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A fix for OP builds of all kinds

alexj4596b14_ESO
alexj4596b14_ESO
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If ZoS implemented a system that would apply a debuff too a build for example DKs right now. If they can identify the exact cause of what is creating the OP build, they could then debuff that build specifically by reducing whatever it is that is causing the build too synergize too the point of being OP. So if BLANK passives and BLANK abilities = imbalance it would apply a BLANK % reduction amount too creat balance again. This would not be a automatic type system it would have too be something ZOS them selfs would apply. This would also allow if you can be anything with any class as well! What do y'all think?
  • Gisgo
    Gisgo
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    No offense, but it sounds terrible.
    If they cant get the balance right what makes you think they can create such a complex tool?
    It would probably bug out and nerf NBs...

    How about, being professional game developers, they get the balance right from the start?
    Edited by Gisgo on May 27, 2014 9:55PM
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Gisgo wrote: »
    No offense, but it sounds terrible.
    If they cant get the balance right what makes you think they can create such a complex tool?
    It would probably bug out and nerf NBs...

    How about, being professional game developers, they get the balance right from the start?

    Because currently there are over 3,000 viable builds and no way of testing each one. This would allow easy balancing. I understand there are many NB problems and I understand that it is frustrating but they are trying too fix and balance at the same time. Also remember "WE" the players are creating builds that are not going along with ZoS plan for balance and fair game play.
  • RageGamerRyan
    RageGamerRyan
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    Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...

    i just was useing them is a example
  • NordJitsu
    NordJitsu
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    Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...

    @RageGamerRyan‌

    What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?

    What if you want to run trials and DKs are the only ones getting accepted to good groups?

    Their over poweredness certainly affects other people.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Cogo
    Cogo
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    If ZoS implemented a system that would apply a debuff too a build for example DKs right now. If they can identify the exact cause of what is creating the OP build, they could then debuff that build specifically by reducing whatever it is that is causing the build too synergize too the point of being OP. So if BLANK passives and BLANK abilities = imbalance it would apply a BLANK % reduction amount too creat balance again. This would not be a automatic type system it would have too be something ZOS them selfs would apply. This would also allow if you can be anything with any class as well! What do y'all think?

    Nice that you come up with suggestions! I like!

    But I think you overcomlicate it. Fixing a skill that is not working as intended, is fixing the problem.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • 6point6b16_ESO
    6point6b16_ESO
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    NordJitsu wrote: »
    Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...

    @RageGamerRyan‌

    What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?

    What if you want to run trials and DKs are the only ones getting accepted to good groups?

    Their over poweredness certainly affects other people.

    Lol DK's dont need a group for Trials. They can solo, havent you seen the DK solo it yet on youtube?

    A concerned user.
  • Cogo
    Cogo
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    Have you considered that some personal skill may be involved?

    I am a dk too...but FAR from feeling overpowered.

    I am learning all the time and more and more is actually up to my own skill in playing. Having said that, skills that doent work as intended should and will be fixed.

    Soloing a trial sounds crazy though! :-)
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Akhratos
    Akhratos
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    NordJitsu wrote: »
    Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...

    @RageGamerRyan‌

    What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?

    What if you want to run trials and DKs are the only ones getting accepted to good groups?

    Their over poweredness certainly affects other people.

    So ask for your class to be worked up.

    If you ask for both a nerf to other classes and a buff to yours all you are doing is asking to take their current place.

    Not to mention, you have seen zos "minor tweaks". Im sure they either ruin the class or make it stronger.
  • keithvsmith
    Archaon wrote: »
    "minor tweaks"

    Like the "minor tweak" to Motifs that made their prices skyrocket only to undo the nerf, er, "minor tweak?"
  • Cogo
    Cogo
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    Archaon wrote: »
    "minor tweaks"

    Like the "minor tweak" to Motifs that made their prices skyrocket only to undo the nerf, er, "minor tweak?"

    They made mofits a bit more rare, becuase there was way to many drops of them.

