No offense, but it sounds terrible.
If they cant get the balance right what makes you think they can create such a complex tool?
It would probably bug out and nerf NBs...
How about, being professional game developers, they get the balance right from the start?
RageGamerRyan wrote: »Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...
RageGamerRyan wrote: »Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...
alexj4596b14_ESO wrote: »If ZoS implemented a system that would apply a debuff too a build for example DKs right now. If they can identify the exact cause of what is creating the OP build, they could then debuff that build specifically by reducing whatever it is that is causing the build too synergize too the point of being OP. So if BLANK passives and BLANK abilities = imbalance it would apply a BLANK % reduction amount too creat balance again. This would not be a automatic type system it would have too be something ZOS them selfs would apply. This would also allow if you can be anything with any class as well! What do y'all think?
RageGamerRyan wrote: »Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...
@RageGamerRyan
What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?
What if you want to run trials and DKs are the only ones getting accepted to good groups?
Their over poweredness certainly affects other people.
RageGamerRyan wrote: »Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...
@RageGamerRyan
What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?
What if you want to run trials and DKs are the only ones getting accepted to good groups?
Their over poweredness certainly affects other people.
keithvsmith wrote: »
RageGamerRyan wrote: »Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...
@RageGamerRyan
What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?
What if you want to run trials and DKs are the only ones getting accepted to good groups?
Their over poweredness certainly affects other people.
RageGamerRyan wrote: »EDIT: Even if DK's can solo trials and dungeons and (some) world bosses do you really think a solo DK would have the best time? LOL We aren't OP at all, we have decent DPS not even high and pretty close to being low, but we have survivability, which most classes don't have, that is just the skill setup for the DK's... All DK's are meant to be tanks really no room for DPS, but some players have found out a few DPS setups that work and 1 that REALLY WORKS, stop crying over something that doesn't affect you at all...
RageGamerRyan wrote: »EDIT: Even if DK's can solo trials and dungeons and (some) world bosses do you really think a solo DK would have the best time? LOL We aren't OP at all, we have decent DPS not even high and pretty close to being low, but we have survivability, which most classes don't have, that is just the skill setup for the DK's... All DK's are meant to be tanks really no room for DPS, but some players have found out a few DPS setups that work and 1 that REALLY WORKS, stop crying over something that doesn't affect you at all...
You are dreaming, play every other class and see for yourself how still OP is DK.
There are two different leagues in this game, the DKs and SORCs league and the NB and TEMPLAR league.
RageGamerRyan wrote: »Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...
@RageGamerRyan
What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?
What if you want to run trials and DKs are the only ones getting accepted to good groups?
Their over poweredness certainly affects other people.
So ask for your class to be worked up.
If you ask for both a nerf to other classes and a buff to yours all you are doing is asking to take their current place.
Not to mention, you have seen zos "minor tweaks". Im sure they either ruin the class or make it stronger.
This would be a great system. What your proposing is an automated tool that can identify and correct balance issues, with respect to wildly different levels of player skill.
Everyone on the development team, stop what your doing, and start making a program that can do your job for you, better than you or any team of developers ever!!!
When your done, you fired.
Signed
-this guy
RageGamerRyan wrote: »Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...
@RageGamerRyan
What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?
What if you want to run trials and DKs are the only ones getting accepted to good groups?
Their over poweredness certainly affects other people.
So ask for your class to be worked up.
If you ask for both a nerf to other classes and a buff to yours all you are doing is asking to take their current place.
Not to mention, you have seen zos "minor tweaks". Im sure they either ruin the class or make it stronger.
@Archaon
Buffing all of the classes to the level of the DK would essentially make all PvE content in this game a joke. If they went that route, they'd have to buff everything else in the game to compensate (trails, dungeons, world NPCs, ect.) I'm sure you realize why that's ridiculous. Lets do a hypothetical with numbers.
Pretend DKs currently have a power level of 100 while the rest of the game is balanced to 80.
Now, you could add 20 points to Sorc, Templar, NB, and 20 to all PvE while leaving DK the same OR you could reduce the DK by 20. The first situation would be a numerical change of 80 to bring things into balance. The second would be a numerical change of only 20 to reduce the DK.
Which takes less development time? Nerfing DK seems to be about 25% more efficient (using numbers I pulled from my butt of course, but I feel its a fair representation.)
The problem with DK isn't just that they are stronger than the other classes in PvP. Its that they make the PvE content a joke. Templars and NBs struggle through the content. It feels well balanced for Sorcs. For DKs its too easy (if you have any idea at all what you're doing).
Specifically, they need to nerf Battle Roar, Reflective Scales, and Dragon's Blood for DK. They could also do things like buff all non-projectile damage (to counter Scales), give the other classes better self healing (in answer to Dragon's Blood), and buff the other classes magicka and health management passives (in response to Battle Roar) but then we have the problem mentioned earlier.
NBs will be fine after they are fixed. They don't even need the buffs that are coming really, just fixes to their broken skills. The fact that they're getting buffed and fixed is going to make them FOTM after the update. Trust me, the "nerf NBs" threads are coming.
