some of the incoming fixes and improvements you will see in content patch 1.2.X.
- Incapacitate will increase heavy attack damage.
- Incapacitating Strike will now be capable of critical strikes.
- Master Assassin will increase spell power in addition to weapon power.
- Path of Darkness damage will be increased. The ability will also be visible to all players.
- Refreshing Path will heal allies. The healing will also be slightly increased.
- Refreshing Shadows will always be active, and will no longer require you to use an ability.
Is this a joke?
"Incapacitate will increase heavy attack damage." - No one heavy attacks outside of attempting to stun lock a veteran mob or maybe even a player (who has to be AFK anyway, in order to pull this off). How is this useful? I mean, okay, if incapacitate increases heavy attack damage by 300%, maybe this will prove in anyway a good buff.
"Incapacitating Strike will now be capable of critical strikes." - What about Soul Harvest? Will we be able to couple this with Shadow Cloak for 100% crit? Does ZOS understand exactly how worthless crit is in this game? Because when you have a class that is so under preforming compaired to other classes, how you fix it is by adding more RNG.
"Master Assassin will increase spell power in addition to weapon power." - way cool, now I use that magicka based build I've always wanted to*. I think it's safe to assume at this point that ZOS has given up on trying to make Stamina based builds viable in anyway.
"Path of Darkness damage will be increased. The ability will also be visible to all players." - You could double it's damage, and it would still be worthless.
"Refreshing Path will heal allies. The healing will also be slightly increased." - Do you know whats funny? How my guild mates have been joking about how I 'might as well go healer' on my NB. I'm sure this one 'slight' change, will completely make NB's viable healers.
"Refreshing Shadows will always be active, and will no longer require you to use an ability." - How about just making the 30% regen not subject to the diminishing returns softcap! I mean, with all this extra (about 12% due to DR, depending on how close you are to cap...) stamina, I'll be able to use all those worthless stamina based weapon abilities, and still practically do NO DAMAGE WHATSOEVER!
I'm sorry to be rude Jess, but what the hell is this? I remain the only member of my guild to have gotten a Nightblade to V10 (and now V12), and in every way do the other classes in my guild out preform me. And, we are not just talking a little bit here, I have a guild mate who's pulling 850dps single target (DK pryomage), while I struggle to keep north of 350dps. That's not a 'slight' difference, that is a 140% difference. Now sure, my build isn't the most optimal at current (no destro staff and 5 peices light armour), but it's synergetic and planned out, this isn't a build of random abilities lumped on a bar. Moves are swapped in and out according to viability on particular instances and boss fights, I'm min maxing this build to the greastest level I can, and I'm pushing to be the best player I can. But, there is still this HUGE difference in performance, and I cannot overcome without huge compromises to how and why I want to play this class and this game.
This class (and others), and stamina/ weapon based aspects of this game require MAJOR attention, not little tweeks, and they need them soon.
ClikC
*Because as a nightblade, what I really want to do is run around pretending to be a wizard.