    I like the fact that motifs are rare. Most player have 1 or two. Thats ok I guess, but if they wouldnt made it more rare, then everyone would have everything in a month or two. I am sure thats not intended, nor something I like.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • RageGamerRyan
    RageGamerRyan
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    NordJitsu wrote: »
    Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...

    @RageGamerRyan‌

    What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?

    What if you want to run trials and DKs are the only ones getting accepted to good groups?

    Their over poweredness certainly affects other people.

    That is totally wrong, PvP is more balanced now no class is OP like the old DK vamp combo crap. If you try to find a trials group with randoms, you're going to have a bad time... DK's are good but for solo play not for group trials, we don't do that much DPS we'd have to totally respec for trials. Nerfing any of the DK skills/passives will just ruin the class and many other classes already being used. The DK just works well with a certain setup, it's mostly solo play so it doesn't affect anyone at all. People need to stop complaining asking for nerfs when they should be asking for buffs to their own damn classes...


    EDIT: Even if DK's can solo trials and dungeons and (some) world bosses do you really think a solo DK would have the best time? LOL We aren't OP at all, we have decent DPS not even high and pretty close to being low, but we have survivability, which most classes don't have, that is just the skill setup for the DK's... All DK's are meant to be tanks really no room for DPS, but some players have found out a few DPS setups that work and 1 that REALLY WORKS, stop crying over something that doesn't affect you at all...
    Edited by RageGamerRyan on May 28, 2014 5:06PM
  • Gisgo
    Gisgo
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    EDIT: Even if DK's can solo trials and dungeons and (some) world bosses do you really think a solo DK would have the best time? LOL We aren't OP at all, we have decent DPS not even high and pretty close to being low, but we have survivability, which most classes don't have, that is just the skill setup for the DK's... All DK's are meant to be tanks really no room for DPS, but some players have found out a few DPS setups that work and 1 that REALLY WORKS, stop crying over something that doesn't affect you at all...

    You are dreaming, play every other class and see for yourself how still OP is DK.
    There are two different leagues in this game, the DKs and SORCs league and the NB and TEMPLAR league.

    Edited by Gisgo on May 28, 2014 5:08PM
  • RageGamerRyan
    RageGamerRyan
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    Gisgo wrote: »
    EDIT: Even if DK's can solo trials and dungeons and (some) world bosses do you really think a solo DK would have the best time? LOL We aren't OP at all, we have decent DPS not even high and pretty close to being low, but we have survivability, which most classes don't have, that is just the skill setup for the DK's... All DK's are meant to be tanks really no room for DPS, but some players have found out a few DPS setups that work and 1 that REALLY WORKS, stop crying over something that doesn't affect you at all...

    You are dreaming, play every other class and see for yourself how still OP is DK.
    There are two different leagues in this game, the DKs and SORCs league and the NB and TEMPLAR league.

    I've seen a video of a NB SOLO yes SOLO VR5 dungeons so what are you saying NB is bad? Templar, haven't seen much yet and sorc are still boss even after the nerf. DK isn't very OP we only have survivability, it takes us much longer to kill stuff but we stay alive and we feel safe, nothing more nothing less, DK right now can solo, tank or DPS, just depends on your play style, get over it.
  • NordJitsu
    NordJitsu
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    Archaon wrote: »
    NordJitsu wrote: »
    Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...

    @RageGamerRyan‌

    What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?

    What if you want to run trials and DKs are the only ones getting accepted to good groups?

    Their over poweredness certainly affects other people.

    So ask for your class to be worked up.

    If you ask for both a nerf to other classes and a buff to yours all you are doing is asking to take their current place.

    Not to mention, you have seen zos "minor tweaks". Im sure they either ruin the class or make it stronger.

    @Archaon‌

    Buffing all of the classes to the level of the DK would essentially make all PvE content in this game a joke. If they went that route, they'd have to buff everything else in the game to compensate (trails, dungeons, world NPCs, ect.) I'm sure you realize why that's ridiculous. Lets do a hypothetical with numbers.

    Pretend DKs currently have a power level of 100 while the rest of the game is balanced to 80.

