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Templar DPS Poll - How are you dealing with the Biting Jabs nerf?

Mortosk
Mortosk
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Edited by Mortosk on May 29, 2014 11:48PM
"Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)

Templar DPS Poll - How are you dealing with the Biting Jabs nerf? 263 votes

I will give Zenimax until my sub expires to revert it.
25%
fat.old.frog_ESOBolshNavisaElventeliradNickhead420Khivas_Carrickpechecklerplymale.jonathanb14_ESOAshigaruAmesielbenb16_ESO15MintyBadgerElgarrScardyFoxUberTesterBarsNickdorlandb16_ESOrpssunrealb16_ESOAngryNord 66 votes
I will level up/play another class while the nerf is in effect, since I can't play my Templar effectively anymore.
15%
Stryththeyanceyknottedbyfear_ESOGeeYouWhydcorsiukb14_ESOdeath_ofgodsb14_ESOdmschuknechtb14_ESOmaranzintoshAltissimusPhantaxp_tsakirisb16_ESOLodosJeffKnightAnath_QbabylonJermu73ForTheRealmVannorSoulScreamtaylorwilenskiub17_ESO 42 votes
I don't like the changes, but I will continue playing my Templar.
25%
XexpoSanguineReaperBraidasIncoSyndyJandoRDMyers65b14_ESOTrisstraeb14_ESOAlphashadoEnigmatixChrisuMafi0soARtChitylarthb16_ESOMaldamusnickster2112b16_ESOUlfgardeKoensolgerwin.kamstrab16_ESOHafgar_W 68 votes
I don't mind the changes, and I will continue playing my Templar.
33%
LanternlightVeerorikimm16_ESOMisterJimothyBKTHNDRdaveben007b14a_ESOaggie.latinob14_ESOApophissSaltypretzelsotis67Erock25KreagerOrangeTheCatOberonSeliqueAmsel_McKaytraigusb14_ESO2zinoviy22b14_ESOandreas.rudroffb16_ESOmoXrox 87 votes
  • Tootall2186
    Tootall2186
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    I don't mind the changes, and I will continue playing my Templar.
    Use your other utilities at our disposal to make up the dps difference. Then learn to play with more than one skill.
  • Mortosk
    Mortosk
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    I will give Zenimax until my sub expires to revert it.
    Use your other utilities at our disposal to make up the dps difference. Then learn to play with more than one skill.

    Would you mind posting your melee DPS build? Which ability did you substitute for biting jabs? Or are you still using it, and just coping with the 1.2 seconds of vulnerability after each cast?
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • pecheckler
    pecheckler
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    I will give Zenimax until my sub expires to revert it.
    What nerf? I just re-read the patch notes and there's no mention.

    If they did change it then i'm screwed because I picked the completely wrong race to switch to healer. Biting jabs is (or was) literally the only viable sustained damage output from a templar.
    End the tedious inventory management game.
  • jamie.goddenrwb17_ESO
    I don't like the changes, but I will continue playing my Templar.
    It's a silly change but I only used it for my offhand weapon set and they are going to kind of fix it anyway.

    I'm more holding out for a future re-balancing of the class :smile:
    I can has typing!
  • Tootall2186
    Tootall2186
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    I don't mind the changes, and I will continue playing my Templar.
    Mortosk wrote: »
    Use your other utilities at our disposal to make up the dps difference. Then learn to play with more than one skill.

    Would you mind posting your melee DPS build? Which ability did you substitute for biting jabs? Or are you still using it, and just coping with the 1.2 seconds of vulnerability after each cast?

    I still use it. But I wasn't one of the people who would run in and spam the ability in the first place. I always used a multitude of our skills, mages guild, fighters guild, weapon skills depending on the area I'm in or group sizes I'm going against.

    I'm mainly a healer but with my build I can easily switch between dps or heals. Wearing all light armor, and being used to playing an SD engi in gw2 over the past 1 1/2 years, I've been used to ranged/semi close ranged combat and using skills for mobility as well as dps.

