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Don't blame the bots, blame the buyers!

  • Cogo
    Cogo
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    For so many people claiming having experience about how to deal with these verim of goldsellers.

    I fail how anyone do not know that the ONLY reason goldsellers/bots are in any game, is because they got customers to sell to.

    Without customers....sure, there would still be one or two, but barely a problem

    Zenimax IS taking their part of it and both have stated that they have one of their prime points to deal with goldsellers, and they shown this by making it very easy to report them, and even sent GMs out to destroy the character. They even announce that during this X time, please message GM X about a bot, and the GM will appear and remove the bot.

    Dont believe me? Ask people whos seen this. There are quite few of them.

    But no, it is not Zenimax fault that criminals are able to buy an account just like anyone else and exploit it.

    The BUYER is the real problem.....I thought this was crystal clear to anyone who been in any MMO with the plague of goldsellers.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • ZeroInspiration
    ZeroInspiration
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    BRP1970 wrote: »
    Make almost everything bound to player, then people would play for them selves and bots would cease.

    That is even worse than bots. At least now we have an economy, but if you can't sell anything how would you make money to fix gear, feed horses, respec etc.?
  • Cogo
    Cogo
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    babylon wrote: »

    If things were more reasonably priced and people could make enough gold through playing the game (a subscription game where people should be able to get all they need or even want from regular gameplay), and there were no stupid rare items that relied on a good roll of the RNG, then people wouldn't be considering going outside of their regular gameplay for these things.

    To not go off-topic with your made up story that ESO ever made a single promise that as long as you pay for their game, you will have gold for everything. I leave this for its own conclution.

    By your reasoning that if things where not so expensive. And you do talk about everything, not just regular gameplay, it is alright to break the law and steal from the game.

    So with that reasoning, if I dont have enough money for my new BMW yet, I am in my right to buy it from thieves, because the legal BMW are to expensive.

    Are you serious?????
    Edited by Cogo on May 29, 2014 1:58AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • davidetombab16_ESO
    davidetombab16_ESO
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    I have spent at least 500k(Yes I play a S H I T NB) money to respec my character as continually sucks because of his skill bugged, this game is broken
  • Maverick827
    Maverick827
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    Cogo wrote: »
    But no, it is not Zenimax fault that criminals are able to buy an account just like anyone else and exploit it.
    To clarify, neither gold sellers nor gold buyers are committing any criminal acts. They are breaking Zenimax's Terms of Service, but that is not law.
    Edited by Maverick827 on May 29, 2014 2:14AM
  • AinGeal
    AinGeal
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    tanthil wrote: »
    I would say a lot more of the bots then you may think are just people trying to farm for themselves by exploit and paying their subs legally to do so, why do they do it? Because they can, human nature.

    Which leads to the question, is it a good buisness decision by zenimax to employ someone to watch the bot infested areas and instantly ban the so many obvious bots ( 1 person doing this 8 hours a day s\would make such a huge impact). however this would cost zenimax the salary of the person doing it and the subs of all the people banned. makes you think though doesnt it

    You can look yourself into the shady history of zenimaxs CEO and jump to your own conclussions on what type of decisions you would think he would make

    For starters, I would believe the whole "just people" thing if it wasn't for the fact that the character's name is hgjeijfea. People who switch their character over to a bot program instead of logging out still usually take the time to actually name their characters.

    With regards to business, they need to consider the short and long term. Not just the short. Sure, you ban all these bot accounts and lose out on the additional 15/month they would've brought in and sure you have to consider the salary of the person dedicated to banning but if in the long run doing so prevents twice or even three times as many legit players from leaving, then it's a better choice to hire the person and ban the bots.

    People have different tolerances. This is best reflected as a percentage. If you leave the bots and they make up 10%, this could be too much for some players. So they leave. With them gone, the over all player population goes down but the actual number of bots remains unchanged. So now the bots make up 15%. Well this could be too much for some players. They were fine with 10% but 15% is just too much and so they too leave. The cycle repeats and now the bots make up 25%. You can see how it can snowball out of control if left unchecked and will hurt the company in the end. If they started with 100,000 players and 10% were bots then that mean 10,000 bots and 90,000 players. In the short run banning those bots will cost them $150,000/month but in the long run, not banning the bots will could cost them $1,350,000/month.