    Now, you could add 20 points to Sorc, Templar, NB, and 20 to all PvE while leaving DK the same OR you could reduce the DK by 20. The first situation would be a numerical change of 80 to bring things into balance. The second would be a numerical change of only 20 to reduce the DK.

    Which takes less development time? Nerfing DK seems to be about 25% more efficient (using numbers I pulled from my butt of course, but I feel its a fair representation.)

    The problem with DK isn't just that they are stronger than the other classes in PvP. Its that they make the PvE content a joke. Templars and NBs struggle through the content. It feels well balanced for Sorcs. For DKs its too easy (if you have any idea at all what you're doing).

    Specifically, they need to nerf Battle Roar, Reflective Scales, and Dragon's Blood for DK. They could also do things like buff all non-projectile damage (to counter Scales), give the other classes better self healing (in answer to Dragon's Blood), and buff the other classes magicka and health management passives (in response to Battle Roar) but then we have the problem mentioned earlier.

    NBs will be fine after they are fixed. They don't even need the buffs that are coming really, just fixes to their broken skills. The fact that they're getting buffed and fixed is going to make them FOTM after the update. Trust me, the "nerf NBs" threads are coming.

    Templars still need some love. Specifically some skills need lower cast times or in some cases cast time removals (Healing Ritual, Backlash, Bitting Jabs, Dark Flare), the projectiles need to move faster (Sun Fire), and they need to have Restoring Spirit restored to something near what it used to be (for better Magicka Management.)

    The only thing Sorc needs is a fix for the Daedric Summoning line and a few other random skills that are just bad (Daedric Mines, Rune Prison). Problem with Sorcs is, they can be really good but only if built in a few certain ways. There's little diversity because they have so many skills that are garbage and others that are really good.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Sleepydan
    Sleepydan
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    This would be a great system. What your proposing is an automated tool that can identify and correct balance issues, with respect to wildly different levels of player skill.


    Everyone on the development team, stop what your doing, and start making a program that can do your job for you, better than you or any team of developers ever!!!

    When your done, you fired.

    Signed

    -this guy
  • vicNBitis
    vicNBitis
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    Peddle your BS about DKs being fine elsewhere. Some of us have 2, 3, 4 vet toons and see firsthand that DKs are still insanely OP in PvE. The range nerf and increased cost with Impulse did almost nothing. Zenimax needs to change Talons and make a public apology for ever allowing that skill into the game.

    Just to recap:

    1) crowd control
    2) damage-over-time or debuff
    3) direct damage
    4) synergy
    5) non-ultimate
    6) tier 2, attainable at lvl 5-7
    7) spammable cost
    8) instant cast
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Sleepydan wrote: »
    This would be a great system. What your proposing is an automated tool that can identify and correct balance issues, with respect to wildly different levels of player skill.


    Everyone on the development team, stop what your doing, and start making a program that can do your job for you, better than you or any team of developers ever!!!

    When your done, you fired.

    Signed

    -this guy

    It would not be automated it would just make them able too creat profile like, x,x,c,c,f combination are creating X imbalance aplly ?% reduction on the exact problem that is causing the problem.
    Edited by alexj4596b14_ESO on May 28, 2014 8:55PM
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    NordJitsu wrote: »
    Archaon wrote: »
    NordJitsu wrote: »
    Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...

    @RageGamerRyan‌

    What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?

    What if you want to run trials and DKs are the only ones getting accepted to good groups?

    Their over poweredness certainly affects other people.

    So ask for your class to be worked up.

    If you ask for both a nerf to other classes and a buff to yours all you are doing is asking to take their current place.

    Not to mention, you have seen zos "minor tweaks". Im sure they either ruin the class or make it stronger.

    @Archaon‌

    Buffing all of the classes to the level of the DK would essentially make all PvE content in this game a joke. If they went that route, they'd have to buff everything else in the game to compensate (trails, dungeons, world NPCs, ect.) I'm sure you realize why that's ridiculous. Lets do a hypothetical with numbers.

