If things were more reasonably priced and people could make enough gold through playing the game (a subscription game where people should be able to get all they need or even want from regular gameplay), and there were no stupid rare items that relied on a good roll of the RNG, then people wouldn't be considering going outside of their regular gameplay for these things.
To clarify, neither gold sellers nor gold buyers are committing any criminal acts. They are breaking Zenimax's Terms of Service, but that is not law.But no, it is not Zenimax fault that criminals are able to buy an account just like anyone else and exploit it.
I would say a lot more of the bots then you may think are just people trying to farm for themselves by exploit and paying their subs legally to do so, why do they do it? Because they can, human nature.
Which leads to the question, is it a good buisness decision by zenimax to employ someone to watch the bot infested areas and instantly ban the so many obvious bots ( 1 person doing this 8 hours a day s\would make such a huge impact). however this would cost zenimax the salary of the person doing it and the subs of all the people banned. makes you think though doesnt it
You can look yourself into the shady history of zenimaxs CEO and jump to your own conclussions on what type of decisions you would think he would make
1. Just as the chests have the lock picking mini game, a cleverly designed mini game for gathering nodes would not only increase the time it takes to gather from a node but it could force a human element. Meaning a simple bot program won't be good enough.
2. Do away with guild stores and bring in auction/trading houses. This will open up competition. This will result in a more efficient economy that will be more beneficial to the social well being of the player base. This will, at the very least, ensure that the value of gatherables doesn't increase. It should bring the value down. The current system keeps prices higher than they should be.
AIDs is an illness, i bet the people with it wish they could stop having AIDs just by choosing to stop having it.
CANCER is an illness, i bet the people with it wish they could stop having CANCER just by choosing to stop having it.
Please tell me addiction is an illness again... please
Such ignorance, please dont compare something people choose as a lifestyle and can leave behind them to something that that strikes without warning and kills you.
MasterSpatula wrote: »Wow, so this happened.
Good to see people coming up with ideas. just to make a few pointers though:
1 - this is going down the same path that they already went down, and that is making the game harder for players to try and combat botters. The big issue with this lies in the simple fact that players don't have all day to farm, gather nodes, etc. botters don't care.
by the very definition of their function...they bot. so it really doesn't matter if they only get 10& or 20$ an hour from this game as long as they can just start their scripts, and check them every hour or so..and come back the next day and collect their stashes full of nodes. also, this idea, while it sounds interesting from a gaming point of view, would kill crafting in it's current design. They would have to completely rework crafting, as your capacity to craft and level it is based on the amount of time it takes to gather resources.
2 - Bringing in the AH would unfortunately only accelerate the issue. people don't buy money because they can't make it on the guild store...its actually pretty straightforward to do it in the store. it has nothing to do with the AH economy. putting a global AH would only give the botters a broader market to sell their farmed materials, increasing their money intake.
The real solution lies in eliminating the reasons people want to buy the gold in the first place. This game placed most of the QoL items in game behind gold thresholds, then limits your capacity to make it, thereby theoretically limiting how rapidly you gain these QoL items.
some examples include: storage (bank and personal), mounts, respec fees (many people find this important), repair costs (the steepest ive seen in any MMO to date)...and these don't even bring into play all the items that are full purchasable like gear (most world gear is sellable, meaning if you have a bunch of gold you can get whatever you want), materials for leveling crafting (far faster to buy it then farm it), etc.
All of these things are gated behind gold, yet they limit our personal gold intake. it takes time to make gold in this game, lots of time. and the more QoL things you want to do, the more gold it takes.
if the idea of goldselling didn't exist...it wouldn't be a bad approach to expansion in the game. because that's what it's really all about. player growth and expansion is usually gated in most games. Zenimax chose gold as the resource for this gating. unfortunately, gold is also a resource that can be traded...thus players can buy it from other players...or from goldsellers. take gold...make it responsible for most the QoL aspects of the game, and limit players intake of gold...and your creating an environment ripe for goldsellers.
So the key is to find a way of gating the players growth and expansion (which is a normal process in most MMO's), that doesn't provide them with the option of getting that gating resource from a 3rd part vendor. Or, at least, it reduces their desire to.
another example is respec fees. again, highly priced, many think they are punitive and punishing. so instead of using gold (again), they could instill Cooldowns of large magnitudes. 3 days, or a week...so its available, and cheap, but you can't abuse it.
In addition to this, many other MMO's have realized that players like having MORE options (instead of less), and they have opened their OWN stores up, so players can opt to buy from them instead. many of these MMO's make the items purchased on the stores BoE so the players can turn around and sell them themselves. so instead of the money going to a gold seller, it goes to the company, who turns around and invests it in...guess what....the game.
Many MMO's have figured this stuff out, and done these things. many MMO's have realized that in order to eliminate the goldsellers, they need to eliminate the reasons players buy their gold in the first place. And it's FAR cheaper then hiring an entire team of GM's to constantly patrol the servers. and Its far less impacting on the players then constantly making the game harder for THEM to play it, all for the sake of trying to nerf bots....who really don't care how hard it is, as long as they can start their scripts and walk away from the game.
I agree completely that Zenimax has not done the best job they could have in the economy. I suspect I understand the set of circumstances that led to the current design - a mix of trying to adhere to the ES feel and a sense that they could do better than others. That is what it feels like to me.
I do think much of the economy issues can be addresses. I posted a thread earlier today with some ideas on how crafting and the economy could be improved while maintaining the feeling of an ES game.
But I think the discussion of the economy misses the point. Are you saying that in a perfectly designed economy there wouldn't be cheaters? If there weren't gold sinks, people wouldn't buy farmed gold?
I do think the game needs to improve its economy, but I don't think that is where the blame lies for the cheating. Cheating is going to exist either way.
If things were more reasonably priced and people could make enough gold through playing the game (a subscription game where people should be able to get all they need or even want from regular gameplay), and there were no stupid rare items that relied on a good roll of the RNG, then people wouldn't be considering going outside of their regular gameplay for these things.
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You don't care because you obviously have no clue of the negative impact done to the game (or should I say player base not supporting these [snip]).davidetombab16_ESO wrote: »I don t care nothing, this pve system is so boring that I can understand why there are so many bots, fix indecent combat , fix animation cancel combat, fix class balance, fix bug, fix lag, who cares about bot? who cares about gold seller? Fix the game, this is important.