Templars still need some love. Specifically some skills need lower cast times or in some cases cast time removals (Healing Ritual, Backlash, Bitting Jabs, Dark Flare), the projectiles need to move faster (Sun Fire), and they need to have Restoring Spirit restored to something near what it used to be (for better Magicka Management.)
The only thing Sorc needs is a fix for the Daedric Summoning line and a few other random skills that are just bad (Daedric Mines, Rune Prison). Problem with Sorcs is, they can be really good but only if built in a few certain ways. There's little diversity because they have so many skills that are garbage and others that are really good.
Peddle your BS about DKs being fine elsewhere. Some of us have 2, 3, 4 vet toons and see firsthand that DKs are still insanely OP in PvE. The range nerf and increased cost with Impulse did almost nothing. Zenimax needs to change Talons and make a public apology for ever allowing that skill into the game.
Just to recap:
1) crowd control
2) damage-over-time or debuff
3) direct damage
4) synergy
5) non-ultimate
6) tier 2, attainable at lvl 5-7
7) spammable cost
8) instant cast
I cant take you seriously if you think Talons post-nerf is op. And FYI, Impulse is not a DK skill so I dont know whats your point (I doubt even you know it).
You are the one in need of a rage-nerf kid. I have various VR characters, but I really doubt you have a single VR character seeing the stupidity of your op-proofs.
Spammable cost? Yes.
Dot or debuff? So what? Its a *** morph, its supposed to add something to it. Show me something else comparable.
Instant? Make it chained? Huh?
Synergy? Yes. You know what a synergy is, right?
Non-ultimate? Yes. And it's only not disgustingly obvious as DKs have two insanely OP ultimates already.
Attainable at lvl5? Who the f*c* would care you get a skill at lvl5 when the last skill of a tree is trash in many of them. Does that even matter ffs? And your talking about VR chars? Yes, it matters. Last I checked people were still required to level from 5 to 30 when most other classes get their, oh wait, there are no other skills like Talons. What was I thinking!
cry me a river, at least you are fun to read.
RageGamerRyan wrote: »Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...
@RageGamerRyan
What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?
What if you want to run trials and DKs are the only ones getting accepted to good groups?
Their over poweredness certainly affects other people.
So ask for your class to be worked up.
If you ask for both a nerf to other classes and a buff to yours all you are doing is asking to take their current place.
Not to mention, you have seen zos "minor tweaks". Im sure they either ruin the class or make it stronger.
@Archaon
Buffing all of the classes to the level of the DK would essentially make all PvE content in this game a joke. If they went that route, they'd have to buff everything else in the game to compensate (trails, dungeons, world NPCs, ect.) I'm sure you realize why that's ridiculous. Lets do a hypothetical with numbers.
Pretend DKs currently have a power level of 100 while the rest of the game is balanced to 80.
Now, you could add 20 points to Sorc, Templar, NB, and 20 to all PvE while leaving DK the same OR you could reduce the DK by 20. The first situation would be a numerical change of 80 to bring things into balance. The second would be a numerical change of only 20 to reduce the DK.
Which takes less development time? Nerfing DK seems to be about 25% more efficient (using numbers I pulled from my butt of course, but I feel its a fair representation.)
The problem with DK isn't just that they are stronger than the other classes in PvP. Its that they make the PvE content a joke. Templars and NBs struggle through the content. It feels well balanced for Sorcs. For DKs its too easy (if you have any idea at all what you're doing).
Specifically, they need to nerf Battle Roar, Reflective Scales, and Dragon's Blood for DK. They could also do things like buff all non-projectile damage (to counter Scales), give the other classes better self healing (in answer to Dragon's Blood), and buff the other classes magicka and health management passives (in response to Battle Roar) but then we have the problem mentioned earlier.
NBs will be fine after they are fixed. They don't even need the buffs that are coming really, just fixes to their broken skills. The fact that they're getting buffed and fixed is going to make them FOTM after the update. Trust me, the "nerf NBs" threads are coming.
Templars still need some love. Specifically some skills need lower cast times or in some cases cast time removals (Healing Ritual, Backlash, Bitting Jabs, Dark Flare), the projectiles need to move faster (Sun Fire), and they need to have Restoring Spirit restored to something near what it used to be (for better Magicka Management.)
The only thing Sorc needs is a fix for the Daedric Summoning line and a few other random skills that are just bad (Daedric Mines, Rune Prison). Problem with Sorcs is, they can be really good but only if built in a few certain ways. There's little diversity because they have so many skills that are garbage and others that are really good.
RageGamerRyan wrote: »Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...
@RageGamerRyan
What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?
What if you want to run trials and DKs are the only ones getting accepted to good groups?
Their over poweredness certainly affects other people.
So ask for your class to be worked up.
If you ask for both a nerf to other classes and a buff to yours all you are doing is asking to take their current place.
Not to mention, you have seen zos "minor tweaks". Im sure they either ruin the class or make it stronger.