    Of course if all the players leave, the gold sellers don't have customers so if ZoS were to just leave it all alone....

    Again, 100,000 players. 10% are bots and 20% are buyers. That leaves 70% as honest players.

    If that 70% leaves because of the 30%, they'll be left with just 30,000 @ $15/month
    If they boot that 30%, they'll be left with 70,000 @ $15/month

    Clearly the second choice is better.

    Then there are those who left because of the bots who might come back if they are virtually gone. Then there are those who may have stayed away because they heard how bad the bots were. These people may sub for the first time if they hear that the bots are wiped.


    The problem I see is the following...

    That 70% really only notices the bots (10%) and not the buyers (20%).

    If that 10% is enough to cause the 70% to leave but reducing the 10% to just 5% only causes 30% to leave, then they are as well off as they would be if they simply got rid of the bots and buyers (30% total). Therefore, if only 25% leave after reducing the bots from 10% to 5%, then they are better off this way than they are banning both bots and buyers.

    This depends on the player tolerance to the bots. Regardless, you'll have the buyers who will put up with the bots because they buy from them. You'll always have a percentage of honest players who'll put up with the bots. Different people have different levels of tolerances and so it's possible for ZoS to only need to keep the bots below a threshold to maximize profits.

    This is where integrity and ethics comes in. The buying and selling of intellectual property (in-game items and gold) for RL money goes against their ToS and/or CoC. For them to turn a blind eye intentionally just to maximize profits shows a lack integrity and ethics.
  • temjiu
    temjiu
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    AinGeal wrote: »
    1. Just as the chests have the lock picking mini game, a cleverly designed mini game for gathering nodes would not only increase the time it takes to gather from a node but it could force a human element. Meaning a simple bot program won't be good enough.

    2. Do away with guild stores and bring in auction/trading houses. This will open up competition. This will result in a more efficient economy that will be more beneficial to the social well being of the player base. This will, at the very least, ensure that the value of gatherables doesn't increase. It should bring the value down. The current system keeps prices higher than they should be.

    Good to see people coming up with ideas. just to make a few pointers though:

    1 - this is going down the same path that they already went down, and that is making the game harder for players to try and combat botters. The big issue with this lies in the simple fact that players don't have all day to farm, gather nodes, etc. botters don't care.

    by the very definition of their function...they bot. so it really doesn't matter if they only get 10& or 20$ an hour from this game as long as they can just start their scripts, and check them every hour or so..and come back the next day and collect their stashes full of nodes. also, this idea, while it sounds interesting from a gaming point of view, would kill crafting in it's current design. They would have to completely rework crafting, as your capacity to craft and level it is based on the amount of time it takes to gather resources.


    2 - Bringing in the AH would unfortunately only accelerate the issue. people don't buy money because they can't make it on the guild store...its actually pretty straightforward to do it in the store. it has nothing to do with the AH economy. putting a global AH would only give the botters a broader market to sell their farmed materials, increasing their money intake.

    The real solution lies in eliminating the reasons people want to buy the gold in the first place. This game placed most of the QoL items in game behind gold thresholds, then limits your capacity to make it, thereby theoretically limiting how rapidly you gain these QoL items.

    some examples include: storage (bank and personal), mounts, respec fees (many people find this important), repair costs (the steepest ive seen in any MMO to date)...and these don't even bring into play all the items that are full purchasable like gear (most world gear is sellable, meaning if you have a bunch of gold you can get whatever you want), materials for leveling crafting (far faster to buy it then farm it), etc.

    All of these things are gated behind gold, yet they limit our personal gold intake. it takes time to make gold in this game, lots of time. and the more QoL things you want to do, the more gold it takes.

    if the idea of goldselling didn't exist...it wouldn't be a bad approach to expansion in the game. because that's what it's really all about. player growth and expansion is usually gated in most games. Zenimax chose gold as the resource for this gating. unfortunately, gold is also a resource that can be traded...thus players can buy it from other players...or from goldsellers. take gold...make it responsible for most the QoL aspects of the game, and limit players intake of gold...and your creating an environment ripe for goldsellers.

