Exploration Experience and the Exploration Item Trait for Veteran Ranks

veneficus
veneficus
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Please provide exploration experience. Currently the exploration trait for items becomes worthless once a player reaches veteran ranks. Providing exploration experience would help with advancement and allow this item trait to remain useful. At a minimum please remove exploration as a trait which can generate on loot found in veteran levels since it is currently a worthless trait.
Edited by veneficus on May 28, 2014 7:32PM
  • sovreign
    sovreign
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    +1
    "Soon you will see, that evil will always triumph, because good ... Is dumb"
    -Dark Helmet, Spaceballs
  • PBpsy
    PBpsy
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    Almost useless traits after VR1
    -Exploration
    -Sturdy
    -Training
    -Well fitted.
    -charged

    Marginally usefull but with much better options
    -Reinforced
    -Powered
    -Defending

    The rest which are useful but usually don't get near Infused.



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  • SeltzerDuke
    SeltzerDuke
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    Agreeing with the original post. At least exploration still seems to increase skill line experience - I've seen skill lines level upon discovering a location even after hitting veteran, although of course these were already at almost full bar to be nudged over - and so I still keep a few pieces of exploration trait equipment handy just in case it increases the amount going into the skill lines, even if global xp/vet points are no longer relevant. If the trait definitely does zero across the board, though, well that's certainly disappointing.
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