@Archaon
Buffing all of the classes to the level of the DK would essentially make all PvE content in this game a joke. If they went that route, they'd have to buff everything else in the game to compensate (trails, dungeons, world NPCs, ect.) I'm sure you realize why that's ridiculous. Lets do a hypothetical with numbers.
Pretend DKs currently have a power level of 100 while the rest of the game is balanced to 80.
Now, you could add 20 points to Sorc, Templar, NB, and 20 to all PvE while leaving DK the same OR you could reduce the DK by 20. The first situation would be a numerical change of 80 to bring things into balance. The second would be a numerical change of only 20 to reduce the DK.
Which takes less development time? Nerfing DK seems to be about 25% more efficient (using numbers I pulled from my butt of course, but I feel its a fair representation.)
The problem with DK isn't just that they are stronger than the other classes in PvP. Its that they make the PvE content a joke. Templars and NBs struggle through the content. It feels well balanced for Sorcs. For DKs its too easy (if you have any idea at all what you're doing).
Specifically, they need to nerf Battle Roar, Reflective Scales, and Dragon's Blood for DK. They could also do things like buff all non-projectile damage (to counter Scales), give the other classes better self healing (in answer to Dragon's Blood), and buff the other classes magicka and health management passives (in response to Battle Roar) but then we have the problem mentioned earlier.
NBs will be fine after they are fixed. They don't even need the buffs that are coming really, just fixes to their broken skills. The fact that they're getting buffed and fixed is going to make them FOTM after the update. Trust me, the "nerf NBs" threads are coming.
Templars still need some love. Specifically some skills need lower cast times or in some cases cast time removals (Healing Ritual, Backlash, Bitting Jabs, Dark Flare), the projectiles need to move faster (Sun Fire), and they need to have Restoring Spirit restored to something near what it used to be (for better Magicka Management.)
The only thing Sorc needs is a fix for the Daedric Summoning line and a few other random skills that are just bad (Daedric Mines, Rune Prison). Problem with Sorcs is, they can be really good but only if built in a few certain ways. There's little diversity because they have so many skills that are garbage and others that are really good.
They are OP when they build around Light/Magicka, like the well-known Pyromancer build. In fact, everyclass including NB/Templar perform MUCH better in Light + Destro/Restro using a magicka build. I run a magicka built NB in fact.
Like it or not, but thats what ZOS has given to us. DKs and Sorcs either adapt better because the skills sinergies or are less resilient as players to go light. Ive seen many NBs in light using the Siphoning tree and they are pretty strong in PVE content as well, but most NBs prefer to go with hybrid builds or sta based builds and none of them perform near as good as magicka builds do right now.
ZOS should address the Magicka/Stamina - Light/Medium/Heavy balance in the game before nerfing the Sorceror/DKs skills because that is the real root of the problem imo.
Balance the stupid mechanics around magicka/stamina builds and both Sorcs and DKs top builds will diminish their performance (bb endless spam). Then give a boost to all the weapon skill trees and stamina mechanics because as ithey are right now, everything from resource management to damage/cost are crap compared to magicka.
That would result in a diminished performance of those builds, and not for everysingle one out there (you know, there are some dks trying "just" to be a melee character as well, using executioner/uppercut and such crap and stacking stamina..).
So yes, they should buff the stamina builds and the mechanics behind them. And they should FIX all of the broken NB mechanics. Now, if you think your class skills damage should be comparable to other builds running magicka builds, then its your own responsability for stacking stamina and spamming magicka spells.
alexj4596b14_ESO wrote: »..If they can identify the exact cause of what is creating the OP build, they could then debuff that build specifically by reducing whatever it is that is causing the build too synergize too the point of being OP. So if BLANK passives and BLANK abilities = imbalance it would apply a BLANK % reduction amount too creat balance again...
RageGamerRyan wrote: »Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...
@RageGamerRyan
What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?
What if you want to run trials and DKs are the only ones getting accepted to good groups?
Their over poweredness certainly affects other people.
Therium104 wrote: »RageGamerRyan wrote: »Why does everyone feel the need to complain about other peoples play styles? DK isn't OP at all, there is only 1 current build that works really well for solo play, nerfing DK anymore would ruin the class all together. How about you worry about building your own failed class and stop complaining about others? It doesn't hurt the way you play the game so what is wrong with it? Seriously...
@RageGamerRyan
What if you're in PvP and they seem to be the only class that can consistently take on 6 people solo?
What if you want to run trials and DKs are the only ones getting accepted to good groups?
Their over poweredness certainly affects other people.
How about your incompetence and whining getting to people. Btw. Is tard bolt nerfed yet or do you only worry about balancing classes you do not play?
Cogo, no offense, but you're a level 37 DK who just recently discovered there might, maybe, possibly be something amiss with Magma Armor. I think you mean well but you can stop taking up for Zenimax. As long as they put DPS-check bosses in the game(like WoW) they can stomach a few comparisons to WoW and complaints about builds not being able to meet those DPS checks. If it bothers them too much they can, I don't know, remove DPS-check bosses. At least until they get a sniff of balanced classes which is looking less and less likely.