    Pretend DKs currently have a power level of 100 while the rest of the game is balanced to 80.

    Now, you could add 20 points to Sorc, Templar, NB, and 20 to all PvE while leaving DK the same OR you could reduce the DK by 20. The first situation would be a numerical change of 80 to bring things into balance. The second would be a numerical change of only 20 to reduce the DK.

    Which takes less development time? Nerfing DK seems to be about 25% more efficient (using numbers I pulled from my butt of course, but I feel its a fair representation.)

    The problem with DK isn't just that they are stronger than the other classes in PvP. Its that they make the PvE content a joke. Templars and NBs struggle through the content. It feels well balanced for Sorcs. For DKs its too easy (if you have any idea at all what you're doing).

    Specifically, they need to nerf Battle Roar, Reflective Scales, and Dragon's Blood for DK. They could also do things like buff all non-projectile damage (to counter Scales), give the other classes better self healing (in answer to Dragon's Blood), and buff the other classes magicka and health management passives (in response to Battle Roar) but then we have the problem mentioned earlier.

    NBs will be fine after they are fixed. They don't even need the buffs that are coming really, just fixes to their broken skills. The fact that they're getting buffed and fixed is going to make them FOTM after the update. Trust me, the "nerf NBs" threads are coming.

    Templars still need some love. Specifically some skills need lower cast times or in some cases cast time removals (Healing Ritual, Backlash, Bitting Jabs, Dark Flare), the projectiles need to move faster (Sun Fire), and they need to have Restoring Spirit restored to something near what it used to be (for better Magicka Management.)

    The only thing Sorc needs is a fix for the Daedric Summoning line and a few other random skills that are just bad (Daedric Mines, Rune Prison). Problem with Sorcs is, they can be really good but only if built in a few certain ways. There's little diversity because they have so many skills that are garbage and others that are really good.

    The daedric line is just fine, for the most part. I use the mines for a way too CC, protect myself and do damage. The health regin passive is great for tanking as a scorc. The deadric line only has a few thing it self can be used for. Ruin prison would be better if combat did not destroy the CC that would be great fix for that. Bound amour great! Hardened ward works great for tanking. And for dps however I have too started working on a dps build yet. I will start today.
  • Akhratos
    Akhratos
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    vicNBitis wrote: »
    Peddle your BS about DKs being fine elsewhere. Some of us have 2, 3, 4 vet toons and see firsthand that DKs are still insanely OP in PvE. The range nerf and increased cost with Impulse did almost nothing. Zenimax needs to change Talons and make a public apology for ever allowing that skill into the game.

    Just to recap:

    1) crowd control
    2) damage-over-time or debuff
    3) direct damage
    4) synergy
    5) non-ultimate
    6) tier 2, attainable at lvl 5-7
    7) spammable cost
    8) instant cast

    I cant take you seriously if you think Talons post-nerf is op. And FYI, Impulse is not a DK skill so I dont know whats your point (I doubt even you know it).

    You are the one in need of a rage-nerf kid. I have various VR characters, but I really doubt you have a single VR character seeing the stupidity of your op-proofs.

    Spammable cost?
    Dot or debuff? So what? Its a *** morph, its supposed to add something to it.
    Instant? Make it chained?
    Synergy?
    Non-ultimate?
    Attainable at lvl5? Who the f*c* would care you get a skill at lvl5 when the last skill of a tree is trash in many of them. Does that even matter ffs? And your talking about VR chars?

    cry me a river, at least you are fun to read.
  • vicNBitis
    vicNBitis
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    Archaon wrote: »
    I cant take you seriously if you think Talons post-nerf is op. And FYI, Impulse is not a DK skill so I dont know whats your point (I doubt even you know it).

    You are the one in need of a rage-nerf kid. I have various VR characters, but I really doubt you have a single VR character seeing the stupidity of your op-proofs.