    So the key is to find a way of gating the players growth and expansion (which is a normal process in most MMO's), that doesn't provide them with the option of getting that gating resource from a 3rd part vendor. Or, at least, it reduces their desire to.

    solution to this is simple: eliminate gold as the gating resource. use other methods. examples would be: gate mount acquisition via level. make them as cheap as a piece of gear, but make the basic ones lvl 20, the upgraded ones lvl 40 or 50, etc. then as they put out higher grades of mounts, they can simply give them a higher level cap, and even possible adjust the lower caps as the higher ones come out. the need for players to spend money to buy a horse is now gone. they still have to produce something in game to get the horse, but its levels instead of gold.

    another example is respec fees. again, highly priced, many think they are punitive and punishing. so instead of using gold (again), they could instill Cooldowns of large magnitudes. 3 days, or a week...so its available, and cheap, but you can't abuse it.

    In addition to this, many other MMO's have realized that players like having MORE options (instead of less), and they have opened their OWN stores up, so players can opt to buy from them instead. many of these MMO's make the items purchased on the stores BoE so the players can turn around and sell them themselves. so instead of the money going to a gold seller, it goes to the company, who turns around and invests it in...guess what....the game.

    Many MMO's have figured this stuff out, and done these things. many MMO's have realized that in order to eliminate the goldsellers, they need to eliminate the reasons players buy their gold in the first place. And it's FAR cheaper then hiring an entire team of GM's to constantly patrol the servers. and Its far less impacting on the players then constantly making the game harder for THEM to play it, all for the sake of trying to nerf bots....who really don't care how hard it is, as long as they can start their scripts and walk away from the game.
  • Singular
    Singular
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    Thulsola wrote: »
    Just saying - gold seller bots wouldn't exist if people didn't buy from them.

    Totally. Only let's blame both. But, yes, buyers have to be punished too.
    War, give me war, give me war.
  • MasterSpatula
    MasterSpatula
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    Wow, so this happened.
    tanthil wrote: »
    AIDs is an illness, i bet the people with it wish they could stop having AIDs just by choosing to stop having it.
    CANCER is an illness, i bet the people with it wish they could stop having CANCER just by choosing to stop having it.

    Please tell me addiction is an illness again... please

    Such ignorance, please dont compare something people choose as a lifestyle and can leave behind them to something that that strikes without warning and kills you.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Thulsola
    Thulsola
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    Wow, so this happened.

    Ya, I'm choosing not to engage in this particular debate - this isn't the forum to discuss it.
    Thulsola
    ____________________________________________________________________________
    Mercenaries of the Queen - because if you can't have fun while playing a game, what's the point?
  • Mablung
    Mablung
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    This is a tired topic.

    The buyer is not the problem. The buyer is just a fraction of the problem. Penalizing the buyer does nothing for Zenimax other than alienate their revenue source further from their game.

    The RMT site is not even the whole issue. The poor design and implementation of the games economy lies solely on the shoulders of the game designers. In today's game making environment companies hire economic specialist to gauge what will impact the MMO market.

    Zenimax, by design, created gold sinks. These few things (horses, repairs, travel) are not on par with a player driven economy. It is as if they did not hire anyone to even consult them, provide them with scenarios of what would impact the economy both for good and ill.

    Poor design of the guild stores is another area that has caused the economy to be horrible in ESO. Most guild stores are not a viable source for crafters to sell when the open market in zone chat has the potential for bigger profits. This leads to another poor implentation of the higher tier motifs and their style stones.

    I could go on and on and on about the poor design around the economy but I won't. Turn your energy elsewhere. No one has an advantage over anyone else whether they buy gold or not. Gold in this game does not allow for advantages of any sort.
  • Thulsola
    Thulsola
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    I agree completely that Zenimax has not done the best job they could have in the economy. I suspect I understand the set of circumstances that led to the current design - a mix of trying to adhere to the ES feel and a sense that they could do better than others. That is what it feels like to me.

    I do think much of the economy issues can be addresses. I posted a thread earlier today with some ideas on how crafting and the economy could be improved while maintaining the feeling of an ES game.