    I just recently started using aurora javelin and reflective light coupled with volcanic rune with hilariously fun success then impulse if I have some close ranges troubles.
  • Hakurei
    Hakurei
    I don't mind the changes, and I will continue playing my Templar.
    i don't use biting jabs anymore. its mediocre skill at best imo. though it should not be nerfed more for those who use it.
    Edited by Hakurei on May 30, 2014 12:37AM
    Ebonheart Templar V12 :s
  • catpower
    catpower
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    I don't like the changes, but I will continue playing my Templar.
    I still use it as a finisher and only when I am reasonably sure I won't get killed by the cool down, so basically when my health is high enough to take a hit or so. I'm only level 44 so not familiar with the impact to VR levels...
  • Goibot
    Goibot
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    I will level up/play another class while the nerf is in effect, since I can't play my Templar effectively anymore.
    I am leveling up a dark elf sorcerer. Turned it into a vampire at 18 and it really rocks. I still play the V5 Templar (melee dps 1H+shield) in groups (if I can find one that will have me) but soloing 3 mobs is a joke now, 2 is a coin toss. I could probably make him playable but it is the third build on him now and skill points don't come easy in the VR levels.

    I really don't see any logical reason they stealth nerfed the Templars. We have lower DPS and healing ability than the other classes.
  • fyrefenix
    fyrefenix
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    I will give Zenimax until my sub expires to revert it.
    [Moderator Note: Edited per our rules on Spamming]
    Edited by ZOS_ShannonM on May 30, 2014 1:45AM
    Natjur ✭✭✭
    4:24PM
    There is currently only two classes in this game, DK and Sorcs.
    Templar's and NB are just 'extras' that have not been removed yet.
  • bean19
    bean19
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    I will level up/play another class while the nerf is in effect, since I can't play my Templar effectively anymore.

    I've got plenty of alts, and my DK is insanely powerful, so having fun with that. I'll just jump from whatever was nerfed to whatever is most powerful as they attempt to balance the game.
  • jelliedsoup
    jelliedsoup
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    Cry me a river, that and shield bash needed a nerf.
    Edited by jelliedsoup on May 30, 2014 1:19AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Lilth
    Lilth
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    I don't mind the changes, and I will continue playing my Templar.
    Use your other utilities at our disposal to make up the dps difference. Then learn to play with more than one skill.
    ^
    I didn't hardly notice a change at all :| but I use several other abilities too and never relied on just biting jabs to get the job done. It's in my rotation and by the time I use the other 2 or 3 abilities it's ready to use again.
    I don't see what the big deal is that they nerfed it a little bit.

    This is just a test........ if this was an actual sig, you would have been mildly amused..........



  • zeuseason
    zeuseason
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    I don't like the changes, but I will continue playing my Templar.
    I have a roughly level 15 templar and it seems to me that the biggest things templars are missing is aoe. Dealing with 3 pack mobs are an issue, even with bitting jabs on the bar.
  • MasterSpatula
    MasterSpatula
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    I don't mind the changes, and I will continue playing my Templar.
    I had already realized that Templar was a caster class and that melee stinks all around, so I had already swapped to light armor, desrostaff, and all ranged abilities anyway. Just like with my Sorc, my strategy is keep enemies far away. In fact, everything about my Templar is just like my Sorc, except for the heals and the way-less DPS.

    When I answer that I "don't mind the change," what I mean is I don't mind this particular change. It is, however, part of a much larger problem, a problem I mind quite a bit.
    Edited by MasterSpatula on May 30, 2014 1:48AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Rev Rielle
    Rev Rielle
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    I play a Templar basically exclusively, I used the skill in beta - found it completely horrible and haven't touched it since, nor do I plan to.
    - Your poll is a bit limited in that regard.
    If you can be anything, be kind.
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
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    I will give Zenimax until my sub expires to revert it.
    How unlikely im gonna quit my templar, i dont like the changes at all
    And if it does not get fixed asap, well then ZoS can say goodbye to my money :/
  • Falmer
    Falmer
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    I don't mind the changes, and I will continue playing my Templar.
    Doesn't bother me a bit. My Templar is a priestess type. I don't even have biting jabs on my ability bar.
  • Phantorang
    Phantorang
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    I will level up/play another class while the nerf is in effect, since I can't play my Templar effectively anymore.
    lol the 35% that say they dont mind are other players with other classes as their mains.