    Spammable cost? Yes.
    Dot or debuff? So what? Its a *** morph, its supposed to add something to it. Show me something else comparable.
    Instant? Make it chained? Huh?
    Synergy? Yes. You know what a synergy is, right?
    Non-ultimate? Yes. And it's only not disgustingly obvious as DKs have two insanely OP ultimates already.
    Attainable at lvl5? Who the f*c* would care you get a skill at lvl5 when the last skill of a tree is trash in many of them. Does that even matter ffs? And your talking about VR chars? Yes, it matters. Last I checked people were still required to level from 5 to 30 when most other classes get their, oh wait, there are no other skills like Talons. What was I thinking!

    cry me a river, at least you are fun to read.

    I actually played my vet DK after the nerf(s) and compared it to what I was doing previously. Funny that. I can also compare it to my other non-DK vets.

    Show me another skill comparable to Talons. I've been asking for this on these forums for weeks and so far I've got Shattering Prison(which isn't comparable in case you were wondering).

  • Akhratos
    Akhratos
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    NordJitsu wrote: »
    Archaon wrote: »
    NordJitsu wrote: »
    Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...

    @RageGamerRyan‌

    What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?

    What if you want to run trials and DKs are the only ones getting accepted to good groups?

    Their over poweredness certainly affects other people.

    So ask for your class to be worked up.

    If you ask for both a nerf to other classes and a buff to yours all you are doing is asking to take their current place.

    Not to mention, you have seen zos "minor tweaks". Im sure they either ruin the class or make it stronger.

    @Archaon‌

    Buffing all of the classes to the level of the DK would essentially make all PvE content in this game a joke. If they went that route, they'd have to buff everything else in the game to compensate (trails, dungeons, world NPCs, ect.) I'm sure you realize why that's ridiculous. Lets do a hypothetical with numbers.

    Pretend DKs currently have a power level of 100 while the rest of the game is balanced to 80.

    Now, you could add 20 points to Sorc, Templar, NB, and 20 to all PvE while leaving DK the same OR you could reduce the DK by 20. The first situation would be a numerical change of 80 to bring things into balance. The second would be a numerical change of only 20 to reduce the DK.

    Which takes less development time? Nerfing DK seems to be about 25% more efficient (using numbers I pulled from my butt of course, but I feel its a fair representation.)

    The problem with DK isn't just that they are stronger than the other classes in PvP. Its that they make the PvE content a joke. Templars and NBs struggle through the content. It feels well balanced for Sorcs. For DKs its too easy (if you have any idea at all what you're doing).

    Specifically, they need to nerf Battle Roar, Reflective Scales, and Dragon's Blood for DK. They could also do things like buff all non-projectile damage (to counter Scales), give the other classes better self healing (in answer to Dragon's Blood), and buff the other classes magicka and health management passives (in response to Battle Roar) but then we have the problem mentioned earlier.

    NBs will be fine after they are fixed. They don't even need the buffs that are coming really, just fixes to their broken skills. The fact that they're getting buffed and fixed is going to make them FOTM after the update. Trust me, the "nerf NBs" threads are coming.

    Templars still need some love. Specifically some skills need lower cast times or in some cases cast time removals (Healing Ritual, Backlash, Bitting Jabs, Dark Flare), the projectiles need to move faster (Sun Fire), and they need to have Restoring Spirit restored to something near what it used to be (for better Magicka Management.)

    The only thing Sorc needs is a fix for the Daedric Summoning line and a few other random skills that are just bad (Daedric Mines, Rune Prison). Problem with Sorcs is, they can be really good but only if built in a few certain ways. There's little diversity because they have so many skills that are garbage and others that are really good.

    They are OP when they build around Light/Magicka, like the well-known Pyromancer build. In fact, everyclass including NB/Templar perform MUCH better in Light + Destro/Restro using a magicka build. I run a magicka built NB in fact.

    Like it or not, but thats what ZOS has given to us. DKs and Sorcs either adapt better because the skills sinergies or are less resilient as players to go light. Ive seen many NBs in light using the Siphoning tree and they are pretty strong in PVE content as well, but most NBs prefer to go with hybrid builds or sta based builds and none of them perform near as good as magicka builds do right now.