    But I think the discussion of the economy misses the point. Are you saying that in a perfectly designed economy there wouldn't be cheaters? If there weren't gold sinks, people wouldn't buy farmed gold?

    I do think the game needs to improve its economy, but I don't think that is where the blame lies for the cheating. Cheating is going to exist either way.
    Thulsola
    ____________________________________________________________________________
    Mercenaries of the Queen - because if you can't have fun while playing a game, what's the point?
  • AinGeal
    AinGeal
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    temjiu wrote: »

    Good to see people coming up with ideas. just to make a few pointers though:

    1 - this is going down the same path that they already went down, and that is making the game harder for players to try and combat botters. The big issue with this lies in the simple fact that players don't have all day to farm, gather nodes, etc. botters don't care.

    by the very definition of their function...they bot. so it really doesn't matter if they only get 10& or 20$ an hour from this game as long as they can just start their scripts, and check them every hour or so..and come back the next day and collect their stashes full of nodes. also, this idea, while it sounds interesting from a gaming point of view, would kill crafting in it's current design. They would have to completely rework crafting, as your capacity to craft and level it is based on the amount of time it takes to gather resources.

    There is two things to address here. First, it does matter. You have to think of this from a business point of view. Let's refer to a gold seller as a company. Capital is something a company can have. Capital in this case are the computers used to run the game and bot programs on them. A fine example of how capital is put to work to earn more capital (cash is also capital). I'll reiterate that time is money. If they can make twice as much money running WoW for an hour instead of ESO, then that's what they'll do.

    2 - Bringing in the AH would unfortunately only accelerate the issue. people don't buy money because they can't make it on the guild store...its actually pretty straightforward to do it in the store. it has nothing to do with the AH economy. putting a global AH would only give the botters a broader market to sell their farmed materials, increasing their money intake.

    I think I made an incorrect assumption. What exactly is the current situation? The bots gather. We know that much but what happens next? I think I made the incorrect assumption that the gatherables were being passed onto another account (one with characters with actual names) and being sold to players. I don't think this is the case. It would take too much time to sell the stacks. Again, time is money. Let's say they have two accounts. One to gather through botting and one to sell the stacks. If it takes 1 hour to fill a 60 slot inventory with iron but it takes 2 hours to sell a 60 slot inventory worth of iron, then that is 1 hour where the bot is full and not doing anything. Unless those stacks are selling for twice their vendor value, the gold seller would be better off putting both accounts to work as bots gathering and just vendoring.

    However, if the value of a stack is high enough, it does become more profitable to take the time and sell them to other players instead of vendoring. Also, if those stacks can sell in a short enough time, again it becomes worth taking the time to sell them to other players. A trading house is a great way of ensuring this does not happen. The value would come down closer to vendor value (depending on supply and demand) and with an increase of undercutting competition, the time would not become short enough to make selling to other players (even through the trading house) worth it. They'll simply vendor, which is what I think they do now. After all, it would (should) be too easy for ZoS to see the stacks being mailed from the bot account to the selling account and ban the selling account too.
    The real solution lies in eliminating the reasons people want to buy the gold in the first place. This game placed most of the QoL items in game behind gold thresholds, then limits your capacity to make it, thereby theoretically limiting how rapidly you gain these QoL items.

    The biggest one I can think of here is the horse. They should at the very least stagger the pricing better but I agree that the price should come down. Another one is the fast travel. You do it but then you have to wait for the price to drop to do it again. It's either that or pay way more than you should. Fast travel is not a big deal other than QoL. Putting it at and leaving it at the base rate (which is lvl dependent) would make the game more enjoyable for the players and would actually be a better gold sink. It's a principal of economics. Rational people think at the margin. I'll fast travel to a town, and do all I possibly need to while there until the price drops back down before fast traveling back to where I was questing. I'll even go get a drink, take a bio break, or simply do a little farming around the city edges until that price comes down. If the price simply stayed down, people would fast travel more frequently because they no longer wait for the price to come down. Hell, sometimes I'll judge it to see if I can ride back to where I was leveling before the price drops down and not pay that second fast travel fee at all. If they keep it at the flat rate it should be, it will become a more effective gold sink and make game playing more enjoyable and convenient.
    some examples include: storage (bank and personal), mounts, respec fees (many people find this important), repair costs (the steepest ive seen in any MMO to date)...and these don't even bring into play all the items that are full purchasable like gear (most world gear is sellable, meaning if you have a bunch of gold you can get whatever you want), materials for leveling crafting (far faster to buy it then farm it), etc.