    "Learn to play your class..." Take away 1 thing from their class, and its the end of the world. Just wait and see when Bolt Escape and Talons etc gets nerfed beyond recognition, wont be that easy anymore I guess then..
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Khivas_Carrick
    Khivas_Carrick
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    I will give Zenimax until my sub expires to revert it.
    As a melee dps it's actually pretty damn hard to play a templar without biting jabs not freezing up on you. The issue isn't an internal cd, it's the random ass universal one that freezes up everything else. Can't be effective if I can't use ahh of my skills. That said for a single cc-able mob binding javelin with critical rush add executioner works well. For aoe and multiple mobs, good freaking luck
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Jeremy_gelber_ESO
    Jeremy_gelber_ESO
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    Lilth wrote: »
    Use your other utilities at our disposal to make up the dps difference. Then learn to play with more than one skill.
    ^
    I didn't hardly notice a change at all :| but I use several other abilities too and never relied on just biting jabs to get the job done. It's in my rotation and by the time I use the other 2 or 3 abilities it's ready to use again.
    I don't see what the big deal is that they nerfed it a little bit.

    interesting seeing how jabs is locking other skills (even light attack) from being used. how exactly are you using 2 or 3 abilities in that lockout time.
  • jeevin
    jeevin
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    I don't like the changes, but I will continue playing my Templar.
    I'm happy in one way. I did a complete respec after the last patch and barely use any Templar skills anymore except for restoring light abilities and vampires bane. Using destro staff I now have no problems taking on more than two mobs, even up to five or six can be survived. I can play the game better without the shackles of weak Templar skills and I'm having way more fun to boot!
  • Lilth
    Lilth
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    I don't mind the changes, and I will continue playing my Templar.
    Lilth wrote: »
    Use your other utilities at our disposal to make up the dps difference. Then learn to play with more than one skill.
    ^
    I didn't hardly notice a change at all :| but I use several other abilities too and never relied on just biting jabs to get the job done. It's in my rotation and by the time I use the other 2 or 3 abilities it's ready to use again.
    I don't see what the big deal is that they nerfed it a little bit.

    interesting seeing how jabs is locking other skills (even light attack) from being used. how exactly are you using 2 or 3 abilities in that lockout time.
    I use a destruction staff so I use wall of elements, sun fire or solar flare from dawns wrath skill line, spear shards or piercing javelin from aedric spear depending on the encounter. I switch skills with other skills from different skill lines as needed. That is why I didn't notice the change as much as someone who uses all abilities from just the aedric spear line.

    This is just a test........ if this was an actual sig, you would have been mildly amused..........



  • Khivas_Carrick
    Khivas_Carrick
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    I will give Zenimax until my sub expires to revert it.
    So.......notice a trend here? Everyone that's ok with these changes/not ok but are still playing are either using staffs or nontemplar skills.

    Ggnore zos.

    Ggnore
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Alphashado
    Alphashado
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    I don't like the changes, but I will continue playing my Templar.

    My Bowplar build is still working well. I can handle a mob of 3 in VR with some strategy. But my melee build is destroyed. I am wasting tons of gold and time and effort trying to level up and experiment with different skills and options and I just cannot seem to find anything that works good for melee. VR zones are a very unforgiving place to experiment.
  • Khivas_Carrick
    Khivas_Carrick
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    I will give Zenimax until my sub expires to revert it.
    And my observation still stands thus far
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Lilth
    Lilth
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    I don't mind the changes, and I will continue playing my Templar.
    So.......notice a trend here? Everyone that's ok with these changes/not ok but are still playing are either using staffs or nontemplar skills.

    Ggnore zos.

    Ggnore
    Exactly. I do use mostly templar skills. I use one that isn't. I can see where it would be an issue as pure melee if it is locking you out of using any other ability. I didn't realize it was doing that :| I'd hope ZOS didn't intend for that to happen because that's pretty harsh especially in vet rank content.

    This is just a test........ if this was an actual sig, you would have been mildly amused..........