    ZOS should address the Magicka/Stamina - Light/Medium/Heavy balance in the game before nerfing the Sorceror/DKs skills because that is the real root of the problem imo.

    Balance the stupid mechanics around magicka/stamina builds and both Sorcs and DKs top builds will diminish their performance (bb endless spam). Then give a boost to all the weapon skill trees and stamina mechanics because as ithey are right now, everything from resource management to damage/cost are crap compared to magicka.

    That would result in a diminished performance of those builds, and not for everysingle one out there (you know, there are some dks trying "just" to be a melee character as well, using executioner/uppercut and such crap and stacking stamina..).

    So yes, they should buff the stamina builds and the mechanics behind them. And they should FIX all of the broken NB mechanics. Now, if you think your class skills damage should be comparable to other builds running magicka builds, then its your own responsability for stacking stamina and spamming magicka spells.
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    Archaon wrote: »
    NordJitsu wrote: »
    Archaon wrote: »
    NordJitsu wrote: »
    Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...

    @RageGamerRyan‌

    What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?

    What if you want to run trials and DKs are the only ones getting accepted to good groups?

    Their over poweredness certainly affects other people.

    So ask for your class to be worked up.

    If you ask for both a nerf to other classes and a buff to yours all you are doing is asking to take their current place.

    Not to mention, you have seen zos "minor tweaks". Im sure they either ruin the class or make it stronger.

    @Archaon‌

    Buffing all of the classes to the level of the DK would essentially make all PvE content in this game a joke. If they went that route, they'd have to buff everything else in the game to compensate (trails, dungeons, world NPCs, ect.) I'm sure you realize why that's ridiculous. Lets do a hypothetical with numbers.

    Pretend DKs currently have a power level of 100 while the rest of the game is balanced to 80.

    Now, you could add 20 points to Sorc, Templar, NB, and 20 to all PvE while leaving DK the same OR you could reduce the DK by 20. The first situation would be a numerical change of 80 to bring things into balance. The second would be a numerical change of only 20 to reduce the DK.

    Which takes less development time? Nerfing DK seems to be about 25% more efficient (using numbers I pulled from my butt of course, but I feel its a fair representation.)

    The problem with DK isn't just that they are stronger than the other classes in PvP. Its that they make the PvE content a joke. Templars and NBs struggle through the content. It feels well balanced for Sorcs. For DKs its too easy (if you have any idea at all what you're doing).

    Specifically, they need to nerf Battle Roar, Reflective Scales, and Dragon's Blood for DK. They could also do things like buff all non-projectile damage (to counter Scales), give the other classes better self healing (in answer to Dragon's Blood), and buff the other classes magicka and health management passives (in response to Battle Roar) but then we have the problem mentioned earlier.

    NBs will be fine after they are fixed. They don't even need the buffs that are coming really, just fixes to their broken skills. The fact that they're getting buffed and fixed is going to make them FOTM after the update. Trust me, the "nerf NBs" threads are coming.

    Templars still need some love. Specifically some skills need lower cast times or in some cases cast time removals (Healing Ritual, Backlash, Bitting Jabs, Dark Flare), the projectiles need to move faster (Sun Fire), and they need to have Restoring Spirit restored to something near what it used to be (for better Magicka Management.)

    The only thing Sorc needs is a fix for the Daedric Summoning line and a few other random skills that are just bad (Daedric Mines, Rune Prison). Problem with Sorcs is, they can be really good but only if built in a few certain ways. There's little diversity because they have so many skills that are garbage and others that are really good.

    They are OP when they build around Light/Magicka, like the well-known Pyromancer build. In fact, everyclass including NB/Templar perform MUCH better in Light + Destro/Restro using a magicka build. I run a magicka built NB in fact.

    Like it or not, but thats what ZOS has given to us. DKs and Sorcs either adapt better because the skills sinergies or are less resilient as players to go light. Ive seen many NBs in light using the Siphoning tree and they are pretty strong in PVE content as well, but most NBs prefer to go with hybrid builds or sta based builds and none of them perform near as good as magicka builds do right now.