    All of these things are gated behind gold, yet they limit our personal gold intake. it takes time to make gold in this game, lots of time. and the more QoL things you want to do, the more gold it takes.

    if the idea of goldselling didn't exist...it wouldn't be a bad approach to expansion in the game. because that's what it's really all about. player growth and expansion is usually gated in most games. Zenimax chose gold as the resource for this gating. unfortunately, gold is also a resource that can be traded...thus players can buy it from other players...or from goldsellers. take gold...make it responsible for most the QoL aspects of the game, and limit players intake of gold...and your creating an environment ripe for goldsellers.

    So the key is to find a way of gating the players growth and expansion (which is a normal process in most MMO's), that doesn't provide them with the option of getting that gating resource from a 3rd part vendor. Or, at least, it reduces their desire to.

    Definitely some good points there. Like completing certain quests should reward a player with a 5 or 10 slot increase to their inventory. If they introduce the Dark Brotherhood, then Shadowmere can be a reward somewhere involving them. A black, fast moving horse that can't be bought with gold.
    another example is respec fees. again, highly priced, many think they are punitive and punishing. so instead of using gold (again), they could instill Cooldowns of large magnitudes. 3 days, or a week...so its available, and cheap, but you can't abuse it.

    Really good idea there. This is actually one area where the mechanism used for fast travel could work. It's cheap(er) but after using it, it jumps up to a very expensive amount. Then, after a few days or one week, it finally gets back down to that cheap(er) level again. This way, it's like you say but you also don't get locked out. Then again, maybe being locked out is precisely what is needed.
    In addition to this, many other MMO's have realized that players like having MORE options (instead of less), and they have opened their OWN stores up, so players can opt to buy from them instead. many of these MMO's make the items purchased on the stores BoE so the players can turn around and sell them themselves. so instead of the money going to a gold seller, it goes to the company, who turns around and invests it in...guess what....the game.

    I remember reading an interview where they said they would have a shop. People got pissed off because not only was the game P2P and you had to buy the game, but they were also going with a cash shop. This is where they can go the way GW2 did. No P2W items, just vanity stuff. The game uses "gold" as currency but TES currency is actually the Imperial Septim. They could have a cash shop like GW2. Players spend RL money on Septims which are then used to buy cash shop items. Septims can also be purchased via in-game gold but Semptims can also be converted into in-game gold. This allows players to basically buy gold from ZoS by buying Septims and converting. ZoS basically becomes a gold seller for their own game. Gold buyers will gladly pay a little extra to ZoS over a gold seller if it means their account isn't at risk of being banned. The bots lose the player business and have to go elsewhere.
    Many MMO's have figured this stuff out, and done these things. many MMO's have realized that in order to eliminate the goldsellers, they need to eliminate the reasons players buy their gold in the first place. And it's FAR cheaper then hiring an entire team of GM's to constantly patrol the servers. and Its far less impacting on the players then constantly making the game harder for THEM to play it, all for the sake of trying to nerf bots....who really don't care how hard it is, as long as they can start their scripts and walk away from the game.

    Definitely a good point.

  • andreas.rudroffb16_ESO
    why cant a company with a 250 Million Budget not afford 2-4 Gamemasters (on each of the TWO servers) that are online 7/24 reacting in Minutes ? (and checking by instant log access)

    i assume this game engine has no build in logs that they can use (as you saw with the bank bugs "tell us what u have lost")
    Edited by andreas.rudroffb16_ESO on May 29, 2014 3:26AM
  • ErdoS
    ErdoS
    Thulsola wrote: »
    McDoogs wrote: »
    Drug dealers wouldn't exist if there weren't addicts. Kill the addicts!

    Addiction is an illness. Cheating is a choice. See the difference?