  • sabuss13
    sabuss13
    Soul Shriven
    I don't like the changes, but I will continue playing my Templar.
    It was overpowered but the way it was nerfed is terrible especially since i lose on average 15-20% of my health per mob hit and cannot afford a delay afterwords
  • Lalai
    Lalai
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    I don't mind the changes, and I will continue playing my Templar.
    Templar is the only class I have leveled. I'm VR 3.. mostly healer based. The three damage skills I have on my bar are two from Dawn's Wrath (first two skills, morphed for multi-target damage), and biting jabs. I use a resto staff for a weapon, and have a skill on my bar that I don't use frequently, but am leveling up for healing purposes, and the breath of life (burst heal with no cooldown) for when I do take damage. Full light armor.. I leveled without ever touching biting jabs until they nerfed it and the forums were all about how Templars are broken.. and then it went on my bar to see just how bad it is. It's still better than the other abilities I have been using (which actually means it's staying on my bar now, so yay for that), and as far as I've read they're reverting the delay and adding an increased magicka cost.. so the nerf isn't really bad save for maybe the people that spammed the skill.

    As I've said in other postings.. that isn't to say that Templars are amazing, or out DPS other classes, or come close to the DPS of Sorc/DK. They need a buff, not denying that. Saying they're unplayable though, is simply not true.

    And before anyone discounts my opinion because I use a resto staff instead of a melee weapon, the poll was about changes to Templars, not melee Templars. Even assuming it was about melee Templars, two of the three skills I've been using to damage do require melee range, and all three damaging skills I use are from the Templar tree. No I'm not a dps Templar, but this appears to be more about the ability to kill things in general (without being killed), and not who pulls (or which Templar build) the highest dps.
    Edited by Lalai on May 30, 2014 2:40AM
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • aleister
    aleister
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    I don't like the changes, but I will continue playing my Templar.
    This nerf was one of the final things that got me to switch to a cloth-based aoe/range build. If I use biting jabs at all, it is an finishing move rather than something I spam due to the excessive delay.

    I'd love nothing more than to switch back to a melee build, but at this stage VR levelling is too slow as it is, so I don't need to levy an additional tax on myself.
  • LordEcks
    LordEcks
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    I don't mind the changes, and I will continue playing my Templar.
    zeuseason wrote: »
    I have a roughly level 15 templar and it seems to me that the biggest things templars are missing is aoe. Dealing with 3 pack mobs are an issue, even with bitting jabs on the bar.

    Class based AoE Damage breakdown:

    Templar
    Restoring Light
    None. This isn't even a damage tree.

    Aedric Spear
    Puncturing Strikes (and its morphs) - Cone AoE Damage.
    Explosive Charge (Focused Charge Morph) - Target based AoE damage at point of impact.
    Spear Shards (and its morphs) - Placable target based AoE damage.
    Sun Shield - Point Blank AoE damage. Extra damgage at effect end with Blazing Shield morph.
    Radial Sweep (Ultimate) - Point Blank AoE Damage.

    Dawn's Wrath
    Reflective Light (Sun Fire Morph) - Long ranged target based AoE
    Solar Barrage (Solar Flare Morph) - Point Blank AoE Damage.
    Unstable Core (Eclipse Morph) - Target based AoE damage at effect end.
    Searing Light (Blinding Light Morph) - Point Blank AoE damage.
    Nova (Ultiamte) - Placable target Based AoE damage.

    Other non class available options include:
    Fire Rune & Meteor from Mages Guild line.
    Dawnbreaker from Fighters Guild line.
    Undaunted Necrotic Orb undaunted line.
    Shatter Soul Ultiamte Soul Magic line.
    Virtually ever weapon skill line other than 1H Shield or Resto staff has at least 1 AoE attack.

    So my question to you is this... in what world are Templars missing AoE? Or is it that you simply do not like any of these options?

    Edit: Up until nearly VR levels you can simply faceroll your way through the entire game with Reflective Light spam from range with any magicka based build.

    Literally stand at max range and spam Reflective light 5 or 6 times. You will finish this before any of the mobs get close to you thanks to the inherent snare. Also be sure to cursor target different mobs on each recast so that all of them also get the DoT effect too and not just the direct damage component.

    I have yet to find any group of 3 mobs that can survive this. Boss mobs will survive it, with none of their helpers in tact and maybe at half life. At this time you can consider using any of the other 4 buttons plus ultimate on your bar.
    Edited by LordEcks on May 30, 2014 2:43AM
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