    ZOS should address the Magicka/Stamina - Light/Medium/Heavy balance in the game before nerfing the Sorceror/DKs skills because that is the real root of the problem imo.

    Balance the stupid mechanics around magicka/stamina builds and both Sorcs and DKs top builds will diminish their performance (bb endless spam). Then give a boost to all the weapon skill trees and stamina mechanics because as ithey are right now, everything from resource management to damage/cost are crap compared to magicka.

    That would result in a diminished performance of those builds, and not for everysingle one out there (you know, there are some dks trying "just" to be a melee character as well, using executioner/uppercut and such crap and stacking stamina..).

    So yes, they should buff the stamina builds and the mechanics behind them. And they should FIX all of the broken NB mechanics. Now, if you think your class skills damage should be comparable to other builds running magicka builds, then its your own responsability for stacking stamina and spamming magicka spells.

    Ok see I have one problem with the magic/stamina debate. Magic offers sustained DPS melee offers BURST DPS. For example, in my guild we have a two handed Templar, his average DPS is between 450-600 DPS on average, however the unique thing with him that the closer too death the NPCs get the more damage he can do. This enables him in group situations too average up too 1k dps when the NPC of any kind are close too death which creates his BURST, however he only uses the passives from two handed, and just a few abilities from that line coupled with his Templar skills and passives too achieve this result. It's all about your ability combinations, how and when u use them, adapting too the situation in combat, and of course what gear better enables you too achieve you maximum effect.
  • Cogo
    Cogo
    ✭✭✭✭✭
    Way to many people here who still thinking in wow terms.

    ESO is as far away from a MMO like WoW you could possibly be.

    All these calculatins whats best, dps, burst, blahblah, has no meaning, because Zenimax is doing their job and constantly balancing the game.

    What do you think will happen when they are ready to release more skills in the game?

    Anyone who even remotly thinks ESO is about raising to highest lvl, beat the highest boss and thats the end.........Do you really think this?

    ESO is constantly moving. Which is what Zenimax build it on. And what they are saying "in the road ahead" and why they have all these plans. Because they add up with the lore and expand the game, without ruining lower lvls.

    I understand perfectly if someone is tired of this game after 2 weeks of following some "have no clue what game this is but knows where the exp is"
    Along with using addons that pretty much takes away the game for you.

    I get it that you would be bored. I wouldnt think a movie was good either is I went there to see it, payed for it, but bought a pamplet that told me 10% of the movie.....and believed.

    I think you all need to PLAY the game.

    Maximum effect? How the hell can anyone know what the maximum effect is on anything when you could build what 500-1000 different builds and there is rearely 1 event that is the same as another, so your ability to adapt comes in.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • vicNBitis
    vicNBitis
    ✭✭✭
    Cogo, no offense, but you're a level 37 DK who just recently discovered there might, maybe, possibly be something amiss with Magma Armor. I think you mean well but you can stop taking up for Zenimax. As long as they put DPS-check bosses in the game(like WoW) they can stomach a few comparisons to WoW and complaints about builds not being able to meet those DPS checks. If it bothers them too much they can, I don't know, remove DPS-check bosses. At least until they get a sniff of balanced classes which is looking less and less likely.

  • Westcoast14_ESO
    Westcoast14_ESO
    ✭✭✭
    ..If they can identify the exact cause of what is creating the OP build, they could then debuff that build specifically by reducing whatever it is that is causing the build too synergize too the point of being OP. So if BLANK passives and BLANK abilities = imbalance it would apply a BLANK % reduction amount too creat balance again...

    The main issue I see is it would make the build system completely unintuitive. You could have players investing time to unlock builds, only to find that for some odd reason they were under-performing.

    Some of the substantial issues that should be looked at are
    - uninteded per hit procs (particularly problematic with AoE and multi-hit abilities)
    - inherently game breaking abilities (ex. Magma Armor in its current form as limiting dmg to a small % of the players health is going to be either useless or brokenly potent without some kind of hard CD. It creates a razor's edge in attempts to balance the DK class without mangling the classes intended gameplay).