    There's is no such thing as free will. See: Determinism. See the difference? But to be back on point that's like blaming people for a "black market" existing, while there is no governmental effort to crush it. Not to mention the fact that Black markets and Gold buyers serve a function. If the function were obsolete that would be the only other way for it to go away.
  • Mablung
    Mablung
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    Thulsola wrote: »
    I agree completely that Zenimax has not done the best job they could have in the economy. I suspect I understand the set of circumstances that led to the current design - a mix of trying to adhere to the ES feel and a sense that they could do better than others. That is what it feels like to me.

    I do think much of the economy issues can be addresses. I posted a thread earlier today with some ideas on how crafting and the economy could be improved while maintaining the feeling of an ES game.

    But I think the discussion of the economy misses the point. Are you saying that in a perfectly designed economy there wouldn't be cheaters? If there weren't gold sinks, people wouldn't buy farmed gold?

    I do think the game needs to improve its economy, but I don't think that is where the blame lies for the cheating. Cheating is going to exist either way.

    I believe you are addressing my post?

    I am saying that it really comes down to simple supply and demand. GW2 hired several economist to help them with ensuring that their economy stays as stable as possible. Launching their own RMT store accessible in game, having a universal AH contributed to prices staying the same over the first year of the games life.

    Sure there were hot items that saw the market fluxuate and yes there were bots and gold sellers undercutting the market. But for the most part those third party sites are not an issue or threat to the revenue ArenaNet is taking in.

    In ESO's case had they monitored the economy, increasing the drop rate of motifs and style stones would have nipped the high prices of those motifs and potentially kept people from buying gold from RMT sites. Decreasing the cost of respecing or offering an initial free respec along with a decreasing cost over time as seen in other games would also curb the need for bought gold.

    In this game, I do not view gold buyers as cheaters. Simply because they gain no advantage over anyone buy doing so. There is no gear, abilities etc that give any player an edge over any other player. It is all for aesthetic purposes.

    Again, poor economy development and monitoring is reason our economy is in the state it is in. Not because of buyers and sellers.
  • dr_zed
    dr_zed
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    It doesn't work that way. The first rule about everything in life is "If people can abuse it, they will abuse it". You have to design everything thinking that people will want to abuse it, you have to design everything abuse-proof, and this applies to everything, from a game to everything else. ZOS simply failed to do that.

    That's just how real life works. If you could take all the money you want from an ATM cash machine because of a flaw in its system, the developers of that system would be either sent to prison or fired in the best case scenario, and rightfully so. In games they don't get fired because consecuencies of people abusing it aren't so terrible, but it's still their fault for poorly designing a game that is open to abuse -in pretty obvious ways-.
    Edited by dr_zed on May 29, 2014 3:30AM
  • ZiRM
    ZiRM
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    blame ZOS /thread...
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Thulsola
    Thulsola
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    I think that many are suffering from a case of "post hoc ergo proptor hoc" here: After, therefor, because of it.

    I don't like X thing in the game.
    X thing can be solved by buying gold.
    Therefore X thing is responsible for the cheating.
    Fix X thing, the cheating will go away.

    I agree with @dr_zed, if the ability to cheat exists, it is going to happen no matter what. So while everyone may have a legitimate point about X being broken or poorly designed in the game, it isn't really directly relevant to how to deal with cheaters. I do think though, @dr_zed‌, that all you can really do is make it harder for cheaters to cheat. There is little you can do to stop it all together.

    In fact, playing the blame game - despite how I titled my initial post - probably isn't all that productive either. At this point if we want to see the game improved it is in our best interests to make positive suggestions and support Zenimax in their efforts to fix the game.
    Thulsola
    ____________________________________________________________________________
    Mercenaries of the Queen - because if you can't have fun while playing a game, what's the point?
  • Purple_Prophet
    Thulsola wrote: »
    McDoogs wrote: »
    Drug dealers wouldn't exist if there weren't addicts. Kill the addicts!

    Addiction is an illness. Cheating is a choice. See the difference?

    Addiction results from making the choice to be a user of said drugs first. As for the OP, blame both the buyer and the seller and then ban them together.
    And the world comes to a close once again...
  • cygnus_royb14_ESO
    cygnus_royb14_ESO
    Soul Shriven
    For the addiction/choice enthusiasts check out Yalachkov, Kaiser, and Naumer's article in the April 2009 Journal of Neuroscience: "Brain Regions Related to Tool Use and Action Knowledge Reflect Nicotine Dependence" (Google the title)

    Valar Botghulis
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    At the end of the day if people played the way the game was intended there wouldn't be any bots/gold-sellers.

    Of course, in reality there's always an element that is willing to pay-to-win: To make themselves feel better in lieu of some absence in their Real Life. Unfortunately it's just the way it is.

    But yes, I blame the buyers too. If there was no niche it wouldn't be exploited.
    If you can be anything, be kind.
  • sagesourceb16_ESO
    sagesourceb16_ESO
    ✭✭✭
    Here's a very simple suggestion to thin out the bots. Put scripted killzones (scripted to make godmode useless) under all the nodes and in the sky -- basically, everywhere the player shouldn't be able to go. You wouldn't need complete coverage; a proportion would be enough. Then flying bots and under the map bots would automatically commit suicide.

    Someone had better think of something fast. Today I was out by Dreugh Waters and a crowd of fifteen or so bots dashed past me. They were going from node to node as usual, but because there were so many of them, they didn't have to fear attacks from the dreugh or wolves. Anything that went after them was mobbed and taken down very quickly -- they could smash up a dreugh in about fifteen seconds. This is getting a bit out of hand.
  • steveb16_ESO46
    steveb16_ESO46
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    How about blaming Zenimax for designing a game that was absolutely perfect for botting, adding huge gold sinks and not having any defenses built in?
  • david271749
    david271749
    ✭✭✭✭✭
    BRP1970 wrote: »
    Make almost everything bound to player, then people would play for them selves and bots would cease.

    Or more people would bot for themselves...
  • Cogo
    Cogo
    ✭✭✭✭✭
    You all seams to watch opera way much if you do not see the simple reason of goldsellers are gold buyers.

    This is not my opinion, nor conclution, the WHOLE MMO business opinion.
    Each company, if they are any good, takes some part of the responsibility and take whatever action they can. Zenimax have and are doing this.

    If no one buys gold, the goldsellers would dissapear. Its a fact, none debateable.

    http://syncaine.com/2010/03/12/buying-gold-makes-you-a-bad-person-sorry/

    http://www.swtor.com/community/showthread.php?t=51603&page=2

    http://web.archive.org/web/20100807231455/http://www.worldofwarcraft.com/info/basics/antigold.html

    http://www.reddit.com/r/elderscrollsonline/comments/22t33n/here_is_how_you_stop_gold_sellers/

    http://www.reddit.com/r/elderscrollsonline/comments/25067r/when_theres_no_one_who_buys_gold_the_bots_will_go/

    http://www.reddit.com/r/elderscrollsonline/comments/22qatm/as_a_former_wow_player_who_gold_capped_here_are_a/

    Edited by Cogo on May 29, 2014 5:43AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • lecarcajou_ESO
    lecarcajou_ESO
    ✭✭✭✭
    Seriously, how'd we miss this?
    "Morally Decentralized."
  • babylon
    babylon
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    ✭✭
    Cogo wrote: »
    babylon wrote: »

    If things were more reasonably priced and people could make enough gold through playing the game (a subscription game where people should be able to get all they need or even want from regular gameplay), and there were no stupid rare items that relied on a good roll of the RNG, then people wouldn't be considering going outside of their regular gameplay for these things.

    snip

    Yes. And the rest was cropped so only the relevant points remain.

  • McDoogs
    McDoogs
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    Gold buyers dont affect me at all.
  • PF1901
    PF1901
    ✭✭✭
    I don t care nothing, this pve system is so boring that I can understand why there are so many bots, fix indecent combat , fix animation cancel combat, fix class balance, fix bug, fix lag, who cares about bot? who cares about gold seller? Fix the game, this is important.
    You don't care because you obviously have no clue of the negative impact done to the game (or should I say player base not supporting these [snip]).

    PS. Adding McDoogs (see current posting -1) to the "I don't have a clue" list.

    Edited by PF1901 on May 29, 2014 9:53AM
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