    After that, the focus should be on debugging abilities.

    Once the above two are taken care of, you can actually start working towards a semblance of class/ability balance/diversity.

    A good place to start would be a more considered approach to ultimates. Are they supposed to be awesomely potent once in a while abilities, or are they supposed to be nearly constantly up/active? If its the latter, then a fair number of them need to be toned down. If its the former, the devs need to much more strongly regulate the peak achievable up-time.

    If the devs want a range of ultimate potencies, then they are going to have to seriously consider at least incorporating at least soft CD's (ex. a CD that can be reduced through the application of surplus ultimate) into ultimates that are really too powerful to have as other than once in a while abilities.
  • Therium104
    Therium104
    ✭✭✭
    NordJitsu wrote: »
    Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...

    @RageGamerRyan‌

    What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?

    What if you want to run trials and DKs are the only ones getting accepted to good groups?

    Their over poweredness certainly affects other people.

    How about your incompetence and whining getting to people. Btw. Is tard bolt nerfed yet or do you only worry about balancing classes you do not play?
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    Therium104 wrote: »
    NordJitsu wrote: »
    Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...

    @RageGamerRyan‌

    What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?

    What if you want to run trials and DKs are the only ones getting accepted to good groups?

    Their over poweredness certainly affects other people.

    How about your incompetence and whining getting to people. Btw. Is tard bolt nerfed yet or do you only worry about balancing classes you do not play?

    It has been nerfed already. We can not regin magic for X amount of seconds after the ability is activated
  • Cogo
    Cogo
    ✭✭✭✭✭
    vicNBitis wrote: »
    Cogo, no offense, but you're a level 37 DK who just recently discovered there might, maybe, possibly be something amiss with Magma Armor. I think you mean well but you can stop taking up for Zenimax. As long as they put DPS-check bosses in the game(like WoW) they can stomach a few comparisons to WoW and complaints about builds not being able to meet those DPS checks. If it bothers them too much they can, I don't know, remove DPS-check bosses. At least until they get a sniff of balanced classes which is looking less and less likely.

    Thank you for the kind words that I really didnt have anything to do here because of my level. Fair enough.

    However, by now, most players, new and experienced have found out that getting to the next level is one of many MAIN things with the game.

    And what is a balanced class? In the last edition of a person who got interviewed (front page ESO) about his choice so be a sorcerer, with heavy armor and melee as prime damage, backup up with magika.

    For example, saying I am a lvl 37 DK, sais absolutly nothing what my "real" class, which we refers to build, is.

    Also, since zenimax is constantly balancing, then your build that WAS doing good damage, isnt anymore at a certain event because of a fix, or added skills.

    You are correct, I do not compare ESO one bit with WoW, because the two games have nothing to do with eachother and I have a hard time why an ESO player who likes the game would even look at WoW and the other way around.

    You MUST know by now that the instances around about tactics, teamwork, adapt, communication and sometimes pure luck.

    It is as far away from the Standing still tank with big gear, using a taunt button, while a healer using a healing addon to click and heal, and damage dealers do not even need to aim to hit. Just press tab.

    YES, I have alot to learn, but I think I have seen more of the game then those who rushed to 50 and completely missed the most of what ESO has to offer and what type of game it is.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • vicNBitis
    vicNBitis
    ✭✭✭
    You know the one thing about WoW I can't force myself to forget while playing ESO? Simulations. If a bunch of regular old, unpaid Joes and Janes can develop detailed, accurate simulations(5+ years ago) of WoW classes then I expect Zenimax can do the same with theirs. Class balance isn't some esoteric voodoo that, golly gee, is just way beyond anyone's comprehension. It's all weights and timings and rotations and a dozen other things that can be simulated. If the GCD is raised 0.2 seconds someone will have the simulation updated in 30 seconds and 10,000 runs 30 seconds after that everyone will know exactly what affect it has and where. But this is too much to ask from Zenimax? BS. A thousand times.


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